Industry Leaks - Game Industry Source Code Leaks
Edit on Github | Updated: 9th August 2026The games industry has had its fair share of cyberattacks in the past decade and one of the main targets for hackers has always been source code. This post will cover all the major leaks that we are aware of for companies related to the games industry. Specifically focussing on programming related source code rather than assets or design documents, but many contain both types of content.
This post covers leaks related to entire companies, if you are looking for leaks for a specific game then check out our page on retail source code leaks:
Nvidia
On March 1st 2022 the source code to Nvidia DLSS 2.2 was leaked online.
Nintendo
There have been so many leaks from Nintendo that we have our own dedicated page just for them here:
Capcom
On 1st November 2020 CAPCOM was targeted by known hacker group RagnarLeaks and some source code and private data were leaked to the dark web.
We have a separate page covering the content of this leak:
Not covered in that post was source code related to an unreleased Resident Evil game which was not retro enough to be covered on this site.
Microsoft
Microsoft has been the target of multiple hacks over the years, from the theft of the original Xbox firmware source code to the more recent release of the Windows XP source code.
In September 2020 the source code for Microsoft’s Windows XP Operating System was leaked online. We will have a post covering this in the future.
Rockstar
Although it didn’t contain any programming files, the studio “accidentally” released a folder of internal development tools and game scripts in the retail release of GTA Trilogy for the Nintendo Switch.
The Switch version is the Holy Grail for people, who likes behind the scenes. They leaked almost everything for the original trilogy. It includes:
— Vadim M. (@NationalPepper) November 12, 2021
Script sources...
Text sources...
Internal tools...
Some other weird files... pic.twitter.com/FjvONzbeNh
All Posts
Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark.
Included in these files were source code for a variety of Wii internal applications such as a Diagnostic tool known as DIAG4.
This...
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In early May 2020 a leak of Nintendo Source Code hit the popular image board 4chan.
The material contained in this leak was obtained by a young hacker known as Zammis Clark.
One of these was the BroadOn Archive a...
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On 1st November 2020 CAPCOM was targeted by known hacker group RagnarLeaks and some source code and private data was leaked to the dark web.
This post will only cover source code that was found in the leak, we only...
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As part of the Platinum Leak on the 9th of September 2020 a ton of DsiWare titles were leaked, including debug versions of games like Legend of Zelda Four Swords remaster.
Nintendo Platinum Leak For more information on the rest...
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The Emerald leak occurred on the 2nd of September 2020 and included about 700MB of content related to the Wii and gamecube.
So this would not quite qualify as a “Gigaleak” but it was definitely from the same source as...
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The Nintendo Gigaleak preserves a small but unusually useful F-Zero source archive under other/SFC/ソースデータ/FZERO.
This is not just a loose dump of assembly files.
It preserves the main game code, a dated title page, multiple regional build variants, and a...
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The Nintendo Gigaleak preserves the AGB boot ROM material in two useful forms.
Inside other/agb_bootrom it survives as a real Subversion repository, and separately the leak also includes agb_bootrom_trunk.zip, an extracted working tree that makes the source much easier to...
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The Nintendo Gigaleak preserves the CGB boot ROM material in two useful forms.
Inside other/agb_bootrom it survives as a compact SVN repository, and separately the leak also includes cgb_bootrom_trunk.zip, an extracted working tree that exposes the actual DMG-format source files...
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On 24 July 2020, a large Nintendo archive was uploaded online and quickly became known as the Gigaleak.
It was not one single neat source drop.
It was a mixed archive of ROMs, source trees, boot ROM repositories, internal tools,...
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On the 25th of July 2020, the day after the Gigaleak, its sequel Gigaleak 2 was uploaded to a thread on 4chan.
This is a continuation of the leaks that were obtained from a iQue/BroadOn/Routefree hack earlier in the year....
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NEWS_05.tar is a 109 MB workstation backup snapshot from a Nintendo developer’s machine, dated around May 1995.
