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art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Eebit/aw2bhr"}]},{"project":"castlevania-aria-of-sorrow","name_markdown":"[Castlevania: Aria of Sorrow](https://github.com/testyourmine/cvaos)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Castlevania%20-%20Aria%20of%20Sorrow%20%28USA%29.png","alt":"Castlevania: Aria of Sorrow box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/testyourmine/cvaos"}]},{"project":"custom-robo-gx","name_markdown":"[Custom Robo GX](https://github.com/pizdex/robogx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Custom%20Robo%20GX%20%28Japan%29.png","alt":"Custom Robo GX box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/pizdex/robogx"}]},{"project":"fire-emblem-rekka-no-ken-japan","name_markdown":"[Fire Emblem - Rekka no Ken (Japan)](https://github.com/MokhaLeee/FireEmblem7J)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Fire%20Emblem%20-%20Rekka%20no%20Ken%20%28Japan%29.png","alt":"Fire Emblem - Rekka no Ken (Japan) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/MokhaLeee/FireEmblem7J"}]},{"project":"mega-man-zero-3-japan","name_markdown":"[Mega Man Zero 3 (Japan)](https://github.com/mmzret/rmz3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Rockman%20Zero%203%20%28Japan%29.png","alt":"Mega Man Zero 3 (Japan) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mmzret/rmz3"}]},{"project":"metroid-fusion","name_markdown":"[Metroid Fusion](https://github.com/metroidret/mf)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Metroid%20Fusion%20%28USA%29.png","alt":"Metroid Fusion box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/metroidret/mf"}]},{"project":"the-sims-bustin-out","name_markdown":"[The Sims: Bustin' Out](https://github.com/SimsAdvanceRet/BustinOutGBADecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Sims%2C%20The%20-%20Bustin%27%20Out%20%28USA%2C%20Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%29.png","alt":"The Sims: Bustin' Out box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SimsAdvanceRet/BustinOutGBADecomp"},{"name":"Disassembly","url":"https://github.com/SimsAdvanceRet/BustinOutGBADecomp"}]},{"project":"the-urbz-sims-in-the-city","name_markdown":"[The Urbz: Sims in the City](https://github.com/SimsAdvanceRet/UrbzGBADecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Urbz%2C%20The%20-%20Sims%20in%20the%20City%20%28USA%2C%20Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%29.png","alt":"The Urbz: Sims in the City box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SimsAdvanceRet/UrbzGBADecomp"},{"name":"Disassembly","url":"https://github.com/SimsAdvanceRet/UrbzGBADecomp"}]},{"project":"beyblade-vforce-ultimate-blader-jam","name_markdown":"[Beyblade VForce: Ultimate Blader Jam](https://github.com/marijnvdwerf/gba-beyblade-vforce)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Beyblade%20V-Force%20-%20Ultimate%20Blader%20Jam%20%28USA%29.png","alt":"Beyblade VForce: Ultimate Blader Jam box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/marijnvdwerf/gba-beyblade-vforce"}]},{"project":"crash-bandicoot-xs-the-huge-adventure","name_markdown":"[Crash Bandicoot: XS (The Huge Adventure)](https://github.com/Almamu/CrashBandicootXS-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Crash%20Bandicoot%20-%20The%20Huge%20Adventure%20%28USA%29.png","alt":"Crash Bandicoot: XS (The Huge Adventure) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Almamu/CrashBandicootXS-decomp"}]},{"project":"frogger-s-adventures-temple-of-the-frog","name_markdown":"[Frogger's Adventures: Temple of the Frog](https://github.com/JRickey/frog-adv-temple-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Frogger%27s%20Adventures%20-%20Temple%20of%20the%20Frog%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Frogger's Adventures: Temple of the Frog box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/JRickey/frog-adv-temple-decomp"}]},{"project":"golden-sun","name_markdown":"[Golden Sun](https://github.com/gsret/goldensun)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Golden%20Sun%20%28USA%2C%20Europe%29.png","alt":"Golden Sun box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/gsret/goldensun"}]},{"project":"sonic-battle","name_markdown":"[Sonic Battle](https://github.com/cypressru/SonicBattleDecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Sonic%20Battle%20%28USA%29%20%28En%2CJa%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Sonic Battle box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cypressru/SonicBattleDecomp"}]},{"project":"final-fantasy-tactics-advance-recomp","name_markdown":"[Final Fantasy Tactics Advance (FFTARecomp)](https://github.com/Jorge262007/FFTARecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Final%20Fantasy%20Tactics%20Advance%20%28USA%29.png","alt":"Final Fantasy Tactics Advance Game Boy Advance USA box art","width":100}],"notes_markdown":"Native Windows, Linux/Steam Deck and Android recompilation using gba-recomp. Version 3.0 documents USA and European ROM support. Work in progress: mouse and Android touch controls are experimental, and brief first-level sprite silhouettes remain documented.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Jorge262007/FFTARecomp"}]},{"project":"kirby-nightmare-in-dream-land","name_markdown":"[Kirby: Nightmare in Dream Land](https://github.com/overjt/knidl)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Kirby%20-%20Nightmare%20in%20Dream%20Land%20%28USA%29.png","alt":"Kirby: Nightmare in Dream Land box art for Game Boy Advance","width":100}],"notes_markdown":"Matching decompilation; no completion estimate is imported.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/overjt/knidl"}]},{"project":"gt-advance-3-pro-concept-racing","name_markdown":"[GT Advance 3: Pro Concept Racing](https://github.com/722rsr/gtadv3-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/GT%20Advance%203%20-%20Pro%20Concept%20Racing%20%28USA%29.png","alt":"GT Advance 3: Pro Concept Racing box art for Game Boy Advance","width":100}],"notes_markdown":"Matching Game Boy Advance decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/722rsr/gtadv3-decomp"}]},{"project":"boktai-3-sabata-s-counterattack","name_markdown":"[Boktai 3: Sabata's Counterattack](https://github.com/moozilla/boktai3-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Shin%20Bokura%20no%20Taiyou%20-%20Gyakushuu%20no%20Sabata%20%28Japan%29.png","alt":"Boktai 3: Sabata's Counterattack box art for Game Boy Advance","width":100}],"notes_markdown":"Matching decompilation of the Japanese release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/moozilla/boktai3-decomp"}]},{"project":"yu-gi-oh-the-eternal-duelist-soul","name_markdown":"[Yu-Gi-Oh! The Eternal Duelist Soul](https://github.com/CosmicScribe64/eds-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Yu-Gi-Oh%21%20-%20The%20Eternal%20Duelist%20Soul%20%28USA%29.png","alt":"Yu-Gi-Oh! The Eternal Duelist Soul box art for Game Boy Advance","width":100}],"notes_markdown":"Matching decompilation of the USA release. The repository documents the remaining hand-written assembly routines.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/CosmicScribe64/eds-decomp"}]},{"project":"mother-3-josiahg2502-recomp","name_markdown":"[MOTHER 3](https://github.com/josiahg2502-glitch/Mother3Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Mother%203%20%28Japan%29.png","alt":"MOTHER 3 Japanese Game Boy Advance box art","width":100}],"notes_markdown":"gbarecomp-based native port for Windows, Linux and Android. Requires the user's ROM; desktop builds also request a GBA BIOS. Unknown translation-patch outputs use a compatibility interpreter and can run more slowly. Android performance and desktop F11 crash reports remain under investigation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/josiahg2502-glitch/Mother3Recomp"},{"name":"Native port","url":"https://github.com/josiahg2502-glitch/Mother3Recomp"}]},{"project":"berry-fix-program-included-in-pokemon-emerald-and-firered-leafgreen","name_markdown":"[Berry Fix Program included in Pokémon Emerald and FireRed/LeafGreen](https://github.com/pret/berry-fix)","images":[],"notes_markdown":"Decompilation of the Berry Fix Program included in Pokémon Emerald and FireRed/LeafGreen","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/pret/berry-fix"}]},{"project":"boktai-2-solar-boy-django","name_markdown":"[Boktai 2: Solar Boy Django](https://github.com/akatsuki105/boktai2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Boktai%202%20-%20Solar%20Boy%20Django%20%28USA%29.png","alt":"Boktai 2: Solar Boy Django box art","width":100}],"notes_markdown":"WIP: Decompilation of Boktai2(Japan, v1.1)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/akatsuki105/boktai2"}]},{"project":"butt-ugly-martians-b-k-m-battles","name_markdown":"[Butt-Ugly Martians: B.K.M. Battles](https://github.com/CasualYT31/BKMBattles)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Butt-Ugly%20Martians%20-%20B.K.M.%20Battles%20%28USA%29.png","alt":"Butt-Ugly Martians: B.K.M. Battles box art","width":100}],"notes_markdown":"Non-matching decompilation of the GBA game Butt-Ugly Martians: B.K.M. Battles","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/CasualYT31/BKMBattles"}]},{"project":"dragon-ball-z-buu-s-fury","name_markdown":"[Dragon Ball Z: Buu's Fury](https://github.com/mstan/DragonBallZBuusFuryRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Buu%27s%20Fury%20%28USA%29.png","alt":"Dragon Ball Z: Buu's Fury box art","width":100}],"notes_markdown":"Static recompilation of Dragon Ball Z: Buu's Fury with Adaptive Widescreen · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/DragonBallZBuusFuryRecomp"}]},{"project":"dragon-ball-z-the-legacy-of-goku-ii","name_markdown":"[Dragon Ball Z: The Legacy of Goku II](https://github.com/mstan/DragonBallZLegacyofGokuIIRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20The%20Legacy%20of%20Goku%20II%20%28USA%29.png","alt":"Dragon Ball Z: The Legacy of Goku II box art","width":100}],"notes_markdown":"Static recompilation of Dragon Ball Z: The Legacy of Goku II with Adaptive Widescreen · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/DragonBallZLegacyofGokuIIRecomp"}]},{"project":"final-fantasy-tactics-advance","name_markdown":"[Final Fantasy Tactics Advance](https://github.com/james2doyle/ffta-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Final%20Fantasy%20Tactics%20Advance%20%28USA%29.png","alt":"Final Fantasy Tactics Advance Game Boy Advance USA box art","width":100}],"notes_markdown":"Native recompilation of Final Fantasy Tactics Advance built on the mstan/gbarecomp framework","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/james2doyle/ffta-recomp"}]},{"project":"fire-emblem-the-blazing-blade-fe7-us","name_markdown":"[Fire Emblem: The Blazing Blade (fe7_us)](https://github.com/StanHash/fe7_us)","images":[],"notes_markdown":"Disassembly/Partial decompilation of \"Fire Emblem\" (GBA)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/StanHash/fe7_us"}]},{"project":"fire-emblem-the-sacred-stones-game-boy-advance","name_markdown":"[Fire Emblem: The Sacred Stones](https://github.com/Lordingard/SacredStonesRecomp)","images":[{"alt":"Fire Emblem: The Sacred Stones box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Fire%20Emblem%20-%20The%20Sacred%20Stones%20%28USA%2C%20Australia%29.png","width":100}],"notes_markdown":"Playable Windows and Android ARM64 recompilation of Fire Emblem: The Sacred Stones (GBA).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Lordingard/SacredStonesRecomp"}]},{"project":"fire-emblem-the-sacred-stones-fireemblem8u","name_markdown":"[Fire Emblem: The Sacred Stones (fireemblem8u)](https://github.com/laqieer/fireemblem8u)","images":[{"alt":"Fire Emblem: The Sacred Stones box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Fire%20Emblem%20-%20The%20Sacred%20Stones%20%28USA%2C%20Australia%29.png","width":100}],"notes_markdown":"Decompilation/disassembly of Fire Emblem: The Sacred Stones","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/laqieer/fireemblem8u"}]},{"project":"golden-sun-alchemy","name_markdown":"[Golden Sun (alchemy)](https://github.com/PascalPixel/alchemy)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Golden%20Sun%20%28USA%2C%20Europe%29.png","alt":"Golden Sun box art","width":100}],"notes_markdown":"🌋 Alchemy is a decompilation of both ☀️ Golden Sun games for Gameboy Advance","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/PascalPixel/alchemy"}]},{"project":"golden-sun-gsrecomp-golden-sun-recompiled","name_markdown":"[Golden Sun (GSRecomp (Golden Sun Recompiled))](https://github.com/Shmargus/GSRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Golden%20Sun%20%28USA%2C%20Europe%29.png","alt":"Golden Sun box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Shmargus/GSRecomp"}]},{"project":"golden-sun-the-broken-seal","name_markdown":"[Golden Sun: The Broken Seal](https://github.com/Coaltergeist/goldensun-decomp)","images":[],"notes_markdown":"Work-in-progress decompilation of Golden Sun (GBA, 2001). Builds a byte-identical ROM","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/Coaltergeist/goldensun-decomp"}]},{"project":"gundam-seed-battle-assault","name_markdown":"[Gundam SEED: Battle Assault](https://github.com/omegakatana92/Gundam-Seed-Battle-Assault-Recomp)","images":[],"notes_markdown":"A fan-made recompilation of Gundam SEED: Battle Assault for Game Boy Advance. Requires the user's own legally obtained ROM. No copyrighted ROM or game...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/omegakatana92/Gundam-Seed-Battle-Assault-Recomp"}]},{"project":"harry-potter-and-the-prisoner-of-azkaban","name_markdown":"[Harry Potter and the Prisoner of Azkaban](https://github.com/holly-hacker/hp3-gba-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Harry%20Potter%20and%20the%20Prisoner%20of%20Azkaban%20%28USA%2C%20Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%2CDa%29.png","alt":"Harry Potter and the Prisoner of Azkaban box art","width":100}],"notes_markdown":"A heavily AI-assisted decomp experiment AI use: [maintainer statement](https://github.com/holly-hacker/hp3-gba-decomp).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/holly-hacker/hp3-gba-decomp"}]},{"project":"harvest-moon-friends-of-mineral-town-hmfomt","name_markdown":"[Harvest Moon: Friends of Mineral Town (hmfomt)](https://github.com/not-alons/hmfomt)","images":[{"alt":"Harvest Moon: Friends of Mineral Town box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Harvest%20Moon%20-%20Friends%20of%20Mineral%20Town%20%28USA%29.png","width":100}],"notes_markdown":"Disassembly/Decompilation of Harvest Moon: Friends of Mineral Town","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/not-alons/hmfomt"}]},{"project":"kingdom-hearts-chain-of-memories-game-boy-advance","name_markdown":"[Kingdom Hearts: Chain of Memories](https://github.com/MatyMeatBoy/ReKHCoM)","images":[{"alt":"Kingdom Hearts: Chain of Memories box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Kingdom%20Hearts%20-%20Chain%20of%20Memories%20%28USA%29.png","width":100}],"notes_markdown":"Kingdom Hearts: Chain of Memories for PC and browser (Web Alpha). Widescreen and ultrawide, EU/US/JP cartridges, HD text and optional touch controls.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/MatyMeatBoy/ReKHCoM"}]},{"project":"kingdom-hearts-chain-of-memories-kh-com-vita","name_markdown":"[Kingdom Hearts: Chain of Memories (KH_COM_VITA)](https://github.com/ggdrn/KH_COM_VITA)","images":[{"alt":"Kingdom Hearts: Chain of Memories box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy_Advance/master/Named_Boxarts/Kingdom%20Hearts%20-%20Chain%20of%20Memories%20%28USA%29.png","width":100}],"notes_markdown":"Kingdom Hearts: Chain of Memories decomp port to vita","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ggdrn/KH_COM_VITA"}]},{"project":"the-legend-of-zelda-a-link-to-the-past-four-swords-zeldaalttp","name_markdown":"[The Legend of Zelda: A Link to the Past & Four Swords (zeldaalttp)](https://github.com/camthesaxman/zeldaalttp)","images":[],"notes_markdown":"Disassembly of Legend of Zelda A Link to the Past and Four Swords","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/camthesaxman/zeldaalttp"}]},{"project":"the-legend-of-zelda-the-minish-cap-game-boy-advance","name_markdown":"[The Legend of Zelda: The Minish Cap](https://github.com/MatheoVignaud/tmc)","images":[{"alt":"The Legend of Zelda: The Minish Cap box 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[The README documents AI-agent development under human review](https://github.com/lucasderksen/medabot-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/lucasderksen/medabot-decomp"}]}]}}},"game-boy-color":{"schema_version":1,"projects":{"battletanx-gbc":{"name":"BattleTanx","platforms":["Game Boy Color"],"repository_url":"https://github.com/TheGh0stShip/BattleTanx-GBC","project_type":"Disassembly","completion_status":"Byte-exact rebuild","legacy_status":null,"activity":{"last_commit_at":"2026-10-22T18:17:48Z","last_commit_url":"https://github.com/TheGh0stShip/BattleTanx-GBC/commit/97cc8dcfd6a9c104a9c88b55378f87f131fe85ce","default_branch":"main","archived":false,"status":"Active","github_stars":1},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"dragon-warrior-monsters-german":{"name":"Dragon Warrior Monsters 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Ports"],"rows":[{"project":"aerogauge","name_markdown":"[AeroGauge](https://github.com/LLONSIT/AeroGauge)","images":[{"alt":"AeroGauge box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/AeroGauge%20(USA).png","width":100}],"notes_markdown":"AeroGauge: A published commit credits Claude as a co-author: [source](https://github.com/alondero/aerogauge-recomp/commit/20e7392f105d97a3adfaabb2fc9a502dfbc2ce00).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"AeroGauge: Recompiled","url":"https://github.com/alondero/aerogauge-recomp","platforms":["PC","Android"],"description_markdown":"Windows, Linux and Android targets; some enhancements remain experimental.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/AeroGauge"}]},{"project":"aidyn-chronicles-the-first-mage","name_markdown":"[Aidyn Chronicles: The First Mage](https://github.com/blackgamma7/Aidyn)","images":[{"alt":"Aidyn Chronicles: The First Mage box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Aidyn%20Chronicles%20-%20The%20First%20Mage%20%28USA%29.png","width":100}],"notes_markdown":"The maintainer explicitly says no LLM or generative AI was used: [project README](https://github.com/blackgamma7/Aidyn#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Aidyn ReChronicled","url":"https://github.com/spitzdano/AidynReChronicled","platforms":["Windows","Linux"],"description_markdown":"AI-assisted N64Recomp port with widescreen, quicksaves and optional redrawn art. Requires the NTSC-U 1.0 ROM; supports separately patched Aidyn Patch and Aidyn Plus ROMs. Work in progress with limited later-game playtesting; building from source is unsupported.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/blackgamma7/Aidyn"}]},{"project":"banjo-kazooie","name_markdown":"[Banjo-Kazooie](https://gitlab.com/banjo.decomp/banjo-kazooie)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"Completed. BanjoRecomp: The maintainers explicitly state that generative AI was not used: [source](https://github.com/BanjoRecomp/BanjoRecomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BanjoRecomp","url":"https://github.com/BanjoRecomp/BanjoRecomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/banjo.decomp/banjo-kazooie"}]},{"project":"banjo-tooie","name_markdown":"[Banjo-Tooie](https://github.com/mr-wiseguy/banjo-tooie)","images":[{"alt":"Banjo-Tooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Tooie%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":12,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Banjo-Tooie Scurvy Dog Port","url":"https://github.com/some-scurvy-dog/banjo-tooie-scurvy-dog-port","platforms":["Windows"],"description_markdown":"Experimental alpha; migration to the N64Recomp patch system is incomplete.","project_types":["Static recompilation","Native port"]},{"name":"Tooie Recompiled (Frostie)","url":"https://github.com/Frostie77/Tooie-Recompiled","platforms":["Android"],"description_markdown":"N64Recomp and RT64 port for Android ARM64; requires Android 7.0 or newer, a compatible Vulkan GPU, a physical controller and the supported USA ROM. Tested on AYN Odin 2 Portal; broader device compatibility and a full playthrough remain unverified. Known visual glitches and stutter; a Retroid Pocket 5 startup crash is under investigation.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/mr-wiseguy/banjo-tooie"}]},{"project":"battletanx","name_markdown":"[BattleTanx](https://github.com/TheGh0stShip/BattleTanx)","images":[{"alt":"BattleTanx box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20%28USA%29.png","width":100}],"notes_markdown":"Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/BattleTanx"}]},{"project":"battletanx-global-assault","name_markdown":"[BattleTanx: Global Assault](https://github.com/TheGh0stShip/BattleTanx-Global-Assault)","images":[{"alt":"BattleTanx: Global Assault box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20-%20Global%20Assault%20%28USA%29.png","width":100}],"notes_markdown":"Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets. Source files identify drafts from a [Claude decompilation workspace](https://github.com/TheGh0stShip/BattleTanx-Global-Assault/blob/ad766d3fcd719c73ba779152440f330481241c41/claude-work/README.md), including [this integrated function](https://github.com/TheGh0stShip/BattleTanx-Global-Assault/blob/main/src/code/effects/800DA1D8_debris_piece_update.c#L2). The developer's announcement of the PC port is labeled as made with AI assistance: [announcement](https://www.reddit.com/r/decomps/comments/1x3z66s/battletanx_global_assault_fully_decompiled_ported/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BattleTanx: Global Assault PC port","url":"https://github.com/TheGh0stShip/BattleTanx-Global-Assault-PC-Port","platforms":["Windows","Linux"],"description_markdown":"Playable recompilation; game data is supplied separately.","project_types":["Recompilation"]}],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/BattleTanx-Global-Assault"}]},{"project":"blast-corps","name_markdown":"[Blast Corps](https://github.com/retroplastic/blastcorps)","images":[{"alt":"Blast Corps box 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64](https://github.com/bomberhackers/bm64)","images":[{"alt":"Bomberman 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%2064%20%28USA%29.png","width":100}],"notes_markdown":"BM64Recomp: A contributor credited in the release said in June 2026 that this port did not use AI: [contributor statement](https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics.682687/page-45).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BM64Recomp","url":"https://github.com/RevoSucks/BM64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/bm64"}]},{"project":"bomberman-64-the-second-attack","name_markdown":"[Bomberman 64: The Second Attack!](https://github.com/bomberhackers/tsa)","images":[{"alt":"Bomberman 64: The Second Attack! box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%2064%20-%20The%20Second%20Attack%21%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/tsa"}]},{"project":"bomberman-hero","name_markdown":"[Bomberman Hero](https://github.com/bomberhackers/bmhero)","images":[{"alt":"Bomberman Hero box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%20Hero%20%28USA%29.png","width":100}],"notes_markdown":"BMHeroRecomp: A contributor credited in the releases said in June 2026 that this port did not use AI: [contributor statement](https://www.resetera.com/threads/decompilation-projects-ot-free-next-gen-update-for-your-favorite-classics.682687/page-45).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BMHeroRecomp","url":"https://github.com/RevoSucks/BMHeroRecomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/bmhero"}]},{"project":"castlevania-64","name_markdown":"[Castlevania 64](https://github.com/k64ret/cv64)","images":[{"alt":"Castlevania 64 box 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recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/chameleontwistret/chameleontwistv1.0-jp"}]},{"project":"chameleon-twist-2","name_markdown":"[Chameleon Twist 2](https://github.com/chameleontwistret/chameleontwist2v1.0-jp)","images":[{"alt":"Chameleon Twist 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Chameleon%20Twist%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":3,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/chameleontwistret/chameleontwist2v1.0-jp"}]},{"project":"conker-s-bad-fur-day","name_markdown":"[Conker's Bad Fur Day](https://github.com/mkst/conker)","images":[{"alt":"Conker's Bad Fur Day box 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Rift](https://github.com/unnunu/darkrift)","images":[{"alt":"Dark Rift box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dark%20Rift%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":70,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/unnunu/darkrift"}]},{"project":"diddy-kong-racing","name_markdown":"[Diddy Kong Racing](https://github.com/DavidSM64/Diddy-Kong-Racing)","images":[{"alt":"Diddy Kong Racing box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","width":100}],"notes_markdown":"Diddy Kong Racing: A merged contribution discloses Claude-assisted analysis: [source](https://github.com/DavidSM64/Diddy-Kong-Racing/pull/772).","completion_percent":97,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DavidSM64/Diddy-Kong-Racing"}]},{"project":"dinosaur-planet","name_markdown":"[Dinosaur Planet](https://github.com/zestydevy/dinosaur-planet)","images":[{"alt":"Dinosaur Planet artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dinosaur%20Planet%20%28USA%29%20%28Proto%29%20%282000-12-01%29.png","width":100}],"notes_markdown":"this is an unreleased game. Uses static recompilation. Dinosaur Planet: Recompiled: The maintainers explicitly state that generative AI was not used: [source](https://github.com/DinosaurPlanetRecomp/dino-recomp#readme).","completion_percent":18,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Dinosaur Planet: Recompiled","url":"https://github.com/DinosaurPlanetRecomp/dino-recomp","platforms":[],"description_markdown":"Native-port project for the December 2000 prototype","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zestydevy/dinosaur-planet"}]},{"project":"donkey-kong-64","name_markdown":"[Donkey Kong 64](https://gitlab.com/dk64_decomp/dk64)","images":[{"alt":"Donkey Kong 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Donkey%20Kong%2064%20%28USA%29.png","width":100}],"notes_markdown":"[source and releases](https://github.com/Rainchus/Donkey-Kong-64-Recompiled). DK64 Rekongpiled: A team member stated at release that no generative AI was used in the project: [release announcement](https://bsky.app/profile/did:plc:a3lzcpaa2mdgo6zpkkmclbcc/post/3mualqfdwmc2r).","completion_percent":57,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"DK64 Recompiled / Rekongpiled","url":"https://github.com/Rainchus/Donkey-Kong-64-Recompiled","platforms":[],"description_markdown":"Static recompilation","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/dk64_decomp/dk64"}]},{"project":"doom-64","name_markdown":"[Doom 64](https://github.com/Erick194/DOOM64-RE)","images":[{"alt":"Doom 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doom%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed; [DOOM 64 EX](https://doom64ex.wordpress.com) - DOOM 64 recreation based on the DOOM engine.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Erick194/DOOM64-RE"}]},{"project":"doraemon-nobita-to-mittsu-no-seireiseki","name_markdown":"[Doraemon: Nobita to Mittsu no Seireiseki](https://github.com/prakxo/doraemon1)","images":[{"alt":"Doraemon: Nobita to Mittsu no Seireiseki box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doraemon%20-%20Nobita%20to%203tsu%20no%20Seireiseki%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/prakxo/doraemon1"}]},{"project":"dobutsu-no-mori","name_markdown":"[Dōbutsu no Mori](https://github.com/zeldaret/af)","images":[{"alt":"Dōbutsu no Mori artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doubutsu%20no%20Mori%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":18,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/af"}]},{"project":"dr-mario-64","name_markdown":"[Dr. Mario 64](https://github.com/angheloalf/drmario64)","images":[{"alt":"Dr. Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dr.%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":98,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Dr. Mario 64 Recomp Plus","url":"https://github.com/theboy181/drmario64_recomp_plus","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/angheloalf/drmario64"}]},{"project":"duke-nukem-64","name_markdown":"[Duke Nukem 64](https://github.com/nblood/duke64-re)","images":[{"alt":"Duke Nukem 64 artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/nblood/duke64-re"}]},{"project":"duke-nukem-zero-hour","name_markdown":"[Duke Nukem: Zero Hour](https://github.com/gillou68310/dukenukemzerohour)","images":[{"alt":"Duke Nukem: Zero Hour box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%20-%20Zero%20Hour%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Duke Nukem Zero Hour Recompiled","url":"https://github.com/sonicdcer/DNZHRecomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Requires a supported Nintendo 64 ROM and a compatible modern GPU.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/gillou68310/dukenukemzerohour"}]},{"project":"extreme-g","name_markdown":"[Extreme-G](https://gitlab.com/sonicdcer/ExtremeGRecomp)","images":[{"alt":"Extreme-G box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Extreme-G%20%28USA%29.png","width":100}],"notes_markdown":"Extreme-G native-port project. The developer stated that no AI was used in its creation, as reported at release: [Time Extension](https://www.timeextension.com/news/2026/08/n64-racer-extreme-g-just-got-an-unofficial-pc-port-with-increased-frame-rates-and-so-much-more).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Extreme-G","url":"https://gitlab.com/sonicdcer/ExtremeGRecomp","platforms":[],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://gitlab.com/sonicdcer/ExtremeGRecomp"}]},{"project":"f-zero-x","name_markdown":"[F-Zero X](https://github.com/inspectredc/fzerox)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"G-Diffuser: The author says LLMs assisted with research and code: [source](https://github.com/Zorkats/G-Diffuser#readme).","completion_percent":95,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"G-Diffuser","url":"https://github.com/Zorkats/G-Diffuser","platforms":["PC"],"description_markdown":"an unofficial native PC port based on the decompilation","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/inspectredc/fzerox"}]},{"project":"f-zero-x-expansion-kit","name_markdown":"[F-Zero X Expansion Kit](https://github.com/inspectredc/fzerox-expansion-kit)","images":[{"alt":"F-Zero X Expansion Kit artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64DD/master/Named_Boxarts/F-Zero%20X%20-%20Expansion%20Kit%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":97,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/inspectredc/fzerox-expansion-kit"}]},{"project":"gauntlet-legends","name_markdown":"[Gauntlet Legends](https://github.com/Drahsid/gauntlet-legends)","images":[{"alt":"Gauntlet Legends box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Gauntlet%20Legends%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Drahsid/gauntlet-legends"}]},{"project":"gex-64-enter-the-gecko","name_markdown":"[Gex 64: Enter the Gecko](https://github.com/matbourgon/gex64decomp)","images":[{"alt":"Gex 64: Enter the Gecko artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Gex%2064%20-%20Enter%20the%20Gecko%20%28USA%29.png","width":100}],"notes_markdown":"Gex 64: Enter the Gecko: A published commit credits Claude as a co-author: [source](https://github.com/matbourgon/gex64decomp/commit/d2d3e468899d65500e3e6381572cbf9623540f09).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/matbourgon/gex64decomp"}]},{"project":"glover","name_markdown":"[Glover](https://github.com/rainchus/glover)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/glover"}]},{"project":"goemon-s-great-adventure","name_markdown":"[Goemon's Great Adventure](https://github.com/StopSine/gga)","images":[{"alt":"Goemon's Great Adventure box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Goemon%27s%20Great%20Adventure%20%28USA%29.png","width":100}],"notes_markdown":"Disassembly and symbols for the USA version, used by [GGA64Recomp](https://github.com/StopSine/GGA64Recomp). Alternative to the unavailable Fluvian decompilation; this project does not compile game code from C. Goemon's Great Adventure: A published commit credits Claude as a co-author: [source](https://github.com/StopSine/gga/commit/798aac7a6627331689e27906a2257f8e079e8330).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/StopSine/gga"}]},{"project":"goldeneye-007","name_markdown":"[GoldenEye 007](https://github.com/n64decomp/007)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"The decompilation source attributes part of its collision analysis to DeepSeek: [source](https://github.com/n64decomp/007/blob/master/src/game/propobj.c#L3739).","completion_percent":71,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"GoldenEye PC Port","url":"https://github.com/jkdansereau/goldeneye-pc-port","platforms":["Windows","Linux"],"description_markdown":"AI-assisted port; PAL and Japanese ROMs and macOS are unsupported.","project_types":["Native port"]},{"name":"GoldenEye64 Recomp","url":"https://github.com/cblock85/GoldenEye64Recomp","platforms":["Linux","macOS"],"description_markdown":"Native Linux and macOS port using RT64; requires compatible original game assets.","project_types":["Static recompilation","Native port"]},{"name":"Project Midas","url":"https://github.com/murkantor/Project-Midas","platforms":["Windows","Linux"],"description_markdown":"AI-assisted native port built from the GoldenEye 007 decompilation; requires the USA cartridge image. Linux needs 32-bit SDL2/OpenGL and some systems require a level-rendering workaround documented in the README. This build accepts the stock cartridge only; co-op, netplay and mod loading remain in development.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/007"}]},{"project":"harvest-moon-64","name_markdown":"[Harvest Moon 64](https://github.com/harvestwhisperer/hm64-decomp)","images":[{"alt":"Harvest Moon 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Harvest%20Moon%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":80,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"HarvestMoon64Recomp","url":"https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/harvestwhisperer/hm64-decomp"}]},{"project":"jet-force-gemini","name_markdown":"[Jet Force Gemini](https://github.com/ryan-myers/jet-force-gemini)","images":[{"alt":"Jet Force Gemini artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Jet%20Force%20Gemini%20%28USA%29.png","width":100}],"notes_markdown":"Jet Force Gemini: A merged contribution discloses Codex-assisted decompilation; the README now says the project does not currently accept AI work: [source](https://github.com/Ryan-Myers/Jet-Force-Gemini/pull/2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Jet Force Gemini Recomp","url":"https://github.com/TK22-26/JetForceGemini-Recomp","platforms":["Windows"],"description_markdown":"AI-assisted N64Recomp port for Windows x64; requires a supported USA big-endian ROM. Modern controls and high-refresh presentation remain experimental. The documented campaign verification used testing mods and an all-Tribals save; original-console accuracy and broader hardware qualification remain in progress.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/ryan-myers/jet-force-gemini"}]},{"project":"kirby-64-the-crystal-shards","name_markdown":"[Kirby 64: The Crystal Shards](https://github.com/kirby64ret/kirby64)","images":[{"alt":"Kirby 64: The Crystal Shards box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Kirby%2064%20-%20The%20Crystal%20Shards%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":12,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kirby64ret/kirby64"}]},{"project":"lego-racers","name_markdown":"[Lego Racers](https://github.com/marijnvdwerf/lego-racers)","images":[{"alt":"Lego Racers artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/LEGO%20Racers%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%2CSv%2CNo%2CDa%2CFi%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/marijnvdwerf/lego-racers"}]},{"project":"mario-golf","name_markdown":"[Mario Golf](https://github.com/monde-lointain/mariogolf64)","images":[{"alt":"Mario Golf box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Golf%20%28USA%29.png","width":100}],"notes_markdown":"The maintainer describes using AI agents for decompilation in the development branch: [workflow commit](https://github.com/monde-lointain/mariogolf64/commit/a6fb813adfbc44969a130ebc042ddb6c6754bf05).