Original Xbox Game Engines

Edit on Github | Updated: 28th April 2019

Introduction

When the Xbox came out in 2001 most game developers were still getting used to the new layer of abstractions and code re-use provided by the superior hardware of consoles compared to the previous generations.

Game engines have always been used to a certain extent within the games industry for re-using code from one game to another.

These game engines were normally just distributed to developers in the same company and never released to other development studios therefore these are called ‘in-house’ game engines.

However the Xbox generation was the first to really take 3rd party game engines seriously.

Full commercial off-the-shelf game engines became much more popular such as Unreal Engine or GameBryo.

But the real winners were the more specific middleware libraries such as the Havok Physics engine, Bink Video Playback engine and the Renderware Graphics engine.

Most developers still wanted full control over their game engine but it was too costly to write a custom physics, audio or video engine for each game. In future console generations developers would move towards the full game engines, leaving some of the flexibility behind.

Detecting middleware

The games listed below each engine or middleware have been confirmed to use those engines by searching for common strings within the Xbox executable themselves.

If you would like to add a game to the list please make sure to check the executable for a trace of the code, sometimes developers aim to use a library but it never ends up in the final build.


Full Retail Game Engines

These engines were sold to developers as a product as opposed to ‘in-house’ engines that were only used by one company.

Unreal Engine

The Unreal Engine was developed by Epic Games initially for their game Unreal but later evolved to become a product in itself with many 3rd party games studios taking advantage of its power.

To find out if your games uses this engine, look for a file with a .umd extension for example xboxship.umd. Or search the files for the string UnrealEd.

Games:

  • America’s Army - Rise of a Soldier
  • Brother in Arms
  • Brother in Arms: Earned in Blood
  • Combat Task Force 121
  • Dead Man’s Hand
  • Deus Ex Invisible War
  • Ghost Recon Advanced Warfighter
  • Land of the Dead
  • Magic: The Gathering - Battlegrounds
  • Men of Valor
  • New Legends
  • Open Season
  • Pariah
  • Rainbow Six 3
  • Rainbow Six 3 - Black Arrow

Vicious Engine

The Vicious Engine was developed by Vicious Cycle Software and released late in the Xbox lifecycle in early 2005, thus very few 3rd party game developers used this engine for the Xbox but it was nevertheless available to them during the end of the Xbox lifespan.

To find out if your games uses this engine, look for games that have *.rgn files, RGN stands for Region in this case which is the terminology Vicious Engine uses for Maps/Levels. Although other games that don’t use this engine could also use .rgn for a filename such as Star Wars - Obi Wan so we will need a better method of detection.

Games:

  • Curious George
  • Dinotopia: The Sunstone Odyssey 1
  • Robotech Invasion 1
  • Spy vs. Spy 1

Gamebryo (formerly NetImmerse)

The Gamebryo engine was developed by Gamebase and licensed to 3rd party game developers such as UbiSoft and Atari for use on the Xbox and other gaming platforms 2.

To find out if your games uses this engine, look for .kfm files or .nif files or references to NiSystem or Gamebryo File Format in the main game executable.

Games:

  • Bass Trophy Hunter 2007
  • Futurama
  • Grooverider - Slot Car Thunder
  • IHRA Drag Racing 2005
  • Memorick - The Apprentice Knight
  • Oddworld: Munch’s Oddysee
  • Playboy The Mansion
  • Sid Meier’s Pirates!
  • Stacked
  • The Elder Scrolls III: Morrowind - Game of the Year Edition

In-House Game Engines

These game engines were not shared with any other developer and tend of be genre-specific, so games with a similar genre will run on a similar engine.

GoldSrc Engine

The GoldSrc engine was originally a modification of the Quake Engine created by Valve for Half-Life and then re-used for other internal projects such as Counter-Strike. This engine was later forked and mostly rewritten to become the basis of the new Half-Life engine known as Source 3.

To find out if your games uses this engine, look for references to VEngine in the main xbox executable.

