New to reversing?
Start with the core concepts first, then move into platform-specific tooling and file formats.
Introduction60
SDK51
Leak45
Hardware37
Nintendo 6430
Development Hardware28
Source Code26
Super Nintendo25
Games25
Nintendo Game Boy20
Tools19
Industry19
Sega Saturn17
Sony Playstation17
Nintendo Game Boy Advance17
File Formats15
Nintendo DS15
Nintendo Entertainment System14
Symbols13
Nintendo Wii12
SN Systems12
PC12
Game Engines12
Tutorial10
Sony PlayStation 210
Nintendo Gamecube10
Nintendo 3DS9
Microsoft Xbox8
Nintendo WiiU8
Sega Dreamcast8
Vita6
Sega MegaDrive6
3D6
Handhelds5
Cross Products5
Pokemon Mini4
Maths4
Sega Master System4
Magazines4
Ghidra4
Sega Game Gear4
Nintendo Switch3
Sony Playstation 33
MSX3
DOS3
Atari3
Android3
Microsoft Xbox 3602
WonderSwan2
Sony Playstation 42
News2
Incomplete2
Datel2
Cracking2
Arcade2
Sinclair ZX Spectrum1
GCE Vectrex1
Sega SG-10001
PC-881
Atari Jaguar1
Game.com1
Disassemblers1
Cheat Cartridge1
Bookazines1
Amiga1
Panasonic 3DO1
Sega 32X1Start Here
Retro Reversing focuses on the technical details behind retro game development, including source code, hardware, toolchains, file formats, emulation and reverse engineering techniques.
Start with the core concepts first, then move into platform-specific tooling and file formats.
Follow the tools and infrastructure that studios used to build and ship games.
Use secondary material to add context around teams, tools, and production practices.
Browse by console when you want hardware notes, tools, and reversing examples in one place.