Unlike the structured source-code drops elsewhere in the Gigaleak, NEWS_05 captures raw mid-development working directories from two prolific engineers: one focused on 3D...
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Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark.
Included in these files were the Corporate Emails inbox of an employee called Murakawa Tsushin.
Note that this post is under construction, there...
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The Nintendo Gigaleak preserves a very substantial Super Mario Kart source archive under other/SFC/ソースデータ/MarioKart.
Unlike the F-Zero leak, this is not neatly split into Game and Tools.
It looks much more like a live working directory copied straight out of...
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The netcard folder from the Gigaleak contains the documentation, SDKs, and design specifications for an officially scoped but ultimately cancelled online gaming peripheral for the Game Boy Advance.
{% capture netcard_body %} The folder preserves gba.tar (a 2.3 GB toolkit...
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The Ninja leak occurred on the 22nd December 2020 and is named after the contents containing information that prove the long-standing Nintendo “Ninja” myth.
Including stalking and intimidation of a Nintendo 3DS developer who is well respected in the scene...
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Nintendo has has many data leaks in the past, but none as huge as the original Oman Archive of the late 90s or the Gigaleaks of 2020.
This post is a reference point to help people catch up on any...
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Since Nintendo controls manufacturing of all official games they have a process called Lot Check that ensures the games quality before manufacturing.
Every game ever officially released for their platform has had to go through the Lot Check process in...
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The Oman Archive was a leak of Nintendo Technical documents from a source inside SGI in late 1999.
It was uploaded to the internet under the name oman.rar but has since been repackaged into multiple other archive formats, such as...
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On the 11th April 2020 the source code to the original generation of Pokemon games was released to 4chan as osrc.zip.
This zip archive contained a password protected zip file called OriginalSouce.zip which was quickly cracked and found that the...
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The Paladin leak occurred on the 30th of September 2020 and included about 2.4GB of content related to the Nintendo IRIS and Pokemon spinoffs.
This was the third Nintendo leak in September 2020 with the First being the Emerald leak...
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The Nintendo Gigaleak preserves a separate Super Mario Kart art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/fly and home/sugiyama/flyman/, from Nintendo artist Tadashi Sugiyama.
These directories are almost entirely art-side production material from the Super Nintendo Pilotwings game.
{% include_cached link-to-other-post.html post=”/snes-file-formats” description=”For cross-project...
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The Platinum leak occurred on the 9th of September 2020 and included gigabytes of content, hence why some call it GigaLeak 3.
{% include_cached link-to-other-post.html post=”/gigaleak” description=”For more information on the original Gigaleak check out this post.” %} Most notably...
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The Nintendo Gigaleak preserves a surprisingly complete Super Famicom disk and I/O environment inside the Super Mario Kart source directory.
This is the SFX-DOS stack: a SNES-side support layer for floppy access, directory walking, keyboard and serial I/O, printer output,...
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The Nintendo Gigaleak preserves a separate SimCity SNES art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/SIM.
Compared with the much broader Mario Kart CAR folder, SIM is smaller and more focused.
It is almost entirely menu, panel, input, and city-interface material, with a distinctive...
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Introduction On the 21st August 2021 the full source code to the classic GTA clone staring The Simpsons was released online.
This included both the C++ source code plus the editable asset files in Maya format!
This post will cover...
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The Nintendo Gigaleak preserves a compact but very revealing Star Fox source drop under other/SFC/ソースデータ/StarFox.
Unlike the F-Zero leak, this one is not laid out as loose source folders from the start.
It survives as two separate LZH archives: one...
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The Nintendo Gigaleak preserves a much larger and messier Star Fox 2 workspace under other/SFC/ソースデータ/StarFox2.
Unlike the original Star Fox drop, this one is not just a compact source archive.
It preserves the main SF2 game tree, a separate DOS-side...