Games:

  • Counter-Strike
  • Half-Life 2

CryEngine

To find out if your games uses this engine, look for games that have the lua.dat file.

Games:

  • Far Cry Instincts
  • Far Cry Instincts: Evolution

NgEngine (by Z-Axis)

The NgEngine by Z-Axis games has very little information written about it just a few references to its name littered throughout the main game executables.

To find out if your games uses this engine, search the executable for /NgEngine.

Games:

  • Aggressive Inline
  • BMX XXX
  • Dave Mirra Freestyle BMX 2

Diesel engine

To find out if your games uses this engine, look for games that have a *.bfs file which seems to be the packed game format for the engine.

Games:

  • Flatout
  • Flatout 2

Open Dynamics Engine

Games:

  • Aeon Flux
  • BloodRayne 2

Avalanche Engine

Games:

  • Just Cause

Zero Engine (Pandemic)

Games:

  • Mercenaries (mentions redengine?)
  • Star Wars The Clone Wars
  • Star Wars Battlefront
  • Star Wars Battlefront 2

Lithtech Engine (Jupiter)

Depending on the version of the Lithtech engine you need to search for its codename in the main executable, for example JUPITERSPLASH. Games:

  • Chicago Enforcer (Mob Enforcer)
  • Tron 2.0

TOSHI Engine

The Toshi Engine was developed by Blue Tongue Entertainment in Australia. To find out if a game uses this engine search for the strings: ifdef TOSHI_SKU_PS2 or AToshiAnimationSystem

Games:

  • Jurassic Park Operation Genesis

id Tech 4

Developed by id Software the idTech 4 engine is the next generation of the Doom/Quake engine.

To find out if your game uses this engine search for idSysLocal in the main executable.

Games:

  • Doom 3
  • Doom 3 ROE

Serious Engine

Developed by CroTeam for the Serious Sam franchise 4.

To find out if your game was developed using this engine simply search for the engine name in the main game executable: Serious Engine.

Games:

  • Serious Sam
  • Serious Sam II

Shark 3D

The Shark 3D engine was developed by Spinor for internal use only.

In order to find games developed using this engine search for shark3d_snake_binary or spinor.com.

Games:

  • Dreamfall

Real Virtuality

This engine name cannot be confirmed in the executable files but there are multiple sources that say these games are developed using this engine.

Games:

  • Operation Flashpoint: Elite 5

Glacier Engine

The Glacier engine was developed by IO Interactive for their Hitman series of games, but was also used internally for a few other games such as Freedom Fighters on the Xbox. It was initially built in 1999 for Hitman: Codename 47 and for subsequent games up to but not including Hitman: Absolution which used Glacier 2 a complete rewrite of the engine 6.

For a great run down of the main features offered by the engine checkout this GiantBomb article: Glacier Engine 1 (Concept) - Giant Bomb

Games that are built on the glacier engine tend to include the following string inside the main executable: Z:\\code\\engine\\SDL_Engine\\Glacier\\scriptdll.cpp or engine\\ScriptInterfaces Games:

  • Hitman 2: Silent Assassin
  • Hitman: Blood Money
  • Hitman: Contracts
  • Freedom Fighters

RIOT Engine

The RIOT engine was developed by Surreal Software initially for their Drakan series of games but later used for Xbox games such as The Suffering.

You can find out more about this engine in a Gamasutra retrospective of their game Drakan Gamasutra - Postmortem: Surreal Software’s Drakan: Order of the Flame

To find a game that uses this engine simply search for RIOT Engine in the main executable.

Games:

  • The Suffering
  • The Suffering - Ties That Bind
  • Mortal Kombat Shaolin Monks

Questionable Games:

  • The Lord of the Rings: The Fellowship of the Rings (apparently this engine was used for PS2 and PC but it doesn’t seem to be for the Xbox version)

Mercury Engine

The internal engine used by the company MercurySteam known for the game Scrapland on Xbox 7.