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/monde-lointain/mariogolf64"}]},{"project":"mario-kart-64","name_markdown":"[Mario Kart 64](https://github.com/n64decomp/mk64)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Mario Kart 64 Recompiled","url":"https://github.com/sonicdcer/MarioKart64Recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Known issues remain with some Intel GPUs on Linux.","project_types":["Static recompilation","Native port"]},{"name":"Mario Kart 64 Dreamcast","url":"https://github.com/jnmartin84/mk64-dc","platforms":["Dreamcast"],"description_markdown":"Decompilation-based port tested on physical Dreamcast hardware.","project_types":["Native port"]},{"name":"Mario Kart 64 PSP","url":"https://github.com/beckerd/psp_mk64_portable","platforms":["PSP"],"description_markdown":"Requires a compatible USA ROM.","project_types":["Native port"]},{"name":"Mario Kart 64 3DS","url":"https://github.com/EstebanPdN/mario-kart-64-3ds","platforms":["Nintendo 3DS"],"description_markdown":"Experimental port; sustained gameplay compatibility is not established.","project_types":["Native port"]},{"name":"Mario Kart 64 3DS Complete","url":"https://github.com/Epic0522/MarioKart64-3DSPort-Complete","platforms":["Nintendo 3DS"],"description_markdown":"SpaghettiKart-derived 3DS port with its own enhancements.","project_types":["Native port"]},{"name":"MKart360","url":"https://github.com/sirdankz/MKart360","platforms":["Xbox 360"],"description_markdown":"Native Xbox 360 port of the Mario Kart 64 decompilation.","project_types":["Native port"]},{"name":"SpaghettiKart","url":"https://github.com/HarbourMasters/SpaghettiKart","platforms":["Windows","Linux","macOS"],"description_markdown":"Decompilation-based Mario Kart 64 port.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/mk64"}]},{"project":"mario-party","name_markdown":"[Mario Party](https://github.com/mariopartyrd/marioparty)","images":[{"alt":"Mario Party box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty"}]},{"project":"mario-party-2","name_markdown":"[Mario Party 2](https://github.com/mariopartyrd/marioparty2)","images":[{"alt":"Mario Party 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty2"}]},{"project":"mario-party-3","name_markdown":"[Mario Party 3](https://github.com/mariopartyrd/marioparty3)","images":[{"alt":"Mario Party 3 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%203%20%28USA%29.png","width":100}],"notes_markdown":"Mario Party 3: A published commit credits Claude as a co-author: [source](https://github.com/mariopartyrd/marioparty3/commit/f8a0d70fd5324f35e61a9f0652a41fb2394b4c02).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty3"}]},{"project":"mario-tennis","name_markdown":"[Mario Tennis](https://github.com/dellm-79/mariotennisn64)","images":[{"alt":"Mario Tennis box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Tennis%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dellm-79/mariotennisn64"}]},{"project":"mischief-makers","name_markdown":"[Mischief Makers](https://github.com/drahsid/mischief-makers)","images":[{"alt":"Mischief Makers box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mischief%20Makers%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":3,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/drahsid/mischief-makers"}]},{"project":"mystical-ninja-starring-goemon","name_markdown":"[Mystical Ninja Starring Goemon](https://github.com/klorfmorf/mnsg)","images":[{"alt":"Mystical Ninja Starring Goemon artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mystical%20Ninja%20Starring%20Goemon%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Goemon64Recomp","url":"https://github.com/klorfmorf/Goemon64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/klorfmorf/mnsg"}]},{"project":"neon-genesis-evangelion","name_markdown":"[Neon Genesis Evangelion](https://github.com/farisawan-2000/evangelion)","images":[{"alt":"Neon Genesis Evangelion box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Neon%20Genesis%20Evangelion%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/evangelion"}]},{"project":"onegai-monsters","name_markdown":"[Onegai Monsters](https://github.com/ryan-myers/onegaimonsters)","images":[{"alt":"Onegai Monsters artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Onegai%20Monsters%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ryan-myers/onegaimonsters"}]},{"project":"paper-mario","name_markdown":"[Paper Mario](https://github.com/pmret/papermario)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"Completed. Paper Mario: A published commit credits GitHub Copilot as a co-author: [source](https://github.com/pmret/papermario/commit/fa26a11ece302bc088b98f0209fcf84172f3bd26).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Paper Mario ReCut","url":"https://github.com/SMCGames/Paper-Mario-ReCut","platforms":["Windows"],"description_markdown":"Requires the original Nintendo 64 game.","project_types":["Static recompilation","Native port"]},{"name":"PaperBoat","url":"https://github.com/HarbourMasters/PaperBoat","platforms":["Windows","Linux","macOS"],"description_markdown":"Harbour Masters native port of Paper Mario.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/pmret/papermario"}]},{"project":"perfect-dark","name_markdown":"[Perfect Dark](https://github.com/n64decomp/perfect_dark)","images":[{"alt":"Perfect Dark box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Perfect Dark PC port","url":"https://github.com/perfect-dark-pc-port/perfect_dark","platforms":["PC"],"description_markdown":"Native PC port.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/perfect_dark"}]},{"project":"pokemon-puzzle-league","name_markdown":"[Pokemon Puzzle League](https://github.com/angheloalf/puzzleleague64)","images":[{"alt":"Pokemon Puzzle League box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Puzzle%20League%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":43,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/angheloalf/puzzleleague64"}]},{"project":"pokemon-snap","name_markdown":"[Pokemon Snap](https://github.com/ethteck/pokemonsnap)","images":[{"alt":"Pokemon Snap box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","width":100}],"notes_markdown":"Pokemon Snap: A published commit credits Claude as a co-author: [source](https://github.com/ethteck/pokemonsnap/commit/63d245f179ff17d7f7463d7573cb710aba8db5df).","completion_percent":96,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ethteck/pokemonsnap"}]},{"project":"pokemon-stadium","name_markdown":"[Pokemon Stadium](https://github.com/pret/pokestadium)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Pokemon Stadium Recompiled","url":"https://github.com/mstan/PokemonStadiumRecomp","platforms":["PC"],"description_markdown":"The README explicitly states that this project is no longer maintained.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/pret/pokestadium"}]},{"project":"pokemon-stadium-2","name_markdown":"[Pokemon Stadium 2](https://github.com/pret/pokestadiumgs)","images":[{"alt":"Pokemon Stadium 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/pret/pokestadiumgs"}]},{"project":"quest-64","name_markdown":"[Quest 64](https://github.com/rainchus/quest64-decomp)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Quest64-Recomp","url":"https://github.com/Rainchus/Quest64-Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/quest64-decomp"}]},{"project":"rocket-robot-on-wheels","name_markdown":"[Rocket: Robot on Wheels](https://github.com/RocketRet/Rocket-Robot-On-Wheels)","images":[{"alt":"Rocket: Robot on Wheels box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Rocket%20-%20Robot%20on%20Wheels%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Rocket-R","url":"https://github.com/ThatGuyMcd/Rocket-R","platforms":["Windows","Linux","Android"],"description_markdown":"Experimental recompilation; hardware compatibility testing is incomplete.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/RocketRet/Rocket-Robot-On-Wheels"}]},{"project":"shadowgate-64","name_markdown":"[Shadowgate 64](https://github.com/rainchus/shadowgate64)","images":[{"alt":"Shadowgate 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Shadowgate%2064%20-%20Trials%20of%20the%20Four%20Towers%20%28USA%29%20%28En%2CEs%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/shadowgate64"}]},{"project":"sin-and-punishment-snprecomp","name_markdown":"[Sin and Punishment (SnP Recompiled)](https://github.com/wootbeer/snprecomp)","images":[{"alt":"Japanese Nintendo 64 box art for Sin and Punishment (Tsumi to Batsu: Hoshi no Keishousha)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Tsumi%20to%20Batsu%20-%20Hoshi%20no%20Keishousha%20%28Japan%29.png","width":100}],"notes_markdown":"N64Recomp and RT64 port for Windows, with experimental Linux and Steam Deck builds that the maintainer has not tested. Requires a Japanese ROM or a supported English fan translation. Beta; widescreen and frame rates above 30 fps are experimental and can expose missing scenery. Sin and Punishment (SnP Recompiled): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/snprecomp/commit/fdea8a17814c58cc63ed5d4f53759af5c07fdd10).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/snprecomp"},{"name":"Native port","url":"https://github.com/wootbeer/snprecomp"}]},{"project":"snowboard-kids-2","name_markdown":"[Snowboard Kids 2](https://github.com/cdlewis/snowboardkids2-decomp)","images":[{"alt":"Snowboard Kids 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%202%20%28USA%29.png","width":100}],"notes_markdown":"The maintainer documents using coding agents, including Claude, during this matching decompilation: [workflow article](https://blog.chrislewis.au/using-coding-agents-to-decompile-nintendo-64-games/).","completion_percent":69,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Snowboard Kids 2 Recompiled","url":"https://github.com/cdlewis/snowboardkids2-recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Requires a compatible original Nintendo 64 ROM.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/cdlewis/snowboardkids2-decomp"}]},{"project":"space-station-silicon-valley","name_markdown":"[Space Station Silicon Valley](https://github.com/mkst/sssv)","images":[{"alt":"","url":"https://upload.wikimedia.org/wikipedia/en/0/04/Silicon_Valley_Artwork.jpg","width":100}],"notes_markdown":"The author of a merged symbol-naming contribution disclosed using LLMs to check findings and help with phrasing: [contributor statement](https://github.com/mkst/sssv/pull/131#issuecomment-4057246880).","completion_percent":77,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"SSSV_Recomp","url":"https://github.com/Cellenseres/SSSV_Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/mkst/sssv"}]},{"project":"star-fox-64","name_markdown":"[Star Fox 64](https://github.com/sonicdcer/sf64)","images":[{"alt":"Star Fox 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Fox%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":99,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Starship","url":"https://github.com/HarbourMasters/Starship","platforms":["Windows","Linux","macOS","Nintendo Switch"],"description_markdown":"Requires USA 1.0 or 1.1; European and Japanese ROMs supply optional voice replacements only.","project_types":["Native port"]},{"name":"Star Fox 64 Recompiled","url":"https://github.com/sonicdcer/Starfox64Recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"A sibling project of Starship using a different runtime; current releases are linked on GitLab.","project_types":["Static recompilation","Native port"]},{"name":"Star Fox 64 Dreamcast","url":"https://github.com/jnmartin84/sf64-dc","platforms":["Dreamcast"],"description_markdown":"Designed for physical Dreamcast hardware; Dreamcast emulators are not supported.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/sonicdcer/sf64"}]},{"project":"star-wars-shadows-of-the-empire","name_markdown":"[Star Wars: Shadows of the Empire](https://github.com/eltalelibrarian/sote)","images":[{"alt":"Star Wars: Shadows of the Empire box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/eltalelibrarian/sote"}]},{"project":"super-mario-64","name_markdown":"[Super Mario 64](https://github.com/n64decomp/sm64)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed. sm64coopdx: A merged contribution disclosed AI-generated translations: [source](https://github.com/coop-deluxe/sm64coopdx/pull/1240#issuecomment-4436846865).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"SM64 Port","url":"https://github.com/sm64-port/sm64-port","platforms":["PC"],"description_markdown":"Native PC port","project_types":["Native port"]},{"name":"sm64coopdx","url":"https://github.com/coop-deluxe/sm64coopdx","platforms":["PC"],"description_markdown":"Online cooperative PC port","project_types":["Native port"]},{"name":"SM64Plus","url":"https://github.com/MorsGames/sm64plus","platforms":["PC"],"description_markdown":"PC port with quality-of-life improvements and customization.","project_types":["Native port"]},{"name":"Ghostship","url":"https://github.com/HarbourMasters/Ghostship","platforms":["Windows","Linux","macOS","Android"],"description_markdown":"Decompilation-based native port of Super Mario 64.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/sm64"}]},{"project":"super-smash-bros","name_markdown":"[Super Smash Bros.](https://github.com/vetritheretri/ssb-decomp-re)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Super Smash Bros.: A published commit credits Claude as a co-author: [source](https://github.com/vetritheretri/ssb-decomp-re/commit/452d32f53c1baa72cf4a178cff6aa266129017f2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/vetritheretri/ssb-decomp-re"}]},{"project":"superman-64","name_markdown":"[Superman 64](https://github.com/farisawan-2000/superman)","images":[{"alt":"","url":"https://upload.wikimedia.org/wikipedia/en/3/3b/Superman64box.jpg","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/superman"}]},{"project":"the-legend-of-zelda-ocarina-of-time","name_markdown":"[The Legend of Zelda: Ocarina of Time](https://github.com/zeldaret/oot)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"Completed. A Copilot co-author line in this [contribution](https://github.com/zeldaret/oot/pull/2669) dates to a period when [a VS Code bug](https://github.com/microsoft/vscode/issues/314311) could add it without Copilot use; AI use is unconfirmed.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/oot"}]},{"project":"the-legend-of-zelda-majora-s-mask","name_markdown":"[The Legend of Zelda: Majora's Mask](https://github.com/zeldaret/mm)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"Completed. Zelda64Recomp: The maintainers explicitly state that generative AI was not used: [source](https://github.com/Zelda64Recomp/Zelda64Recomp#readme). A Copilot co-author line in this [contribution](https://github.com/zeldaret/mm/pull/1881) dates to a period when [a VS Code bug](https://github.com/microsoft/vscode/issues/314311) could add it without Copilot use; AI use is unconfirmed.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Zelda64Recomp","url":"https://github.com/Zelda64Recomp/Zelda64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]},{"name":"MaskPad","url":"https://github.com/chrissotraidis/maskpad","platforms":["iOS","iPadOS"],"description_markdown":"Experimental native app based on the 2Ship source port; original game assets are required.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/mm"}]},{"project":"the-new-tetris","name_markdown":"[The New Tetris](https://github.com/kiritodv/tnt)","images":[{"alt":"The New Tetris box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/New%20Tetris%2C%20The%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kiritodv/tnt"}]},{"project":"turok-3-shadow-of-oblivion","name_markdown":"[Turok 3: Shadow of Oblivion](https://github.com/Drahsid/turok3)","images":[{"alt":"Turok 3: Shadow of Oblivion box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%203%20-%20Shadow%20of%20Oblivion%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Drahsid/turok3"}]},{"project":"virtual-pool-64","name_markdown":"[Virtual Pool 64](https://github.com/LLONSIT/virtualpool64)","images":[{"alt":"Virtual Pool 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pool%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/virtualpool64"}]},{"project":"virtual-pro-wrestling-2-odo-keisho","name_markdown":"[Virtual Pro Wrestling 2: Ōdō Keishō](https://github.com/aki-club/vpw2)","images":[{"alt":"Virtual Pro Wrestling 2: Ōdō Keishō box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pro%20Wrestling%202%20-%20Oudou%20Keishou%20%28Japan%29.png","width":100}],"notes_markdown":"Virtual Pro Wrestling 2: Ōdō Keishō: A merged contribution includes a commit described as a Codex-generated pull request: [source](https://github.com/AKI-Club/vpw2/commit/ce92e580a8f5f4878499615117cfd3cd3666cf91).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/aki-club/vpw2"}]},{"project":"wave-race-64","name_markdown":"[Wave Race 64](https://github.com/LLONSIT/Wave-Race-64)","images":[{"alt":"Wave Race 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"Wave Race 64: A merged matching contribution credits Claude as a co-author: [source](https://github.com/LLONSIT/Wave-Race-64/pull/44).","completion_percent":49,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"RaceWave46","url":"https://github.com/DomazinUS/RaceWave46","platforms":["Windows"],"description_markdown":"Requires the USA revision 1 Nintendo 64 ROM.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/Wave-Race-64"}]},{"project":"yoshi-s-story","name_markdown":"[Yoshi's Story](https://github.com/decompals/yoshis-story)","images":[{"alt":"Yoshi's Story box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Yoshi%27s%20Story%20%28USA%29%20%28En%2CJa%29.png","width":100}],"notes_markdown":"","completion_percent":13,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/decompals/yoshis-story"}]},{"project":"pilotwings-64-matching-decompilation","name_markdown":"[Pilotwings 64](https://github.com/n64decomp/pw64)","images":[{"alt":"Pilotwings 64 box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pilotwings%2064%20(USA).png","width":100}],"notes_markdown":"Matching decompilation targets the North American release and requires a user-supplied ROM. The separate N64Recomp project provides Windows and Linux builds; its completion has not been independently verified. Pilotwings 64: The maintainer says the recompilation was made with Claude Code: [source](https://github.com/danielgomesvieira2000/pilotwings-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Pilotwings 64: Recompiled","url":"https://github.com/danielgomesvieira2000/pilotwings-64-recomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]},{"name":"Birdman64","url":"https://github.com/NoahVl/Birdman64","platforms":["Windows","Linux"],"description_markdown":"Native Pilotwings 64 port; macOS is not supported.","project_types":["Native port"]}],"project_types":[{"name":"Matching decompilation","url":"https://github.com/n64decomp/pw64"},{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/pilotwings-64-recomp"}]},{"project":"buck-bumble-project-bumble","name_markdown":"[Buck Bumble](https://github.com/riseio/project-bumble)","images":[{"alt":"Buck Bumble box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Buck%20Bumble%20(USA).png","width":100}],"notes_markdown":"Project Bumble was withdrawn by its developer. The repository retains a [withdrawal notice](https://github.com/riseio/project-bumble). The creator's project announcement is labeled as made with AI assistance: [announcement](https://www.reddit.com/r/decomps/comments/1wn2fn8/project_bumble_buck_bumble_recompiled_pc_and/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/riseio/project-bumble"}]},{"project":"blast-corps-slaveofido","name_markdown":"[Blast Corps](https://github.com/SlaveOfIDO/blastcorps)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Blast%20Corps%20%28USA%29.png","alt":"Blast Corps box art","width":100}],"notes_markdown":"The maintainer credited Claude for documentation in an earlier [decompilation commit](https://github.com/SlaveOfIDO/blastcorps/commit/fcbd190380ae971b6d9e1214a600a27e1ebaac11). The maintainer says this was an experiment and its output was removed, and that the separate recompilation did not use generative AI: [clarification](https://www.reddit.com/r/decomps/comments/1xfwavy/comment/19rorlhggbujo/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SlaveOfIDO/blastcorps"}]},{"project":"body-harvest-jaytheham","name_markdown":"[Body Harvest](https://github.com/jaytheham/body-harvest-decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Body%20Harvest%20%28USA%29.png","alt":"Body Harvest box art","width":100}],"notes_markdown":"AI-assisted development is flagged by the source catalogue. Body Harvest: A published commit credits GitHub Copilot as a co-author: [source](https://github.com/jaytheham/body-harvest-decompilation/commit/d7021fd385a03dcf65158846785be8c9115ed2a9).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jaytheham/body-harvest-decompilation"}]},{"project":"ridge-racer-64","name_markdown":"[Ridge Racer 64](https://github.com/jvicu2001/rr64-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/RR64%20-%20Ridge%20Racer%2064%20%28USA%29.png","alt":"Ridge Racer 64 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jvicu2001/rr64-decomp"}]},{"project":"star-wars-rogue-squadron","name_markdown":"[Star Wars: Rogue Squadron](https://github.com/Tmcg2/rogue_squadron64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Rogue%20Squadron%20%28USA%29.png","alt":"Star Wars: Rogue Squadron box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Tmcg2/rogue_squadron64"}]},{"project":"wonder-project-j2-josette-of-the-corlo-forest","name_markdown":"[Wonder Project J2: Josette of the Corlo Forest](https://github.com/LLONSIT-glitch/wonder)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wonder%20Project%20J2%20-%20Koruro%20no%20Mori%20no%20Jozet%20%28Japan%29.png","alt":"Wonder Project J2: Josette of the Corlo Forest box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT-glitch/wonder"}]},{"project":"beetle-adventure-racing","name_markdown":"[Beetle Adventure Racing!](https://github.com/synamaxmusic/bar-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Beetle%20Adventure%20Racing%21%20%28USA%29%20%28En%2CFr%2CDe%29.png","alt":"Beetle Adventure Racing! box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/synamaxmusic/bar-decomp"}]},{"project":"conker-s-bad-fur-day-devoldschool","name_markdown":"[Conker's Bad Fur Day (DevOldSchool)](https://github.com/DevOldSchool/conkers-bfd-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Conker%27s%20Bad%20Fur%20Day%20%28USA%29.png","alt":"Conker's Bad Fur Day (DevOldSchool) box art","width":100}],"notes_markdown":"Conker's Bad Fur Day (DevOldSchool): A published commit credits Claude as a co-author: [source](https://github.com/DevOldSchool/conkers-bfd-decomp/commit/9dad677a7f3786da7d66870f0ebce9fc0824e176).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DevOldSchool/conkers-bfd-decomp"}]},{"project":"diddy-kong-racing-recomp","name_markdown":"[Diddy Kong Racing (Recomp)](https://github.com/ThatGuyMcd/DKR-R)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","alt":"Diddy Kong Racing (Recomp) box art","width":100}],"notes_markdown":"Diddy Kong Racing (Recomp): A merged contribution discloses AI assistance on the build scripts: [source](https://github.com/ThatGuyMcd/DKR-R/pull/15).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThatGuyMcd/DKR-R"}]},{"project":"ogre-battle-64-person-of-lordly-caliber","name_markdown":"[Ogre Battle 64: Person of Lordly Caliber](https://github.com/lfarroco/ogre-battle-64-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Ogre%20Battle%2064%20-%20Person%20of%20Lordly%20Caliber%20%28USA%29.png","alt":"Ogre Battle 64: Person of Lordly Caliber box art","width":100}],"notes_markdown":"Ogre Battle 64: Person of Lordly Caliber: The maintainer describes the project as an experiment using DeepSeek: [source](https://github.com/lfarroco/ogre-battle-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/lfarroco/ogre-battle-64-recomp"}]},{"project":"perfect-dark-dab-s-mod","name_markdown":"[Perfect Dark (Dab's Mod)](https://github.com/DabDavis/perfect-dark-dabs-mod)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","alt":"Perfect Dark (Dab's Mod) box art","width":100}],"notes_markdown":"The credits say Claude did the bulk of the writing: [credits](https://github.com/DabDavis/perfect-dark-dabs-mod/blob/dabs-mod/CREDITS.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DabDavis/perfect-dark-dabs-mod"}]},{"project":"pokemon-snap-recomp","name_markdown":"[Pokemon Snap (Recomp)](https://github.com/JackandBeans/Snap64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","alt":"Pokemon Snap (Recomp) box art","width":100}],"notes_markdown":"Pokemon Snap (Recomp): The author describes using Claude Code to build this port: [source](https://github.com/JackandBeans/Snap64Recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/JackandBeans/Snap64Recomp"}]},{"project":"snowboard-kids","name_markdown":"[Snowboard Kids](https://github.com/sonicdcer/sk)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Repository describes the current work as a disassembly.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/sonicdcer/sk"}]},{"project":"wave-race-64-recomp","name_markdown":"[Wave Race 64 (Recomp)](https://github.com/elliotttate/wave-race-64-recomp)","images":[{"alt":"Wave Race 64 (Recomp) box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"Wave Race 64 (Recomp): The project credits Claude and Codex for development: [source](https://github.com/elliotttate/wave-race-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/elliotttate/wave-race-64-recomp"}]},{"project":"shiren-the-wanderer-2","name_markdown":"[Shiren the Wanderer 2](https://github.com/mschienbein/shiren2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Fushigi%20no%20Dungeon%20-%20Fuurai%20no%20Shiren%202%20-%20Oni%20Shuurai%21%20Shiren%20Jou%21%20%28Japan%29.png","alt":"Shiren the Wanderer 2 box art for Nintendo 64","width":100}],"notes_markdown":"Matching decompilation of the Japanese Nintendo 64 release. Shiren the Wanderer 2: A source-file comment credits GPT-6 Astra and Claude Opus for decompilation work: [source](https://github.com/mschienbein/shiren2-decomp/blob/main/src/units/main_14400/ui/menu/func_80099478.cpp#L5).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mschienbein/shiren2-decomp"}]},{"project":"hybrid-heaven","name_markdown":"[Hybrid Heaven](https://github.com/southcitycapture/hybridheaven-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Matching decompilation of the USA Nintendo 64 release. The project documents Claude and other model runs for matching functions: [project README](https://github.com/southcitycapture/hybridheaven-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/southcitycapture/hybridheaven-decomp"}]},{"project":"paperboy","name_markdown":"[Paperboy](https://github.com/marijnvdwerf/paperboy-n64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paperboy%20%28USA%29.png","alt":"Paperboy box art for Nintendo 64","width":100}],"notes_markdown":"Work-in-progress Nintendo 64 decompilation. Paperboy: A published commit credits Claude as a co-author: [source](https://github.com/marijnvdwerf/paperboy-n64/commit/44692a4dba75a0c7a1440cfd3219144d51ef91a8).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/marijnvdwerf/paperboy-n64"}]},{"project":"starcraft-64-n0madic-recomp","name_markdown":"[StarCraft 64](https://github.com/n0madic/StarCraft64-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/StarCraft%2064%20%28USA%29.png","alt":"StarCraft 64 USA Nintendo 64 box art","width":100}],"notes_markdown":"Static recompilation using N64Recomp and a software renderer. Targets Apple Silicon macOS and Android; Windows and Linux are cross-built but have not been user-tested. Requires the NTSC-U ROM. Split-screen multiplayer, other regions and widescreen are unsupported. The developer's project announcement is labeled as AI-assisted: [announcement](https://www.reddit.com/r/recomps/comments/1x3uujj/starcraft_64_native_port_n64recomp_with/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/n0madic/StarCraft64-recomp"},{"name":"Native port","url":"https://github.com/n0madic/StarCraft64-recomp"}]},{"project":"snowboard-kids-cdlewis","name_markdown":"[Snowboard Kids (cdlewis)](https://github.com/cdlewis/snowboardkids-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Matching decompilation distinct from sonicdcer/sk. US C reconstruction is in progress; the Japanese build currently uses extracted assembly. Requires a user-supplied ROM. Snowboard Kids (cdlewis matching decompilation): A merged contribution credits Claude as a co-author: [source](https://github.com/cdlewis/snowboardkids-decomp/pull/28).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/cdlewis/snowboardkids-decomp"}]},{"project":"1080-snowboarding","name_markdown":"[1080° Snowboarding](https://github.com/djsaunde/1080-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/1080%20Snowboarding%20%28USA%29%20%28En%2CJa%29%20%28LodgeNet%29.png","alt":"1080° Snowboarding box art","width":100}],"notes_markdown":"The project describes its decompilation as mostly driven by Claude: [project README](https://github.com/djsaunde/1080-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/djsaunde/1080-decomp"}]},{"project":"animal-forest-animal-forest-psp","name_markdown":"[Animal Forest (animal_forest_psp)](https://github.com/bruder-grimm/animal_forest_psp)","images":[],"notes_markdown":"Port of animal forest to the psp. Animal Forest (animal_forest_psp): The maintainer describes substantial Claude assistance: [source](https://github.com/bruder-grimm/animal_forest_psp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/bruder-grimm/animal_forest_psp"}]},{"project":"automobili-lamborghini","name_markdown":"[Automobili Lamborghini](https://github.com/alondero/automobililamborghini-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Automobili%20Lamborghini%20%28USA%29.png","alt":"Automobili Lamborghini box art","width":100}],"notes_markdown":"Static Recompilation of Automobili Lamborghini for the N64. Automobili Lamborghini: A published commit credits Claude as a co-author: [source](https://github.com/alondero/automobililamborghini-recomp/commit/5d864f51ab2d9ac3e1ea524733b0b7ae0c8574c3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alondero/automobililamborghini-recomp"},{"name":"Native port","url":"https://github.com/alondero/automobililamborghini-recomp"}]},{"project":"banjo-kazooie-banjo-kazooie","name_markdown":"[Banjo-Kazooie (banjo-kazooie)](https://github.com/n64decomp/banjo-kazooie)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/banjo-kazooie"}]},{"project":"banjo-kazooie-banjo-recompiled-android-port","name_markdown":"[Banjo-Kazooie (Banjo: Recompiled \\[Android Port\\])](https://github.com/AurelioB/BanjoRecomp-Android)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"Android Port of Banjo-Kazooie made using N64: Recompiled","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/AurelioB/BanjoRecomp-Android"}]},{"project":"banjo-kazooie-lighthouse","name_markdown":"[Banjo-Kazooie (Lighthouse)](https://github.com/HarbourMasters/Lighthouse)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"A Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support, and a built-in randomizer. Banjo-Kazooie (Lighthouse): The maintainers disclose AI assistance for information gathering: [source](https://github.com/HarbourMasters/Lighthouse#ai-disclosure).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/HarbourMasters/Lighthouse"}]},{"project":"banjo-tooie-banjo-tooie-recompiled","name_markdown":"[Banjo-Tooie (Banjo-Tooie: Recompiled)](https://github.com/Vidanox/BanjoTooieRecompiled)","images":[{"alt":"Banjo-Tooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Tooie%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Vidanox/BanjoTooieRecompiled"},{"name":"Native port","url":"https://github.com/Vidanox/BanjoTooieRecompiled"}]},{"project":"battletanx-nintendo-64","name_markdown":"[BattleTanx](https://github.com/AbuN64/battletanx-decomp)","images":[{"alt":"BattleTanx box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20%28USA%29.png","width":100}],"notes_markdown":"A work-in-progress decompilation of Battletanx for the N64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/AbuN64/battletanx-decomp"}]},{"project":"battletanx-global-assault-btgarecomp","name_markdown":"[BattleTanx: Global Assault (BTGARecomp)](https://github.com/wootbeer/btgarecomp)","images":[{"alt":"BattleTanx: Global Assault box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20-%20Global%20Assault%20%28USA%29.png","width":100}],"notes_markdown":"BattleTanx: Global Assault (1999 N64) Recomp and Port. BattleTanx: Global Assault (BTGARecomp): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/btgarecomp/commit/4afa89bcb21f38a010f63726ecf9f716fcb04fab).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/btgarecomp"},{"name":"Native port","url":"https://github.com/wootbeer/btgarecomp"}]},{"project":"battlezone-rise-of-the-black-dogs-bzrecomp","name_markdown":"[Battlezone: Rise of the Black Dogs (BZRecomp)](https://github.com/wootbeer/bzrecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Battlezone%20-%20Rise%20of%20the%20Black%20Dogs%20%28USA%29.png","alt":"Battlezone: Rise of the Black Dogs (BZRecomp) box art","width":100}],"notes_markdown":"Battlezone: Rise of the Black Dogs N64 Recomp. Battlezone: Rise of the Black Dogs (BZRecomp): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/bzrecomp/commit/89be9674c28c5a488addb2f8173efc5862ef0dd6).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/bzrecomp"},{"name":"Native port","url":"https://github.com/wootbeer/bzrecomp"}]},{"project":"beetle-adventure-racing-recomp","name_markdown":"[Beetle Adventure Racing! (Recomp)](https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Beetle%20Adventure%20Racing%21%20%28USA%29%20%28En%2CFr%2CDe%29.png","alt":"Beetle Adventure Racing! box art","width":100}],"notes_markdown":"Static recompilation port of Beetle Adventure Racing (N64) to native PC, with widescreen, high-FPS and modern input support. Requires your own ROM. Beetle Adventure Racing! (Recomp): The maintainer discloses Claude Code assistance for continued development: [source](https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp"}]},{"project":"blast-corps-power-dozer","name_markdown":"[Blast Corps (Power Dozer)](https://github.com/djultra64/Power-Dozer)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Blast%20Corps%20%28USA%29.png","alt":"Blast Corps box art","width":100}],"notes_markdown":"Power Dozer - native Blast Corps PC port using static recompilation. Linux and Windows; bring your own ROM. Blast Corps (Power Dozer): The maintainer discloses Codex assistance with development and research: [source](https://github.com/djultra64/Power-Dozer#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/djultra64/Power-Dozer"}]},{"project":"body-harvest-recomp","name_markdown":"[Body Harvest (Recomp)](https://github.com/danielgomesvieira2000/body-harvest-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Body%20Harvest%20%28USA%29.png","alt":"Body Harvest box art","width":100}],"notes_markdown":"Body Harvest: Recompiled - a native PC port of Body Harvest (N64) built with N64Recomp, RT64 and RecompFrontend. Bring your own ROM. Body Harvest (Recomp): The maintainer says the recompilation was built with Claude Code: [source](https://github.com/danielgomesvieira2000/body-harvest-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/body-harvest-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/body-harvest-recomp"}]},{"project":"castlevania-64-cv64-recomp","name_markdown":"[Castlevania 64 (CV64-Recomp)](https://github.com/spacefarergames/CV64-Recomp)","images":[{"alt":"Castlevania 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20%28USA%29.png","width":100}],"notes_markdown":"Static Recomp and Remaster of Castlevania 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/spacefarergames/CV64-Recomp"},{"name":"Native port","url":"https://github.com/spacefarergames/CV64-Recomp"}]},{"project":"castlevania-64-recomp","name_markdown":"[Castlevania 64 (Recomp)](https://github.com/RevoSucks/CV64Recomp)","images":[{"alt":"Castlevania 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20%28USA%29.png","width":100}],"notes_markdown":"A recompilation of Castlevania for the N64.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/RevoSucks/CV64Recomp"}]},{"project":"castlevania-legacy-of-darkness","name_markdown":"[Castlevania: Legacy of Darkness](https://github.com/fliperama86/cvlod_recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20-%20Legacy%20of%20Darkness%20%28USA%29.png","alt":"Castlevania: Legacy of Darkness box art","width":100}],"notes_markdown":"Recompile Castlevania: Legacy of Darkness (N64) into a native executable using N64Recomp. A published development commit links a Claude Code session: [source](https://github.com/fliperama86/cvlod_recomp/commit/60b40b5561c73389d4e5c317749deab601f32644).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/fliperama86/cvlod_recomp"}]},{"project":"conker-s-bad-fur-day-conker64-recompiled","name_markdown":"[Conker's Bad Fur Day (conker64-recompiled)](https://github.com/Conker64Recomp/conker64-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Conker%27s%20Bad%20Fur%20Day%20%28USA%29.png","alt":"Conker's Bad Fur Day (DevOldSchool) box art","width":100}],"notes_markdown":"Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system,...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Conker64Recomp/conker64-recompiled"}]},{"project":"diddy-kong-racing-goldenballoon","name_markdown":"[Diddy Kong Racing (goldenballoon)](https://github.com/akratch/goldenballoon)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","alt":"Diddy Kong Racing (Recomp) box art","width":100}],"notes_markdown":"Golden Balloon - a native + browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM. Diddy Kong Racing (goldenballoon): A merged contribution received an automated Codex code review: [source](https://github.com/akratch/goldenballoon/pull/3#discussion_r3698943542).