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Start with the core concepts first, then move into platform-specific tooling and file formats.
Introduction56
SDK48
Leak45
Hardware38
Nintendo 6432
Development Hardware29
Super Nintendo25
Games25
Source Code24
Industry21
Nintendo Game Boy20
Tools18
Sega Saturn17
Sony Playstation17
Nintendo Game Boy Advance17
Nintendo Entertainment System15
File Formats15
Symbols13
PC13
Game Engines13
Nintendo Wii12
SN Systems12
Nintendo DS12
Tutorial10
Sony PlayStation 210
Nintendo Gamecube10
Microsoft Xbox8
Nintendo WiiU8
Sega Dreamcast8
Nintendo 3DS8
Sega MegaDrive6
3D6
Vita5
Cross Products5
Maths4
Sega Master System4
Magazines4
Handhelds4
Ghidra4
Sega Game Gear4
DOS4
Nintendo Switch3
Sony Playstation 33
Pokemon Mini3
MSX3
Atari3
Android3
Microsoft Xbox 3602
Sony Playstation 42
News2
Datel2
Cracking2
Arcade2
Sinclair ZX Spectrum1
WonderSwan1
GCE Vectrex1
Sega SG-10001
PC-881
Atari Jaguar1
Incomplete1
Game.com1
Disassemblers1
Cheat Cartridge1
Bookazines1
Amiga1
Panasonic 3DO1
Sega 32X1Start Here
Retro Reversing focuses on the technical details behind retro game development, including source code, hardware, toolchains, file formats, emulation and reverse engineering techniques.
Start with the core concepts first, then move into platform-specific tooling and file formats.
Follow the tools and infrastructure that studios used to build and ship games.
Use secondary material to add context around teams, tools, and production practices.
Browse by console when you want hardware notes, tools, and reversing examples in one place.