To find a game that uses this engine just search for the developer name in the main game executable: MercurySteam.

Games:

  • Scrapland 7

Jade Engine

Developed by UbiSoft initially for Beyond Good and Evil but also used for Prince of Persia 8. `\Jade

Games:

  • Prince of Persia: The Sands of Time 8
  • Prince of Persia: Two Thrones
  • Prince of Persia: Warrior Within 8
  • Beyond Good and Evil 8
  • King Kong

The Snowblind engine

Developed by Snowblind Studio used for there Baldur’s Gate series. It also referred to as the Dark Alliance game engine.

Games:

  • Baldur’s Gate: Dark Alliance
  • Baldur’s Gate: Dark Alliance II
  • The Bard’s Tale
  • Combat Elite: WWII Paratroopers
  • Fallout: Brotherhood of Steel
  • Justice League Heroes

Middleware

Havok Physics Engine

The Havok Physics engine was very popular with developers during the Xbox era, with over 36 known games that use the middleware.

To find out if a game uses Havok just search for the string havok.com in the main xbe executable file. Normally the Havok libraries contain error messages redirecting to the havok.com website.

Games:

  • 007 - From Russia With Love
  • 50 Cent Bulletproof
  • Armed and Dangerous
  • Backyard Wrestling
  • Backyard Wrestling 2
  • Crash Nitro Kart
  • Darkwatch
  • Destroy All Humans!
  • Destroy All Humans! 2
  • Deus Ex Invisible War
  • Ed, Edd n Eddy: The Mis-Edventures
  • Evil Dead - Regeneration
  • Full Spectrum Warrior
  • Full Spectrum Warrior: Ten Hammers
  • Gene Troopers
  • Ghost Recon 2
  • Ghost Recon 2 Summit Strike
  • Ghost Recon Advanced Warfighter
  • GoldenEye: Rogue Agent
  • Halo 2
  • Harry Potter and the Goblet of Fire
  • IHRA Drag Racing 2005
  • IHRA Drag Racing Sportsman Edition
  • Just Cause
  • Marvel Nemesis: Rise Of The Imperfects
  • Max Payne 2
  • Medal of Honor: European Assault
  • Mercenaries
  • Mortal Kombat: Shaolin Monks
  • Nickelodeon Party Blast
  • Over the Hedge
  • Painkiller Hell Wars
  • Pariah
  • Psi-Ops: The Mindgate Conspiracy
  • Rainbow Six: Critical Hour
  • Rainbow Six: Lockdown
  • Robotech Invasion
  • Room Zoom - Race For Impact
  • Shrek Superslam
  • Splinter Cell: Chaos Theory
  • Splinter Cell: Double Agent
  • Starsky and Hutch
  • The Lord of the Rings: The Third Age

Renderware

The Renderware engine can be used anywhere from a simple graphics middleware to a full fledged game engine.

The Renderware engine provided graphics, audio, physics and AI modules. Most games only used a subset of the modules, with the graphics engine being the most popular.

You can find out if your game was built using Renderware by searching the main executable for RwFont, rwsdk or simply Renderware/RenderWare

Games:

