Introduction
Welcome to our page dedicated to Intellivision reverse engineering! The Intellivision was a classic gaming console released by Mattel Electronics in 1979, and has since become an iconic symbol of the early days of home gaming. If you’re interested in learning more about the technical aspects of this console and how it works, you’ve come to the right place. On this page, we’ve compiled a list of links to other pages that cover various topics related to Intellivision reverse engineering.
Whether you’re interested in understanding the hardware architecture of the console, analyzing game code, or exploring the many mods and hacks that have been created by enthusiasts over the years, you’ll find a wealth of resources and information on the pages we’ve linked to.
So grab your Intellivision controller, and get ready to dive into the exciting world of Intellivision reverse engineering!
The Story of The Mattel Intellivision
Newsmakers Games has released a comprehensive retrospective detailing the hardware development and history of the Mattel Intellivision. The video covers the console’s inception as a direct Atari competitor, its reliance on a General Instruments chipset, and the technical ambitions behind the ill-fated “Keyboard Component” intended to upgrade the system with a 6502 processor and 16K of RAM. It also provides a great look into the system’s pioneering controller design and its early push into complex simulation software like Utopia.
Software Development for Intellivision
Ever wondered what it was like to develop Intellivision games back on the day? The user decle on the AtariAge forum has put together an excellent pdf covering almost everything you would ever want to know about it: Intellivision development, back in the day - Intellivision Programming - AtariAge Forums
Magazine Interviews
The magazine index collects developer interviews tagged for this system across all indexed magazines.
| Magazine | Issue | Pages | Developer | Platforms | Description |
|---|---|---|---|---|---|
| Retro Gamer | 127 | pp. 54-59 | Intellivision developers | Intellivision | Original Mattel programmers recall the console and its first games. |
| Retro Gamer | 155 | p. 30 | Ray Kaestner | Intellivision | Kaestner recounts programming the Intellivision conversion of BurgerTime. |
| Retro Gamer | 161 | pp. 50-55 | Rob Fulop and Imagic developers | Atari 2600, Intellivision | Former staff discuss the games and business of Imagic. |
| Retro Gamer | 163 | pp. 32-35 | Richard S. Levine | Intellivision | Levine explains how he designed Microsurgeon. |
| Retro Gamer | 167 | p. 107 | Sebastian Mihai | Intellivision | Mihai discusses creating Hotel Bunny for the Intellivision. |
| Retro Gamer | 172 | pp. 54-59 | Keith Robinson and Dave Akers | Atari 2600, Intellivision | Former staff reflect on Mattel Electronics and its M-Network games label. |
| Retro Gamer | 183 | p. 14 | Tommy Tallarico | Intellivision | Tallarico discusses Intellivision Entertainment’s plans for a new console and games. |
| Retro Gamer | 215 | pp. 30-35 | Don Daglow | Intellivision | Daglow recalls creating the early strategy simulation Utopia. |