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/akratch/goldenballoon"}]},{"project":"doom-64-doom64-dc","name_markdown":"[Doom 64 (doom64-dc)](https://github.com/jnmartin84/doom64-dc)","images":[{"alt":"Doom 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doom%2064%20%28USA%29.png","width":100}],"notes_markdown":"Doom 64 port for Sega Dreamcast / KallistiOS","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/jnmartin84/doom64-dc"}]},{"project":"doraemon-nobita-to-mittsu-no-seireiseki-recomp","name_markdown":"[Doraemon: Nobita to Mittsu no Seireiseki (Recomp)](https://github.com/citrongames/Dora64)","images":[{"alt":"Doraemon: Nobita to Mittsu no Seireiseki box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doraemon%20-%20Nobita%20to%203tsu%20no%20Seireiseki%20%28Japan%29.png","width":100}],"notes_markdown":"Dora64 native PC recompilation with ROM-based source generation. Doraemon: Nobita to Mittsu no Seireiseki (Recomp): The maintainer discloses extensive ChatGPT and Codex assistance: [source](https://github.com/citrongames/Dora64#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/citrongames/Dora64"}]},{"project":"duke-nukem-zero-hour-dukenukemzerohourport-gillou68310","name_markdown":"[Duke Nukem: Zero Hour (DukeNukemZeroHourPort (Gillou68310))](https://github.com/Gillou68310/DukeNukemZeroHourPort)","images":[{"alt":"Duke Nukem: Zero Hour box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%20-%20Zero%20Hour%20%28USA%29.png","width":100}],"notes_markdown":"Native port of Duke Nukem: Zero Hour, with game source, libraries and platform build projects.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Gillou68310/DukeNukemZeroHourPort"}]},{"project":"evo-s-space-adventures","name_markdown":"[Evo's Space Adventures](https://github.com/mkst/esa)","images":[],"notes_markdown":"Evo's Space Adventures for PSX. A proof of concept, matching PSX decompilation, leveraging tools from N64 decomp projects.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mkst/esa"}]},{"project":"f-zero-x-f-zerox","name_markdown":"[F-Zero X (f-zerox)](https://github.com/BttrDrgn/f-zerox)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"F-Zero X Decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/BttrDrgn/f-zerox"}]},{"project":"f-zero-x-gdx-3ds","name_markdown":"[F-Zero X (gdx-3ds)](https://github.com/cruxxxxxx/gdx-3ds)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"Unofficial 3DS Port of F-Zero X based on G-Diffuser &amp; the decompilation of inspectredc The author documents Claude Code creating and validating this F-Zero X 3DS port: [author notes](https://github.com/cruxxxxxx/gdx-3ds#authors-notes).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cruxxxxxx/gdx-3ds"}]},{"project":"glover-glover-decomp","name_markdown":"[Glover (glover-decomp)](https://github.com/djsaunde/glover-decomp-1)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"The project describes the decompilation as mostly driven by Claude: [project README](https://github.com/djsaunde/glover-decomp-1#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/djsaunde/glover-decomp-1"}]},{"project":"glover-recomp","name_markdown":"[Glover (Recomp)](https://github.com/ThatGuyMcd/Glover-R)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"A Static Recompilation of Glover by ThatGuyMcd","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThatGuyMcd/Glover-R"}]},{"project":"goldeneye-007-nintendo-64","name_markdown":"[GoldenEye 007](https://github.com/chrissotraidis/goldenpad)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data. GoldenEye 007: The maintainer discloses substantial AI assistance in GoldenPad development: [source](https://github.com/chrissotraidis/goldenpad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/chrissotraidis/goldenpad"}]},{"project":"goldeneye-007-goldeneye-metal","name_markdown":"[GoldenEye 007 (goldeneye-metal)](https://github.com/ysrdevs/goldeneye-metal)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye Metal is an experimental, source-only static recompilation project focused on a native Apple Silicon and Metal rendering path. This repository contains the runtime,...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ysrdevs/goldeneye-metal"}]},{"project":"goldeneye-007-goldeneye-recomp-server-online-play-for-goldeneye-recomp","name_markdown":"[GoldenEye 007 (GoldenEye-Recomp-Server (online play for GoldenEye recomp))](https://github.com/SunJaycy/GoldenEye-Recomp-Server)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye 007 (GoldenEye-Recomp-Server (online play for GoldenEye recomp)): A published commit credits Claude as a co-author: [source](https://github.com/SunJaycy/GoldenEye-Recomp-Server/commit/225c64eede97e7bfec977d63bcb0cc9454bf30d7).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/SunJaycy/GoldenEye-Recomp-Server"}]},{"project":"goldeneye-007-goldenrecomp","name_markdown":"[GoldenEye 007 (GoldenRecomp)](https://github.com/kholdfuzion/GoldenRecomp)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"WIP Recompilation of a game about a special agent who saves the world from a traitor.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kholdfuzion/GoldenRecomp"}]},{"project":"hey-you-pikachu","name_markdown":"[Hey You, Pikachu!](https://github.com/farisawan-2000/hey_you_pikachu)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hey%20You%2C%20Pikachu%21%20%28USA%29.png","alt":"Hey You, Pikachu! box art","width":100}],"notes_markdown":"Decompilation of \"Hey You, Pikachu!\" (mainly for analyzing the voice library)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/hey_you_pikachu"}]},{"project":"hybrid-heaven-nintendo-64","name_markdown":"[Hybrid Heaven](https://github.com/danielgomesvieira2000/hybrid-heaven-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Hybrid Heaven: Recompiled - a native PC port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. Hybrid Heaven: The maintainer says this recompilation was built with Claude Code: [source](https://github.com/danielgomesvieira2000/hybrid-heaven-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/hybrid-heaven-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/hybrid-heaven-recomp"}]},{"project":"hybrid-heaven-nintendo-64-ogdanimal","name_markdown":"[Hybrid Heaven](https://github.com/ogdanimal/HybridHeaven-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Native port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. Hybrid Heaven: A published commit credits Claude as a co-author: [source](https://github.com/ogdanimal/HybridHeaven-Recomp/commit/faef6b4da84a720555d1cd809487b332cad9329f).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ogdanimal/HybridHeaven-Recomp"},{"name":"Native port","url":"https://github.com/ogdanimal/HybridHeaven-Recomp"}]},{"project":"hybrid-heaven-recomp","name_markdown":"[Hybrid Heaven (Recomp)](https://github.com/hunkstalker/hybrid-heaven-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA,... Hybrid Heaven (Recomp): The [repository description](https://github.com/hunkstalker/hybrid-heaven-recomp) calls this an AI native PC port; the project instructions identify a DeepSeek model: [source](https://github.com/hunkstalker/hybrid-heaven-recomp/blob/main/AGENTS.md#L84).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/hunkstalker/hybrid-heaven-recomp"}]},{"project":"jet-force-gemini-nintendo-64","name_markdown":"[Jet Force Gemini](https://github.com/VibinToast/JetForceGemini-Recomp)","images":[{"alt":"Jet Force Gemini artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Jet%20Force%20Gemini%20%28USA%29.png","width":100}],"notes_markdown":"Jet Force Gemini on the N64 ported to PC &amp; Steam Deck. Supports Mouse &amp; Keyboard, 60+ FPS and HD texture support. 100% Playable. Jet Force Gemini: The maintainer describes this recompilation as Claude-assisted: [source](https://github.com/VibinToast/JetForceGemini-Recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/VibinToast/JetForceGemini-Recomp"}]},{"project":"kirby-and-the-crystal-shards","name_markdown":"[Kirby and the Crystal Shards](https://github.com/Kirby64Ret/Kirby64Recomp)","images":[],"notes_markdown":"Kirby 64 Recomp (ok fine i'll use cmake)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Kirby64Ret/Kirby64Recomp"}]},{"project":"knife-edge-nose-gunner","name_markdown":"[Knife Edge - Nose Gunner](https://github.com/disi33/KE-NG_Reversing)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Knife%20Edge%20-%20Nose%20Gunner%20%28USA%29.png","alt":"Knife Edge - Nose Gunner box art","width":100}],"notes_markdown":"Reversing the N64 game Knife Edge - Nose Gunner","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/disi33/KE-NG_Reversing"}]},{"project":"the-legend-of-zelda-majora-s-mask-mmrecomprando","name_markdown":"[The Legend of Zelda: Majora's Mask (MMRecompRando)](https://github.com/RecompRando/MMRecompRando)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"A Majora's Mask Archipelago randomizer with an emphasis on fun and silliness. SHNIGEDY DING-DONG","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/RecompRando/MMRecompRando"}]},{"project":"the-legend-of-zelda-majora-s-mask-zelda64-recompiled-android","name_markdown":"[The Legend of Zelda: Majora's Mask (Zelda64 Recompiled \\[Android\\])](https://github.com/linkzenic/Zelda64Recomp-Android)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"Android port of Zelda64 Recompiled","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/linkzenic/Zelda64Recomp-Android"}]},{"project":"the-legend-of-zelda-ocarina-of-time-nintendo-64","name_markdown":"[The Legend of Zelda: Ocarina of Time](https://github.com/blawar/ooot)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/blawar/ooot"}]},{"project":"the-legend-of-zelda-ocarina-of-time-oot-dc","name_markdown":"[The Legend of Zelda: Ocarina of Time (oot-dc)](https://github.com/jnmartin84/oot-dc)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"A port of the Ocarina of Time decompilation to the Sega Dreamcast. The Legend of Zelda: Ocarina of Time (oot-dc): The authors disclose LLM assistance in this Dreamcast port: [source](https://github.com/jnmartin84/oot-dc#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jnmartin84/oot-dc"}]},{"project":"the-legend-of-zelda-ocarina-of-time-oot-psp","name_markdown":"[The Legend of Zelda: Ocarina of Time (oot-PSP)](https://github.com/z2442/oot-PSP)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/z2442/oot-PSP"}]},{"project":"mabecs-international-superstar-soccer-2000","name_markdown":"[Mabecs International Superstar Soccer 2000](https://github.com/Mabec-games/iss2000-recomp)","images":[],"notes_markdown":"Native Windows &amp; Linux widescreen port of International Superstar Soccer 2000 (N64) via static recompilation. Mabecs International Superstar Soccer 2000: A published commit credits Claude as a co-author: [source](https://github.com/Mabec-games/iss2000-recomp/commit/115a8339cedbd5a240e2f6f1f0913f339f529020).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Mabec-games/iss2000-recomp"}]},{"project":"mario-golf-recomp","name_markdown":"[Mario Golf (Recomp)](https://github.com/Rainchus/MarioGolf64)","images":[{"alt":"Mario Golf box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Golf%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Rainchus/MarioGolf64"}]},{"project":"mario-kart-64-mk64recomp","name_markdown":"[Mario Kart 64 (MK64Recomp)](https://github.com/arefdsg/MK64Recomp)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/arefdsg/MK64Recomp"},{"name":"Native port","url":"https://github.com/arefdsg/MK64Recomp"}]},{"project":"mario-kart-64-spaghettikart-android-port","name_markdown":"[Mario Kart 64 (SpaghettiKart \\[Android Port\\])](https://github.com/izzy2lost/SpaghettiKart)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"Android. Mario Kart 64 (SpaghettiKart [Android Port]): A published commit credits Claude as a co-author: [source](https://github.com/izzy2lost/SpaghettiKart/commit/04fbcfd91a3d4c980af2bde168c0543611b4c804).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/SpaghettiKart"}]},{"project":"mario-party-3-recomp","name_markdown":"[Mario Party 3 (Recomp)](https://github.com/Rainchus/MarioParty3-Recomp)","images":[{"alt":"Mario Party 3 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%203%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Rainchus/MarioParty3-Recomp"},{"name":"Native port","url":"https://github.com/Rainchus/MarioParty3-Recomp"}]},{"project":"mega-man-64","name_markdown":"[Mega Man 64](https://github.com/MegaMan64Recomp/MegaMan64Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mega%20Man%2064%20%28USA%29.png","alt":"Mega Man 64 box art","width":100}],"notes_markdown":"Recompilation of Mega Man 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MegaMan64Recomp/MegaMan64Recompiled"}]},{"project":"mischief-makers-recomp","name_markdown":"[Mischief Makers (Recomp)](https://github.com/ThiagoLira/trouble-makers-pc-recomp)","images":[{"alt":"Mischief Makers box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mischief%20Makers%20%28USA%29.png","width":100}],"notes_markdown":"Mischief Makers (Recomp): A published commit credits Claude as a co-author: [source](https://github.com/ThiagoLira/trouble-makers-pc-recomp/commit/e19fdca3e0599c5862fc8ff48171e3ae7e2f041e).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThiagoLira/trouble-makers-pc-recomp"},{"name":"Native port","url":"https://github.com/ThiagoLira/trouble-makers-pc-recomp"}]},{"project":"mystical-ninja-starring-goemon-nintendo-64","name_markdown":"[Mystical Ninja Starring Goemon](https://github.com/ogdanimal/Goemon64Recomp-Android)","images":[{"alt":"Mystical Ninja Starring Goemon artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mystical%20Ninja%20Starring%20Goemon%20%28USA%29.png","width":100}],"notes_markdown":"Android port of Mystical Ninja Starring Goemon via static recompilation, with RT64 Vulkan rendering. Bring your own ROM. Mystical Ninja Starring Goemon: A published commit credits Claude as a co-author: [source](https://github.com/ogdanimal/Goemon64Recomp-Android/commit/f2614817ce51aebf15069a8b0f032139cc5aff25).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ogdanimal/Goemon64Recomp-Android"}]},{"project":"n64-classic-rush-2","name_markdown":"[N64 Classic: Rush 2](https://github.com/bryantmh/rush2recompiled)","images":[],"notes_markdown":"A recompilation of the N64 Classic: Rush 2. N64 Classic: Rush 2: A published commit credits Claude as a co-author: [source](https://github.com/bryantmh/rush2recompiled/commit/3e93119abe068d3bfaf6ad98a95fa2bea38abdc3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bryantmh/rush2recompiled"}]},{"project":"paper-mario-nintendo-64","name_markdown":"[Paper Mario](https://github.com/SecondaryLifer/StarHaven)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM. The developer says Claude Code was used in development: [developer statement](https://www.reddit.com/r/3dshomebrew/comments/1x5zthy/comment/pgqxcx0/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SecondaryLifer/StarHaven"}]},{"project":"paper-mario-pmvita","name_markdown":"[Paper Mario ( pmvita)](https://github.com/versacepapermario/papermario-pc-upload)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"WIP Paper Mario 64 PC port based on libultraship. The developer describes using Claude Code to build the port: [project announcement](https://www.reddit.com/r/papermario/comments/1s3tkp8/paper_mario_pc_port_sharing_my_progress/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/versacepapermario/papermario-pc-upload"}]},{"project":"paper-mario-papermario-dx-engine-fork","name_markdown":"[Paper Mario (papermario-dx (engine fork))](https://github.com/bates64/papermario-dx)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"[MIRROR] Base for making Paper Mario (N64) mods, built on the decompilation. Paper Mario (papermario-dx (engine fork)): A published commit credits Claude as a co-author: [source](https://github.com/bates64/papermario-dx/commit/c43bda4f60074e63dfd7fa081e460edc57ff24e4).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bates64/papermario-dx"}]},{"project":"paper-mario-papermariodecompilation","name_markdown":"[Paper Mario (PaperMarioDecompilation)](https://github.com/RetroReversing/PaperMarioDecompilation)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"N64 Decompilation Project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/RetroReversing/PaperMarioDecompilation"}]},{"project":"paper-mario-recomp","name_markdown":"[Paper Mario (Recomp)](https://github.com/lucyawrey/Paper_Mario_64_Recomp)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/lucyawrey/Paper_Mario_64_Recomp"}]},{"project":"perfect-dark-perfect-dark-port-android","name_markdown":"[Perfect Dark (Perfect Dark Port \\[Android\\])](https://github.com/izzy2lost/perfect_dark)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","alt":"Perfect Dark (Dab's Mod) box art","width":100}],"notes_markdown":"Android Port!! work in progress port of n64decomp/perfect_dark to modern platforms. The maintainer credited Claude as a co-author of [an Android port commit](https://github.com/izzy2lost/perfect_dark/commit/4d756ae5f894c855d80f2973f1166935d7d6ac01) on the android-features branch.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/perfect_dark"}]},{"project":"pokemon-snap-nintendo-64","name_markdown":"[Pokémon Snap](https://github.com/chrissotraidis/snappad)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","alt":"Pokemon Snap (Recomp) box art","width":100}],"notes_markdown":"Pokémon Snap, statically recompiled for iPhone, iPad, and Apple Silicon Mac. Pokémon Snap: The maintainer discloses substantial AI assistance in SnapPad development: [source](https://github.com/chrissotraidis/snappad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/chrissotraidis/snappad"}]},{"project":"pokemon-stadium-nintendo-64","name_markdown":"[Pokémon Stadium](https://github.com/chrissotraidis/annepad)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds. Pokémon Stadium: The maintainer discloses substantial AI assistance in AnnePad development: [source](https://github.com/chrissotraidis/annepad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/chrissotraidis/annepad"}]},{"project":"pokemon-stadium-pokemonstadium","name_markdown":"[Pokémon Stadium (pokemonstadium)](https://github.com/ethteck/pokemonstadium)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"Decompilation of Pokemon Stadium","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ethteck/pokemonstadium"}]},{"project":"quest-64-nintendo-64","name_markdown":"[Quest 64](https://github.com/Mallos31/Quest)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"decompilation of Quest64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Mallos31/Quest"}]},{"project":"quest-64-quest-64-tale-recompiled","name_markdown":"[Quest 64 (Quest 64 Tale: Recompiled)](https://github.com/boricuapab/quest64tale-recompiled)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"Quest 64 (Quest 64 Tale: Recompiled): The project credits Codex for implementation and debugging: [source](https://github.com/boricuapab/quest64tale-recompiled#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/boricuapab/quest64tale-recompiled"}]},{"project":"road-rash-64","name_markdown":"[Road Rash 64](https://github.com/linkssy2/RoadRash64Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Road%20Rash%2064%20%28USA%29.png","alt":"Road Rash 64 box art","width":100}],"notes_markdown":"Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM. The project credits ChatGPT/Codex AI assistance and requires AI assistance to be disclosed: [credits](https://github.com/linkssy2/RoadRash64Recompiled/blob/main/CREDITS.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/linkssy2/RoadRash64Recompiled"}]},{"project":"destruction-derby-64","name_markdown":"[Destruction Derby 64](https://github.com/murkantor/Destruction-Decomp-64)","images":[],"notes_markdown":"Matching decompilation for the Nintendo 64 USA release; the repository reports a byte-for-byte matching build and approximately 99% of code by size in C. The repository describes the decompilation as a Claude Opus 5.5 hands-off experiment: [project README](https://github.com/murkantor/Destruction-Decomp-64#readme).","completion_percent":99,"completion_qualifier":"approximately","completion_metric":"code by size","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/murkantor/Destruction-Decomp-64"}]},{"project":"rugrats-scavenger-hunt","name_markdown":"[Rugrats: Scavenger Hunt](https://github.com/TheGh0stShip/Rugrats-Scavenger-Hunt)","images":[],"notes_markdown":"Matching decompilation for the Nintendo 64 USA Rev 0 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/Rugrats-Scavenger-Hunt"}]},{"project":"san-francisco-rush-2049","name_markdown":"[San Francisco Rush 2049](https://github.com/cabi24/SFRush2049-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/San%20Francisco%20Rush%202049%20%28USA%29.png","alt":"San Francisco Rush 2049 box art","width":100}],"notes_markdown":"Decompilation project for the N64 game San Francisco Rush 2049. A commit in the locally cloned default branch credits Claude as a co-author; the [repository](https://github.com/cabi24/SFRush2049-decomp) is currently unavailable.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/cabi24/SFRush2049-decomp"}]},{"project":"san-francisco-rush-2049-nintendo-64","name_markdown":"[San Francisco Rush 2049](https://github.com/amazingalek/rush-2049-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/San%20Francisco%20Rush%202049%20%28USA%29.png","alt":"San Francisco Rush 2049 box art","width":100}],"notes_markdown":"San Francisco Rush 2049: The maintainer says AI agents wrote much of this recompilation: [source](https://github.com/amazingalek/rush-2049-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/amazingalek/rush-2049-recomp"},{"name":"Native port","url":"https://github.com/amazingalek/rush-2049-recomp"}]},{"project":"snowboard-kids-snowboard-kids-recompiled","name_markdown":"[Snowboard Kids (Snowboard Kids: Recompiled)](https://github.com/cdlewis/snowboardkids-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Snowboard Kids for PC (Windows/Linux/MacOS)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/cdlewis/snowboardkids-recomp"},{"name":"Native port","url":"https://github.com/cdlewis/snowboardkids-recomp"}]},{"project":"star-fox-64-starship-android-port","name_markdown":"[Star Fox 64 (Starship \\[Android Port\\])](https://github.com/izzy2lost/Starship)","images":[{"alt":"Star Fox 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Fox%2064%20%28USA%29.png","width":100}],"notes_markdown":"SF64 Android Port. The maintainer credited Claude as a co-author of [an Android port commit](https://github.com/izzy2lost/Starship/commit/e38d373de00afcdf163c825f1482f5a0cad51a8f) on the android-upstream-sync branch.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/Starship"}]},{"project":"star-wars-rogue-squadron-nintendo-64","name_markdown":"[Star Wars: Rogue Squadron](https://github.com/MikeSemicolonD/RogueSquadron64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Rogue%20Squadron%20%28USA%29.png","alt":"Star Wars: Rogue Squadron box art","width":100}],"notes_markdown":"A fully playable (AI assisted) static recompilation of Star Wars: Rogue Squadron on N64 for Windows 10, Linux &amp; Android AI use: [maintainer statement](https://github.com/MikeSemicolonD/RogueSquadron64Recomp).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MikeSemicolonD/RogueSquadron64Recomp"}]},{"project":"star-wars-shadows-of-the-empire-recomp","name_markdown":"[Star Wars: Shadows of the Empire (Recomp)](https://github.com/GTTeancum/SotE-Recomp)","images":[{"alt":"Star Wars: Shadows of the Empire box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20%28USA%29.png","width":100}],"notes_markdown":"Playable static recompilation of Star Wars: Shadows of the Empire for Nintendo 64. Star Wars: Shadows of the Empire (Recomp): A published commit credits Claude as a co-author: [source](https://github.com/GTTeancum/SotE-Recomp/commit/b0bbb7c1fc94c9c39412ae3a43183f608edb22ea).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GTTeancum/SotE-Recomp"}]},{"project":"super-mario-64-nintendo-64","name_markdown":"[Super Mario 64](https://github.com/sm64pc/sm64ex)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Fork of https://github.com/sm64-port/sm64-port with additional features.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/sm64pc/sm64ex"}]},{"project":"super-mario-64-libsm64-godot","name_markdown":"[Super Mario 64 (libsm64-godot)](https://github.com/Brawmario/libsm64-godot)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Brawmario/libsm64-godot"}]},{"project":"super-mario-64-libsm64-rust","name_markdown":"[Super Mario 64 (libsm64-rust)](https://github.com/nickmass/libsm64-rust)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/nickmass/libsm64-rust"}]},{"project":"super-mario-64-libsm64-sharp","name_markdown":"[Super Mario 64 (libsm64-sharp)](https://github.com/MeltyPlayer/libsm64-sharp)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"C# bindings for libsm64.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/MeltyPlayer/libsm64-sharp"}]},{"project":"super-mario-64-libsm64-unity","name_markdown":"[Super Mario 64 (libsm64-unity)](https://github.com/libsm64/libsm64-unity)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Unity engine demo client of libsm64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/libsm64/libsm64-unity"}]},{"project":"super-mario-64-sm64-decomp","name_markdown":"[Super Mario 64 (sm64-decomp)](https://github.com/justinwash/sm64-decomp)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Decompilation of Super Mario 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/justinwash/sm64-decomp"}]},{"project":"super-mario-64-sm64-pc-port-webgl","name_markdown":"[Super Mario 64 (SM64-PC-Port-WebGL)](https://github.com/NotAn127/SM64-PC-Port-WebGL)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Here is the link ig, took a while to do this, believe me. Super Mario 64 (SM64-PC-Port-WebGL): A published commit credits GitHub Copilot as a co-author: [source](https://github.com/NotAn127/SM64-PC-Port-WebGL/commit/2cde09e843d8ff3ce4a3dc17e70874cb425d6e64).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/NotAn127/SM64-PC-Port-WebGL"}]},{"project":"super-mario-64-smue5","name_markdown":"[Super Mario 64 (SMUE5)](https://github.com/TheEnbyWitch/SMUE5)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"A port of libsm64 to UE5","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/TheEnbyWitch/SMUE5"}]},{"project":"super-mario-64-in-scratch-sm64-scratch","name_markdown":"[Super Mario 64 in Scratch (sm64-scratch)](https://github.com/naegoxdev/sm64-scratch)","images":[],"notes_markdown":"A Super Mario 64 demake built in Scratch. Super Mario 64 in Scratch (sm64-scratch): The project discloses substantial AI assistance in adapting the game to Scratch: [source](https://github.com/naegoxdev/sm64-scratch#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/naegoxdev/sm64-scratch"}]},{"project":"super-robot-wars-64","name_markdown":"[Super Robot Wars 64](https://github.com/dyzz/srw64-recomp)","images":[],"notes_markdown":"Experimental Super Robot Wars 64 native recompilation, with Japanese/Chinese text and optional HD presentation. The project documents Codex image_gen-created assets and preserves the generation records: [asset README](https://github.com/dyzz/srw64-recomp/blob/main/assets/README.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dyzz/srw64-recomp"}]},{"project":"super-smash-bros-nintendo-64","name_markdown":"[Super Smash Bros](https://github.com/zestydevy/smash64r)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Static recompilation of Super Smash Bros. for PC (Windows/Linux)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/zestydevy/smash64r"},{"name":"Native port","url":"https://github.com/zestydevy/smash64r"}]},{"project":"super-smash-bros-nintendo-64-rockenrooster","name_markdown":"[Super Smash Bros.](https://github.com/rockenrooster/Smash64DS_Port)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Nintendo DS source port of Super Smash Bros. 64 via the BattleShip decomp. Super Smash Bros.: A published commit credits Claude as a co-author: [source](https://github.com/rockenrooster/Smash64DS_Port/commit/8b392340bf81500570207aed54cfbbc0df3fb406).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/rockenrooster/Smash64DS_Port"}]},{"project":"super-smash-bros-nintendo-64-beigeceleron","name_markdown":"[Super Smash Bros.](https://github.com/beigeceleron/ssb64-dc)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"A fully native port of Super Smash Bros. (N64) for the Sega Dreamcast. Super Smash Bros.: The maintainer explicitly describes heavy LLM use in this port: [source](https://github.com/beigeceleron/ssb64-dc#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/beigeceleron/ssb64-dc"}]},{"project":"super-smash-bros-battleship","name_markdown":"[Super Smash Bros. (BattleShip)](https://github.com/JRickey/BattleShip)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"A smashin' port for PC, Mac, and Linux! The maintainer says the project was developed with Claude through its v0.3-beta release: [project README](https://github.com/JRickey/BattleShip#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/JRickey/BattleShip"}]},{"project":"tetrisphere","name_markdown":"[Tetrisphere](https://github.com/djultra64/Blocksphere)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Tetrisphere%20%28USA%29.png","alt":"Tetrisphere box art","width":100}],"notes_markdown":"A community Tetrisphere PC port for Linux and Windows through static recompilation. Tetrisphere: The maintainer discloses Codex assistance with development and research: [source](https://github.com/djultra64/Blocksphere#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/djultra64/Blocksphere"}]},{"project":"toy-story-2-buzz-lightyear-to-the-rescue","name_markdown":"[Toy Story 2: Buzz Lightyear to the Rescue](https://github.com/Capridog/SpaceRanger)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Toy%20Story%202%20-%20Buzz%20Lightyear%20to%20the%20Rescue%21%20%28USA%29.png","alt":"Toy Story 2: Buzz Lightyear to the Rescue box art","width":100}],"notes_markdown":"SpaceRanger - a native PC port of Toy Story 2: Buzz Lightyear to the Rescue (N64) via static recompilation. Requires your own ROM. Toy Story 2: Buzz Lightyear to the Rescue: The maintainer credits Claude and ChatGPT/Codex for development: [source](https://github.com/Capridog/SpaceRanger#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Capridog/SpaceRanger"}]},{"project":"turok-2-seeds-of-evil","name_markdown":"[Turok 2: Seeds of Evil](https://github.com/mgrz18/turok2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%202%20-%20Seeds%20of%20Evil%20%28USA%29.png","alt":"Turok 2: Seeds of Evil box art","width":100}],"notes_markdown":"Work-in-progress decompilation of Turok 2: Seeds of Evil (N64). Stepping stone toward native macOS/Android ports of the Acclaim Studios London engine. The project identifies itself as developed with Claude Code (Opus 5): [project README](https://github.com/mgrz18/turok2-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mgrz18/turok2-decomp"}]},{"project":"turok-rage-wars","name_markdown":"[Turok: Rage Wars](https://github.com/wootbeer/PaxDino)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%20-%20Rage%20Wars%20%28USA%29.png","alt":"Turok: Rage Wars box art","width":100}],"notes_markdown":"Turok: Rage Wars Recomp and Modern PC Port. Turok: Rage Wars: A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/PaxDino/commit/edfac2ea7bd941ce5df8e04afe930d92711a392b).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/PaxDino"},{"name":"Native port","url":"https://github.com/wootbeer/PaxDino"}]},{"project":"turok-rage-wars-rage-wars-recompiled","name_markdown":"[Turok: Rage Wars (rage-wars-recompiled)](https://github.com/ArtfulRascal8/rage-wars-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%20-%20Rage%20Wars%20%28USA%29.png","alt":"Turok: Rage Wars (rage-wars-recompiled) box art","width":100}],"notes_markdown":"Rage Wars Recompiled by XR64 Studios. Windows PC, local multiplayer and experimental OpenXR PCVR. The maintainer describes using Codex while working on project bugs: [maintainer discussion](https://github.com/ArtfulRascal8/rage-wars-recompiled/discussions/3#discussioncomment-18957297).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ArtfulRascal8/rage-wars-recompiled"}]},{"project":"virtual-pro-wrestling-2","name_markdown":"[Virtual Pro Wrestling 2](https://github.com/jessetbh/VPW2Recomp)","images":[],"notes_markdown":"A published development commit links a Claude Code session: [source](https://github.com/jessetbh/VPW2Recomp/commit/0531954388c429d9b44be39fda5e9d2764d263d6).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/VPW2Recomp"}]},{"project":"virtual-pro-wrestling-64","name_markdown":"[Virtual Pro Wrestling 64](https://github.com/jessetbh/VPW64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pro%20Wrestling%2064%20%28Japan%29.png","alt":"Virtual Pro Wrestling 64 box art","width":100}],"notes_markdown":"Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/VPW64Recomp/commit/ae6133a63911d62cbc79f266f10320632f46c9b5).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/VPW64Recomp"},{"name":"Native port","url":"https://github.com/jessetbh/VPW64Recomp"}]},{"project":"wave-race-64-wave-race-64-recomp","name_markdown":"[Wave Race 64 (wave-race-64-recomp)](https://github.com/danielgomesvieira2000/wave-race-64-recomp)","images":[{"alt":"Wave Race 64 (Recomp) box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"An AI-coded PC port of the Nintendo 64 game 'Wave Race 64'. Wave Race 64 (wave-race-64-recomp): The maintainer credits Claude Code for development: [source](https://github.com/danielgomesvieira2000/wave-race-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/wave-race-64-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/wave-race-64-recomp"}]},{"project":"wayne-gretzky-s-3d-hockey","name_markdown":"[Wayne Gretzky's 3D Hockey](https://github.com/geno55/wg3d-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wayne%20Gretzky%27s%203D%20Hockey%20%28USA%29.png","alt":"Wayne Gretzky's 3D Hockey box art","width":100}],"notes_markdown":"Native PC port of Wayne Gretzky's 3D Hockey (N64) via N64Recomp static recompilation. Wayne Gretzky's 3D Hockey: A published commit credits Claude as a co-author: [source](https://github.com/geno55/wg3d-recomp/commit/f7de1d6f15f680e995c7894e405361e363a3f1ef).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/geno55/wg3d-recomp"}]},{"project":"wcw-vs-nwo-world-tour","name_markdown":"[WCW vs. nWo: World Tour](https://github.com/jessetbh/WCWvsNWOWorldTourRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WCW%20vs.%20nWo%20-%20World%20Tour%20%28USA%29.png","alt":"WCW vs. nWo: World Tour box art","width":100}],"notes_markdown":"Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WCWvsNWOWorldTourRecomp/commit/3a8ca91d2124c86e70854c8000defcc52cd519c3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WCWvsNWOWorldTourRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WCWvsNWOWorldTourRecomp"}]},{"project":"wcw-nwo-revenge-recomp","name_markdown":"[WCW/nWo Revenge (Recomp)](https://github.com/jessetbh/WCWnWoRevengeRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WCW-nWo%20Revenge%20%28USA%29.png","alt":"WCW/nWo Revenge (Recomp) box art","width":100}],"notes_markdown":"Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WCWnWoRevengeRecomp/commit/36f00fca5e084f2db28939a74fa287e4997c0273).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WCWnWoRevengeRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WCWnWoRevengeRecomp"}]},{"project":"the-world-is-not-enough-i-could-have-given-you-the-world","name_markdown":"[The World Is Not Enough (I Could Have Given You the World)](https://github.com/riseio/TWIPE_00Sheven)","images":[],"notes_markdown":"A static recompilation project of the N64 game The World Is Not Enough. Quiver reports the developer disclosed some AI assistance: [project listing](https://quiverlauncher.com/apps/the-world-is-not-enough-i-could-have-given-you-the-world).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/riseio/TWIPE_00Sheven"}]},{"project":"wwf-no-mercy","name_markdown":"[WWF No Mercy](https://github.com/jessetbh/WWFNoMercyRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WWF%20No%20Mercy%20%28USA%29.png","alt":"WWF No Mercy box art","width":100}],"notes_markdown":"Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WWFNoMercyRecomp/commit/f52950baec08f1b462c372d0677bdcc3185d4f2f).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WWFNoMercyRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WWFNoMercyRecomp"}]},{"project":"wwf-wrestlemania-2000","name_markdown":"[WWF WrestleMania 2000](https://github.com/jessetbh/WWFWrestleMania2000Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WWF%20WrestleMania%202000%20%28USA%29.png","alt":"WWF WrestleMania 2000 box art","width":100}],"notes_markdown":"Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WWFWrestleMania2000Recomp/commit/4f041770e685b539f81db495f194ed4ac63ba8d2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WWFWrestleMania2000Recomp"},{"name":"Native port","url":"https://github.com/jessetbh/WWFWrestleMania2000Recomp"}]},{"project":"yoshi-s-story-dinotale","name_markdown":"[Yoshi's Story (DinoTale)](https://github.com/wootbeer/dinotale)","images":[{"alt":"Yoshi's Story box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Yoshi%27s%20Story%20%28USA%29%20%28En%2CJa%29.png","width":100}],"notes_markdown":"Yoshi's Story Recomp. Yoshi's Story (DinoTale): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/dinotale/commit/0bd9635a0db14a7e2e31602a6ec33b54714756e3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/dinotale"}]},{"project":"goldeneye-007-gitlab-source-project","name_markdown":"[GoldenEye 007 (GitLab source project)](https://gitlab.com/kholdfuzion/goldeneye_src)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"Source reconstruction hosted on GitLab.