  • AFL Live 2003
  • AFL Live 2004
  • AFL Live Premiership Edition
  • Alfa Romeo Racing Italiano
  • Antz - Extreme Racing
  • Aquaman - Battle for Atlantis
  • Army Men - Sarge’s War
  • Atari Anthology
  • Batman: Rise of Sin Tzu
  • Broken Sword: The Sleeping Dragon
  • Black
  • Burnout
  • Burnout 2: Point of Impact
  • Burnout 3: Takedown
  • Burnout Revenge
  • Call of Duty - Finest Hour
  • Classified - Sentinel Crisis
  • Cold Fear
  • Commandos: Strike Force
  • Curse - The Eye of Isis
  • Darkwatch
  • Dead to Rights 2
  • ESPN Major League Baseball
  • Evil Dead - Regeneration
  • Frogger Beyond
  • Furious Karting
  • Future Tactics The Uprising
  • Gauntlet: Seven Sorrows
  • Grand Theft Auto III
  • GTA San Andreas
  • GTA Vice City
  • Gravity Games Bike
  • Harry Potter and the Goblet of Fire
  • Harry Potter and the Prisoner of Azkaban
  • Headhunter Redemption
  • Hello Kitty: Roller Rescue
  • Heroes of the Pacific
  • High Heat Baseball 2004
  • High Roller Casino
  • Kill Switch
  • KOF: Maximum Impact: Maniax
  • Kung Fu Chaos
  • Manhunt
  • Max Payne 2
  • MLB SlugFest 2006
  • MLB SlugFest Loaded
  • Mortal Kombat: Armageddon
  • Mortal Kombat: Deadly Alliance
  • Mortal Kombat: Deception
  • MX 2002
  • MX Superfly
  • NBA Ballers
  • Need for Speed: Underground 2
  • NFL Blitz 2003
  • NFL Blitz PRO
  • NFL Blitz The League
  • Nickelodeon Party Blast
  • ObsCure
  • Outlaw Golf: 9 Holes of X-Mas
  • Outlaw Golf 2
  • Outlaw Tennis
  • Outlaw Volleyball
  • Outlaw Volleyball Red Hot
  • Puyo Puyo Fever
  • Redcard 2003
  • Robocop
  • Run Like Hell
  • Rolling
  • Rugby League
  • Scooby Doo - Mystery Mayhem
  • Scooby Doo - Night of 100 Frights
  • Secret Weapons Over Normandy
  • Shadow the Hedgehog
  • Sonic Heroes
  • SpongeBob - Battle for Bikini Bottom
  • SpongeBob - Lights Camera PANTS
  • SpongeBob - The Movie
  • Starsky and Hutch
  • Strike Force Bowling
  • Teenage Mutant Ninja Turtles
  • TMNT - Mutant Melee
  • The Incredibles
  • The Incredibles: Rise of the Underminer
  • The Warriors
  • Tony Hawk’s Pro Skater 3
  • Tony Hawk’s Pro Skater 4
  • Tony Hawk’s Underground
  • Top Gear - RPM Tuning
  • Total Overdose: A Gunslinger’s Tale in Mexico
  • Toxic Grind
  • Without Warning
  • World Championship Poker
  • World Series Baseball
  • World Series Baseball 2K3
  • Xyanide
  • Yourself!Fitness

Renderware Debug information

There is a prototype version of Xyanide (2003-05-07) that contains the full debug symbols files (.pdb) and linker map files (.map). These could be useful to generate a function signature from and apply to other Renderware games.

Original Xbox Games with Debug Symbols

For more information on Xbox debug symbols check out this post.


Bink 2 (Video Playback Middleware)

Bink was pretty much the industry standard for Video Playback on the Xbox and game development in general at the time.

So many games use the middleware that we would be pretty much listing the entire Xbox library. If you want to find out if your game uses Bink then either search for the string Not a Bink file. in the executable, or look for .bik files on the game disc.


FMOD sound and music Middleware

The FMOD Sound and Music middleware library is one of the industry standard for audio playback on games consoles and was used extensivly in the Xbox Generation of consoles and beyond.

To find out if your game uses FMOD for audio playback look for the string FMOD Sample Bank in the main executable.

Games:

  • American Chopper 2 - Full Throttle
  • Avatar - The Last Airbender
  • Call of Duty 3
  • Classified - Sentinel Crisis
  • Cold fear
  • Dead to Rights 2
  • Evil Dead - Regeneration
  • Flatout
  • Flatout 2
  • Heroes of the Pacific
  • IHRA Drag Racing 2005
  • IHRA Drag Racing Sportsman Edition
  • Jurassic Park Operation Genesis
  • Rainbow Six - Critical Hour
  • Rainbow Six - Lockdown
  • Scrapland
  • Stacked
  • The Dukes of Hazzard
  • Xbox Live Arcade

References

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