This post contains either decompiled or disassembled source code projects for console games that were sold at retail stores.
If you are interested to see officially released or leaked source code check out this other post:
To be included in this list the project must have decompiled or disassembled at least 25% of the course code, in order to not pollute the post with hundreds of unfinished projects. An exemption to this rule can be made for consoles with very few reversering projects.
Nintendo systems are by far the most popular for reverse engineering projects, especially related to 1st party titles such as Mario, Zelda and Pokemon.
Recently, mainly in thanks to the huge success of the Super Mario 64 project, there has been revived interest in Nintendo 64 Decompilation. While most projects are still in very early stages, there are a few that meet the criteria for this list.
Sega is similar to Nintendo in that most of the games that people are interested in reverse engineering are 1st party titles such as Sonic and Phantasy Star.
Although the Sega Master System was hugely popular in Europe, it can’t compete with the NES for number of disassembled projects created so far.
The Sega Mega Drive was Sega’s most popular console in terms of games developed, and as such it also seems to be the most popular for reverse engineering projects too.
Compared to the other systems, Sony doesn’t have many decompilation projects, mainly due to the higher complexity of the games developed by the PS1 era, requiring much larger teams to create the games in the first place.
There are only a handful of reverse engineered games for Microsoft games consoles.
Mobile games are a special case that weren’t initially going to be included, but we have included a few games that are based on console games.