When reverse engineering games, one of the first things to find out is which engine the game is based on, this will save a considerable amount of time if it is based on a standard engine that is well documented.
This page will list only the confirmed engines for each game along with proof that the game3 was built with that engine, so the list won’t contain every game, but any game on the list you can be confident it was based on the engine listed.
Unity3d has supported the Nintendo Switch right from launch and the dev tools are distributed by Nintendo themselves rather than by Unity. Developers need to have signed up for a Nintendo Developer account to be granted access to download the Unity plugin to allow exporting to Switch 1.
Unity3D games are compiled from .net byte code down to C++ when generating a Nintendo Switch version. This makes it harder than standard Unity reverse engineering as the generated native code is harder to decompile than .net byte code.
There are tools than support dumping the data from Unity NRO games such as the Il2CppDumper: https://github.com/Perfare/Il2CppDumper
You should always backup Managed/Metadata/global-metadata.dat as it contains debug symbols for the game.
The best way to check if a switch game is using the Unity engine is to look in the RomFs filesystem for a file called Managed/Metadata/global-metadata.dat
, this contains debug symbols, the larger the file size the more symbols are included.
Game Name | Proof of engine |
---|---|
Aces of the luftwaffe Squadron | global-metadata.dat (4.33 MB) |
Ash of Gods: Redemption | global-metadata.dat |
Avicii Invector | global-metadata.dat (7.72 MB) |
Black Future 88 | global-metadata.dat |
Cat Quest | global-metadata.dat (6.97 MB) |
Children of Morta | contains file unity_builtin_extra |
Fitness Boxing | global-metadata.dat (5.77 MB) |
Harvest Moon Light of Hope | contains file unity_builtin_extra |
Horizon Chase | global-metadata.dat (5.30 MB) |
Human Fall Flat | contains file unity_builtin_extra |
Into the Dead 2 | global-metadata.dat (5.66 MB) |
John Wicks Hex | global-metadata.dat (8.98 MB) |
Mountain Rescue Simulator | global-metadata.dat (8.09 MB) |
Riot Civil Unrest | global-metadata.dat |
RPG Maker MV | contains file unity_builtin_extra |
Saturday morning RPG | contains file unity_builtin_extra |
Snow Moto Racing Freedom | global-metadata.dat |
Songbird Symphony | global-metadata.dat |
Stranded Sails: Explorers of the cursed Islands | global-metadata.dat |
Super Epic: The Entertainment War | global-metadata.dat (8.07 MB) |
Super Monkey Ball Banana Blitz HD | contains file: data.unity3d |
Truck & Logistics Simulator | global-metadata.dat (9.54 MB) |
The Dark Crystal Age of Resistance Tactics | global-metadata.dat (13.4 MB) |
The World Ends with You | global-metadata.dat |
Two Point Hospital | global-metadata.dat (16.7 MB) |
Clickteam Fusion is a game creation tool created by Clickteam mainly for 2D games. Clickteam also provide a paid-for-service to convert games made in their engine to consoles including the Nintendo Switch 2.
Game Name | Proof of engine
—|—
Aggelos | executable contains E:\_Clickteam\Proffesional Services\Aggelo
Odallus | executable contains E:\_Clickteam\Proffesional Services\Degerati Projects\Odallu
Oniken | executable contains E:\_Clickteam\Proffesional Services\Degerati Projects\Oniken
Game Maker is an easy to use 2D game creation software created by Mark Overmars and bought by YoYo games. In October 2018 they released an export module for GameMaker Studio 2 to allow direct export into a Nintendo Switch executable.
Game Name | Proof of engine
—|—
Undertale | string in main executable: SDK MW+YoYoGames+GameMaker_Studio_2-11.1.2.132-Release
There is only one Switch game so far that uses the Haxe engine and it is the excellent Dead Cells, well worth a purchase whenever it is on sale!
Game Name | Proof of engine
—|—
Dead Cells | contains string C:/Projects/haxeTools/lib/hashlink/src/alloc.c
It is relatively rare to find a Switch game created with MonoGame but they do exist and you can find a few in the table below.
Game Name | Proof of engine
—|—
Timespinner | contains string: D:/Projects/Switch/MonoGame.
The Unreal Engine was developed by Epic Games initially for their game Unreal
but later evolved to become a product in itself with many 3rd party games studios taking advantage of its power.
You can detect Unreal Engine games on the Nintendo switch very easily by looking at the root of the ROMFS section and if it contains a file called UE4CommandLine.txt then it is likely to be an UnrealEngine 4 game.
Game Name | Proof of engine |
---|---|
9 Monkeys of Shaolin | UE4CommandLine.txt |
Bioshock remastered | engine.u |
Gigantosaurus The Game | UE4CommandLine.txt |
GRIP Combat racing | UE4CommandLine.txt |
Hello Neighbour Hide and Seek | UE4CommandLine.txt |
Jumanji | UE4CommandLine.txt |
Monster JAM Crush it | UE4CommandLine.txt |
Narcos Rise Of the Cartels | UE4CommandLine.txt |
Remothered Tormented Fathers | UE4CommandLine.txt |
Skully | UE4CommandLine.txt |
Trials of Mana | UE4CommandLine.txt |
Havok is a popular physics engines that has been ported to the Nintendo switch.
Game Name | Notes |
---|---|
Dark Souls |
Game Name | Details |
---|---|
Mega Man 11 | contains *.arc files for compressed assets |
Ultra Street Fighter II: The Final Challengers | contains *.arc files |
The table below has other engines used for individual games, most are internal and not available to the public.
Game Name | Details |
---|---|
ARMS | Possibly using parts of the Mario Kart engine? |
Payday 2 | Diesel 2.0 |
Rayman Legends | UbiArt |
Retro City Rampage | Vblank Engine |
Skyrim | Creation Engine (GameBryo) |
Streets of rage 4 | in-house Guard Crush Engine |
Wolfenstein II: The New Colossus | id Tech 6 |
Game Name | Details |
---|---|
Azure striker Gunvolt pack | contains *.irarc files |
Borderlands | contains *.xxx (WillowGame?) |
Metro 2033 redux | contains *.vfs0 files |
Shantae and the Pirates Curse | contains *.vol files |
The Binding of Isaac | Custom? |
VRally 4 | contains *.paclog files |