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/kholdfuzion/goldeneye_src"}]},{"project":"perfect-dark-gitlab-source-project","name_markdown":"[Perfect Dark (GitLab source project)](https://gitlab.com/ryandwyer/perfect-dark)","images":[{"alt":"Perfect Dark box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","width":100}],"notes_markdown":"Source reconstruction hosted on GitLab.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://gitlab.com/ryandwyer/perfect-dark"}]},{"project":"the-legend-of-zelda-ocarina-of-time-ship-of-harkinian","name_markdown":"[The Legend of Zelda: Ocarina of Time (Ship of Harkinian)](https://github.com/HarbourMasters/Shipwright)","images":[],"notes_markdown":"Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. The Legend of Zelda: Ocarina of Time (Ship of Harkinian): A published commit credits Claude as a co-author: [source](https://github.com/HarbourMasters/Shipwright/commit/9308ba794023f6cf05fdbc1f2c1a8bd63a52e80d).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/HarbourMasters/Shipwright"}]},{"project":"the-legend-of-zelda-majora-s-mask-2-ship-2-harkinian","name_markdown":"[The Legend of Zelda: Majora's Mask (2 Ship 2 Harkinian)](https://github.com/2ship2harkinian/2ship2harkinian)","images":[],"notes_markdown":"Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. The Legend of Zelda: Majora's Mask (2 Ship 2 Harkinian): A merged contribution discloses Claude and Codex assistance: [source](https://github.com/2ship2harkinian/2ship2harkinian/pull/2000).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/2ship2harkinian/2ship2harkinian"}]},{"project":"super-bowling-64-decomp","name_markdown":"[Super Bowling](https://github.com/CalenCyr/superbowling64-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Bowling%20%28USA%29.png","alt":"US Nintendo 64 front box art for Super Bowling, with colourful bowling pins and a black bowling ball","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the Nintendo 64 USA release (NBWE). Reconstructs C with KMC GCC 2.7.2 and rebuilds against a user-supplied ROM; unmatched routines remain assembly. This is a source-reconstruction project, not a native PC port. A matching contribution credits Claude as a co-author: [commit](https://github.com/CalenCyr/superbowling64-decomp/commit/893b1c62c3c8c9b3a09441c6ac58c09ee95e8416).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/CalenCyr/superbowling64-decomp"}]},{"project":"v-rally-edition-99-decomp","name_markdown":"[V-Rally Edition 99](https://github.com/RetroReversing/v-rally-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/V-Rally%20Edition%2099%20%28Europe%29%20%28En%2CFr%2CDe%29.png","alt":"European PAL Nintendo 64 front box art for V-Rally Edition 99, showing two rally cars","width":100}],"notes_markdown":"Partial matching decompilation of the Nintendo 64 European revision 0 release (NVLP). Requires a user-supplied ROM and rebuilds using reconstructed C plus original assembly for remaining functions. A byte-identical cartridge build does not establish complete C decompilation. Compiler identity, function boundaries, names and types remain provisional. [The README documents AI-assisted source reconstruction](https://github.com/RetroReversing/v-rally-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/RetroReversing/v-rally-decomp"}]},{"project":"nagano-winter-olympics-98","name_markdown":"[Nagano Winter Olympics '98](https://github.com/TheGh0stShip/Nagano-Winter-Olympics-98-N64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Nagano%20Winter%20Olympics%20%2798%20%28USA%29.png","alt":"Nagano Winter Olympics '98 box art (Nintendo 64, USA)","width":100}],"notes_markdown":"Complete matching reconstruction of the USA retail release. All 1,470 functions and 391,940 CPU code bytes match the ROM byte for byte. Program data, extracted assets, audio, music, decoded containers and the physical ROM inventory are fully classified. Requires a user-supplied ROM.","completion_percent":100,"completion_qualifier":"","completion_metric":"code-and-data-byte-matching","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/Nagano-Winter-Olympics-98-N64"}]},{"project":"aerogauge","name_markdown":"[AeroGauge](https://github.com/LLONSIT/AeroGauge)","images":[{"alt":"AeroGauge box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/AeroGauge%20(USA).png","width":100}],"notes_markdown":"AeroGauge: A published commit credits Claude as a co-author: [source](https://github.com/alondero/aerogauge-recomp/commit/20e7392f105d97a3adfaabb2fc9a502dfbc2ce00).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"AeroGauge: Recompiled","url":"https://github.com/alondero/aerogauge-recomp","platforms":["PC","Android"],"description_markdown":"Windows, Linux and Android targets; some enhancements remain experimental.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/AeroGauge"}]},{"project":"aidyn-chronicles-the-first-mage","name_markdown":"[Aidyn Chronicles: The First Mage](https://github.com/blackgamma7/Aidyn)","images":[{"alt":"Aidyn Chronicles: The First Mage box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Aidyn%20Chronicles%20-%20The%20First%20Mage%20%28USA%29.png","width":100}],"notes_markdown":"The maintainer explicitly says no LLM or generative AI was used: [project README](https://github.com/blackgamma7/Aidyn#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Aidyn ReChronicled","url":"https://github.com/spitzdano/AidynReChronicled","platforms":["Windows","Linux"],"description_markdown":"AI-assisted N64Recomp port with widescreen, quicksaves and optional redrawn art. Requires the NTSC-U 1.0 ROM; supports separately patched Aidyn Patch and Aidyn Plus ROMs. Work in progress with limited later-game playtesting; building from source is unsupported.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/blackgamma7/Aidyn"}]},{"project":"banjo-kazooie","name_markdown":"[Banjo-Kazooie](https://gitlab.com/banjo.decomp/banjo-kazooie)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"Completed. BanjoRecomp: The maintainers explicitly state that generative AI was not used: [source](https://github.com/BanjoRecomp/BanjoRecomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BanjoRecomp","url":"https://github.com/BanjoRecomp/BanjoRecomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/banjo.decomp/banjo-kazooie"}]},{"project":"banjo-tooie","name_markdown":"[Banjo-Tooie](https://github.com/mr-wiseguy/banjo-tooie)","images":[{"alt":"Banjo-Tooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Tooie%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":12,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Banjo-Tooie Scurvy Dog Port","url":"https://github.com/some-scurvy-dog/banjo-tooie-scurvy-dog-port","platforms":["Windows"],"description_markdown":"Experimental alpha; migration to the N64Recomp patch system is incomplete.","project_types":["Static recompilation","Native port"]},{"name":"Tooie Recompiled (Frostie)","url":"https://github.com/Frostie77/Tooie-Recompiled","platforms":["Android"],"description_markdown":"N64Recomp and RT64 port for Android ARM64; requires Android 7.0 or newer, a compatible Vulkan GPU, a physical controller and the supported USA ROM. Tested on AYN Odin 2 Portal; broader device compatibility and a full playthrough remain unverified. Known visual glitches and stutter; a Retroid Pocket 5 startup crash is under investigation.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/mr-wiseguy/banjo-tooie"}]},{"project":"battletanx","name_markdown":"[BattleTanx](https://github.com/TheGh0stShip/BattleTanx)","images":[{"alt":"BattleTanx box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20%28USA%29.png","width":100}],"notes_markdown":"Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/BattleTanx"}]},{"project":"battletanx-global-assault","name_markdown":"[BattleTanx: Global Assault](https://github.com/TheGh0stShip/BattleTanx-Global-Assault)","images":[{"alt":"BattleTanx: Global Assault box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20-%20Global%20Assault%20%28USA%29.png","width":100}],"notes_markdown":"Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets. Source files identify drafts from a [Claude decompilation workspace](https://github.com/TheGh0stShip/BattleTanx-Global-Assault/blob/ad766d3fcd719c73ba779152440f330481241c41/claude-work/README.md), including [this integrated function](https://github.com/TheGh0stShip/BattleTanx-Global-Assault/blob/main/src/code/effects/800DA1D8_debris_piece_update.c#L2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BattleTanx: Global Assault PC port","url":"https://github.com/TheGh0stShip/BattleTanx-Global-Assault-PC-Port","platforms":["Windows","Linux"],"description_markdown":"Playable recompilation; game data is supplied separately.","project_types":["Recompilation"]}],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/BattleTanx-Global-Assault"}]},{"project":"blast-corps","name_markdown":"[Blast Corps](https://github.com/retroplastic/blastcorps)","images":[{"alt":"Blast Corps box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Blast%20Corps%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/retroplastic/blastcorps"}]},{"project":"body-harvest","name_markdown":"[Body Harvest](https://github.com/deltaniumindustries/bodyharvestdecomp)","images":[{"alt":"Body Harvest box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Body%20Harvest%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/deltaniumindustries/bodyharvestdecomp"}]},{"project":"bomberman-64","name_markdown":"[Bomberman 64](https://github.com/bomberhackers/bm64)","images":[{"alt":"Bomberman 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BM64Recomp","url":"https://github.com/RevoSucks/BM64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/bm64"}]},{"project":"bomberman-64-the-second-attack","name_markdown":"[Bomberman 64: The Second Attack!](https://github.com/bomberhackers/tsa)","images":[{"alt":"Bomberman 64: The Second Attack! box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%2064%20-%20The%20Second%20Attack%21%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/tsa"}]},{"project":"bomberman-hero","name_markdown":"[Bomberman Hero](https://github.com/bomberhackers/bmhero)","images":[{"alt":"Bomberman Hero box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Bomberman%20Hero%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"BMHeroRecomp","url":"https://github.com/RevoSucks/BMHeroRecomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/bomberhackers/bmhero"}]},{"project":"castlevania-64","name_markdown":"[Castlevania 64](https://github.com/k64ret/cv64)","images":[{"alt":"Castlevania 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/k64ret/cv64"}]},{"project":"chameleon-twist","name_markdown":"[Chameleon Twist](https://github.com/chameleontwistret/chameleontwistv1.0-jp)","images":[{"alt":"Chameleon Twist box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Chameleon%20Twist%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":44,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Chameleon Twist Recompiled","url":"https://github.com/Rainchus/ChameleonTwist1-JP-Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/chameleontwistret/chameleontwistv1.0-jp"}]},{"project":"chameleon-twist-2","name_markdown":"[Chameleon Twist 2](https://github.com/chameleontwistret/chameleontwist2v1.0-jp)","images":[{"alt":"Chameleon Twist 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Chameleon%20Twist%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":3,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/chameleontwistret/chameleontwist2v1.0-jp"}]},{"project":"conker-s-bad-fur-day","name_markdown":"[Conker's Bad Fur Day](https://github.com/mkst/conker)","images":[{"alt":"Conker's Bad Fur Day box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Conker%27s%20Bad%20Fur%20Day%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":4,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"CBFD Recompiled","url":"https://github.com/sciaschi/CBFD-Recompiled","platforms":["Windows","Linux","macOS"],"description_markdown":"macOS targets Apple Silicon; a complete macOS playthrough has not been confirmed.","project_types":["Static recompilation","Native port"]},{"name":"Conker BFD Reloaded","url":"https://github.com/DahSidiAbdallah/ConkerBFDReloaded","platforms":["Windows","Linux"],"description_markdown":"Linux testing is limited to WSL with software graphics.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/mkst/conker"}]},{"project":"dark-rift","name_markdown":"[Dark Rift](https://github.com/unnunu/darkrift)","images":[{"alt":"Dark Rift box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dark%20Rift%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":70,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/unnunu/darkrift"}]},{"project":"diddy-kong-racing","name_markdown":"[Diddy Kong Racing](https://github.com/DavidSM64/Diddy-Kong-Racing)","images":[{"alt":"Diddy Kong Racing box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","width":100}],"notes_markdown":"Diddy Kong Racing: A merged contribution discloses Claude-assisted analysis: [source](https://github.com/DavidSM64/Diddy-Kong-Racing/pull/772).","completion_percent":97,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DavidSM64/Diddy-Kong-Racing"}]},{"project":"dinosaur-planet","name_markdown":"[Dinosaur Planet](https://github.com/zestydevy/dinosaur-planet)","images":[{"alt":"Dinosaur Planet artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dinosaur%20Planet%20%28USA%29%20%28Proto%29%20%282000-12-01%29.png","width":100}],"notes_markdown":"this is an unreleased game. Uses static recompilation. Dinosaur Planet: Recompiled: The maintainers explicitly state that generative AI was not used: [source](https://github.com/DinosaurPlanetRecomp/dino-recomp#readme).","completion_percent":18,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Dinosaur Planet: Recompiled","url":"https://github.com/DinosaurPlanetRecomp/dino-recomp","platforms":[],"description_markdown":"Native-port project for the December 2000 prototype","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zestydevy/dinosaur-planet"}]},{"project":"donkey-kong-64","name_markdown":"[Donkey Kong 64](https://gitlab.com/dk64_decomp/dk64)","images":[{"alt":"Donkey Kong 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Donkey%20Kong%2064%20%28USA%29.png","width":100}],"notes_markdown":"[source and releases](https://github.com/Rainchus/Donkey-Kong-64-Recompiled). DK64 Rekongpiled: A team member stated at release that no generative AI was used in the project: [release announcement](https://bsky.app/profile/did:plc:a3lzcpaa2mdgo6zpkkmclbcc/post/3mualqfdwmc2r).","completion_percent":57,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"DK64 Recompiled / Rekongpiled","url":"https://github.com/Rainchus/Donkey-Kong-64-Recompiled","platforms":[],"description_markdown":"Static recompilation","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/dk64_decomp/dk64"}]},{"project":"doom-64","name_markdown":"[Doom 64](https://github.com/Erick194/DOOM64-RE)","images":[{"alt":"Doom 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doom%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed; [DOOM 64 EX](https://doom64ex.wordpress.com) - DOOM 64 recreation based on the DOOM engine.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Erick194/DOOM64-RE"}]},{"project":"doraemon-nobita-to-mittsu-no-seireiseki","name_markdown":"[Doraemon: Nobita to Mittsu no Seireiseki](https://github.com/prakxo/doraemon1)","images":[{"alt":"Doraemon: Nobita to Mittsu no Seireiseki box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doraemon%20-%20Nobita%20to%203tsu%20no%20Seireiseki%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/prakxo/doraemon1"}]},{"project":"dobutsu-no-mori","name_markdown":"[Dōbutsu no Mori](https://github.com/zeldaret/af)","images":[{"alt":"Dōbutsu no Mori artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doubutsu%20no%20Mori%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":18,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/af"}]},{"project":"dr-mario-64","name_markdown":"[Dr. Mario 64](https://github.com/angheloalf/drmario64)","images":[{"alt":"Dr. Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Dr.%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":98,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Dr. Mario 64 Recomp Plus","url":"https://github.com/theboy181/drmario64_recomp_plus","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/angheloalf/drmario64"}]},{"project":"duke-nukem-64","name_markdown":"[Duke Nukem 64](https://github.com/nblood/duke64-re)","images":[{"alt":"Duke Nukem 64 artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/nblood/duke64-re"}]},{"project":"duke-nukem-zero-hour","name_markdown":"[Duke Nukem: Zero Hour](https://github.com/gillou68310/dukenukemzerohour)","images":[{"alt":"Duke Nukem: Zero Hour box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%20-%20Zero%20Hour%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Duke Nukem Zero Hour Recompiled","url":"https://github.com/sonicdcer/DNZHRecomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Requires a supported Nintendo 64 ROM and a compatible modern GPU.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/gillou68310/dukenukemzerohour"}]},{"project":"extreme-g","name_markdown":"[Extreme-G](https://gitlab.com/sonicdcer/ExtremeGRecomp)","images":[{"alt":"Extreme-G box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Extreme-G%20%28USA%29.png","width":100}],"notes_markdown":"Extreme-G native-port project. The developer stated that no AI was used in its creation, as reported at release: [Time Extension](https://www.timeextension.com/news/2026/08/n64-racer-extreme-g-just-got-an-unofficial-pc-port-with-increased-frame-rates-and-so-much-more).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Extreme-G","url":"https://gitlab.com/sonicdcer/ExtremeGRecomp","platforms":[],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://gitlab.com/sonicdcer/ExtremeGRecomp"}]},{"project":"f-zero-x","name_markdown":"[F-Zero X](https://github.com/inspectredc/fzerox)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"G-Diffuser: The author says LLMs assisted with research and code: [source](https://github.com/Zorkats/G-Diffuser#readme).","completion_percent":95,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"G-Diffuser","url":"https://github.com/Zorkats/G-Diffuser","platforms":["PC"],"description_markdown":"an unofficial native PC port based on the decompilation","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/inspectredc/fzerox"}]},{"project":"f-zero-x-expansion-kit","name_markdown":"[F-Zero X Expansion Kit](https://github.com/inspectredc/fzerox-expansion-kit)","images":[{"alt":"F-Zero X Expansion Kit artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64DD/master/Named_Boxarts/F-Zero%20X%20-%20Expansion%20Kit%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":97,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/inspectredc/fzerox-expansion-kit"}]},{"project":"gauntlet-legends","name_markdown":"[Gauntlet Legends](https://github.com/Drahsid/gauntlet-legends)","images":[{"alt":"Gauntlet Legends box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Gauntlet%20Legends%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Drahsid/gauntlet-legends"}]},{"project":"gex-64-enter-the-gecko","name_markdown":"[Gex 64: Enter the Gecko](https://github.com/matbourgon/gex64decomp)","images":[{"alt":"Gex 64: Enter the Gecko artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Gex%2064%20-%20Enter%20the%20Gecko%20%28USA%29.png","width":100}],"notes_markdown":"Gex 64: Enter the Gecko: A published commit credits Claude as a co-author: [source](https://github.com/matbourgon/gex64decomp/commit/d2d3e468899d65500e3e6381572cbf9623540f09).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/matbourgon/gex64decomp"}]},{"project":"glover","name_markdown":"[Glover](https://github.com/rainchus/glover)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/glover"}]},{"project":"goemon-s-great-adventure","name_markdown":"[Goemon's Great Adventure](https://github.com/StopSine/gga)","images":[{"alt":"Goemon's Great Adventure box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Goemon%27s%20Great%20Adventure%20%28USA%29.png","width":100}],"notes_markdown":"Disassembly and symbols for the USA version, used by [GGA64Recomp](https://github.com/StopSine/GGA64Recomp). Alternative to the unavailable Fluvian decompilation; this project does not compile game code from C. Goemon's Great Adventure: A published commit credits Claude as a co-author: [source](https://github.com/StopSine/gga/commit/798aac7a6627331689e27906a2257f8e079e8330).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/StopSine/gga"}]},{"project":"goldeneye-007","name_markdown":"[GoldenEye 007](https://github.com/n64decomp/007)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"The decompilation source attributes part of its collision analysis to DeepSeek: [source](https://github.com/n64decomp/007/blob/master/src/game/propobj.c#L3739).","completion_percent":71,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"GoldenEye PC Port","url":"https://github.com/jkdansereau/goldeneye-pc-port","platforms":["Windows","Linux"],"description_markdown":"AI-assisted port; PAL and Japanese ROMs and macOS are unsupported.","project_types":["Native port"]},{"name":"GoldenEye64 Recomp","url":"https://github.com/cblock85/GoldenEye64Recomp","platforms":["Linux","macOS"],"description_markdown":"Native Linux and macOS port using RT64; requires compatible original game assets.","project_types":["Static recompilation","Native port"]},{"name":"Project Midas","url":"https://github.com/murkantor/Project-Midas","platforms":["Windows","Linux"],"description_markdown":"AI-assisted native port built from the GoldenEye 007 decompilation; requires the USA cartridge image. Linux needs 32-bit SDL2/OpenGL and some systems require a level-rendering workaround documented in the README. This build accepts the stock cartridge only; co-op, netplay and mod loading remain in development.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/007"}]},{"project":"harvest-moon-64","name_markdown":"[Harvest Moon 64](https://github.com/harvestwhisperer/hm64-decomp)","images":[{"alt":"Harvest Moon 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Harvest%20Moon%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":80,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"HarvestMoon64Recomp","url":"https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/harvestwhisperer/hm64-decomp"}]},{"project":"jet-force-gemini","name_markdown":"[Jet Force Gemini](https://github.com/ryan-myers/jet-force-gemini)","images":[{"alt":"Jet Force Gemini artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Jet%20Force%20Gemini%20%28USA%29.png","width":100}],"notes_markdown":"Jet Force Gemini: A merged contribution discloses Codex-assisted decompilation; the README now says the project does not currently accept AI work: [source](https://github.com/Ryan-Myers/Jet-Force-Gemini/pull/2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Jet Force Gemini Recomp","url":"https://github.com/TK22-26/JetForceGemini-Recomp","platforms":["Windows"],"description_markdown":"AI-assisted N64Recomp port for Windows x64; requires a supported USA big-endian ROM. Modern controls and high-refresh presentation remain experimental. The documented campaign verification used testing mods and an all-Tribals save; original-console accuracy and broader hardware qualification remain in progress.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/ryan-myers/jet-force-gemini"}]},{"project":"kirby-64-the-crystal-shards","name_markdown":"[Kirby 64: The Crystal Shards](https://github.com/kirby64ret/kirby64)","images":[{"alt":"Kirby 64: The Crystal Shards box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Kirby%2064%20-%20The%20Crystal%20Shards%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":12,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kirby64ret/kirby64"}]},{"project":"lego-racers","name_markdown":"[Lego Racers](https://github.com/marijnvdwerf/lego-racers)","images":[{"alt":"Lego Racers artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/LEGO%20Racers%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%2CSv%2CNo%2CDa%2CFi%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/marijnvdwerf/lego-racers"}]},{"project":"mario-golf","name_markdown":"[Mario Golf](https://github.com/monde-lointain/mariogolf64)","images":[{"alt":"Mario Golf box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Golf%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/monde-lointain/mariogolf64"}]},{"project":"mario-kart-64","name_markdown":"[Mario Kart 64](https://github.com/n64decomp/mk64)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Mario Kart 64 Recompiled","url":"https://github.com/sonicdcer/MarioKart64Recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Known issues remain with some Intel GPUs on Linux.","project_types":["Static recompilation","Native port"]},{"name":"Mario Kart 64 Dreamcast","url":"https://github.com/jnmartin84/mk64-dc","platforms":["Dreamcast"],"description_markdown":"Decompilation-based port tested on physical Dreamcast hardware.","project_types":["Native port"]},{"name":"Mario Kart 64 PSP","url":"https://github.com/beckerd/psp_mk64_portable","platforms":["PSP"],"description_markdown":"Requires a compatible USA ROM.","project_types":["Native port"]},{"name":"Mario Kart 64 3DS","url":"https://github.com/EstebanPdN/mario-kart-64-3ds","platforms":["Nintendo 3DS"],"description_markdown":"Experimental port; sustained gameplay compatibility is not established.","project_types":["Native port"]},{"name":"Mario Kart 64 3DS Complete","url":"https://github.com/Epic0522/MarioKart64-3DSPort-Complete","platforms":["Nintendo 3DS"],"description_markdown":"SpaghettiKart-derived 3DS port with its own enhancements.","project_types":["Native port"]},{"name":"MKart360","url":"https://github.com/sirdankz/MKart360","platforms":["Xbox 360"],"description_markdown":"Native Xbox 360 port of the Mario Kart 64 decompilation.","project_types":["Native port"]},{"name":"SpaghettiKart","url":"https://github.com/HarbourMasters/SpaghettiKart","platforms":["Windows","Linux","macOS"],"description_markdown":"Decompilation-based Mario Kart 64 port.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/mk64"}]},{"project":"mario-party","name_markdown":"[Mario Party](https://github.com/mariopartyrd/marioparty)","images":[{"alt":"Mario Party box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty"}]},{"project":"mario-party-2","name_markdown":"[Mario Party 2](https://github.com/mariopartyrd/marioparty2)","images":[{"alt":"Mario Party 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty2"}]},{"project":"mario-party-3","name_markdown":"[Mario Party 3](https://github.com/mariopartyrd/marioparty3)","images":[{"alt":"Mario Party 3 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%203%20%28USA%29.png","width":100}],"notes_markdown":"Mario Party 3: A published commit credits Claude as a co-author: [source](https://github.com/mariopartyrd/marioparty3/commit/f8a0d70fd5324f35e61a9f0652a41fb2394b4c02).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mariopartyrd/marioparty3"}]},{"project":"mario-tennis","name_markdown":"[Mario Tennis](https://github.com/dellm-79/mariotennisn64)","images":[{"alt":"Mario Tennis box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Tennis%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dellm-79/mariotennisn64"}]},{"project":"mischief-makers","name_markdown":"[Mischief Makers](https://github.com/drahsid/mischief-makers)","images":[{"alt":"Mischief Makers box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mischief%20Makers%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":3,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/drahsid/mischief-makers"}]},{"project":"mystical-ninja-starring-goemon","name_markdown":"[Mystical Ninja Starring Goemon](https://github.com/klorfmorf/mnsg)","images":[{"alt":"Mystical Ninja Starring Goemon artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mystical%20Ninja%20Starring%20Goemon%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Goemon64Recomp","url":"https://github.com/klorfmorf/Goemon64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/klorfmorf/mnsg"}]},{"project":"neon-genesis-evangelion","name_markdown":"[Neon Genesis Evangelion](https://github.com/farisawan-2000/evangelion)","images":[{"alt":"Neon Genesis Evangelion box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Neon%20Genesis%20Evangelion%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/evangelion"}]},{"project":"onegai-monsters","name_markdown":"[Onegai Monsters](https://github.com/ryan-myers/onegaimonsters)","images":[{"alt":"Onegai Monsters artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Onegai%20Monsters%20%28Japan%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ryan-myers/onegaimonsters"}]},{"project":"paper-mario","name_markdown":"[Paper Mario](https://github.com/pmret/papermario)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"Completed. Paper Mario: A published commit credits GitHub Copilot as a co-author: [source](https://github.com/pmret/papermario/commit/fa26a11ece302bc088b98f0209fcf84172f3bd26).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Paper Mario ReCut","url":"https://github.com/SMCGames/Paper-Mario-ReCut","platforms":["Windows"],"description_markdown":"Requires the original Nintendo 64 game.","project_types":["Static recompilation","Native port"]},{"name":"PaperBoat","url":"https://github.com/HarbourMasters/PaperBoat","platforms":["Windows","Linux","macOS"],"description_markdown":"Harbour Masters native port of Paper Mario.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/pmret/papermario"}]},{"project":"perfect-dark","name_markdown":"[Perfect Dark](https://github.com/n64decomp/perfect_dark)","images":[{"alt":"Perfect Dark box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Perfect Dark PC port","url":"https://github.com/perfect-dark-pc-port/perfect_dark","platforms":["PC"],"description_markdown":"Native PC port.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/perfect_dark"}]},{"project":"pokemon-puzzle-league","name_markdown":"[Pokemon Puzzle League](https://github.com/angheloalf/puzzleleague64)","images":[{"alt":"Pokemon Puzzle League box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Puzzle%20League%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":43,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/angheloalf/puzzleleague64"}]},{"project":"pokemon-snap","name_markdown":"[Pokemon Snap](https://github.com/ethteck/pokemonsnap)","images":[{"alt":"Pokemon Snap box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","width":100}],"notes_markdown":"Pokemon Snap: A published commit credits Claude as a co-author: [source](https://github.com/ethteck/pokemonsnap/commit/63d245f179ff17d7f7463d7573cb710aba8db5df).","completion_percent":96,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ethteck/pokemonsnap"}]},{"project":"pokemon-stadium","name_markdown":"[Pokemon Stadium](https://github.com/pret/pokestadium)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Pokemon Stadium Recompiled","url":"https://github.com/mstan/PokemonStadiumRecomp","platforms":["PC"],"description_markdown":"The README explicitly states that this project is no longer maintained.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/pret/pokestadium"}]},{"project":"pokemon-stadium-2","name_markdown":"[Pokemon Stadium 2](https://github.com/pret/pokestadiumgs)","images":[{"alt":"Pokemon Stadium 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%202%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/pret/pokestadiumgs"}]},{"project":"quest-64","name_markdown":"[Quest 64](https://github.com/rainchus/quest64-decomp)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Quest64-Recomp","url":"https://github.com/Rainchus/Quest64-Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/quest64-decomp"}]},{"project":"rocket-robot-on-wheels","name_markdown":"[Rocket: Robot on Wheels](https://github.com/RocketRet/Rocket-Robot-On-Wheels)","images":[{"alt":"Rocket: Robot on Wheels box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Rocket%20-%20Robot%20on%20Wheels%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Rocket-R","url":"https://github.com/ThatGuyMcd/Rocket-R","platforms":["Windows","Linux","Android"],"description_markdown":"Experimental recompilation; hardware compatibility testing is incomplete.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/RocketRet/Rocket-Robot-On-Wheels"}]},{"project":"shadowgate-64","name_markdown":"[Shadowgate 64](https://github.com/rainchus/shadowgate64)","images":[{"alt":"Shadowgate 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Shadowgate%2064%20-%20Trials%20of%20the%20Four%20Towers%20%28USA%29%20%28En%2CEs%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rainchus/shadowgate64"}]},{"project":"sin-and-punishment-snprecomp","name_markdown":"[Sin and Punishment (SnP Recompiled)](https://github.com/wootbeer/snprecomp)","images":[{"alt":"Japanese Nintendo 64 box art for Sin and Punishment (Tsumi to Batsu: Hoshi no Keishousha)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Tsumi%20to%20Batsu%20-%20Hoshi%20no%20Keishousha%20%28Japan%29.png","width":100}],"notes_markdown":"N64Recomp and RT64 port for Windows, with experimental Linux and Steam Deck builds that the maintainer has not tested. Requires a Japanese ROM or a supported English fan translation. Beta; widescreen and frame rates above 30 fps are experimental and can expose missing scenery. Sin and Punishment (SnP Recompiled): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/snprecomp/commit/fdea8a17814c58cc63ed5d4f53759af5c07fdd10).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/snprecomp"},{"name":"Native port","url":"https://github.com/wootbeer/snprecomp"}]},{"project":"snowboard-kids-2","name_markdown":"[Snowboard Kids 2](https://github.com/cdlewis/snowboardkids2-decomp)","images":[{"alt":"Snowboard Kids 2 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%202%20%28USA%29.png","width":100}],"notes_markdown":"The maintainer documents using coding agents, including Claude, during this matching decompilation: [workflow article](https://blog.chrislewis.au/using-coding-agents-to-decompile-nintendo-64-games/).","completion_percent":69,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Snowboard Kids 2 Recompiled","url":"https://github.com/cdlewis/snowboardkids2-recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"Requires a compatible original Nintendo 64 ROM.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/cdlewis/snowboardkids2-decomp"}]},{"project":"space-station-silicon-valley","name_markdown":"[Space Station Silicon Valley](https://github.com/mkst/sssv)","images":[{"alt":"","url":"https://upload.wikimedia.org/wikipedia/en/0/04/Silicon_Valley_Artwork.jpg","width":100}],"notes_markdown":"The author of a merged symbol-naming contribution disclosed using LLMs to check findings and help with phrasing: [contributor statement](https://github.com/mkst/sssv/pull/131#issuecomment-4057246880).","completion_percent":77,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"SSSV_Recomp","url":"https://github.com/Cellenseres/SSSV_Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/mkst/sssv"}]},{"project":"star-fox-64","name_markdown":"[Star Fox 64](https://github.com/sonicdcer/sf64)","images":[{"alt":"Star Fox 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Fox%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":99,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Starship","url":"https://github.com/HarbourMasters/Starship","platforms":["Windows","Linux","macOS","Nintendo Switch"],"description_markdown":"Requires USA 1.0 or 1.1; European and Japanese ROMs supply optional voice replacements only.","project_types":["Native port"]},{"name":"Star Fox 64 Recompiled","url":"https://github.com/sonicdcer/Starfox64Recomp","platforms":["Windows","Linux","macOS"],"description_markdown":"A sibling project of Starship using a different runtime; current releases are linked on GitLab.","project_types":["Static recompilation","Native port"]},{"name":"Star Fox 64 Dreamcast","url":"https://github.com/jnmartin84/sf64-dc","platforms":["Dreamcast"],"description_markdown":"Designed for physical Dreamcast hardware; Dreamcast emulators are not supported.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/sonicdcer/sf64"}]},{"project":"star-wars-shadows-of-the-empire","name_markdown":"[Star Wars: Shadows of the Empire](https://github.com/eltalelibrarian/sote)","images":[{"alt":"Star Wars: Shadows of the Empire box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/eltalelibrarian/sote"}]},{"project":"super-mario-64","name_markdown":"[Super Mario 64](https://github.com/n64decomp/sm64)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Completed. sm64coopdx: A merged contribution disclosed AI-generated translations: [source](https://github.com/coop-deluxe/sm64coopdx/pull/1240#issuecomment-4436846865).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"SM64 Port","url":"https://github.com/sm64-port/sm64-port","platforms":["PC"],"description_markdown":"Native PC port","project_types":["Native port"]},{"name":"sm64coopdx","url":"https://github.com/coop-deluxe/sm64coopdx","platforms":["PC"],"description_markdown":"Online cooperative PC port","project_types":["Native port"]},{"name":"SM64Plus","url":"https://github.com/MorsGames/sm64plus","platforms":["PC"],"description_markdown":"PC port with quality-of-life improvements and customization.","project_types":["Native port"]},{"name":"Ghostship","url":"https://github.com/HarbourMasters/Ghostship","platforms":["Windows","Linux","macOS","Android"],"description_markdown":"Decompilation-based native port of Super Mario 64.