For an introduction to matrices we have a post on that topic:
The zero-irp blog features a comprehensive series by z1rp on the advanced topic of game engine reverse engineering, focusing specifically on dissecting the construction of the View-Projection Matrix.
This multi-part write-up systematically covers the foundational math of 3D transformation matrices (View and Projection), techniques for finding and reversing these matrices in a running game, and detailed analysis of SIMD instructions for matrix math. The series concludes with applications like trampoline hooking to capture entity positions and explaining World To Screen (W2S) transformations.
Vectors {% include link-to-other-post.html post=”/Vectors” description=”For more information on Vectors check out this post.” %} Matrices (Matrix) For an introduction to matrices we have a post on that topic: {%... ...
Introduction to matrices A Matrix is just a table of numbers, thats all it is, really! By puttting numbers in a table like this we can do some very cool... ...
Why Quaternions? If you have used any 3D editor before then you are probably used to seeing 3D rotation in terms of X,Y,Z degrees of rotation, e.g 45 degrees in... ...
Introduction to Vectors Vectors in game developer are really just a structure with 2 or more elements in it, with each element representing something like a coordinate. Concepts in games... ...