Intellivision Reverse Engineering
Edit on Github | Updated: 1st May 2026Introduction
Welcome to our page dedicated to Intellivision reverse engineering! The Intellivision was a classic gaming console released by Mattel Electronics in 1979, and has since become an iconic symbol of the early days of home gaming. If you’re interested in learning more about the technical aspects of this console and how it works, you’ve come to the right place. On this page, we’ve compiled a list of links to other pages that cover various topics related to Intellivision reverse engineering.
Whether you’re interested in understanding the hardware architecture of the console, analyzing game code, or exploring the many mods and hacks that have been created by enthusiasts over the years, you’ll find a wealth of resources and information on the pages we’ve linked to.
So grab your Intellivision controller, and get ready to dive into the exciting world of Intellivision reverse engineering!
The Story of The Mattel Intellivision
Newsmakers Games has released a comprehensive retrospective detailing the hardware development and history of the Mattel Intellivision. The video covers the console’s inception as a direct Atari competitor, its reliance on a General Instruments chipset, and the technical ambitions behind the ill-fated “Keyboard Component” intended to upgrade the system with a 6502 processor and 16K of RAM. It also provides a great look into the system’s pioneering controller design and its early push into complex simulation software like Utopia.
Software Development for Intellivision
Ever wondered what it was like to develop Intellivision games back on the day? The user decle on the AtariAge forum has put together an excellent pdf covering almost everything you would ever want to know about it: Intellivision development, back in the day - Intellivision Programming - AtariAge Forums