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/sm64"}]},{"project":"super-smash-bros","name_markdown":"[Super Smash Bros.](https://github.com/vetritheretri/ssb-decomp-re)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Super Smash Bros.: A published commit credits Claude as a co-author: [source](https://github.com/vetritheretri/ssb-decomp-re/commit/452d32f53c1baa72cf4a178cff6aa266129017f2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/vetritheretri/ssb-decomp-re"}]},{"project":"superman-64","name_markdown":"[Superman 64](https://github.com/farisawan-2000/superman)","images":[{"alt":"","url":"https://upload.wikimedia.org/wikipedia/en/3/3b/Superman64box.jpg","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/superman"}]},{"project":"the-legend-of-zelda-ocarina-of-time","name_markdown":"[The Legend of Zelda: Ocarina of Time](https://github.com/zeldaret/oot)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"Completed. A Copilot co-author line in this [contribution](https://github.com/zeldaret/oot/pull/2669) dates to a period when [a VS Code bug](https://github.com/microsoft/vscode/issues/314311) could add it without Copilot use; AI use is unconfirmed.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/oot"}]},{"project":"the-legend-of-zelda-majora-s-mask","name_markdown":"[The Legend of Zelda: Majora's Mask](https://github.com/zeldaret/mm)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"Completed. Zelda64Recomp: The maintainers explicitly state that generative AI was not used: [source](https://github.com/Zelda64Recomp/Zelda64Recomp#readme). A Copilot co-author line in this [contribution](https://github.com/zeldaret/mm/pull/1881) dates to a period when [a VS Code bug](https://github.com/microsoft/vscode/issues/314311) could add it without Copilot use; AI use is unconfirmed.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Zelda64Recomp","url":"https://github.com/Zelda64Recomp/Zelda64Recomp","platforms":[],"description_markdown":"Static recompilation and native port.","project_types":["Static recompilation","Native port"]},{"name":"MaskPad","url":"https://github.com/chrissotraidis/maskpad","platforms":["iOS","iPadOS"],"description_markdown":"Experimental native app based on the 2Ship source port; original game assets are required.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/mm"}]},{"project":"the-new-tetris","name_markdown":"[The New Tetris](https://github.com/kiritodv/tnt)","images":[{"alt":"The New Tetris box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/New%20Tetris%2C%20The%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kiritodv/tnt"}]},{"project":"turok-3-shadow-of-oblivion","name_markdown":"[Turok 3: Shadow of Oblivion](https://github.com/Drahsid/turok3)","images":[{"alt":"Turok 3: Shadow of Oblivion box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%203%20-%20Shadow%20of%20Oblivion%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Drahsid/turok3"}]},{"project":"virtual-pool-64","name_markdown":"[Virtual Pool 64](https://github.com/LLONSIT/virtualpool64)","images":[{"alt":"Virtual Pool 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pool%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/virtualpool64"}]},{"project":"virtual-pro-wrestling-2-odo-keisho","name_markdown":"[Virtual Pro Wrestling 2: Ōdō Keishō](https://github.com/aki-club/vpw2)","images":[{"alt":"Virtual Pro Wrestling 2: Ōdō Keishō box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pro%20Wrestling%202%20-%20Oudou%20Keishou%20%28Japan%29.png","width":100}],"notes_markdown":"Virtual Pro Wrestling 2: Ōdō Keishō: A merged contribution includes a commit described as a Codex-generated pull request: [source](https://github.com/AKI-Club/vpw2/commit/ce92e580a8f5f4878499615117cfd3cd3666cf91).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/aki-club/vpw2"}]},{"project":"wave-race-64","name_markdown":"[Wave Race 64](https://github.com/LLONSIT/Wave-Race-64)","images":[{"alt":"Wave Race 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"Wave Race 64: A merged matching contribution credits Claude as a co-author: [source](https://github.com/LLONSIT/Wave-Race-64/pull/44).","completion_percent":49,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"RaceWave46","url":"https://github.com/DomazinUS/RaceWave46","platforms":["Windows"],"description_markdown":"Requires the USA revision 1 Nintendo 64 ROM.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT/Wave-Race-64"}]},{"project":"yoshi-s-story","name_markdown":"[Yoshi's Story](https://github.com/decompals/yoshis-story)","images":[{"alt":"Yoshi's Story box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Yoshi%27s%20Story%20%28USA%29%20%28En%2CJa%29.png","width":100}],"notes_markdown":"","completion_percent":13,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/decompals/yoshis-story"}]},{"project":"pilotwings-64-matching-decompilation","name_markdown":"[Pilotwings 64](https://github.com/n64decomp/pw64)","images":[{"alt":"Pilotwings 64 box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pilotwings%2064%20(USA).png","width":100}],"notes_markdown":"Matching decompilation targets the North American release and requires a user-supplied ROM. The separate N64Recomp project provides Windows and Linux builds; its completion has not been independently verified. Pilotwings 64: The maintainer says the recompilation was made with Claude Code: [source](https://github.com/danielgomesvieira2000/pilotwings-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Pilotwings 64: Recompiled","url":"https://github.com/danielgomesvieira2000/pilotwings-64-recomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]},{"name":"Birdman64","url":"https://github.com/NoahVl/Birdman64","platforms":["Windows","Linux"],"description_markdown":"Native Pilotwings 64 port; macOS is not supported.","project_types":["Native port"]}],"project_types":[{"name":"Matching decompilation","url":"https://github.com/n64decomp/pw64"},{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/pilotwings-64-recomp"}]},{"project":"buck-bumble-project-bumble","name_markdown":"[Buck Bumble](https://github.com/riseio/project-bumble)","images":[{"alt":"Buck Bumble box art (Nintendo 64)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Buck%20Bumble%20(USA).png","width":100}],"notes_markdown":"Project Bumble was withdrawn by its developer. The repository retains a [withdrawal notice](https://github.com/riseio/project-bumble).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/riseio/project-bumble"}]},{"project":"blast-corps-slaveofido","name_markdown":"[Blast Corps](https://github.com/SlaveOfIDO/blastcorps)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Blast%20Corps%20%28USA%29.png","alt":"Blast Corps box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SlaveOfIDO/blastcorps"}]},{"project":"body-harvest-jaytheham","name_markdown":"[Body Harvest](https://github.com/jaytheham/body-harvest-decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Body%20Harvest%20%28USA%29.png","alt":"Body Harvest box art","width":100}],"notes_markdown":"AI-assisted development is flagged by the source catalogue. Body Harvest: A published commit credits GitHub Copilot as a co-author: [source](https://github.com/jaytheham/body-harvest-decompilation/commit/d7021fd385a03dcf65158846785be8c9115ed2a9).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jaytheham/body-harvest-decompilation"}]},{"project":"ridge-racer-64","name_markdown":"[Ridge Racer 64](https://github.com/jvicu2001/rr64-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/RR64%20-%20Ridge%20Racer%2064%20%28USA%29.png","alt":"Ridge Racer 64 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jvicu2001/rr64-decomp"}]},{"project":"star-wars-rogue-squadron","name_markdown":"[Star Wars: Rogue Squadron](https://github.com/Tmcg2/rogue_squadron64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Rogue%20Squadron%20%28USA%29.png","alt":"Star Wars: Rogue Squadron box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Tmcg2/rogue_squadron64"}]},{"project":"wonder-project-j2-josette-of-the-corlo-forest","name_markdown":"[Wonder Project J2: Josette of the Corlo Forest](https://github.com/LLONSIT-glitch/wonder)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wonder%20Project%20J2%20-%20Koruro%20no%20Mori%20no%20Jozet%20%28Japan%29.png","alt":"Wonder Project J2: Josette of the Corlo Forest box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/LLONSIT-glitch/wonder"}]},{"project":"beetle-adventure-racing","name_markdown":"[Beetle Adventure Racing!](https://github.com/synamaxmusic/bar-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Beetle%20Adventure%20Racing%21%20%28USA%29%20%28En%2CFr%2CDe%29.png","alt":"Beetle Adventure Racing! box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/synamaxmusic/bar-decomp"}]},{"project":"conker-s-bad-fur-day-devoldschool","name_markdown":"[Conker's Bad Fur Day (DevOldSchool)](https://github.com/DevOldSchool/conkers-bfd-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Conker%27s%20Bad%20Fur%20Day%20%28USA%29.png","alt":"Conker's Bad Fur Day (DevOldSchool) box art","width":100}],"notes_markdown":"Conker's Bad Fur Day (DevOldSchool): A published commit credits Claude as a co-author: [source](https://github.com/DevOldSchool/conkers-bfd-decomp/commit/9dad677a7f3786da7d66870f0ebce9fc0824e176).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DevOldSchool/conkers-bfd-decomp"}]},{"project":"diddy-kong-racing-recomp","name_markdown":"[Diddy Kong Racing (Recomp)](https://github.com/ThatGuyMcd/DKR-R)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","alt":"Diddy Kong Racing (Recomp) box art","width":100}],"notes_markdown":"Diddy Kong Racing (Recomp): A merged contribution discloses AI assistance on the build scripts: [source](https://github.com/ThatGuyMcd/DKR-R/pull/15).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThatGuyMcd/DKR-R"}]},{"project":"ogre-battle-64-person-of-lordly-caliber","name_markdown":"[Ogre Battle 64: Person of Lordly Caliber](https://github.com/lfarroco/ogre-battle-64-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Ogre%20Battle%2064%20-%20Person%20of%20Lordly%20Caliber%20%28USA%29.png","alt":"Ogre Battle 64: Person of Lordly Caliber box art","width":100}],"notes_markdown":"Ogre Battle 64: Person of Lordly Caliber: The maintainer describes the project as an experiment using DeepSeek: [source](https://github.com/lfarroco/ogre-battle-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/lfarroco/ogre-battle-64-recomp"}]},{"project":"perfect-dark-dab-s-mod","name_markdown":"[Perfect Dark (Dab's Mod)](https://github.com/DabDavis/perfect-dark-dabs-mod)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","alt":"Perfect Dark (Dab's Mod) box art","width":100}],"notes_markdown":"The credits say Claude did the bulk of the writing: [credits](https://github.com/DabDavis/perfect-dark-dabs-mod/blob/dabs-mod/CREDITS.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/DabDavis/perfect-dark-dabs-mod"}]},{"project":"pokemon-snap-recomp","name_markdown":"[Pokemon Snap (Recomp)](https://github.com/JackandBeans/Snap64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","alt":"Pokemon Snap (Recomp) box art","width":100}],"notes_markdown":"Pokemon Snap (Recomp): The author describes using Claude Code to build this port: [source](https://github.com/JackandBeans/Snap64Recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/JackandBeans/Snap64Recomp"}]},{"project":"snowboard-kids","name_markdown":"[Snowboard Kids](https://github.com/sonicdcer/sk)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Repository describes the current work as a disassembly.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/sonicdcer/sk"}]},{"project":"wave-race-64-recomp","name_markdown":"[Wave Race 64 (Recomp)](https://github.com/elliotttate/wave-race-64-recomp)","images":[{"alt":"Wave Race 64 (Recomp) box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"Wave Race 64 (Recomp): The project credits Claude and Codex for development: [source](https://github.com/elliotttate/wave-race-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/elliotttate/wave-race-64-recomp"}]},{"project":"shiren-the-wanderer-2","name_markdown":"[Shiren the Wanderer 2](https://github.com/mschienbein/shiren2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Fushigi%20no%20Dungeon%20-%20Fuurai%20no%20Shiren%202%20-%20Oni%20Shuurai%21%20Shiren%20Jou%21%20%28Japan%29.png","alt":"Shiren the Wanderer 2 box art for Nintendo 64","width":100}],"notes_markdown":"Matching decompilation of the Japanese Nintendo 64 release. Shiren the Wanderer 2: A source-file comment credits GPT-6 Astra and Claude Opus for decompilation work: [source](https://github.com/mschienbein/shiren2-decomp/blob/main/src/units/main_14400/ui/menu/func_80099478.cpp#L5).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mschienbein/shiren2-decomp"}]},{"project":"hybrid-heaven","name_markdown":"[Hybrid Heaven](https://github.com/southcitycapture/hybridheaven-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Matching decompilation of the USA Nintendo 64 release. The project documents Claude and other model runs for matching functions: [project README](https://github.com/southcitycapture/hybridheaven-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/southcitycapture/hybridheaven-decomp"}]},{"project":"paperboy","name_markdown":"[Paperboy](https://github.com/marijnvdwerf/paperboy-n64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paperboy%20%28USA%29.png","alt":"Paperboy box art for Nintendo 64","width":100}],"notes_markdown":"Work-in-progress Nintendo 64 decompilation. Paperboy: A published commit credits Claude as a co-author: [source](https://github.com/marijnvdwerf/paperboy-n64/commit/44692a4dba75a0c7a1440cfd3219144d51ef91a8).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/marijnvdwerf/paperboy-n64"}]},{"project":"starcraft-64-n0madic-recomp","name_markdown":"[StarCraft 64](https://github.com/n0madic/StarCraft64-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/StarCraft%2064%20%28USA%29.png","alt":"StarCraft 64 USA Nintendo 64 box art","width":100}],"notes_markdown":"Static recompilation using N64Recomp and a software renderer. Targets Apple Silicon macOS and Android; Windows and Linux are cross-built but have not been user-tested. Requires the NTSC-U ROM. Split-screen multiplayer, other regions and widescreen are unsupported.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/n0madic/StarCraft64-recomp"},{"name":"Native port","url":"https://github.com/n0madic/StarCraft64-recomp"}]},{"project":"snowboard-kids-cdlewis","name_markdown":"[Snowboard Kids (cdlewis)](https://github.com/cdlewis/snowboardkids-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Matching decompilation distinct from sonicdcer/sk. US C reconstruction is in progress; the Japanese build currently uses extracted assembly. Requires a user-supplied ROM. Snowboard Kids (cdlewis matching decompilation): A merged contribution credits Claude as a co-author: [source](https://github.com/cdlewis/snowboardkids-decomp/pull/28).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/cdlewis/snowboardkids-decomp"}]},{"project":"1080-snowboarding","name_markdown":"[1080° Snowboarding](https://github.com/djsaunde/1080-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/1080%20Snowboarding%20%28USA%29%20%28En%2CJa%29%20%28LodgeNet%29.png","alt":"1080° Snowboarding box art","width":100}],"notes_markdown":"The project describes its decompilation as mostly driven by Claude: [project README](https://github.com/djsaunde/1080-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/djsaunde/1080-decomp"}]},{"project":"animal-forest-animal-forest-psp","name_markdown":"[Animal Forest (animal_forest_psp)](https://github.com/bruder-grimm/animal_forest_psp)","images":[],"notes_markdown":"Port of animal forest to the psp. Animal Forest (animal_forest_psp): The maintainer describes substantial Claude assistance: [source](https://github.com/bruder-grimm/animal_forest_psp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/bruder-grimm/animal_forest_psp"}]},{"project":"automobili-lamborghini","name_markdown":"[Automobili Lamborghini](https://github.com/alondero/automobililamborghini-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Automobili%20Lamborghini%20%28USA%29.png","alt":"Automobili Lamborghini box art","width":100}],"notes_markdown":"Static Recompilation of Automobili Lamborghini for the N64. Automobili Lamborghini: A published commit credits Claude as a co-author: [source](https://github.com/alondero/automobililamborghini-recomp/commit/5d864f51ab2d9ac3e1ea524733b0b7ae0c8574c3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alondero/automobililamborghini-recomp"},{"name":"Native port","url":"https://github.com/alondero/automobililamborghini-recomp"}]},{"project":"banjo-kazooie-banjo-kazooie","name_markdown":"[Banjo-Kazooie (banjo-kazooie)](https://github.com/n64decomp/banjo-kazooie)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/n64decomp/banjo-kazooie"}]},{"project":"banjo-kazooie-banjo-recompiled-android-port","name_markdown":"[Banjo-Kazooie (Banjo: Recompiled \\[Android Port\\])](https://github.com/AurelioB/BanjoRecomp-Android)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"Android Port of Banjo-Kazooie made using N64: Recompiled","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/AurelioB/BanjoRecomp-Android"}]},{"project":"banjo-kazooie-lighthouse","name_markdown":"[Banjo-Kazooie (Lighthouse)](https://github.com/HarbourMasters/Lighthouse)","images":[{"alt":"Banjo-Kazooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Kazooie%20%28USA%29.png","width":100}],"notes_markdown":"A Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support, and a built-in randomizer. Banjo-Kazooie (Lighthouse): The maintainers disclose AI assistance for information gathering: [source](https://github.com/HarbourMasters/Lighthouse#ai-disclosure).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/HarbourMasters/Lighthouse"}]},{"project":"banjo-tooie-banjo-tooie-recompiled","name_markdown":"[Banjo-Tooie (Banjo-Tooie: Recompiled)](https://github.com/Vidanox/BanjoTooieRecompiled)","images":[{"alt":"Banjo-Tooie box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Banjo-Tooie%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Vidanox/BanjoTooieRecompiled"},{"name":"Native port","url":"https://github.com/Vidanox/BanjoTooieRecompiled"}]},{"project":"battletanx-nintendo-64","name_markdown":"[BattleTanx](https://github.com/AbuN64/battletanx-decomp)","images":[{"alt":"BattleTanx box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20%28USA%29.png","width":100}],"notes_markdown":"A work-in-progress decompilation of Battletanx for the N64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/AbuN64/battletanx-decomp"}]},{"project":"battletanx-global-assault-btgarecomp","name_markdown":"[BattleTanx: Global Assault (BTGARecomp)](https://github.com/wootbeer/btgarecomp)","images":[{"alt":"BattleTanx: Global Assault box art (Nintendo 64, USA)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/BattleTanx%20-%20Global%20Assault%20%28USA%29.png","width":100}],"notes_markdown":"BattleTanx: Global Assault (1999 N64) Recomp and Port. BattleTanx: Global Assault (BTGARecomp): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/btgarecomp/commit/4afa89bcb21f38a010f63726ecf9f716fcb04fab).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/btgarecomp"},{"name":"Native port","url":"https://github.com/wootbeer/btgarecomp"}]},{"project":"battlezone-rise-of-the-black-dogs-bzrecomp","name_markdown":"[Battlezone: Rise of the Black Dogs (BZRecomp)](https://github.com/wootbeer/bzrecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Battlezone%20-%20Rise%20of%20the%20Black%20Dogs%20%28USA%29.png","alt":"Battlezone: Rise of the Black Dogs (BZRecomp) box art","width":100}],"notes_markdown":"Battlezone: Rise of the Black Dogs N64 Recomp. Battlezone: Rise of the Black Dogs (BZRecomp): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/bzrecomp/commit/89be9674c28c5a488addb2f8173efc5862ef0dd6).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/bzrecomp"},{"name":"Native port","url":"https://github.com/wootbeer/bzrecomp"}]},{"project":"beetle-adventure-racing-recomp","name_markdown":"[Beetle Adventure Racing! (Recomp)](https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Beetle%20Adventure%20Racing%21%20%28USA%29%20%28En%2CFr%2CDe%29.png","alt":"Beetle Adventure Racing! box art","width":100}],"notes_markdown":"Static recompilation port of Beetle Adventure Racing (N64) to native PC, with widescreen, high-FPS and modern input support. Requires your own ROM. Beetle Adventure Racing! (Recomp): The maintainer discloses Claude Code assistance for continued development: [source](https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp"}]},{"project":"blast-corps-power-dozer","name_markdown":"[Blast Corps (Power Dozer)](https://github.com/djultra64/Power-Dozer)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Blast%20Corps%20%28USA%29.png","alt":"Blast Corps box art","width":100}],"notes_markdown":"Power Dozer - native Blast Corps PC port using static recompilation. Linux and Windows; bring your own ROM. Blast Corps (Power Dozer): The maintainer discloses Codex assistance with development and research: [source](https://github.com/djultra64/Power-Dozer#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/djultra64/Power-Dozer"}]},{"project":"body-harvest-recomp","name_markdown":"[Body Harvest (Recomp)](https://github.com/danielgomesvieira2000/body-harvest-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Body%20Harvest%20%28USA%29.png","alt":"Body Harvest box art","width":100}],"notes_markdown":"Body Harvest: Recompiled - a native PC port of Body Harvest (N64) built with N64Recomp, RT64 and RecompFrontend. Bring your own ROM. Body Harvest (Recomp): The maintainer says the recompilation was built with Claude Code: [source](https://github.com/danielgomesvieira2000/body-harvest-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/body-harvest-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/body-harvest-recomp"}]},{"project":"castlevania-64-cv64-recomp","name_markdown":"[Castlevania 64 (CV64-Recomp)](https://github.com/spacefarergames/CV64-Recomp)","images":[{"alt":"Castlevania 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20%28USA%29.png","width":100}],"notes_markdown":"Static Recomp and Remaster of Castlevania 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/spacefarergames/CV64-Recomp"},{"name":"Native port","url":"https://github.com/spacefarergames/CV64-Recomp"}]},{"project":"castlevania-64-recomp","name_markdown":"[Castlevania 64 (Recomp)](https://github.com/RevoSucks/CV64Recomp)","images":[{"alt":"Castlevania 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20%28USA%29.png","width":100}],"notes_markdown":"A recompilation of Castlevania for the N64.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/RevoSucks/CV64Recomp"}]},{"project":"castlevania-legacy-of-darkness","name_markdown":"[Castlevania: Legacy of Darkness](https://github.com/fliperama86/cvlod_recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Castlevania%20-%20Legacy%20of%20Darkness%20%28USA%29.png","alt":"Castlevania: Legacy of Darkness box art","width":100}],"notes_markdown":"Recompile Castlevania: Legacy of Darkness (N64) into a native executable using N64Recomp. A published development commit links a Claude Code session: [source](https://github.com/fliperama86/cvlod_recomp/commit/60b40b5561c73389d4e5c317749deab601f32644).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/fliperama86/cvlod_recomp"}]},{"project":"conker-s-bad-fur-day-conker64-recompiled","name_markdown":"[Conker's Bad Fur Day (conker64-recompiled)](https://github.com/Conker64Recomp/conker64-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Conker%27s%20Bad%20Fur%20Day%20%28USA%29.png","alt":"Conker's Bad Fur Day (DevOldSchool) box art","width":100}],"notes_markdown":"Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system,...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Conker64Recomp/conker64-recompiled"}]},{"project":"diddy-kong-racing-goldenballoon","name_markdown":"[Diddy Kong Racing (goldenballoon)](https://github.com/akratch/goldenballoon)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Diddy%20Kong%20Racing%20%28USA%29%20%28En%2CFr%29.png","alt":"Diddy Kong Racing (Recomp) box art","width":100}],"notes_markdown":"Golden Balloon - a native + browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM. Diddy Kong Racing (goldenballoon): A merged contribution received an automated Codex code review: [source](https://github.com/akratch/goldenballoon/pull/3#discussion_r3698943542).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/akratch/goldenballoon"}]},{"project":"doom-64-doom64-dc","name_markdown":"[Doom 64 (doom64-dc)](https://github.com/jnmartin84/doom64-dc)","images":[{"alt":"Doom 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doom%2064%20%28USA%29.png","width":100}],"notes_markdown":"Doom 64 port for Sega Dreamcast / KallistiOS","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/jnmartin84/doom64-dc"}]},{"project":"doraemon-nobita-to-mittsu-no-seireiseki-recomp","name_markdown":"[Doraemon: Nobita to Mittsu no Seireiseki (Recomp)](https://github.com/citrongames/Dora64)","images":[{"alt":"Doraemon: Nobita to Mittsu no Seireiseki box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Doraemon%20-%20Nobita%20to%203tsu%20no%20Seireiseki%20%28Japan%29.png","width":100}],"notes_markdown":"Dora64 native PC recompilation with ROM-based source generation. Doraemon: Nobita to Mittsu no Seireiseki (Recomp): The maintainer discloses extensive ChatGPT and Codex assistance: [source](https://github.com/citrongames/Dora64#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/citrongames/Dora64"}]},{"project":"duke-nukem-zero-hour-dukenukemzerohourport-gillou68310","name_markdown":"[Duke Nukem: Zero Hour (DukeNukemZeroHourPort (Gillou68310))](https://github.com/Gillou68310/DukeNukemZeroHourPort)","images":[{"alt":"Duke Nukem: Zero Hour box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Duke%20Nukem%20-%20Zero%20Hour%20%28USA%29.png","width":100}],"notes_markdown":"Native port of Duke Nukem: Zero Hour, with game source, libraries and platform build projects.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Gillou68310/DukeNukemZeroHourPort"}]},{"project":"evo-s-space-adventures","name_markdown":"[Evo's Space Adventures](https://github.com/mkst/esa)","images":[],"notes_markdown":"Evo's Space Adventures for PSX. A proof of concept, matching PSX decompilation, leveraging tools from N64 decomp projects.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mkst/esa"}]},{"project":"f-zero-x-f-zerox","name_markdown":"[F-Zero X (f-zerox)](https://github.com/BttrDrgn/f-zerox)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"F-Zero X Decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/BttrDrgn/f-zerox"}]},{"project":"f-zero-x-gdx-3ds","name_markdown":"[F-Zero X (gdx-3ds)](https://github.com/cruxxxxxx/gdx-3ds)","images":[{"alt":"F-Zero X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/F-Zero%20X%20%28USA%29.png","width":100}],"notes_markdown":"Unofficial 3DS Port of F-Zero X based on G-Diffuser &amp; the decompilation of inspectredc The author documents Claude Code creating and validating this F-Zero X 3DS port: [author notes](https://github.com/cruxxxxxx/gdx-3ds#authors-notes).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cruxxxxxx/gdx-3ds"}]},{"project":"glover-glover-decomp","name_markdown":"[Glover (glover-decomp)](https://github.com/djsaunde/glover-decomp-1)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"The project describes the decompilation as mostly driven by Claude: [project README](https://github.com/djsaunde/glover-decomp-1#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/djsaunde/glover-decomp-1"}]},{"project":"glover-recomp","name_markdown":"[Glover (Recomp)](https://github.com/ThatGuyMcd/Glover-R)","images":[{"alt":"Glover box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Glover%20%28USA%29.png","width":100}],"notes_markdown":"A Static Recompilation of Glover by ThatGuyMcd","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThatGuyMcd/Glover-R"}]},{"project":"goldeneye-007-nintendo-64","name_markdown":"[GoldenEye 007](https://github.com/chrissotraidis/goldenpad)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data. GoldenEye 007: The maintainer discloses substantial AI assistance in GoldenPad development: [source](https://github.com/chrissotraidis/goldenpad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/chrissotraidis/goldenpad"}]},{"project":"goldeneye-007-goldeneye-metal","name_markdown":"[GoldenEye 007 (goldeneye-metal)](https://github.com/ysrdevs/goldeneye-metal)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye Metal is an experimental, source-only static recompilation project focused on a native Apple Silicon and Metal rendering path. This repository contains the runtime,...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ysrdevs/goldeneye-metal"}]},{"project":"goldeneye-007-goldeneye-recomp-server-online-play-for-goldeneye-recomp","name_markdown":"[GoldenEye 007 (GoldenEye-Recomp-Server (online play for GoldenEye recomp))](https://github.com/SunJaycy/GoldenEye-Recomp-Server)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"GoldenEye 007 (GoldenEye-Recomp-Server (online play for GoldenEye recomp)): A published commit credits Claude as a co-author: [source](https://github.com/SunJaycy/GoldenEye-Recomp-Server/commit/225c64eede97e7bfec977d63bcb0cc9454bf30d7).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/SunJaycy/GoldenEye-Recomp-Server"}]},{"project":"goldeneye-007-goldenrecomp","name_markdown":"[GoldenEye 007 (GoldenRecomp)](https://github.com/kholdfuzion/GoldenRecomp)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"WIP Recompilation of a game about a special agent who saves the world from a traitor.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kholdfuzion/GoldenRecomp"}]},{"project":"hey-you-pikachu","name_markdown":"[Hey You, Pikachu!](https://github.com/farisawan-2000/hey_you_pikachu)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hey%20You%2C%20Pikachu%21%20%28USA%29.png","alt":"Hey You, Pikachu! box art","width":100}],"notes_markdown":"Decompilation of \"Hey You, Pikachu!\" (mainly for analyzing the voice library)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/farisawan-2000/hey_you_pikachu"}]},{"project":"hybrid-heaven-nintendo-64","name_markdown":"[Hybrid Heaven](https://github.com/danielgomesvieira2000/hybrid-heaven-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Hybrid Heaven: Recompiled - a native PC port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. Hybrid Heaven: The maintainer says this recompilation was built with Claude Code: [source](https://github.com/danielgomesvieira2000/hybrid-heaven-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/hybrid-heaven-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/hybrid-heaven-recomp"}]},{"project":"hybrid-heaven-nintendo-64-ogdanimal","name_markdown":"[Hybrid Heaven](https://github.com/ogdanimal/HybridHeaven-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Native port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. Hybrid Heaven: A published commit credits Claude as a co-author: [source](https://github.com/ogdanimal/HybridHeaven-Recomp/commit/faef6b4da84a720555d1cd809487b332cad9329f).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ogdanimal/HybridHeaven-Recomp"},{"name":"Native port","url":"https://github.com/ogdanimal/HybridHeaven-Recomp"}]},{"project":"hybrid-heaven-recomp","name_markdown":"[Hybrid Heaven (Recomp)](https://github.com/hunkstalker/hybrid-heaven-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Hybrid%20Heaven%20%28USA%29.png","alt":"Hybrid Heaven box art for Nintendo 64","width":100}],"notes_markdown":"Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA,... Hybrid Heaven (Recomp): The [repository description](https://github.com/hunkstalker/hybrid-heaven-recomp) calls this an AI native PC port; the project instructions identify a DeepSeek model: [source](https://github.com/hunkstalker/hybrid-heaven-recomp/blob/main/AGENTS.md#L84).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/hunkstalker/hybrid-heaven-recomp"}]},{"project":"jet-force-gemini-nintendo-64","name_markdown":"[Jet Force Gemini](https://github.com/VibinToast/JetForceGemini-Recomp)","images":[{"alt":"Jet Force Gemini artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Jet%20Force%20Gemini%20%28USA%29.png","width":100}],"notes_markdown":"Jet Force Gemini on the N64 ported to PC &amp; Steam Deck. Supports Mouse &amp; Keyboard, 60+ FPS and HD texture support. 100% Playable. Jet Force Gemini: The maintainer describes this recompilation as Claude-assisted: [source](https://github.com/VibinToast/JetForceGemini-Recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/VibinToast/JetForceGemini-Recomp"}]},{"project":"kirby-and-the-crystal-shards","name_markdown":"[Kirby and the Crystal Shards](https://github.com/Kirby64Ret/Kirby64Recomp)","images":[],"notes_markdown":"Kirby 64 Recomp (ok fine i'll use cmake)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Kirby64Ret/Kirby64Recomp"}]},{"project":"knife-edge-nose-gunner","name_markdown":"[Knife Edge - Nose Gunner](https://github.com/disi33/KE-NG_Reversing)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Knife%20Edge%20-%20Nose%20Gunner%20%28USA%29.png","alt":"Knife Edge - Nose Gunner box art","width":100}],"notes_markdown":"Reversing the N64 game Knife Edge - Nose Gunner","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/disi33/KE-NG_Reversing"}]},{"project":"the-legend-of-zelda-majora-s-mask-mmrecomprando","name_markdown":"[The Legend of Zelda: Majora's Mask (MMRecompRando)](https://github.com/RecompRando/MMRecompRando)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"A Majora's Mask Archipelago randomizer with an emphasis on fun and silliness. SHNIGEDY DING-DONG","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/RecompRando/MMRecompRando"}]},{"project":"the-legend-of-zelda-majora-s-mask-zelda64-recompiled-android","name_markdown":"[The Legend of Zelda: Majora's Mask (Zelda64 Recompiled \\[Android\\])](https://github.com/linkzenic/Zelda64Recomp-Android)","images":[{"alt":"The Legend of Zelda: Majora's Mask box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Majora%27s%20Mask%20%28USA%29.png","width":100}],"notes_markdown":"Android port of Zelda64 Recompiled","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/linkzenic/Zelda64Recomp-Android"}]},{"project":"the-legend-of-zelda-ocarina-of-time-nintendo-64","name_markdown":"[The Legend of Zelda: Ocarina of Time](https://github.com/blawar/ooot)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/blawar/ooot"}]},{"project":"the-legend-of-zelda-ocarina-of-time-oot-dc","name_markdown":"[The Legend of Zelda: Ocarina of Time (oot-dc)](https://github.com/jnmartin84/oot-dc)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"A port of the Ocarina of Time decompilation to the Sega Dreamcast. The Legend of Zelda: Ocarina of Time (oot-dc): The authors disclose LLM assistance in this Dreamcast port: [source](https://github.com/jnmartin84/oot-dc#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/jnmartin84/oot-dc"}]},{"project":"the-legend-of-zelda-ocarina-of-time-oot-psp","name_markdown":"[The Legend of Zelda: Ocarina of Time (oot-PSP)](https://github.com/z2442/oot-PSP)","images":[{"alt":"The Legend of Zelda: Ocarina of Time box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/z2442/oot-PSP"}]},{"project":"mabecs-international-superstar-soccer-2000","name_markdown":"[Mabecs International Superstar Soccer 2000](https://github.com/Mabec-games/iss2000-recomp)","images":[],"notes_markdown":"Native Windows &amp; Linux widescreen port of International Superstar Soccer 2000 (N64) via static recompilation. Mabecs International Superstar Soccer 2000: A published commit credits Claude as a co-author: [source](https://github.com/Mabec-games/iss2000-recomp/commit/115a8339cedbd5a240e2f6f1f0913f339f529020).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Mabec-games/iss2000-recomp"}]},{"project":"mario-golf-recomp","name_markdown":"[Mario Golf (Recomp)](https://github.com/Rainchus/MarioGolf64)","images":[{"alt":"Mario Golf box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Golf%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Rainchus/MarioGolf64"}]},{"project":"mario-kart-64-mk64recomp","name_markdown":"[Mario Kart 64 (MK64Recomp)](https://github.com/arefdsg/MK64Recomp)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/arefdsg/MK64Recomp"},{"name":"Native port","url":"https://github.com/arefdsg/MK64Recomp"}]},{"project":"mario-kart-64-spaghettikart-android-port","name_markdown":"[Mario Kart 64 (SpaghettiKart \\[Android Port\\])](https://github.com/izzy2lost/SpaghettiKart)","images":[{"alt":"Mario Kart 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Kart%2064%20%28USA%29.png","width":100}],"notes_markdown":"Android. Mario Kart 64 (SpaghettiKart [Android Port]): A published commit credits Claude as a co-author: [source](https://github.com/izzy2lost/SpaghettiKart/commit/04fbcfd91a3d4c980af2bde168c0543611b4c804).