Stunt Race FX 2D Art Workspace (FX2)
Edit on Github | Updated: 30th March 2026Archive Source
This page is based on Gigaleak NEWS_04 home/sugiyama/FX2/ (41 files), from Tadashi Sugiyama’s workspace.
Glossary
- FX2 - Wild Trax / Stunt Race FX UI-art folder.
- cpt - Cup/captain selection asset prefix.
- p-select - Player-select screen asset prefix.
- CGX - Graphics tile bank data.
- SCR - Screen layout composition data.
- COL - Palette data.
- OBJ - Object-side definition data.
- Wild Trax - Internal/development naming for Stunt Race FX.
- Stunt Race FX - Released SNES title with late-cycle UI and race presentation systems.
- Tadashi Sugiyama - Nintendo developer with multi-project NEWS_04 workspace branches.
Overview
FX2 is a compact late-phase UI/art folder (1993-07 to 1993-12) containing player/cup selection assets and test objects.
The lower-case naming style (cpt, p-select) differs from Sugiyama’s other uppercase-heavy folders, which may indicate a different toolchain or handoff stage.
With release in July 1994, this folder likely represents final UI lock before ship.
Folder Snapshot
FX2 is a small, tightly scoped branch with selection-screen families and minimal collateral, suggesting a focused pre-ship UI pass.
| Signal | Evidence | Reading |
|---|---|---|
| Compact branch size | 41 files | Focused UI polish pass, not full production archive |
| Selection-centric naming | cpt-*, p-select-* |
Menu and roster front-end work |
| Date window | 1993-07 to 1993-12 |
Late production pass before 1994 release window |
Asset taxonomy
The table below lists the relevant entries.
| Group | Example files | Interpretation |
|---|---|---|
| Cup/captain screens | cpt-1.CGX, cpt-1.COL, cpt-1.SCR, cpt-2.CGX, cpt-2A.SCR |
Cup or roster-stage selection UI |
| Player-select screens | p-select.CGX, p-select.COL, p-select.SCR |
Character/player front-end selection panel |
| Test object | test-1.OBJ |
Tool/test artifact or prototype object reference |
The branch is internally consistent.
It reads as one focused UI pipeline rather than mixed mission or stage authoring.
Lower-case naming as a workflow clue
One of the strongest forensic hints in FX2 is naming style.
Nearby Sugiyama branches are mostly uppercase-heavy (MARIO-CAR, MAP-SELECT, GAMESELECT, SKYDIVE).
FX2 shifts to lower-case prefixed naming (cpt, p-select, test).
Possible readings:
- a different authoring tool that normalized names to lower-case
- a handoff from an earlier art branch into a late UI integration branch
- contributor overlap with another team using different naming conventions
This is not proof of team change by itself, but it is a persistent marker of branch identity.
Timeline interpretation
The table below lists the relevant entries.
| Date | Event | Reading |
|---|---|---|
1993-07-06 |
FX2 branch opens | Late-stage UI work begins |
1993-12-08 |
FX2 last modified | UI branch closes |
1994-07 |
Stunt Race FX release window | ~7 month gap for integration, QA, and ship prep |
The short, clean branch duration plus release proximity makes FX2 one of the clearest late-lock UI slices in NEWS_04.
Relationship to CAR and SIM
FX2 is useful when compared directly against other Sugiyama branches:
CARis much larger and includes extensive track-side and localization iteration.SIMis menu-heavy but long-tail, with broader UI families and.SFXside data.- FX2 is the smallest and most focused, likely representing final-cycle selection UI work.
Working hypothesis
Current best reading:
- Primary - final-cycle selection and roster UI assets for Wild Trax / Stunt Race FX.
- Secondary - a narrow handoff branch where naming/tool conventions diverged from earlier Sugiyama folders.
The branch is consistent with late production stabilization rather than concept exploration.
Open questions
- Does
cptresolve to cup naming or captain naming in any surviving source/UI text tables? - Is
test-1.OBJreferenced by any build manifest in the Wild Trax source tree? - Are lower-case naming conventions visible in any adjacent Wild Trax production directories?
- Can release candidate UI states be mapped to the
cpt-1andcpt-2variant sequence?