This page is based on Gigaleak NEWS_04 home/sugiyama/FX2/ (41 files), from Tadashi Sugiyama’s workspace.
FX2 is a compact late-phase UI/art folder (1993-07 to 1993-12) containing player/cup selection assets and test objects.
The lower-case naming style (cpt, p-select) differs from Sugiyama’s other uppercase-heavy folders, which may indicate a different toolchain or handoff stage.
With release in July 1994, this folder likely represents final UI lock before ship.
FX2 is a small, tightly scoped branch with selection-screen families and minimal collateral, suggesting a focused pre-ship UI pass.
| Signal | Evidence | Reading |
|---|---|---|
| Compact branch size | 41 files | Focused UI polish pass, not full production archive |
| Selection-centric naming | cpt-*, p-select-* |
Menu and roster front-end work |
| Date window | 1993-07 to 1993-12 |
Late production pass before 1994 release window |
| Group | Example files | Interpretation |
|---|---|---|
| Cup/captain screens | cpt-1.CGX, cpt-1.COL, cpt-1.SCR, cpt-2.CGX, cpt-2A.SCR |
Cup or roster-stage selection UI |
| Player-select screens | p-select.CGX, p-select.COL, p-select.SCR |
Character/player front-end selection panel |
| Test object | test-1.OBJ |
Tool/test artifact or prototype object reference |
The branch is internally consistent.
It reads as one focused UI pipeline rather than mixed mission or stage authoring.
One of the strongest forensic hints in FX2 is naming style.
Nearby Sugiyama branches are mostly uppercase-heavy (MARIO-CAR, MAP-SELECT, GAMESELECT, SKYDIVE).
FX2 shifts to lower-case prefixed naming (cpt, p-select, test).
Possible readings:
This is not proof of team change by itself, but it is a persistent marker of branch identity.
| Date | Event | Reading |
|---|---|---|
1993-07-06 |
FX2 branch opens | Late-stage UI work begins |
1993-12-08 |
FX2 last modified | UI branch closes |
1994-07 |
Stunt Race FX release window | ~7 month gap for integration, QA, and ship prep |
The short, clean branch duration plus release proximity makes FX2 one of the clearest late-lock UI slices in NEWS_04.
FX2 is useful when compared directly against other Sugiyama branches:
CAR is much larger and includes extensive track-side and localization iteration.SIM is menu-heavy but long-tail, with broader UI families and .SFX side data.Current best reading:
The branch is consistent with late production stabilization rather than concept exploration.
cpt resolve to cup naming or captain naming in any surviving source/UI text tables?test-1.OBJ referenced by any build manifest in the Wild Trax source tree?cpt-1 and cpt-2 variant sequence?