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/SpaghettiKart"}]},{"project":"mario-party-3-recomp","name_markdown":"[Mario Party 3 (Recomp)](https://github.com/Rainchus/MarioParty3-Recomp)","images":[{"alt":"Mario Party 3 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mario%20Party%203%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Rainchus/MarioParty3-Recomp"},{"name":"Native port","url":"https://github.com/Rainchus/MarioParty3-Recomp"}]},{"project":"mega-man-64","name_markdown":"[Mega Man 64](https://github.com/MegaMan64Recomp/MegaMan64Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mega%20Man%2064%20%28USA%29.png","alt":"Mega Man 64 box art","width":100}],"notes_markdown":"Recompilation of Mega Man 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MegaMan64Recomp/MegaMan64Recompiled"}]},{"project":"mischief-makers-recomp","name_markdown":"[Mischief Makers (Recomp)](https://github.com/ThiagoLira/trouble-makers-pc-recomp)","images":[{"alt":"Mischief Makers box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mischief%20Makers%20%28USA%29.png","width":100}],"notes_markdown":"Mischief Makers (Recomp): A published commit credits Claude as a co-author: [source](https://github.com/ThiagoLira/trouble-makers-pc-recomp/commit/e19fdca3e0599c5862fc8ff48171e3ae7e2f041e).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThiagoLira/trouble-makers-pc-recomp"},{"name":"Native port","url":"https://github.com/ThiagoLira/trouble-makers-pc-recomp"}]},{"project":"mystical-ninja-starring-goemon-nintendo-64","name_markdown":"[Mystical Ninja Starring Goemon](https://github.com/ogdanimal/Goemon64Recomp-Android)","images":[{"alt":"Mystical Ninja Starring Goemon artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Mystical%20Ninja%20Starring%20Goemon%20%28USA%29.png","width":100}],"notes_markdown":"Android port of Mystical Ninja Starring Goemon via static recompilation, with RT64 Vulkan rendering. Bring your own ROM. Mystical Ninja Starring Goemon: A published commit credits Claude as a co-author: [source](https://github.com/ogdanimal/Goemon64Recomp-Android/commit/f2614817ce51aebf15069a8b0f032139cc5aff25).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ogdanimal/Goemon64Recomp-Android"}]},{"project":"n64-classic-rush-2","name_markdown":"[N64 Classic: Rush 2](https://github.com/bryantmh/rush2recompiled)","images":[],"notes_markdown":"A recompilation of the N64 Classic: Rush 2. N64 Classic: Rush 2: A published commit credits Claude as a co-author: [source](https://github.com/bryantmh/rush2recompiled/commit/3e93119abe068d3bfaf6ad98a95fa2bea38abdc3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bryantmh/rush2recompiled"}]},{"project":"paper-mario-nintendo-64","name_markdown":"[Paper Mario](https://github.com/SecondaryLifer/StarHaven)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SecondaryLifer/StarHaven"}]},{"project":"paper-mario-pmvita","name_markdown":"[Paper Mario ( pmvita)](https://github.com/versacepapermario/papermario-pc-upload)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"WIP Paper Mario 64 PC port based on libultraship","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/versacepapermario/papermario-pc-upload"}]},{"project":"paper-mario-papermario-dx-engine-fork","name_markdown":"[Paper Mario (papermario-dx (engine fork))](https://github.com/bates64/papermario-dx)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"[MIRROR] Base for making Paper Mario (N64) mods, built on the decompilation. Paper Mario (papermario-dx (engine fork)): A published commit credits Claude as a co-author: [source](https://github.com/bates64/papermario-dx/commit/c43bda4f60074e63dfd7fa081e460edc57ff24e4).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bates64/papermario-dx"}]},{"project":"paper-mario-papermariodecompilation","name_markdown":"[Paper Mario (PaperMarioDecompilation)](https://github.com/RetroReversing/PaperMarioDecompilation)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"N64 Decompilation Project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/RetroReversing/PaperMarioDecompilation"}]},{"project":"paper-mario-recomp","name_markdown":"[Paper Mario (Recomp)](https://github.com/lucyawrey/Paper_Mario_64_Recomp)","images":[{"alt":"Paper Mario box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Paper%20Mario%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/lucyawrey/Paper_Mario_64_Recomp"}]},{"project":"perfect-dark-perfect-dark-port-android","name_markdown":"[Perfect Dark (Perfect Dark Port \\[Android\\])](https://github.com/izzy2lost/perfect_dark)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","alt":"Perfect Dark (Dab's Mod) box art","width":100}],"notes_markdown":"Android Port!! work in progress port of n64decomp/perfect_dark to modern platforms","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/perfect_dark"}]},{"project":"pokemon-snap-nintendo-64","name_markdown":"[Pokémon Snap](https://github.com/chrissotraidis/snappad)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Snap%20%28USA%29.png","alt":"Pokemon Snap (Recomp) box art","width":100}],"notes_markdown":"Pokémon Snap, statically recompiled for iPhone, iPad, and Apple Silicon Mac. Pokémon Snap: The maintainer discloses substantial AI assistance in SnapPad development: [source](https://github.com/chrissotraidis/snappad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/chrissotraidis/snappad"}]},{"project":"pokemon-stadium-nintendo-64","name_markdown":"[Pokémon Stadium](https://github.com/chrissotraidis/annepad)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds. Pokémon Stadium: The maintainer discloses substantial AI assistance in AnnePad development: [source](https://github.com/chrissotraidis/annepad#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/chrissotraidis/annepad"}]},{"project":"pokemon-stadium-pokemonstadium","name_markdown":"[Pokémon Stadium (pokemonstadium)](https://github.com/ethteck/pokemonstadium)","images":[{"alt":"Pokemon Stadium box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Pokemon%20Stadium%20%28USA%29.png","width":100}],"notes_markdown":"Decompilation of Pokemon Stadium","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ethteck/pokemonstadium"}]},{"project":"quest-64-nintendo-64","name_markdown":"[Quest 64](https://github.com/Mallos31/Quest)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"decompilation of Quest64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Mallos31/Quest"}]},{"project":"quest-64-quest-64-tale-recompiled","name_markdown":"[Quest 64 (Quest 64 Tale: Recompiled)](https://github.com/boricuapab/quest64tale-recompiled)","images":[{"alt":"Quest 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Quest%2064%20%28USA%29.png","width":100}],"notes_markdown":"Quest 64 (Quest 64 Tale: Recompiled): The project credits Codex for implementation and debugging: [source](https://github.com/boricuapab/quest64tale-recompiled#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/boricuapab/quest64tale-recompiled"}]},{"project":"road-rash-64","name_markdown":"[Road Rash 64](https://github.com/linkssy2/RoadRash64Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Road%20Rash%2064%20%28USA%29.png","alt":"Road Rash 64 box art","width":100}],"notes_markdown":"Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM. The project credits ChatGPT/Codex AI assistance and requires AI assistance to be disclosed: [credits](https://github.com/linkssy2/RoadRash64Recompiled/blob/main/CREDITS.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/linkssy2/RoadRash64Recompiled"}]},{"project":"destruction-derby-64","name_markdown":"[Destruction Derby 64](https://github.com/murkantor/Destruction-Decomp-64)","images":[],"notes_markdown":"Matching decompilation for the Nintendo 64 USA release; the repository reports a byte-for-byte matching build and approximately 99% of code by size in C. The repository describes the decompilation as a Claude Opus 5.5 hands-off experiment: [project README](https://github.com/murkantor/Destruction-Decomp-64#readme).","completion_percent":99,"completion_qualifier":"approximately","completion_metric":"code by size","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/murkantor/Destruction-Decomp-64"}]},{"project":"rugrats-scavenger-hunt","name_markdown":"[Rugrats: Scavenger Hunt](https://github.com/TheGh0stShip/Rugrats-Scavenger-Hunt)","images":[],"notes_markdown":"Matching decompilation for the Nintendo 64 USA Rev 0 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/Rugrats-Scavenger-Hunt"}]},{"project":"san-francisco-rush-2049","name_markdown":"[San Francisco Rush 2049](https://github.com/cabi24/SFRush2049-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/San%20Francisco%20Rush%202049%20%28USA%29.png","alt":"San Francisco Rush 2049 box art","width":100}],"notes_markdown":"Decompilation project for the N64 game San Francisco Rush 2049. A commit in the locally cloned default branch credits Claude as a co-author; the [repository](https://github.com/cabi24/SFRush2049-decomp) is currently unavailable.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/cabi24/SFRush2049-decomp"}]},{"project":"san-francisco-rush-2049-nintendo-64","name_markdown":"[San Francisco Rush 2049](https://github.com/amazingalek/rush-2049-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/San%20Francisco%20Rush%202049%20%28USA%29.png","alt":"San Francisco Rush 2049 box art","width":100}],"notes_markdown":"San Francisco Rush 2049: The maintainer says AI agents wrote much of this recompilation: [source](https://github.com/amazingalek/rush-2049-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/amazingalek/rush-2049-recomp"},{"name":"Native port","url":"https://github.com/amazingalek/rush-2049-recomp"}]},{"project":"snowboard-kids-snowboard-kids-recompiled","name_markdown":"[Snowboard Kids (Snowboard Kids: Recompiled)](https://github.com/cdlewis/snowboardkids-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Snowboard%20Kids%20%28USA%29.png","alt":"Snowboard Kids box art","width":100}],"notes_markdown":"Snowboard Kids for PC (Windows/Linux/MacOS)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/cdlewis/snowboardkids-recomp"},{"name":"Native port","url":"https://github.com/cdlewis/snowboardkids-recomp"}]},{"project":"star-fox-64-starship-android-port","name_markdown":"[Star Fox 64 (Starship \\[Android Port\\])](https://github.com/izzy2lost/Starship)","images":[{"alt":"Star Fox 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Fox%2064%20%28USA%29.png","width":100}],"notes_markdown":"SF64 Android Port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/izzy2lost/Starship"}]},{"project":"star-wars-rogue-squadron-nintendo-64","name_markdown":"[Star Wars: Rogue Squadron](https://github.com/MikeSemicolonD/RogueSquadron64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Rogue%20Squadron%20%28USA%29.png","alt":"Star Wars: Rogue Squadron box art","width":100}],"notes_markdown":"A fully playable (AI assisted) static recompilation of Star Wars: Rogue Squadron on N64 for Windows 10, Linux &amp; Android AI use: [maintainer statement](https://github.com/MikeSemicolonD/RogueSquadron64Recomp).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MikeSemicolonD/RogueSquadron64Recomp"}]},{"project":"star-wars-shadows-of-the-empire-recomp","name_markdown":"[Star Wars: Shadows of the Empire (Recomp)](https://github.com/GTTeancum/SotE-Recomp)","images":[{"alt":"Star Wars: Shadows of the Empire box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20%28USA%29.png","width":100}],"notes_markdown":"Playable static recompilation of Star Wars: Shadows of the Empire for Nintendo 64. Star Wars: Shadows of the Empire (Recomp): A published commit credits Claude as a co-author: [source](https://github.com/GTTeancum/SotE-Recomp/commit/b0bbb7c1fc94c9c39412ae3a43183f608edb22ea).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GTTeancum/SotE-Recomp"}]},{"project":"super-mario-64-nintendo-64","name_markdown":"[Super Mario 64](https://github.com/sm64pc/sm64ex)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Fork of https://github.com/sm64-port/sm64-port with additional features.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/sm64pc/sm64ex"}]},{"project":"super-mario-64-libsm64-godot","name_markdown":"[Super Mario 64 (libsm64-godot)](https://github.com/Brawmario/libsm64-godot)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Brawmario/libsm64-godot"}]},{"project":"super-mario-64-libsm64-rust","name_markdown":"[Super Mario 64 (libsm64-rust)](https://github.com/nickmass/libsm64-rust)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/nickmass/libsm64-rust"}]},{"project":"super-mario-64-libsm64-sharp","name_markdown":"[Super Mario 64 (libsm64-sharp)](https://github.com/MeltyPlayer/libsm64-sharp)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"C# bindings for libsm64.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/MeltyPlayer/libsm64-sharp"}]},{"project":"super-mario-64-libsm64-unity","name_markdown":"[Super Mario 64 (libsm64-unity)](https://github.com/libsm64/libsm64-unity)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Unity engine demo client of libsm64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/libsm64/libsm64-unity"}]},{"project":"super-mario-64-sm64-decomp","name_markdown":"[Super Mario 64 (sm64-decomp)](https://github.com/justinwash/sm64-decomp)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Decompilation of Super Mario 64","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/justinwash/sm64-decomp"}]},{"project":"super-mario-64-sm64-pc-port-webgl","name_markdown":"[Super Mario 64 (SM64-PC-Port-WebGL)](https://github.com/NotAn127/SM64-PC-Port-WebGL)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"Here is the link ig, took a while to do this, believe me. Super Mario 64 (SM64-PC-Port-WebGL): A published commit credits GitHub Copilot as a co-author: [source](https://github.com/NotAn127/SM64-PC-Port-WebGL/commit/2cde09e843d8ff3ce4a3dc17e70874cb425d6e64).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/NotAn127/SM64-PC-Port-WebGL"}]},{"project":"super-mario-64-smue5","name_markdown":"[Super Mario 64 (SMUE5)](https://github.com/TheEnbyWitch/SMUE5)","images":[{"alt":"Super Mario 64 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Mario%2064%20%28USA%29.png","width":100}],"notes_markdown":"A port of libsm64 to UE5","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/TheEnbyWitch/SMUE5"}]},{"project":"super-mario-64-in-scratch-sm64-scratch","name_markdown":"[Super Mario 64 in Scratch (sm64-scratch)](https://github.com/naegoxdev/sm64-scratch)","images":[],"notes_markdown":"A Super Mario 64 demake built in Scratch. Super Mario 64 in Scratch (sm64-scratch): The project discloses substantial AI assistance in adapting the game to Scratch: [source](https://github.com/naegoxdev/sm64-scratch#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/naegoxdev/sm64-scratch"}]},{"project":"super-robot-wars-64","name_markdown":"[Super Robot Wars 64](https://github.com/dyzz/srw64-recomp)","images":[],"notes_markdown":"Experimental Super Robot Wars 64 native recompilation, with Japanese/Chinese text and optional HD presentation. The project documents Codex image_gen-created assets and preserves the generation records: [asset README](https://github.com/dyzz/srw64-recomp/blob/main/assets/README.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dyzz/srw64-recomp"}]},{"project":"super-smash-bros-nintendo-64","name_markdown":"[Super Smash Bros](https://github.com/zestydevy/smash64r)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Static recompilation of Super Smash Bros. for PC (Windows/Linux)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/zestydevy/smash64r"},{"name":"Native port","url":"https://github.com/zestydevy/smash64r"}]},{"project":"super-smash-bros-nintendo-64-rockenrooster","name_markdown":"[Super Smash Bros.](https://github.com/rockenrooster/Smash64DS_Port)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"Nintendo DS source port of Super Smash Bros. 64 via the BattleShip decomp. Super Smash Bros.: A published commit credits Claude as a co-author: [source](https://github.com/rockenrooster/Smash64DS_Port/commit/8b392340bf81500570207aed54cfbbc0df3fb406).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/rockenrooster/Smash64DS_Port"}]},{"project":"super-smash-bros-nintendo-64-beigeceleron","name_markdown":"[Super Smash Bros.](https://github.com/beigeceleron/ssb64-dc)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"A fully native port of Super Smash Bros. (N64) for the Sega Dreamcast. Super Smash Bros.: The maintainer explicitly describes heavy LLM use in this port: [source](https://github.com/beigeceleron/ssb64-dc#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/beigeceleron/ssb64-dc"}]},{"project":"super-smash-bros-battleship","name_markdown":"[Super Smash Bros. (BattleShip)](https://github.com/JRickey/BattleShip)","images":[{"alt":"Super Smash Bros. box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Smash%20Bros.%20%28USA%29.png","width":100}],"notes_markdown":"A smashin' port for PC, Mac, and Linux! The maintainer says the project was developed with Claude through its v0.3-beta release: [project README](https://github.com/JRickey/BattleShip#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/JRickey/BattleShip"}]},{"project":"tetrisphere","name_markdown":"[Tetrisphere](https://github.com/djultra64/Blocksphere)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Tetrisphere%20%28USA%29.png","alt":"Tetrisphere box art","width":100}],"notes_markdown":"A community Tetrisphere PC port for Linux and Windows through static recompilation. Tetrisphere: The maintainer discloses Codex assistance with development and research: [source](https://github.com/djultra64/Blocksphere#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/djultra64/Blocksphere"}]},{"project":"toy-story-2-buzz-lightyear-to-the-rescue","name_markdown":"[Toy Story 2: Buzz Lightyear to the Rescue](https://github.com/Capridog/SpaceRanger)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Toy%20Story%202%20-%20Buzz%20Lightyear%20to%20the%20Rescue%21%20%28USA%29.png","alt":"Toy Story 2: Buzz Lightyear to the Rescue box art","width":100}],"notes_markdown":"SpaceRanger - a native PC port of Toy Story 2: Buzz Lightyear to the Rescue (N64) via static recompilation. Requires your own ROM. Toy Story 2: Buzz Lightyear to the Rescue: The maintainer credits Claude and ChatGPT/Codex for development: [source](https://github.com/Capridog/SpaceRanger#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Capridog/SpaceRanger"}]},{"project":"turok-2-seeds-of-evil","name_markdown":"[Turok 2: Seeds of Evil](https://github.com/mgrz18/turok2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%202%20-%20Seeds%20of%20Evil%20%28USA%29.png","alt":"Turok 2: Seeds of Evil box art","width":100}],"notes_markdown":"Work-in-progress decompilation of Turok 2: Seeds of Evil (N64). Stepping stone toward native macOS/Android ports of the Acclaim Studios London engine. The project identifies itself as developed with Claude Code (Opus 5): [project README](https://github.com/mgrz18/turok2-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mgrz18/turok2-decomp"}]},{"project":"turok-rage-wars","name_markdown":"[Turok: Rage Wars](https://github.com/wootbeer/PaxDino)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%20-%20Rage%20Wars%20%28USA%29.png","alt":"Turok: Rage Wars box art","width":100}],"notes_markdown":"Turok: Rage Wars Recomp and Modern PC Port. Turok: Rage Wars: A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/PaxDino/commit/edfac2ea7bd941ce5df8e04afe930d92711a392b).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/PaxDino"},{"name":"Native port","url":"https://github.com/wootbeer/PaxDino"}]},{"project":"turok-rage-wars-rage-wars-recompiled","name_markdown":"[Turok: Rage Wars (rage-wars-recompiled)](https://github.com/ArtfulRascal8/rage-wars-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Turok%20-%20Rage%20Wars%20%28USA%29.png","alt":"Turok: Rage Wars (rage-wars-recompiled) box art","width":100}],"notes_markdown":"Rage Wars Recompiled by XR64 Studios. Windows PC, local multiplayer and experimental OpenXR PCVR.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ArtfulRascal8/rage-wars-recompiled"}]},{"project":"virtual-pro-wrestling-2","name_markdown":"[Virtual Pro Wrestling 2](https://github.com/jessetbh/VPW2Recomp)","images":[],"notes_markdown":"A published development commit links a Claude Code session: [source](https://github.com/jessetbh/VPW2Recomp/commit/0531954388c429d9b44be39fda5e9d2764d263d6).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/VPW2Recomp"}]},{"project":"virtual-pro-wrestling-64","name_markdown":"[Virtual Pro Wrestling 64](https://github.com/jessetbh/VPW64Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Virtual%20Pro%20Wrestling%2064%20%28Japan%29.png","alt":"Virtual Pro Wrestling 64 box art","width":100}],"notes_markdown":"Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/VPW64Recomp/commit/ae6133a63911d62cbc79f266f10320632f46c9b5).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/VPW64Recomp"},{"name":"Native port","url":"https://github.com/jessetbh/VPW64Recomp"}]},{"project":"wave-race-64-wave-race-64-recomp","name_markdown":"[Wave Race 64 (wave-race-64-recomp)](https://github.com/danielgomesvieira2000/wave-race-64-recomp)","images":[{"alt":"Wave Race 64 (Recomp) box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20%28USA%29.png","width":100}],"notes_markdown":"An AI-coded PC port of the Nintendo 64 game 'Wave Race 64'. Wave Race 64 (wave-race-64-recomp): The maintainer credits Claude Code for development: [source](https://github.com/danielgomesvieira2000/wave-race-64-recomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danielgomesvieira2000/wave-race-64-recomp"},{"name":"Native port","url":"https://github.com/danielgomesvieira2000/wave-race-64-recomp"}]},{"project":"wayne-gretzky-s-3d-hockey","name_markdown":"[Wayne Gretzky's 3D Hockey](https://github.com/geno55/wg3d-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Wayne%20Gretzky%27s%203D%20Hockey%20%28USA%29.png","alt":"Wayne Gretzky's 3D Hockey box art","width":100}],"notes_markdown":"Native PC port of Wayne Gretzky's 3D Hockey (N64) via N64Recomp static recompilation. Wayne Gretzky's 3D Hockey: A published commit credits Claude as a co-author: [source](https://github.com/geno55/wg3d-recomp/commit/f7de1d6f15f680e995c7894e405361e363a3f1ef).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/geno55/wg3d-recomp"}]},{"project":"wcw-vs-nwo-world-tour","name_markdown":"[WCW vs. nWo: World Tour](https://github.com/jessetbh/WCWvsNWOWorldTourRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WCW%20vs.%20nWo%20-%20World%20Tour%20%28USA%29.png","alt":"WCW vs. nWo: World Tour box art","width":100}],"notes_markdown":"Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WCWvsNWOWorldTourRecomp/commit/3a8ca91d2124c86e70854c8000defcc52cd519c3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WCWvsNWOWorldTourRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WCWvsNWOWorldTourRecomp"}]},{"project":"wcw-nwo-revenge-recomp","name_markdown":"[WCW/nWo Revenge (Recomp)](https://github.com/jessetbh/WCWnWoRevengeRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WCW-nWo%20Revenge%20%28USA%29.png","alt":"WCW/nWo Revenge (Recomp) box art","width":100}],"notes_markdown":"Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WCWnWoRevengeRecomp/commit/36f00fca5e084f2db28939a74fa287e4997c0273).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WCWnWoRevengeRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WCWnWoRevengeRecomp"}]},{"project":"the-world-is-not-enough-i-could-have-given-you-the-world","name_markdown":"[The World Is Not Enough (I Could Have Given You the World)](https://github.com/riseio/TWIPE_00Sheven)","images":[],"notes_markdown":"A static recompilation project of the N64 game The World Is Not Enough","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/riseio/TWIPE_00Sheven"}]},{"project":"wwf-no-mercy","name_markdown":"[WWF No Mercy](https://github.com/jessetbh/WWFNoMercyRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WWF%20No%20Mercy%20%28USA%29.png","alt":"WWF No Mercy box art","width":100}],"notes_markdown":"Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WWFNoMercyRecomp/commit/f52950baec08f1b462c372d0677bdcc3185d4f2f).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WWFNoMercyRecomp"},{"name":"Native port","url":"https://github.com/jessetbh/WWFNoMercyRecomp"}]},{"project":"wwf-wrestlemania-2000","name_markdown":"[WWF WrestleMania 2000](https://github.com/jessetbh/WWFWrestleMania2000Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/WWF%20WrestleMania%202000%20%28USA%29.png","alt":"WWF WrestleMania 2000 box art","width":100}],"notes_markdown":"Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM. A published development commit links a Claude Code session: [source](https://github.com/jessetbh/WWFWrestleMania2000Recomp/commit/4f041770e685b539f81db495f194ed4ac63ba8d2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jessetbh/WWFWrestleMania2000Recomp"},{"name":"Native port","url":"https://github.com/jessetbh/WWFWrestleMania2000Recomp"}]},{"project":"yoshi-s-story-dinotale","name_markdown":"[Yoshi's Story (DinoTale)](https://github.com/wootbeer/dinotale)","images":[{"alt":"Yoshi's Story box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Yoshi%27s%20Story%20%28USA%29%20%28En%2CJa%29.png","width":100}],"notes_markdown":"Yoshi's Story Recomp. Yoshi's Story (DinoTale): A published commit credits Claude as a co-author: [source](https://github.com/wootbeer/dinotale/commit/0bd9635a0db14a7e2e31602a6ec33b54714756e3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/wootbeer/dinotale"}]},{"project":"goldeneye-007-gitlab-source-project","name_markdown":"[GoldenEye 007 (GitLab source project)](https://gitlab.com/kholdfuzion/goldeneye_src)","images":[{"alt":"GoldenEye 007 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/GoldenEye%20007%20%28USA%29.png","width":100}],"notes_markdown":"Source reconstruction hosted on GitLab.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://gitlab.com/kholdfuzion/goldeneye_src"}]},{"project":"perfect-dark-gitlab-source-project","name_markdown":"[Perfect Dark (GitLab source project)](https://gitlab.com/ryandwyer/perfect-dark)","images":[{"alt":"Perfect Dark box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Perfect%20Dark%20%28USA%29.png","width":100}],"notes_markdown":"Source reconstruction hosted on GitLab.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://gitlab.com/ryandwyer/perfect-dark"}]},{"project":"the-legend-of-zelda-ocarina-of-time-ship-of-harkinian","name_markdown":"[The Legend of Zelda: Ocarina of Time (Ship of Harkinian)](https://github.com/HarbourMasters/Shipwright)","images":[],"notes_markdown":"Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. The Legend of Zelda: Ocarina of Time (Ship of Harkinian): A published commit credits Claude as a co-author: [source](https://github.com/HarbourMasters/Shipwright/commit/9308ba794023f6cf05fdbc1f2c1a8bd63a52e80d).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/HarbourMasters/Shipwright"}]},{"project":"the-legend-of-zelda-majora-s-mask-2-ship-2-harkinian","name_markdown":"[The Legend of Zelda: Majora's Mask (2 Ship 2 Harkinian)](https://github.com/2ship2harkinian/2ship2harkinian)","images":[],"notes_markdown":"Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. The Legend of Zelda: Majora's Mask (2 Ship 2 Harkinian): A merged contribution discloses Claude and Codex assistance: [source](https://github.com/2ship2harkinian/2ship2harkinian/pull/2000).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/2ship2harkinian/2ship2harkinian"}]},{"project":"super-bowling-64-decomp","name_markdown":"[Super Bowling](https://github.com/CalenCyr/superbowling64-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Super%20Bowling%20%28USA%29.png","alt":"US Nintendo 64 front box art for Super Bowling, with colourful bowling pins and a black bowling ball","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the Nintendo 64 USA release (NBWE). Reconstructs C with KMC GCC 2.7.2 and rebuilds against a user-supplied ROM; unmatched routines remain assembly. This is a source-reconstruction project, not a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/CalenCyr/superbowling64-decomp"}]},{"project":"v-rally-edition-99-decomp","name_markdown":"[V-Rally Edition 99](https://github.com/RetroReversing/v-rally-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/V-Rally%20Edition%2099%20%28Europe%29%20%28En%2CFr%2CDe%29.png","alt":"European PAL Nintendo 64 front box art for V-Rally Edition 99, showing two rally cars","width":100}],"notes_markdown":"Partial matching decompilation of the Nintendo 64 European revision 0 release (NVLP). Requires a user-supplied ROM and rebuilds using reconstructed C plus original assembly for remaining functions. A byte-identical cartridge build does not establish complete C decompilation. Compiler identity, function boundaries, names and types remain provisional. [The README documents AI-assisted source reconstruction](https://github.com/RetroReversing/v-rally-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/RetroReversing/v-rally-decomp"}]},{"project":"madden-football-64-thegh0stship","name_markdown":"[Madden Football 64](https://github.com/TheGh0stShip/Madden-64)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_64/master/Named_Boxarts/Madden%20Football%2064%20%28USA%29.png","alt":"US Nintendo 64 Madden Football 64 front box art showing John Madden holding a football beside the EA Sports logo","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the USA Rev 0 Nintendo 64 ROM (N8ME). Requires your own supported big-endian ROM, n64-decomp-kit and configured historical toolchains. Reconstructs the packed resident program and discovered executable overlays; function boundaries and newly identified overlays remain provisional. Compiled C, assembly-assisted C, assembly references, ROM mapping and asset inventory are measured separately. The unpacked analysis wrapper is not a playable game ROM, and this project is not a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheGh0stShip/Madden-64"}]}]}}},"nintendo-ds":{"schema_version":1,"projects":{"castlevania-order-of-ecclesia":{"name":"Castlevania: Order of Ecclesia","platforms":["Nintendo DS"],"repository_url":"https://github.com/lagolunatic/ooe","project_type":"Decompilation","completion_status":null,"legacy_status":"Inactive","activity":{"last_commit_at":"2025-05-04T18:43:22Z","last_commit_url":"https://github.com/LagoLunatic/ooe/commit/3dc4a82881b4cb8f9d584571fcf2053ddc584f6a","archived":false,"status":"Inactive","default_branch":"main","github_stars":34},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"dragon-quest-ix":{"name":"Dragon Quest IX","platforms":["Nintendo DS"],"repository_url":"https://github.com/dqix/dqix-decomp","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-23T21:47:05Z","last_commit_url":"https://github.com/DQIX/dqix-decomp/commit/1253a35daacdaceb813d7fdba28ef77c7dbd0855","archived":false,"status":"Active","default_branch":"main","github_stars":53},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"mario-luigi-partners-in-time":{"name":"Mario & Luigi - Partners in Time","platforms":["Nintendo DS"],"repository_url":"https://github.com/rainchus/partnersintime-decomp","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-09-29T21:50:39Z","last_commit_url":"https://github.com/Rainchus/PartnersInTime-Decomp/commit/a26b1e8da14f0cdaf2ff17d62ae4c9c6d27e6c3e","archived":false,"status":"Active","default_branch":"main","github_stars":14},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"mario-party-ds":{"name":"Mario Party DS","platforms":["Nintendo DS"],"repository_url":"https://github.com/mariopartyrd/mariopartyds","project_type":"Decompilation","completion_status":null,"legacy_status":"Inactive","activity":{"last_commit_at":"2025-04-17T22:56:25Z","last_commit_url":"https://github.com/mariopartyrd/mariopartyDS/commit/881aa6969faa4849f8f6b8fa9b45bcd44a1872be","archived":false,"status":"Inactive","default_branch":"main","github_stars":26},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"pokemon-diamond-and-pearl":{"name":"Pokemon Diamond and Pearl","platforms":["Nintendo DS"],"repository_url":"https://github.com/pret/pokediamond","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-11T22:56:20Z","last_commit_url":"https://github.com/pret/pokediamond/commit/b623abef1b4dfe204ca50aab42447ac00c134290","archived":false,"status":"Active","default_branch":"master","github_stars":544},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"pokemon-heartgold-and-soulsilver":{"name":"Pokemon HeartGold and SoulSilver","platforms":["Nintendo DS"],"repository_url":"https://github.com/pret/pokeheartgold","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-19T12:08:31Z","last_commit_url":"https://github.com/pret/pokeheartgold/commit/6988158691eb6178cff697cda0428045ddcba5fb","archived":false,"status":"Active","default_branch":"master","github_stars":740},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"pokemon-platinum":{"name":"Pokemon Platinum","platforms":["Nintendo DS"],"repository_url":"https://github.com/cybervisi0n/pokeplatinum","project_type":"Native port","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-10T20:15:32Z","last_commit_url":"https://github.com/cybervisi0n/pokeplatinum/commit/35067868f64f23d25d17ac3e536cfdd9a7f40523","archived":false,"status":"Active","default_branch":"pc_port","github_stars":132},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"rhythm-heaven-gold":{"name":"Rhythm Heaven (Gold)","platforms":["Nintendo DS"],"repository_url":"https://github.com/patataofcourse/rhgold","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-06-21T13:44:20Z","last_commit_url":"https://github.com/patataofcourse/rhgold/commit/bb9d0fe86926fdce3752262155b6efe51d903f72","archived":false,"status":"Active","default_branch":"main","github_stars":51},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"the-legend-of-zelda-phantom-hourglass":{"name":"The Legend of Zelda: Phantom Hourglass","platforms":["Nintendo DS"],"repository_url":"https://github.com/zeldaret/ph","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-09T16:59:14Z","last_commit_url":"https://github.com/zeldaret/ph/commit/f0799bd6038be6858499ec68f0d03cdbbfa53d0b","archived":false,"status":"Active","default_branch":"main","github_stars":116},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"the-legend-of-zelda-spirit-tracks":{"name":"The Legend of Zelda: Spirit Tracks","platforms":["Nintendo DS"],"repository_url":"https://github.com/yanis002/st","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-14T01:39:02Z","last_commit_url":"https://github.com/Yanis002/st/commit/048ffeaaaae4137aa258e2ecb3e9bf996c98d435","archived":false,"status":"Active","default_branch":"main","github_stars":13},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"new-super-mario-bros":{"name":"New Super 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art","width":100}],"notes_markdown":"Matching decompilation of Animal Crossing: Wild World (Nintendo DS, USA)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/6elphegor/acww-decomp"}]},{"project":"dragon-quest-iv-chapters-of-the-chosen-dqiv-recompiled","name_markdown":"[Dragon Quest IV: Chapters of the Chosen (DQIV-Recompiled)](https://github.com/GoldieLeGenie/DQIV-Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Dragon%20Quest%20IV%20-%20Chapters%20of%20the%20Chosen%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Dragon Quest IV: Chapters of the Chosen (DQIV-Recompiled) box art","width":100}],"notes_markdown":"native PC version of dragon quest IV DS","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GoldieLeGenie/DQIV-Recompiled"}]},{"project":"ds-protect","name_markdown":"[DS Protect](https://github.com/taxicat1/dsprot)","images":[],"notes_markdown":"Decompilation of DS Protect","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/taxicat1/dsprot"}]},{"project":"final-fantasy-crystal-chronicles-echoes-of-time","name_markdown":"[Final Fantasy Crystal Chronicles: Echoes of Time](https://github.com/JonathanDC64/FFCCEOT-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Final%20Fantasy%20Crystal%20Chronicles%20-%20Echoes%20of%20Time%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Final Fantasy Crystal Chronicles: Echoes of Time box art","width":100}],"notes_markdown":"Native PC port of Final Fantasy Crystal Chronicles: Echoes of Time (DS) by static recompilation. Bring your own ROM: the game is built on...