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Archive Source This article analyzes the Star Fox 2 2D art and graphics workspace preserved in the Gigaleak - specifically from the NEWS_04 archive, a 96 MB Nintendo NEWS workstation backup.
Path in archive: NEWS_04.tar → home/arimoto/SF2/ The arimoto home...
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Archive Source This page is based on Gigaleak NEWS_04 home/sugiyama/FX2/ (41 files), from Tadashi Sugiyama’s workspace.
Glossary FX2 - Wild Trax / Stunt Race FX UI-art folder.
cpt - Cup/captain selection asset prefix.
p-select - Player-select screen asset prefix.
CGX...
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Super Game Boy SDK Sample and BIOS Files This page covers the sgb folder preserved in the Nintendo Gigaleak inside: other/CGB AZL__ゼルダの伝説 夢を見る島DX Source/Disk1/ゼルダの伝説_JP3_US3_EU2/DEMO_zelda/sgb Although it was found inside the Link’s Awakening DX demo workspace, the folder itself is a... ...
The Nintendo Gigaleak preserves a compact but unusually revealing Super Mario Collection source archive under other/SFC/ソースデータ/srd13-SFCマリオコレクション.
This is the Japanese Super Famicom release better known in the West as Super Mario All-Stars.
This is not a clean one-folder master source...
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The Nintendo Gigaleak preserves a separate Super Mario Kart art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/CAR.
Unlike the main source tree, this directory is almost entirely art-side production material.
It is a flat workspace full of screen layouts, character graphics, palette files, object...
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On the 20th July 2021 the Nintendo Leaks (aka Gigaleaks) continued after a long hiatus.
One of the files uploaded by the leakers was datasheet.7z.
The archive contains low level hardware information about the Nintendo Switch, including Lotus3 Game Cards...
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On the 20th July 2021 the Nintendo Leaks (aka Gigaleaks) continued after a long hiatus, the content was obtained by Zammis Clark and then leaked online by anonymous individuals.
Files Leaked The files that were leaked on the 20th July...
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In the Nintendo leak on 20th July 2021 an archive called DIAG4RVL.7z was released to the internet, this archive contains a CVS repository containing 3 different software development kits for the Wii (codename Revolution).
The three folders that were contained...
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The Nintendo Gigaleak preserves a large Super Famicom source tree under other/SFC/ソースデータ/ワイルドトラックス.
This is the Japanese Wild Trax project, better known in the west as Stunt Race FX.
What makes the archive especially useful is that it does not look...
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The Nintendo Gigaleak preserves a very large Yoshi’s Island archive under other/SFC/ソースデータ/ヨッシーアイランド.
This is the Super Famicom codebase for Super Mario World 2: Yoshi’s Island, and it survives in a much richer form than a simple asm drop.
The leak...
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The Nintendo Gigaleak preserves a large Super Famicom Zelda source archive under other/SFC/ソースデータ/ゼルダの伝説神々のトライフォース.
This is the Japanese game better known in the West as The Legend of Zelda: A Link to the Past.
What makes this archive especially useful is...
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The Zelda Links Awakening source code was released in the original Gigaleak inside dmg.7z, itself stored inside Other.7z.
This part of the leak contains much more than a single source snapshot.
The archive preserves the original SRD Japanese source tree,...
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Archive Source This article analyzes the Link’s Awakening 2D art and graphics workspace preserved in the Gigaleak - specifically from the NEWS_04 archive, a 96 MB Nintendo NEWS workstation backup.
Path in archive: NEWS_04.tar → home/arimoto/GB-zelda/ The GB-zelda directory belongs...
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The CGB.7z section of the Nintendo Gigaleak preserves Game Boy Color-era material for two projects: The Legend of Zelda: Link’s Awakening DX and Hamtaro 2.
For Zelda, this archive is far more revealing than a simple source drop.
It preserves...
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Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark.
Included in these files were documentation and source code for an unreleased console for the Chinese market with the codename BB2 (BroadOn Board...
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