Sony Playstation Portable (PSP)

Edit on Github | Updated: 3rd October 2024

Introduction

Welcome to our page dedicated to PSP reverse engineering! The PlayStation Portable, or PSP, was a popular handheld gaming console released by Sony in 2004. If you’re interested in learning more about the technical aspects of this console and how it works, you’ve come to the right place.

On this page, we’ve compiled a list of links to other pages that cover various topics related to PSP reverse engineering. Whether you’re interested in understanding the hardware architecture of the console, analyzing game code, or exploring the many mods and hacks that have been created by enthusiasts over the years, you’ll find a wealth of resources and information on the pages we’ve linked to.

So grab your PSP, and get ready to dive into the exciting world of PSP reverse engineering!


Hardware

When announced the PSP was claimed to be as powerful as the PS2 and while it was certainly a very powerful system and the most impressive portable console on the market, it didn’t quite reach the performance of it’s home console sibling.

The PSP was made up of:

  • Dual Core MIPS 32bit CPU with SIMD Matrix coprocessor
  • GPU with embedded memory (Fixed Function Pipeline)
  • Sound processing on second CPU core

Retail Hardware

For an in-depth look at the Playstation Portable’s Retail hardware architecture check out the excellent post by Copetti.org: PlayStation Portable Architecture | A Practical Analysis


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