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/JonathanDC64/FFCCEOT-Recomp"},{"name":"Native port","url":"https://github.com/JonathanDC64/FFCCEOT-Recomp"}]},{"project":"final-fantasy-iv-3d-remake","name_markdown":"[Final Fantasy IV (3D Remake)](https://github.com/GlitchedDeveloper/Babil-Decompilation-Project)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Final%20Fantasy%20IV%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Final Fantasy IV (3D Remake) box art","width":100}],"notes_markdown":"An open-source decompilation of Final Fantasy IV (3D Remake)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GlitchedDeveloper/Babil-Decompilation-Project"}]},{"project":"grand-theft-auto-chinatown-wars","name_markdown":"[Grand Theft Auto: Chinatown Wars](https://github.com/official-kryo-to/ctw-native/tree/main/port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Grand%20Theft%20Auto%20-%20Chinatown%20Wars%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Grand Theft Auto: Chinatown Wars box art","width":100}],"notes_markdown":"Bringing GTA: Chinatown Wars to native PC with your own game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/official-kryo-to/ctw-native/tree/main/port"}]},{"project":"grand-theft-auto-chinatown-wars-nintendo-ds","name_markdown":"[Grand Theft Auto: Chinatown Wars](https://github.com/official-kryo-to/ctw-native)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Grand%20Theft%20Auto%20-%20Chinatown%20Wars%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Grand Theft Auto: Chinatown Wars box art","width":100}],"notes_markdown":"Bringing GTA: Chinatown Wars to native PC with your own game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/official-kryo-to/ctw-native"}]},{"project":"kingdom-hearts-re-coded-nintendo-ds","name_markdown":"[Kingdom Hearts Re:coded](https://github.com/Yokimitsuro/khrecoded-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Kingdom%20Hearts%20-%20Re-coded%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Kingdom Hearts Re:coded box art for Nintendo DS","width":100}],"notes_markdown":"Work-in-progress matching decompilation of Kingdom Hearts Re:coded (Nintendo DS)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Yokimitsuro/khrecoded-decomp"}]},{"project":"the-legend-of-zelda-spirit-tracks-st","name_markdown":"[The Legend of Zelda: Spirit Tracks (st)](https://github.com/zeldaret/st)","images":[{"alt":"The Legend of Zelda: Spirit Tracks box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Spirit%20Tracks%20%28USA%29%20%28En%2CFr%2CEs%29.png","width":100}],"notes_markdown":"Decompilation of The Legend of Zelda: Spirit Tracks","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/st"}]},{"project":"mario-kart-ds","name_markdown":"[Mario Kart DS](https://github.com/XorTroll/mkds-re)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Mario%20Kart%20DS%20%28USA%29%20%28Demo%29%20%28Kiosk%29.png","alt":"Mario Kart DS box art","width":100}],"notes_markdown":"Mario Kart DS (EU) reverse-engineering work: ASM-hacking and other tools","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/XorTroll/mkds-re"}]},{"project":"metroid-prime-hunters","name_markdown":"[Metroid Prime Hunters](https://github.com/mstan/MetroidPrimeHuntersRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Metroid%20Prime%20-%20Hunters%20%28USA%29.png","alt":"Metroid Prime Hunters box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/mstan/MetroidPrimeHuntersRecomp"}]},{"project":"metroid-prime-hunters-huntersrecomp-ayn-thor","name_markdown":"[Metroid Prime Hunters (HuntersRecomp (AYN Thor))](https://github.com/aabrole/HuntersRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Metroid%20Prime%20-%20Hunters%20%28USA%29.png","alt":"Metroid Prime Hunters (HuntersRecomp (AYN Thor)) box art","width":100}],"notes_markdown":"Metroid Prime Hunters recomp for the AYN Thor: native dual-screen Android port with twin-stick Prime controls and HD GLES rendering","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/aabrole/HuntersRecomp"}]},{"project":"pokemon-black-2-and-white-2","name_markdown":"[Pokémon Black 2 and White 2](https://github.com/fuddlesworth/pokebw2)","images":[],"notes_markdown":"Decompilation of Pokémon Black 2 and White 2","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/fuddlesworth/pokebw2"}]},{"project":"pokemon-mystery-dungeon-explorers-of-sky-pmdsky-debug-symbol-database","name_markdown":"[Pokémon Mystery Dungeon: Explorers of Sky (pmdsky-debug (symbol database))](https://github.com/UsernameFodder/pmdsky-debug)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Pokemon%20Mystery%20Dungeon%20-%20Explorers%20of%20Sky%20%28USA%29.png","alt":"Pokemon Mystery Dungeon: Explorers of Sky box art","width":100}],"notes_markdown":"Debug info for reverse engineering PMD: Explorers of Sky","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/UsernameFodder/pmdsky-debug"}]},{"project":"pokemon-platinum-nintendo-ds","name_markdown":"[Pokémon Platinum](https://github.com/JimB16/PokePlat)","images":[{"alt":"Pokemon Platinum box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Pokemon%20-%20Platinum%20Version%20%28USA%29.png","width":100}],"notes_markdown":"Disassembly of Pokemon Platinum","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/JimB16/PokePlat"}]},{"project":"super-mario-64-ds-nintendo-ds","name_markdown":"[Super Mario 64 DS](https://github.com/mstan/supermario64dsrecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Super%20Mario%2064%20DS%20%28USA%2C%20Australia%29%20%28Rev%201%29.png","alt":"Super Mario 64 DS box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/supermario64dsrecomp"}]},{"project":"super-mario-64-ds-sm64ds-decomp","name_markdown":"[Super Mario 64 DS (sm64ds-decomp)](https://github.com/tangosdev/sm64ds-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Super%20Mario%2064%20DS%20%28USA%2C%20Australia%29%20%28Rev%201%29.png","alt":"Super Mario 64 DS box art","width":100}],"notes_markdown":"From-scratch, byte-matching decompilation of Super Mario 64 DS into C/C++, with a live progress atlas and matching tools.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/tangosdev/sm64ds-decomp"}]},{"project":"dragon-ball-origins-liolu","name_markdown":"[Dragon Ball: Origins](https://github.com/liolu/dragon-ball-origins-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Dragon%20Ball%20-%20Origins%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"European Nintendo DS Dragon Ball: Origins front box art showing Goku and his companions","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the European Nintendo DS release (CDZP), using Metrowerks mwccarm. Requires your own decrypted European ROM. The compiler version remains under investigation; matched functions include raw m2c output awaiting cleanup and reused routines not yet merged into source files. This project reconstructs the DS game rather than providing a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/liolu/dragon-ball-origins-decomp"}]},{"project":"eyeshield-21-max-devil-power-liolu","name_markdown":"[Eyeshield 21: Max Devil Power!](https://github.com/liolu/eyeshield-21-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Eyeshield%2021%20-%20Max%20Devil%20Power%21%20%28Japan%29.png","alt":"Japanese Nintendo DS Eyeshield 21: Max Devil Power! front box art with a helmeted American football player","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the Japanese Nintendo DS release (AE4J), using Metrowerks mwccarm. Requires your own decrypted Japanese ROM. The compiler version remains under investigation, and automatically matched m2c output still needs cleanup. This is a source-reconstruction project, not a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/liolu/eyeshield-21-decomp"}]},{"project":"mario-kart-ds-ronyxdumb","name_markdown":"[Mario Kart DS (RonyxDumb)](https://github.com/RonyxDumb/mkds)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Mario%20Kart%20DS%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"US Nintendo DS Mario Kart DS front box art showing Mario driving his kart","width":100}],"notes_markdown":"Matching decompilation supporting the USA (AMCE) and European (AMCP) releases. Requires your own supported ROM and a Linux build environment using ds-decomp, Metrowerks CodeWarrior and a pinned wibo build. Code matching and fully linked source coverage are separate measures; this project reconstructs the DS ROM rather than providing a native PC port. [The README confirms AI-assisted C reconstruction](https://github.com/RonyxDumb/mkds#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/RonyxDumb/mkds"}]},{"project":"pokemon-dash-liolu","name_markdown":"[Pokemon Dash (liolu)](https://github.com/liolu/pokemon-dash-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Pokemon%20Dash%20%28USA%29.png","alt":"US Nintendo DS Pokemon Dash front box art showing Pikachu racing ahead of other Pokemon","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the USA Nintendo DS release (APDE), using Metrowerks mwccarm. Requires your own decrypted USA ROM. The compiler version remains under investigation; raw m2c output still needs cleanup and reused routines are not yet merged into source files. This project reconstructs the DS game rather than providing a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/liolu/pokemon-dash-decomp"}]},{"project":"advance-wars-days-of-ruin-sinon-hecate-ii","name_markdown":"[Advance Wars: Days of Ruin (Sinon-Hecate-II)](https://github.com/Sinon-Hecate-II/awdordc-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Advance%20Wars%20-%20Days%20of%20Ruin%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"US Nintendo DS Advance Wars: Days of Ruin front box art showing commanders and a tank battle","width":100}],"notes_markdown":"Work-in-progress matching source reconstruction for the USA Nintendo DS release (YW2E) only. European Dark Conflict support is planned. Requires your own supported ROM, ds-decomp and CodeWarrior for DS. Generated source may be incomplete, poorly named or not yet matching; the documented build commands do not establish a successful build of the current checkout. This is not a standalone native port. [The README confirms extensive AI assistance](https://github.com/Sinon-Hecate-II/awdordc-decomp#readme).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Sinon-Hecate-II/awdordc-decomp"}]},{"project":"nintendogs-dachshund-friends-liolu","name_markdown":"[Nintendogs: Dachshund & Friends](https://github.com/liolu/nintendogs-dachshund-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Nintendogs%20-%20Dachshund%20_%20Friends%20%28USA%29.png","alt":"US Nintendo DS Nintendogs: Dachshund & Friends front box art showing a long-haired dachshund puppy","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the USA Nintendo DS release (ADGE). Requires your own supported decrypted ROM; game assets are not included. Uses Metrowerks mwccarm, with the precise compiler version still to be identified according to the README. Reported matches include raw auto-matched m2c output awaiting cleanup and code reused from other decompilations that has not yet been consolidated. Byte matching does not establish complete readable source recovery. This is not a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/liolu/nintendogs-dachshund-decomp"}]},{"project":"tomodachi-collection-manta89640","name_markdown":"[Tomodachi Collection](https://github.com/manta89640/tomocolle)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_DS/master/Named_Boxarts/Tomodachi%20Collection%20%28Japan%29%20%28Rev%201%29.png","alt":"Japanese Nintendo DS Tomodachi Collection front box art showing Mii characters around the yellow title panel","width":100}],"notes_markdown":"Early matching C++ decompilation of the Japanese Rev 1 Nintendo DS ROM (CCUJ). Requires your own supported ROM; full byte identity also requires your own ARM7 BIOS dump, otherwise the rebuilt header differs in four bytes. Linux and macOS builds are documented, using wibo or Wine for historical compilers. Most initial source recovery is shared SDK and library work; the byte-identical module baseline retains unrecovered game bytes from the user's ROM and does not mean full game-source recovery. This is not a native PC port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/manta89640/tomocolle"}]}]}}},"nintendo-entertainment-system-nes":{"schema_version":1,"projects":{"balloon-fight":{"name":"Balloon Fight","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/LuigiBlood/balloonfight_dis","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2018-10-21T20:40:17Z","last_commit_url":"https://github.com/LuigiBlood/balloonfight_dis/commit/3290ad3abe639071be1d019112dbfcd541981461","default_branch":"master","archived":false,"status":"Inactive","github_stars":44},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"battle-city":{"name":"Battle City","platforms":["Nintendo Entertainment System 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(NES)"],"repository_url":"https://github.com/crystalisdisassembly/crystalisdisassembly","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2019-06-22T02:19:13Z","last_commit_url":"https://github.com/crystalisdisassembly/crystalisdisassembly/commit/b049e8be6238b6b790dd0ffdae41dd1d6048b9b2","default_branch":"master","archived":false,"status":"Inactive","github_stars":14},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"danny-sullivan-s-indy-heat":{"name":"Danny Sullivan's Indy Heat","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/cyneprepou4uk/NES-Games-Disassembly/tree/main/Danny%20Sullivan's%20Indy%20Heat","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2026-08-12T02:22:30Z","last_commit_url":"https://github.com/cyneprepou4uk/NES-Games-Disassembly/commit/df2c8e55e7f13e5792482527db9e7c9e4a84c6e1","default_branch":"main","archived":false,"status":"Active","github_stars":302},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"donald-land":{"name":"Donald Land","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/brunovalads/donald-land","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2018-12-19T00:47:24Z","last_commit_url":"https://github.com/brunovalads/donald-land/commit/dec3d7fd90d8388918d90419d738146ccadc5888","default_branch":"master","archived":false,"status":"Inactive","github_stars":16},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"donkey-kong-nes":{"name":"Donkey Kong","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2024-04-19T17:56:27Z","last_commit_url":"https://github.com/RussianManSMWC/Donkey-Kong-NES-Disassembly/commit/343f4c81880a253c0e8ede81fe7c21f205815280","default_branch":"master","archived":false,"status":"Inactive","github_stars":29},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"double-dragon-ii-the-revenge-japanese":{"name":"Double Dragon II: The Revenge (Japanese)","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/cyneprepou4uk/NES-Games-Disassembly/tree/main/Double%20Dragon%20II","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2026-08-12T02:22:30Z","last_commit_url":"https://github.com/cyneprepou4uk/NES-Games-Disassembly/commit/df2c8e55e7f13e5792482527db9e7c9e4a84c6e1","default_branch":"main","archived":false,"status":"Active","github_stars":302},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"dr-mario":{"name":"Dr. Mario","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/Nostaljipi/dr-mario-disassembly","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2021-11-27T16:56:14Z","last_commit_url":"https://github.com/Nostaljipi/dr-mario-disassembly/commit/ecb9899554d6d4c0c866be5dd6c0f40b7b117806","default_branch":"main","archived":false,"status":"Inactive","github_stars":22},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"dragon-warrior":{"name":"Dragon Warrior","platforms":["Nintendo Entertainment System (NES)"],"repository_url":"https://github.com/nmikstas/dragon-warrior-disassembly","project_type":"Disassembly","completion_status":null,"legacy_status":null,"activity":{"last_commit_at":"2023-08-05T13:56:07Z","last_commit_url":"https://github.com/nmikstas/dragon-warrior-disassembly/commit/ebe6a13da77a3593c67300f54d95ed49c23effc2","default_branch":"master","archived":false,"status":"Inactive","github_stars":89},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"excitebike":{"name":"Excitebike","platforms":["Nintendo Entertainment System 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Punch-Out!!](https://github.com/nmikstas/mike-tysons-punch-out-disassembly)","images":[{"alt":"Mike Tyson's Punch-Out!! box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Mike%20Tyson%27s%20Punch-Out%21%21%20%28Europe%29.png","width":100}],"notes_markdown":"","mapper":"MMC2","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/nmikstas/mike-tysons-punch-out-disassembly"}]},{"project":"nuts-milk-japanese","name_markdown":"[Nuts & Milk (Japanese)](https://github.com/cyneprepou4uk/NES-Games-Disassembly/tree/main/Nuts%20%26%20Milk)","images":[{"alt":"Nuts & Milk (Japanese) 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Japanese Mother retail cover shown for identification.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"mapper":"","project_types":[{"name":"Decompilation","url":"https://github.com/GrasonHumphrey/Earthbound-Zero-Decomp"}]},{"project":"super-mario-bros-oliveryasuna","name_markdown":"[Super Mario Bros.](https://github.com/oliveryasuna/smb-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Super%20Mario%20Bros.%20%28Europe%29.png","alt":"Super Mario Bros. box art","width":100}],"notes_markdown":"Modding and rebuild project based on the Super Mario Bros. disassembly; produces an NES ROM, not a native PC recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"mapper":"","project_types":[{"name":"Disassembly","url":"https://github.com/oliveryasuna/smb-recomp"}]},{"project":"the-legend-of-zelda-ii-the-adventure-of-link","name_markdown":"[The Legend Of Zelda II: The Adventure Of Link](https://github.com/FiendsOfTheElements/z2disassembly)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Zelda%20II%20-%20The%20Adventure%20of%20Link%20%28USA%29.png","alt":"The Legend Of Zelda II: The Adventure Of Link box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"mapper":"","project_types":[{"name":"Disassembly","url":"https://github.com/FiendsOfTheElements/z2disassembly"}]},{"project":"adventure-island-ii","name_markdown":"[Adventure Island II](https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Adventure%20Island%20II%20%28USA%29.png","alt":"Adventure Island II box art","width":100}],"notes_markdown":"Static recompilation of Adventure Island II (NES) for Windows 10 and 11. ROM not included.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp"}],"mapper":""},{"project":"balloon-fight-balloon-fight-vs-for-nes","name_markdown":"[Balloon Fight (Balloon-fight-VS-for-NES)](https://github.com/tvoybro/Balloon-fight-VS-for-NES)","images":[{"alt":"Balloon Fight box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Balloon%20Fight%20%28USA%29.png","width":100}],"notes_markdown":"Alternative port of VS system game to the NES.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native 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disassembly","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/cyneprepou4uk/Captain-Tsubasa-2-English-Translation"}],"mapper":""},{"project":"castlevania","name_markdown":"[Castlevania](https://github.com/rumbleminze/castlevania-snes)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Castlevania%20%28USA%29.png","alt":"Castlevania box art","width":100}],"notes_markdown":"Native port of Castlevania to the SNES","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/rumbleminze/castlevania-snes"}],"mapper":""},{"project":"dr-mario-nintendo-entertainment-system-nes","name_markdown":"[Dr. Mario](https://github.com/brianhuffman/drmario)","images":[{"alt":"Dr. Mario box 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(FinalFantasyDisassembly)](https://github.com/BenWenger/FinalFantasyDisassembly)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Final%20Fantasy%20%28USA%29.png","alt":"Final Fantasy (FinalFantasyDisassembly) box art","width":100}],"notes_markdown":"Full commented Disassembly of Final Fantasy for the NES","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/BenWenger/FinalFantasyDisassembly"}],"mapper":""},{"project":"fire-emblem-shadow-dragon-and-the-blade-of-light-fe1","name_markdown":"[Fire Emblem: Shadow Dragon and the Blade of Light (fe1)](https://github.com/StanHash/fe1)","images":[],"notes_markdown":"Disassembly of Fire Emblem: Ankoku Ryu to Hikari no Tsurugi (\"Shadow Dragon and the Blade of 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(zeldasource)](https://github.com/camthesaxman/zeldasource)","images":[{"alt":"The Legend of Zelda box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20%28USA%29.png","width":100}],"notes_markdown":"Disassembly of Legend of Zelda","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/camthesaxman/zeldasource"}],"mapper":""},{"project":"life-force","name_markdown":"[Life Force](https://github.com/rumbleminze/lifeforce-snes)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Life%20Force%20%28USA%29.png","alt":"Life Force box art","width":100}],"notes_markdown":"Native port of Life Force for the NES to the 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(Recomp)](https://github.com/mstan/SuperMarioBrosNESRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Super%20Mario%20Bros.%20%28Europe%29.png","alt":"Super Mario Bros. box art","width":100}],"notes_markdown":"Super Mario Bros. recompiled for the NES using nesrecomp · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/SuperMarioBrosNESRecomp"}],"mapper":""},{"project":"super-mario-bros-smb","name_markdown":"[Super Mario Bros. (smb)](https://github.com/nathsou/smb)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Super%20Mario%20Bros.%20%28Europe%29.png","alt":"Super Mario Bros. box art","width":100}],"notes_markdown":"Super Mario Bros. static recompilation in C","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/nathsou/smb"}],"mapper":""},{"project":"super-mario-bros-smb-disassembly","name_markdown":"[Super Mario Bros. (smb-disassembly)](https://github.com/threecreepio/smb-disassembly)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Super%20Mario%20Bros.%20%28Europe%29.png","alt":"Super Mario Bros. box art","width":100}],"notes_markdown":"ca65 version of doppelgangers fantastic smb1 disassembly","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/threecreepio/smb-disassembly"}],"mapper":""},{"project":"super-mario-bros-smb1-disassembly","name_markdown":"[Super Mario Bros. (smb1 disassembly)](https://github.com/Xkeeper0/smb1)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Nintendo_Entertainment_System/master/Named_Boxarts/Super%20Mario%20Bros.%20%28Europe%29.png","alt":"Super Mario Bros. box art","width":100}],"notes_markdown":"super mario bros. 1 disassembly","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/Xkeeper0/smb1"}],"mapper":""},{"project":"super-mario-bros-smb1-disasm","name_markdown":"[Super Mario Bros. 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[Wind Waker Recomp](https://github.com/elliotttate/Wind-Waker-Recomp) has merged into this project.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/tww"}]},{"project":"the-legend-of-zelda-twilight-princess","name_markdown":"[The Legend of Zelda: Twilight Princess](https://github.com/zeldaret/tp)","images":[{"alt":"The Legend of Zelda: Twilight Princess box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Twilight%20Princess%20%28USA%29.png","width":100}],"notes_markdown":"Completed","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"DuskLight","url":"https://github.com/TwilitRealm/dusk","platforms":["PC"],"description_markdown":"Native PC port.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zeldaret/tp"}]},{"project":"the-spongebob-squarepants-movie","name_markdown":"[The SpongeBob SquarePants Movie](https://github.com/bfbbdecomp/tssm)","images":[{"alt":"The SpongeBob SquarePants Movie artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Nickelodeon%20SpongeBob%20SquarePants%20-%20The%20Movie%20%28USA%29%20%28Rev%201%29.png","width":100}],"notes_markdown":"","completion_percent":5,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bfbbdecomp/tssm"}]},{"project":"ty-the-tasmanian-tiger","name_markdown":"[Ty the Tasmanian Tiger](https://github.com/1superchip/ty-decomp)","images":[{"alt":"Ty the Tasmanian Tiger artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/TY%20the%20Tasmanian%20Tiger%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":24,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/1superchip/ty-decomp"}]},{"project":"crash-tag-team-racing","name_markdown":"[Crash Tag Team Racing](https://github.com/bluisblu/cttr)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Crash%20Tag%20Team%20Racing%20%28USA%29.png","alt":"Crash Tag Team Racing box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/bluisblu/cttr"}]},{"project":"piglet-s-big-game","name_markdown":"[Piglet's Big Game](https://github.com/tgsm/pbg)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Disney%27s%20Piglet%27s%20Big%20Game%20%28USA%29.png","alt":"Piglet's Big Game box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/tgsm/pbg"}]},{"project":"pokemon-xd-gale-of-darkness","name_markdown":"[Pokemon XD: Gale of Darkness](https://github.com/TeamOrre/xd-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Pokemon%20XD%20-%20Gale%20of%20Darkness%20%28USA%29.png","alt":"Pokemon XD: Gale of Darkness box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/TeamOrre/xd-decomp"}]},{"project":"star-fox-adventures-retail","name_markdown":"[Star Fox Adventures (Retail)](https://github.com/zcanann/SFA-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Star%20Fox%20Adventures%20%28USA%29.png","alt":"Star Fox Adventures (Retail) box art","width":100}],"notes_markdown":"AI-assisted development is flagged by the source catalogue.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Foxhollow","url":"https://github.com/JackPriceBurns/foxhollow","platforms":["Windows","Linux","macOS"],"description_markdown":"Built from the SFA decompilation; no mobile releases are planned despite underlying framework support.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/zcanann/SFA-Decomp"}]},{"project":"the-sims-2","name_markdown":"[The Sims 2](https://github.com/natebag/Sims2DECOMP)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Sims%202%2C%20The%20%28USA%29.png","alt":"The Sims 2 box art","width":100}],"notes_markdown":"AI-assisted development is flagged by the source catalogue.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/natebag/Sims2DECOMP"}]},{"project":"wario-world","name_markdown":"[Wario World](https://github.com/sabishii-bit/wwdcmp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Wario%20World%20%28USA%29.png","alt":"Wario World box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/sabishii-bit/wwdcmp"}]},{"project":"nintendo-puzzle-collection-dr-mario-64","name_markdown":"[Nintendo Puzzle Collection - Dr. Mario 64](https://github.com/NewGBAXL/drmario64-gc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Nintendo%20Puzzle%20Collection%20%28Japan%29.png","alt":"Nintendo Puzzle Collection - Dr. Mario 64 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/NewGBAXL/drmario64-gc"}]},{"project":"amazing-island","name_markdown":"[Amazing Island](https://github.com/EltaleLibrarian/Amazing)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Amazing%20Island%20%28USA%29.png","alt":"Amazing Island box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/EltaleLibrarian/Amazing"}]},{"project":"dragon-ball-z-budokai-2","name_markdown":"[Dragon Ball Z: Budokai 2](https://github.com/TotallyNotMichael-GH/dbz2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Budokai%202%20%28USA%29.png","alt":"Dragon Ball Z: Budokai 2 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/TotallyNotMichael-GH/dbz2"}]},{"project":"final-fantasy-crystal-chronicles","name_markdown":"[Final Fantasy Crystal Chronicles](https://github.com/zcanann/FFCC-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Final%20Fantasy%20Crystal%20Chronicles%20%28USA%29.png","alt":"Final Fantasy Crystal Chronicles box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zcanann/FFCC-Decomp"}]},{"project":"freedom-fighters","name_markdown":"[Freedom Fighters](https://github.com/andresj-sanchez/frfi-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Freedom%20Fighters%20%28USA%29.png","alt":"Freedom Fighters cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/andresj-sanchez/frfi-decomp"}]},{"project":"gauntlet-dark-legacy","name_markdown":"[Gauntlet Dark Legacy](https://github.com/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Gauntlet%20-%20Dark%20Legacy%20%28USA%29.png","alt":"Gauntlet Dark Legacy box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/sabishii-bit/Gauntlet-Dark-Legacy-Decompilation"}]},{"project":"the-lord-of-the-rings-return-of-the-king","name_markdown":"[The Lord of the Rings: Return of the King](https://github.com/crimsonmagick/lotr-rotk)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Lord%20of%20the%20Rings%2C%20The%20-%20The%20Return%20of%20the%20King%20%28USA%29.png","alt":"The Lord of the Rings: Return of the King box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/crimsonmagick/lotr-rotk"}]},{"project":"digimon-world-4","name_markdown":"[Digimon World 4](https://github.com/ivanno4317/dw4-gc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Digimon%20World%204%20%28USA%29.png","alt":"Digimon World 4 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ivanno4317/dw4-gc"}]},{"project":"eternal-darkness-sanity-s-requiem","name_markdown":"[Eternal Darkness: Sanity's Requiem](https://github.com/PattyTrish/unending-occlusion)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Eternal%20Darkness%20-%20Sanity%27s%20Requiem%20%28USA%29.png","alt":"Eternal Darkness: Sanity's Requiem box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/PattyTrish/unending-occlusion"}]},{"project":"f-zero-gx-karamzov123","name_markdown":"[F-Zero GX (karamzov123)](https://github.com/karamzov123/fzero-gx-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/F-Zero%20GX%20%28USA%29.png","alt":"F-Zero GX (karamzov123) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/karamzov123/fzero-gx-decomp"}]},{"project":"f-zero-gx-rayanht","name_markdown":"[F-Zero GX (rayanht)](https://github.com/rayanht/fzgx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/F-Zero%20GX%20%28USA%29.png","alt":"F-Zero GX (rayanht) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rayanht/fzgx"}]},{"project":"metal-gear-solid-the-twin-snakes","name_markdown":"[Metal Gear Solid: The Twin Snakes](https://github.com/GirianSeed/mgstts)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Metal%20Gear%20Solid_%20The%20Twin%20Snakes%20%28USA%29.png","alt":"Metal Gear Solid: The Twin Snakes box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/mgstts"}]},{"project":"mortal-kombat-deception","name_markdown":"[Mortal Kombat: Deception](https://github.com/ShulkMaster/mk-deception)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Mortal%20Kombat%20-%20Deception%20%28USA%29.png","alt":"Mortal Kombat: Deception box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ShulkMaster/mk-deception"}]},{"project":"resident-evil-4-gamecube-debug-build","name_markdown":"[Resident Evil 4 (GameCube debug build)](https://github.com/adonis-singh/re4)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Resident%20Evil%204%20%28USA%29.png","alt":"Resident Evil 4 (GameCube debug build) box art","width":100}],"notes_markdown":"Targets GameCube G4BE08 debug code, rather than the retail executable. Retail cover shown for identification.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/adonis-singh/re4"}]},{"project":"sonic-adventure-2-battle","name_markdown":"[Sonic Adventure 2: Battle](https://github.com/roeming/SA2B)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Sonic%20Adventure%202_%20Battle%20%28USA%29.png","alt":"Sonic Adventure 2: Battle box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/roeming/SA2B"}]},{"project":"sonic-heroes","name_markdown":"[Sonic Heroes](https://github.com/Jovinull/sonicheroes)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Sonic%20Heroes%20%28USA%29.png","alt":"Sonic Heroes box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Jovinull/sonicheroes"}]},{"project":"tiger-woods-pga-tour-2004","name_markdown":"[Tiger Woods PGA Tour 2004](https://github.com/mitsevox/tw2004)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Tiger%20Woods%20PGA%20Tour%202004%20%28USA%29.png","alt":"Tiger Woods PGA Tour 2004 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mitsevox/tw2004"}]},{"project":"medal-of-honor-frontline","name_markdown":"[Medal of Honor: Frontline](https://github.com/kyleckroeger/moh-frontline-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Medal%20of%20Honor%20-%20Frontline%20%28USA%29.png","alt":"Medal of Honor: Frontline box art for Nintendo GameCube","width":100}],"notes_markdown":"Early matching decompilation of the USA GameCube release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kyleckroeger/moh-frontline-decomp"}]},{"project":"medal-of-honor-rising-sun","name_markdown":"[Medal of Honor: Rising Sun](https://github.com/lifewillbeokay/moh-rising-sun)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Medal%20of%20Honor_%20Rising%20Sun%20%28USA%29.png","alt":"Medal of Honor: Rising Sun box art for Nintendo GameCube","width":100}],"notes_markdown":"Early matching decompilation of the USA GameCube release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/lifewillbeokay/moh-rising-sun"}]},{"project":"pokemon-colosseum","name_markdown":"[Pokemon Colosseum](https://github.com/dougchansan/pkmn-colosseum)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Pokemon%20Colosseum%20%28USA%29.png","alt":"Pokemon Colosseum box art","width":100}],"notes_markdown":"NTSC-U (GC6E01). Matching reconstruction of the main DOL and 25 REL modules. Original fallback objects remain where needed; a matching build does not imply completed decompilation. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/dougchansan/pkmn-colosseum"}]},{"project":"resident-evil-code-veronica-x-gamecube","name_markdown":"[Resident Evil - Code: Veronica X](https://github.com/fmil95/recvx-gc-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Resident%20Evil%20-%20Code%20-%20Veronica%20X%20%28USA%29.png","alt":"Resident Evil - Code: Veronica X box art","width":100}],"notes_markdown":"USA (GCDE08). GameCube decompilation complementary to the separate PS2 project. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/fmil95/recvx-gc-decomp"}]},{"project":"oot-gamecube-n64-emulator","name_markdown":"[Ocarina of Time / Collector's Edition N64 emulator](https://github.com/zeldaret/oot-gc)","images":[],"notes_markdown":"Reconstructs the N64 emulator bundled with GameCube Zelda releases, rather than the N64 game code. Supports regional Master Quest and Collector's Edition releases, including Majora's Mask; primarily targets Japanese Collector's Edition. Requires user-supplied disc files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Emulator decompilation","url":"https://github.com/zeldaret/oot-gc"}]},{"project":"animal-crossing-nintendo-gamecube","name_markdown":"[Animal Crossing](https://github.com/ACreTeam/forest)","images":[{"alt":"Animal Crossing box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Animal%20Crossing%20%28USA%29.png","width":100}],"notes_markdown":"PC Port of Animal Crossing","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/ACreTeam/forest"}]},{"project":"animal-crossing-animalcrossing-visionos","name_markdown":"[Animal Crossing ( animalcrossing-visionos)](https://github.com/chrissotraidis/bellpad)","images":[{"alt":"Animal Crossing box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Animal%20Crossing%20%28USA%29.png","width":100}],"notes_markdown":"Animal Crossing for MacOS, iOS, and iPadOS.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/chrissotraidis/bellpad"}]},{"project":"animal-crossing-animal-crossing-pc-port-deluxe-edition","name_markdown":"[Animal Crossing (Animal Crossing PC Port - Deluxe Edition)](https://github.com/imcynic/ACGC-Deluxe-PC-Port)","images":[{"alt":"Animal Crossing box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Animal%20Crossing%20%28USA%29.png","width":100}],"notes_markdown":"Animal Crossing PC Port - Deluxe Edition","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/imcynic/ACGC-Deluxe-PC-Port"}]},{"project":"battle-for-bikini-bottom-fork-ai","name_markdown":"[Battle for Bikini Bottom (Fork: AI)](https://github.com/zcanann/bfbb)","images":[],"notes_markdown":"Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zcanann/bfbb"}]},{"project":"crash-bandicoot-the-wrath-of-cortex-nintendo-gamecube","name_markdown":"[Crash Bandicoot: The Wrath of Cortex](https://github.com/denzi-gh/crashwoc-decomp-gc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Crash%20Bandicoot%20-%20The%20Wrath%20of%20Cortex%20%28USA%29.png","alt":"Crash Bandicoot: The Wrath of Cortex box art","width":100}],"notes_markdown":"This is a WIP decompilation of Crash Bandicoot: The Wrath of Cortex for GameCube.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/denzi-gh/crashwoc-decomp-gc"}]},{"project":"eternal-darkness-sanity-s-requiem-nintendo-gamecube","name_markdown":"[Eternal Darkness: Sanity's Requiem](https://github.com/griches/EternalDarknessRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Eternal%20Darkness%20-%20Sanity%27s%20Requiem%20%28USA%29.png","alt":"Eternal Darkness: Sanity's Requiem box art","width":100}],"notes_markdown":"Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/griches/EternalDarknessRecomp"}]},{"project":"eternal-darkness-sanity-s-requiem-eternal-darkness-decompile","name_markdown":"[Eternal Darkness: Sanity's Requiem (Eternal-Darkness---Decompile)](https://github.com/psdwizzard/Eternal-Darkness---Decompile)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Eternal%20Darkness%20-%20Sanity%27s%20Requiem%20%28USA%29.png","alt":"Eternal Darkness: Sanity's Requiem box art","width":100}],"notes_markdown":"Matching decompilation of Eternal Darkness: Sanity's Requiem (GEDE01) - dtk/objdiff pipeline","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/psdwizzard/Eternal-Darkness---Decompile"}]},{"project":"goldeneye-rogue-agent","name_markdown":"[GoldenEye: Rogue Agent](https://github.com/ant0-blase/goldeneye-rag-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/GoldenEye_%20Rogue%20Agent%20%28USA%29.png","alt":"GoldenEye: Rogue Agent box art","width":100}],"notes_markdown":"Byte-identical decompilation of GoldenEye: Rogue Agent for the Nintendo GameCube","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ant0-blase/goldeneye-rag-decomp"}]},{"project":"kirby-air-ride-kar","name_markdown":"[Kirby Air Ride (KAR)](https://github.com/wowjinxy/KAR)","images":[{"alt":"Kirby Air Ride box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Kirby%20Air%20Ride%20%28USA%29.png","width":100}],"notes_markdown":"A decompilation of Kirby Air Ride.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/wowjinxy/KAR"}]},{"project":"the-legend-of-zelda-the-wind-waker-windowwaker","name_markdown":"[The Legend of Zelda: The Wind Waker (WindowWaker)](https://github.com/MaskeZenY/WindowWaker)","images":[{"alt":"The Legend of Zelda: The Wind Waker box art (Nintendo GameCube)","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20The%20Wind%20Waker%20(USA).png","width":100}],"notes_markdown":"Native Window port of The Legend of Zelda: The Wind Waker (GameCube). 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Runs on GoldHEN at up to 60 FPS with PlayStation buttons, Wii U...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/BgbrhrWatchinOVO/dusklight-ps4"}]},{"project":"the-legend-of-zelda-twilight-princess-tp-port-mbayonal","name_markdown":"[The Legend of Zelda: Twilight Princess (tp-port (mbayonal))](https://github.com/mbayonal/tp-port)","images":[{"alt":"The Legend of Zelda: Twilight Princess box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Twilight%20Princess%20%28USA%29.png","width":100}],"notes_markdown":"Twilight Princess PC Port - WIP","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/mbayonal/tp-port"}]},{"project":"lego-star-wars-the-video-game-lsw1-decomp","name_markdown":"[LEGO Star Wars: The Video Game (lsw1-decomp)](https://github.com/ellierocks/lsw1-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/LEGO%20Star%20Wars%20-%20The%20Video%20Game%20%28USA%29.png","alt":"LEGO Star Wars: The Video Game (lsw1-decomp) box art","width":100}],"notes_markdown":"A work-in-progress decompilation of LEGO Star Wars: The Video Game for the Nintendo GameCube.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ellierocks/lsw1-decomp"}]},{"project":"luigi-s-mansion-lm-decomp","name_markdown":"[Luigi's Mansion (lm-decomp)](https://github.com/SomeJakeGuy/lm-decomp)","images":[{"alt":"Luigi's Mansion artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Luigi%27s%20Mansion%20%28USA%29.png","width":100}],"notes_markdown":"A decompilation of Luigi's Mansion brought to you by a bunch of clever folks.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SomeJakeGuy/lm-decomp"}]},{"project":"luigi-s-mansion-theplayerrolo","name_markdown":"[Luigi's Mansion (ThePlayerRolo)](https://github.com/ThePlayerRolo/lm-decomp)","images":[{"alt":"Luigi's Mansion artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Luigi%27s%20Mansion%20%28USA%29.png","width":100}],"notes_markdown":"A decompilation of Luigi's Mansion brought to you by a bunch of clever folks.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ThePlayerRolo/lm-decomp"}]},{"project":"mario-party-4-party-board-zeranemesis-port","name_markdown":"[Mario Party 4 (Party Board (zeranemesis port))](https://github.com/zeranemesis/Marioparty4)","images":[{"alt":"Mario Party 4 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Mario%20Party%204%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/zeranemesis/Marioparty4"}]},{"project":"mario-party-6-nintendo-gamecube","name_markdown":"[Mario Party 6](https://github.com/iirg4x/mp6-native-port)","images":[{"alt":"Mario Party 6 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Mario%20Party%206%20%28USA%29.png","width":100}],"notes_markdown":"Native PC (Windows) and Android port of Mario Party 6, built on the byte-accurate GC decompilation. Game files are NOT included - supply your...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/iirg4x/mp6-native-port"}]},{"project":"mario-party-6-marioparty6","name_markdown":"[Mario Party 6 (marioparty6)](https://github.com/iirg4x/marioparty6)","images":[{"alt":"Mario Party 6 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Mario%20Party%206%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/iirg4x/marioparty6"}]},{"project":"mario-superstar-baseball-mssb-decomp","name_markdown":"[Mario Superstar Baseball (mssb-decomp)](https://github.com/nlopez99/mssb-decomp)","images":[{"alt":"Mario Superstar Baseball box 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recompilation","url":"https://github.com/alphanu1/msg-twinsnakes-recomp"},{"name":"Native port","url":"https://github.com/alphanu1/msg-twinsnakes-recomp"}]},{"project":"mortal-kombat-deadly-alliance","name_markdown":"[Mortal Kombat: Deadly Alliance](https://github.com/ShulkMaster/mk-da)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Mortal%20Kombat%20-%20Deadly%20Alliance%20%28USA%29.png","alt":"Mortal Kombat: Deadly Alliance box art","width":100}],"notes_markdown":"Mortal Kombat: Deadly Alliance","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ShulkMaster/mk-da"}]},{"project":"mvp-baseball-2005","name_markdown":"[MVP Baseball 2005](https://github.com/mitsevox/mvp2005)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/MVP%20Baseball%202005%20%28USA%29.png","alt":"MVP Baseball 2005 box art","width":100}],"notes_markdown":"Decompilation and asset research for MVP Baseball 2005 (GameCube, GV4E69)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/mitsevox/mvp2005"}]},{"project":"nba-street-v3","name_markdown":"[NBA Street V3](https://github.com/recomp-code/street-recomp-v3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/NBA%20Street%20V3%20%28USA%29.png","alt":"NBA Street V3 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/recomp-code/street-recomp-v3"},{"name":"Native port","url":"https://github.com/recomp-code/street-recomp-v3"}]},{"project":"nfl-street-2","name_markdown":"[NFL Street 2](https://github.com/mitsevox/nflstreet2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/NFL%20Street%202%20%28USA%29.png","alt":"NFL Street 2 box art","width":100}],"notes_markdown":"Decompilation and asset research for NFL Street 2 (GameCube, GN7E69)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/mitsevox/nflstreet2"}]},{"project":"pokemon-colosseum-colosseum-mb","name_markdown":"[Pokémon Colosseum (colosseum-mb)](https://github.com/pret/colosseum-mb)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Pokemon%20Colosseum%20%28USA%29.png","alt":"Pokemon Colosseum box art","width":100}],"notes_markdown":"Decompilation of the GBA multiboot for Pokémon Colosseum","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/pret/colosseum-mb"}]},{"project":"scooby-doo-night-of-100-frights","name_markdown":"[Scooby-Doo! Night of 100 Frights](https://github.com/josiahg2502-glitch/Scooby-Doo-Refrightened)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Scooby-Doo%21%20Night%20of%20100%20Frights%20%28USA%29.png","alt":"Scooby-Doo! Night of 100 Frights box art","width":100}],"notes_markdown":"Statically recompiled PC port of Scooby-Doo! Night of 100 Frights (GameCube): true widescreen, up to 4K, HDR, gamepads, launcher.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/josiahg2502-glitch/Scooby-Doo-Refrightened"}]},{"project":"scooby-doo-unmasked","name_markdown":"[Scooby-Doo! Unmasked](https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Scooby-Doo%21%20Unmasked%20%28USA%29%20%28En%2CFr%29.png","alt":"Scooby-Doo! Unmasked box art","width":100}],"notes_markdown":"Statically recompiled PC port of Scooby-Doo! Unmasked (GameCube): 4K, true widescreen, 120 fps, HDR. Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked"}]},{"project":"shadow-the-hedgehog","name_markdown":"[Shadow the Hedgehog](https://github.com/dev-camo/shadow-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Shadow%20the%20Hedgehog%20%28USA%29%20%28En%2CJa%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Shadow the Hedgehog box art","width":100}],"notes_markdown":"A work-in-progress decompilation of Shadow the Hedgehog.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dev-camo/shadow-decomp"}]},{"project":"sonic-adventure-2-battle-sa2-nx","name_markdown":"[Sonic Adventure 2: Battle (sa2-nx)](https://github.com/ChanseyIsTheBest/sa2-nx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/Sonic%20Adventure%202_%20Battle%20%28USA%29.png","alt":"Sonic Adventure 2: Battle box art","width":100}],"notes_markdown":"Sonic Adventure 2 (Xbox Live Arcade) running natively on Nintendo Switch: static recompilation with ReXGlue and a native Vulkan renderer, 60 FPS at stock...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ChanseyIsTheBest/sa2-nx"}]},{"project":"soulcalibur-ii","name_markdown":"[Soulcalibur II](https://github.com/jackpoison-prog/RingOut)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_GameCube/master/Named_Boxarts/SoulCalibur%20II%20%28USA%29.png","alt":"Soulcalibur II box art","width":100}],"notes_markdown":"Native PC port of a GameCube fighting game via static recompilation - 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Goo](https://github.com/Fancy2209/wog-wiiware)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/World%20of%20Goo%20%28USA%29%20%28WiiWare%29.png","alt":"World of Goo box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Fancy2209/wog-wiiware"}]},{"project":"mario-sports-mix","name_markdown":"[Mario Sports Mix](https://github.com/EltyDev/MSM-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Sports%20Mix%20%28USA%29.png","alt":"Mario Sports Mix box 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Degree](https://github.com/vabold/bba-wd)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Big%20Brain%20Academy_%20Wii%20Degree%20%28USA%29.png","alt":"Big Brain Academy: Wii Degree box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/vabold/bba-wd"}]},{"project":"fortune-street","name_markdown":"[Fortune Street](https://github.com/FortuneStreetModding/boom-street-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Fortune%20Street%20%28USA%29.png","alt":"Fortune Street box 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Mansion](https://github.com/AM7999/ISpy-SM-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/I%20SPY%20Spooky%20Mansion%20%28USA%29.png","alt":"I Spy Spooky Mansion box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/AM7999/ISpy-SM-Decomp"}]},{"project":"kirby-s-dream-collection-special-edition","name_markdown":"[Kirby's Dream Collection - Special Edition](https://github.com/Swiftshine/kdc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Kirby%27s%20Dream%20Collection_%20Special%20Edition%20%28USA%29.png","alt":"Kirby's Dream Collection - Special Edition box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Swiftshine/kdc"}]},{"project":"lego-star-wars-iii-the-clone-wars","name_markdown":"[Lego Star Wars III: The Clone Wars](https://github.com/ThePlayerRolo/LegoCloneWarsWii)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/LEGO%20Star%20Wars%20III_%20The%20Clone%20Wars%20%28USA%29.png","alt":"Lego Star Wars III: The Clone Wars box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ThePlayerRolo/LegoCloneWarsWii"}]},{"project":"radio-helicopter","name_markdown":"[Radio Helicopter](https://github.com/Bsquo/pcopter_wii)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Radio%20Helicopter%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Radio Helicopter box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Bsquo/pcopter_wii"}]},{"project":"rhythm-heaven-fever","name_markdown":"[Rhythm Heaven Fever](https://github.com/conhlee/rhf)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Rhythm%20Heaven%20Fever%20%28USA%29.png","alt":"Rhythm Heaven Fever box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/conhlee/rhf"}]},{"project":"the-sims-2-castaway-haydntrigg","name_markdown":"[The Sims 2: Castaway](https://github.com/HaydnTrigg/Castaway)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Sims%202%2C%20The%20-%20Castaway%20%28USA%29.png","alt":"The Sims 2: Castaway box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/HaydnTrigg/Castaway"}]},{"project":"excite-truck","name_markdown":"[Excite Truck](https://github.com/orangedude27/excite-truck)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Excite%20Truck%20%28USA%29.png","alt":"Excite Truck box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/orangedude27/excite-truck"}]},{"project":"mario-strikers-charged","name_markdown":"[Mario Strikers Charged](https://github.com/yannicksuter/mscharged-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Strikers%20Charged%20%28USA%29.png","alt":"Mario Strikers Charged box art","width":100}],"notes_markdown":"Matching source reconstruction; it is not a native port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Mario Strikers Charged 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Play](https://github.com/akiramusic000/Rhae)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Wii%20Play%20%28USA%29.png","alt":"Wii Play box art for Nintendo Wii","width":100}],"notes_markdown":"Work-in-progress matching decompilation targeting USA revision 1.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/akiramusic000/Rhae"}]},{"project":"kirby-s-return-to-dream-land","name_markdown":"[Kirby's Return to Dream Land](https://github.com/Etrainquandt17/Whippy)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Kirby%27s%20Return%20to%20Dream%20Land%20%28USA%29.png","alt":"Kirby's Return to Dream Land box art for Nintendo Wii","width":100}],"notes_markdown":"Work-in-progress matching Wii 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The Linux preset builds generated code only until the runtime is ported from Direct3D 11 and XAudio2. [Announcement](https://www.reddit.com/r/decomps/comments/1xbcihj/sonic_and_the_black_knight_recompiled/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/yunophilia/BlackKnightRecomp"},{"name":"Native port","url":"https://github.com/yunophilia/BlackKnightRecomp"}]},{"project":"mario-kart-wii-doldecomp","name_markdown":"[Mario Kart Wii (doldecomp)](https://github.com/doldecomp/mkw)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"PAL (RMCP01). Additional matching-decompilation project with its own progress tracking. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/doldecomp/mkw"}]},{"project":"wii-virtual-console-n64-emulator","name_markdown":"[Wii Virtual Console N64 emulator](https://github.com/zeldaret/oot-vc)","images":[],"notes_markdown":"Reconstructs the N64 emulator bundled with Wii Virtual Console releases, rather than the N64 game code. Supports regional Super Mario 64, Mario Kart 64 and Ocarina of Time releases; primarily targets Japanese Ocarina of Time. Requires user-supplied WAD contents.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Emulator decompilation","url":"https://github.com/zeldaret/oot-vc"}]},{"project":"de-blob","name_markdown":"[de Blob](https://github.com/AdventureT/OpenToshi)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/de%20Blob%20%28USA%29.png","alt":"de Blob box art","width":100}],"notes_markdown":"Decompilation of the Toshi engine and Toshi games like de blob.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/AdventureT/OpenToshi"}]},{"project":"donkey-kong-country-returns","name_markdown":"[Donkey Kong Country Returns](https://github.com/Wexos/DKCR-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Donkey%20Kong%20Country%20Returns%20%28USA%29.png","alt":"Donkey Kong Country Returns box art","width":100}],"notes_markdown":"Decompilation of Donkey Long Country Returns for the Nintendo Wii.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Wexos/DKCR-Decompilation"}]},{"project":"forecast-channel","name_markdown":"[Forecast Channel](https://github.com/doldecomp/forecast)","images":[],"notes_markdown":"Decompilation of the Wii's Forecast Channel (USA/NTSC v7)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/doldecomp/forecast"}]},{"project":"kirby-s-return-to-dream-land-kirby-wii-recomp","name_markdown":"[Kirby's Return to Dream Land (Kirby Wii Recomp)](https://github.com/ExpansionPak/ModernGekko)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Kirby%27s%20Return%20to%20Dream%20Land%20%28USA%29.png","alt":"Kirby's Return to Dream Land box art for Nintendo Wii","width":100}],"notes_markdown":"Runtime for recompilations of GameCube games","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ExpansionPak/ModernGekko"}]},{"project":"the-legend-of-zelda-skyward-sword-skybreak","name_markdown":"[The Legend of Zelda: Skyward Sword (Skybreak)](https://github.com/Kyra422/skybreak)","images":[{"alt":"The Legend of Zelda: Skyward Sword box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/The%20Legend%20of%20Zelda_%20Skyward%20Sword%20%28USA%29.png","width":100}],"notes_markdown":"An experimental native PC port project for The Legend of Zelda: Skyward Sword (Wii). No game assets included; your own game copy is required.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Kyra422/skybreak"}]},{"project":"mario-kart-wii-dismkw","name_markdown":"[Mario Kart Wii (DisMKW)](https://github.com/aplumafreak500/DisMKW)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"pret-style disassembly of Mario Kart Wii. WIP","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/aplumafreak500/DisMKW"}]},{"project":"mario-kart-wii-kartpad","name_markdown":"[Mario Kart Wii (KartPad)](https://github.com/chrissotraidis/kartpad)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"Mario Kart Wii and Retro Rewind, native for iOS, iPadOS, macOS, tvOS, and Android.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/chrissotraidis/kartpad"}]},{"project":"mario-kart-wii-mkw","name_markdown":"[Mario Kart Wii (mkw)](https://github.com/vabold/mkw)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/vabold/mkw"}]},{"project":"mario-kart-wii-mkw-structures","name_markdown":"[Mario Kart Wii (mkw-structures)](https://github.com/SeekyCt/mkw-structures)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"Documentation of various parts of Mario Kart Wii","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SeekyCt/mkw-structures"}]},{"project":"mario-kart-wii-recomp","name_markdown":"[Mario Kart Wii (Recomp)](https://github.com/patchzyy/Wiicompiled)","images":[{"alt":"Mario Kart Wii box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Kart%20Wii%20%28USA%29.png","width":100}],"notes_markdown":"Wiicompiled","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/patchzyy/Wiicompiled"},{"name":"Native port","url":"https://github.com/patchzyy/Wiicompiled"}]},{"project":"mario-kart-wii-service-pack-mkw-sp","name_markdown":"[Mario Kart Wii - Service Pack (mkw-sp)](https://github.com/mkw-sp/mkw-sp)","images":[],"notes_markdown":"Mario Kart Wii - Service Pack","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/mkw-sp/mkw-sp"}]},{"project":"mario-party-9-marioparty9","name_markdown":"[Mario Party 9 (marioparty9)](https://github.com/ricky074game/marioparty9)","images":[{"alt":"Mario Party 9 box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Party%209%20%28USA%29.png","width":100}],"notes_markdown":"Work-in-progress matching decompilation of Mario Party 9 (Wii)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/ricky074game/marioparty9"}]},{"project":"mario-strikers-charged-mscharged-port","name_markdown":"[Mario Strikers Charged (mscharged-port)](https://github.com/previouslevelgames/recharged)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Wii/master/Named_Boxarts/Mario%20Strikers%20Charged%20%28USA%29.png","alt":"Mario Strikers Charged box art","width":100}],"notes_markdown":"Mario Strikers Charged for PC, Mac &amp; Linux. 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60 fps, 1080p, Windows/Linux/Switch. 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(Keen 4-6 reconstructed source (mirror))](https://github.com/sparky4/keen4-6)","images":[],"notes_markdown":"Commander Keen source code reproduction mirror","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/sparky4/keen4-6"}]},{"project":"commander-keen-in-goodbye-galaxy-keensource456tandy","name_markdown":"[Commander Keen in Goodbye, Galaxy! (keensource456tandy)](https://github.com/FrenkelS/keensource456tandy)","images":[],"notes_markdown":"Commander Keen 4 Tandy 320x200 16 color source code port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/FrenkelS/keensource456tandy"}]},{"project":"counter-strike","name_markdown":"[Counter-Strike](https://github.com/Velaron/cs16-client)","images":[],"notes_markdown":"Counter-Strike reverse-engineered.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Velaron/cs16-client"}]},{"project":"counter-strike-regamedll-cs","name_markdown":"[Counter-Strike (ReGameDLL_CS)](https://github.com/rehlds/ReGameDLL_CS)","images":[],"notes_markdown":"Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and 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(dangerous-dave-re)](https://github.com/gmegidish/dangerous-dave-re)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/DOS/master/Named_Boxarts/Dangerous%20Dave%20in%20the%20Haunted%20Mansion%20%281991%29.png","alt":"Dangerous Dave in the Haunted Mansion (dangerous-dave-re) box art","width":100}],"notes_markdown":"Reverse-engineering of Dangerous Dave In The Haunted Mansion for MSDOS","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/gmegidish/dangerous-dave-re"}]},{"project":"deltarune","name_markdown":"[Deltarune](https://github.com/TeamBlossomDevs/DeltaruneDecomp_beta)","images":[],"notes_markdown":"DELTARUNE 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Story](https://github.com/shao113/vh)","images":[{"alt":"","url":"https://upload.wikimedia.org/wikipedia/en/a/a3/Vagrantstorybox.jpg","width":100}],"notes_markdown":"","completion_percent":16,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/shao113/vh"}]},{"project":"wipeout","name_markdown":"[WipeOut](https://github.com/wipeout-phantom-edition/wipeout-phantom-edition)","images":[{"alt":"WipeOut box art","url":"https://upload.wikimedia.org/wikipedia/en/c/c3/WipEoutCover.jpg","width":100}],"notes_markdown":"Native source port of the original WipeOut.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"WipeOut","url":"https://github.com/wipeout-phantom-edition/wipeout-phantom-edition","platforms":[],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Source 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2](https://github.com/OpenBiohazard2/OpenBiohazard2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Resident%20Evil%202%20%28USA%29.png","alt":"Resident Evil 2 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Reverse engineering","url":"https://github.com/OpenBiohazard2/OpenBiohazard2"},{"name":"Native port","url":"https://github.com/OpenBiohazard2/OpenBiohazard2"}]},{"project":"vagrant-story","name_markdown":"[Vagrant Story](https://github.com/ser-pounce/rood-reverse)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Vagrant%20Story%20%28USA%29.png","alt":"Vagrant Story box 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Nitro box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/martinbean/nitro"}]},{"project":"wcw-nwo-thunder","name_markdown":"[WCW/nWo Thunder](https://github.com/martinbean/thunder)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/WCW-nWo%20Thunder%20%28USA%29.png","alt":"WCW/nWo Thunder box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/martinbean/thunder"}]},{"project":"wipeout-phoboslab","name_markdown":"[Wipeout](https://github.com/phoboslab/wipeout-rewrite)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Wipeout%20%28USA%29.png","alt":"Wipeout box 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(Recomp)](https://github.com/mstan/ApeEscapeRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Ape%20Escape%20%28USA%29.png","alt":"Ape Escape (Recomp) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/ApeEscapeRecomp"}]},{"project":"bloody-roar-2-recomp","name_markdown":"[Bloody Roar 2 (Recomp)](https://github.com/novapowers0/BloodyRoar2Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bloody%20Roar%20II%20%28USA%29.png","alt":"Bloody Roar 2 (Recomp) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static 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Racer](https://github.com/khasinski/rage-racer-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Rage%20Racer%20%28USA%29.png","alt":"Rage Racer box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Rage Racer PC","url":"https://github.com/khasinski/rage-racer-pc","platforms":["Windows","Linux","macOS"],"description_markdown":"Targets the PAL PlayStation release.","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/khasinski/rage-racer-decomp"}]},{"project":"serial-experiments-lain","name_markdown":"[Serial Experiments Lain](https://github.com/Y0oshi/lain-psx-decompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Serial%20Experiments%20Lain%20%28Japan%29.png","alt":"Serial Experiments Lain box 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Retail cover shown for identification.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/emoluvjd2/thps2-demo-decomp"}]},{"project":"valkyrie-profile-recomp","name_markdown":"[Valkyrie Profile (Recomp)](https://github.com/Ed1z19/ValkyrieRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Valkyrie%20Profile%20%28USA%29.png","alt":"Valkyrie Profile (Recomp) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Ed1z19/ValkyrieRecomp"}]},{"project":"wild-9","name_markdown":"[Wild 9](https://github.com/plinkr/Wild9-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Wild%209%20%28USA%29.png","alt":"Wild 9 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/plinkr/Wild9-Decompilation"}]},{"project":"advanced-vg-2-recompiled","name_markdown":"[Advanced V.G. 2](https://github.com/elprogramadorloco-arch/agvg2-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Advanced%20V.G.%202%20%28Japan%29.png","alt":"Advanced V.G. 2 PlayStation box art","width":100}],"notes_markdown":"Native Windows x64 static recompilation of the Japanese PlayStation release (SLPM-87226); requires a user-owned disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/elprogramadorloco-arch/agvg2-recomp"}]},{"project":"earthworm-jim-2-recompiled-ps1","name_markdown":"[Earthworm Jim 2](https://github.com/elprogramadorloco-arch/jim2-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Earthworm%20Jim%202%20%28Europe%29.png","alt":"Earthworm Jim 2 PlayStation box art","width":100}],"notes_markdown":"Native Windows x64 static recompilation of the European PlayStation release. All 17 levels load; end-to-end transitions and some audio effects remain unverified. An Android version is in development.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/elprogramadorloco-arch/jim2-recomp"}]},{"project":"korokoro-post-nin-recompiled","name_markdown":"[KoroKoro Post nin](https://github.com/elprogramadorloco-arch/korokoro-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/KoroKoro%20Post%20nin%20%28Japan%29.png","alt":"KoroKoro Post nin PlayStation box art","width":100}],"notes_markdown":"Native Windows static recompilation of the Japanese PlayStation release (SLPS-03479), with a documented Android arm64 alpha. Stages 2-10, memory card support and the ending remain unverified.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/elprogramadorloco-arch/korokoro-recomp"}]},{"project":"asuka-120-final-recompiled","name_markdown":"[Asuka 120% Final: Burning Fest. Final](https://github.com/elprogramadorloco-arch/asuka100-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Asuka%20120%25%20Final%20-%20Burning%20Fest.%20Final%20%28Japan%29.png","alt":"Asuka 120% Final: Burning Fest. 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The project documents no texture-pack support or free camera for pre-rendered backgrounds. Related Resident Evil 1 and 2 projects are planned, not released.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/BrazilianHobbyist/Project-RE-Visited-RE3"}]},{"project":"bubsy-3d","name_markdown":"[Bubsy 3D](https://github.com/EiscremeWaffle/bubsy3d-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bubsy%203D%20-%20Furbitten%20Planet%20%28USA%29.png","alt":"Bubsy 3D box art for PlayStation 1","width":100}],"notes_markdown":"Work-in-progress research targeting SLUS-00110; not a complete native port.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/EiscremeWaffle/bubsy3d-decomp"}]},{"project":"armored-core","name_markdown":"[Armored Core](https://github.com/Wyrelade/Armored-Core-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Armored%20Core%20%28USA%29.png","alt":"Armored Core box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation targeting SCUS-94182.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Wyrelade/Armored-Core-Decomp"}]},{"project":"final-fantasy-viii","name_markdown":"[Final Fantasy VIII](https://github.com/roengstrom/ff8-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Final%20Fantasy%20VIII%20%28USA%29.png","alt":"Final Fantasy VIII box art for PlayStation 1","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the USA PlayStation release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/roengstrom/ff8-decomp"}]},{"project":"harvest-moon-back-to-nature","name_markdown":"[Harvest Moon: Back to Nature](https://github.com/coalslav/hmbtn-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Harvest%20Moon%20-%20Back%20to%20Nature%20%28USA%29.png","alt":"Harvest Moon: Back to Nature box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the USA PlayStation release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/coalslav/hmbtn-decomp"}]},{"project":"kaze-no-notam","name_markdown":"[Kaze no Notam](https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Kaze%20no%20Notam%20-%20Notam%20of%20Wind%20%28Japan%2C%20Asia%29.png","alt":"Kaze no Notam box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the Japanese release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp"}]},{"project":"dino-crisis-2","name_markdown":"[Dino Crisis 2](https://github.com/anzaldoivan/dino-crisis-2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Dino%20Crisis%202%20%28USA%29.png","alt":"Dino Crisis 2 box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the USA PlayStation release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/anzaldoivan/dino-crisis-2-decomp"}]},{"project":"digimon-rumble-arena","name_markdown":"[Digimon Rumble Arena](https://github.com/ReGame-Labs/dtbe_decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/DigimonTamers%20-%20Battle%20Evolution%20%28Japan%29.png","alt":"Digimon Rumble Arena box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the Japanese release, Digimon Tamers: Battle Evolution.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ReGame-Labs/dtbe_decomp"}]},{"project":"parasite-eve-ii","name_markdown":"[Parasite Eve II](https://github.com/GabeRealB/parasite-eve-2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Parasite%20Eve%20II%20%28USA%29.png","alt":"Parasite Eve II box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the USA PlayStation release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GabeRealB/parasite-eve-2-decomp"}]},{"project":"parasite-eve","name_markdown":"[Parasite Eve](https://github.com/khasinski/parasite-eve-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Parasite%20Eve%20%28USA%29.png","alt":"Parasite Eve box art for PlayStation 1","width":100}],"notes_markdown":"Matching decompilation of the USA release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/khasinski/parasite-eve-decomp"}]},{"project":"castlevania-chronicles","name_markdown":"[Castlevania Chronicles](https://github.com/Spicywonda/castlevania-chronicles-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Castlevania%20Chronicles%20%28USA%29.png","alt":"Castlevania Chronicles box art for PlayStation 1","width":100}],"notes_markdown":"Native Windows, Linux and macOS recompilation; compatibility testing remains incomplete.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Spicywonda/castlevania-chronicles-recomp"},{"name":"Native port","url":"https://github.com/Spicywonda/castlevania-chronicles-recomp"}]},{"project":"disney-s-hercules","name_markdown":"[Disney's Hercules](https://github.com/obaidr1/hercules-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Disney%27s%20Action%20Game%20featuring%20Hercules%20%28Europe%29.png","alt":"Disney's Hercules box art for PlayStation 1","width":100}],"notes_markdown":"Native Windows and Linux recompilation of the PAL release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/obaidr1/hercules-recompiled"},{"name":"Native port","url":"https://github.com/obaidr1/hercules-recompiled"}]},{"project":"shadow-tower","name_markdown":"[Shadow Tower](https://github.com/JFryy/reshadowtower)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Shadow%20Tower%20%28USA%29.png","alt":"Shadow Tower box art for PlayStation 1","width":100}],"notes_markdown":"Native Windows and Linux recompilation of the USA release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/JFryy/reshadowtower"},{"name":"Native port","url":"https://github.com/JFryy/reshadowtower"}]},{"project":"the-simpsons-wrestling","name_markdown":"[The Simpsons Wrestling](https://github.com/TekRantGaming/simpsons-wrestling-recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Simpsons%20Wrestling%2C%20The%20%28USA%29.png","alt":"The Simpsons Wrestling box art for PlayStation 1","width":100}],"notes_markdown":"Native Windows and Linux recompilation targeting SLUS-01227; original game files are required.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TekRantGaming/simpsons-wrestling-recompiled"},{"name":"Native port","url":"https://github.com/TekRantGaming/simpsons-wrestling-recompiled"}]},{"project":"strider-2","name_markdown":"[Strider 2](https://github.com/strider973/STRIDER-2-Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Strider%202%20%28USA%29.png","alt":"Strider 2 box art for PlayStation 1","width":100}],"notes_markdown":"Windows, Linux and macOS setup hosts generate a native build locally from the USA disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/strider973/STRIDER-2-Recompiled"},{"name":"Native port","url":"https://github.com/strider973/STRIDER-2-Recompiled"}]},{"project":"yu-gi-oh-forbidden-memories","name_markdown":"[Yu-Gi-Oh! Forbidden Memories](https://github.com/Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Yu-Gi-Oh%21%20Forbidden%20Memories%20%28USA%29.png","alt":"Yu-Gi-Oh! Forbidden Memories box art for PlayStation 1","width":100}],"notes_markdown":"Despite its name this is a matching decompilation-based native port, not static recompilation. Targets Windows and Linux, with a macOS ARM64 source build.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled"},{"name":"Native port","url":"https://github.com/Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled"}]},{"project":"ace-combat-3","name_markdown":"[Ace Combat 3](https://github.com/sal063/Ace-Combat-3-static-recompilation)","images":[],"notes_markdown":"A static recompilation of Ace Combat 3, with native rendering and enhanced rendering","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sal063/Ace-Combat-3-static-recompilation"}]},{"project":"ace-combat-3-electrosphere","name_markdown":"[Ace Combat 3: Electrosphere](https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Ace%20Combat%203%20-%20Electrosphere%20%28USA%29.png","alt":"Ace Combat 3: Electrosphere box art","width":100}],"notes_markdown":"Source-only Windows setup host for Ace Combat 3: Electrosphere (USA); Wave 2 release draft.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp"}]},{"project":"alexbeav-s-ps1-recomps-psxrecomp-ports","name_markdown":"[Alexbeav's PS1 recomps (psxrecomp-ports)](https://github.com/alexbeavs-ps1-ports/psxrecomp-ports)","images":[],"notes_markdown":"Unofficial noncommercial PlayStation recompilation releases","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/psxrecomp-ports"}]},{"project":"alien-resurrection","name_markdown":"[Alien Resurrection](https://github.com/Heromachine/AlienResurrection-Recompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Alien%20Resurrection%20%28USA%29.png","alt":"Alien Resurrection box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Heromachine/AlienResurrection-Recompilation"}]},{"project":"alien-resurrection-recomp","name_markdown":"[Alien Resurrection (Recomp)](https://github.com/alexbeavs-ps1-ports/alien-resurrection-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Alien%20Resurrection%20%28USA%29.png","alt":"Alien Resurrection (Recomp) box art","width":100}],"notes_markdown":"Alien Resurrection static recompilation setup project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/alien-resurrection-recomp"}]},{"project":"alone-in-the-dark-the-new-nightmare","name_markdown":"[Alone in the Dark: The New Nightmare](https://github.com/alexbeavs-ps1-ports/alone-in-the-dark-the-new-nightmare-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Alone%20in%20the%20Dark%20-%20The%20New%20Nightmare%20%28USA%29.png","alt":"Alone in the Dark: The New Nightmare box art","width":100}],"notes_markdown":"Owned-input PSX recompilation project for Alone in the Dark: The New Nightmare","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/alone-in-the-dark-the-new-nightmare-recomp"}]},{"project":"alundra","name_markdown":"[Alundra](https://github.com/alexbeavs-ps1-ports/alundra-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Alundra%20%28USA%29.png","alt":"Alundra box art","width":100}],"notes_markdown":"Source-only Windows setup host for Alundra; Wave 2 release draft.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/alundra-recomp"}]},{"project":"another-mind","name_markdown":"[Another Mind](https://github.com/halkuncode/anothermind-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Another%20Mind%20%28Japan%29.png","alt":"Another Mind box art","width":100}],"notes_markdown":"A source code recovery of Squaresoft's visual novel \"Another Mind\"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/halkuncode/anothermind-decomp"}]},{"project":"ape-escape","name_markdown":"[Ape Escape](https://github.com/NVDEMU/ApeEscapeRecomp-MacWindowsLinux)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Ape%20Escape%20%28USA%29.png","alt":"Ape Escape (Recomp) box art","width":100}],"notes_markdown":"Better version of the Ape Escape recomp. Also making it available on MacOS for the first time ever.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/NVDEMU/ApeEscapeRecomp-MacWindowsLinux"}]},{"project":"apocalypse","name_markdown":"[Apocalypse](https://github.com/alexbeavs-ps1-ports/apocalypse-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Apocalypse%20%28USA%29.png","alt":"Apocalypse box art","width":100}],"notes_markdown":"apocalypse: source for the standalone setup release candidate","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/apocalypse-recomp"}]},{"project":"apocalypse-project-repocalypse","name_markdown":"[Apocalypse (Project Repocalypse)](https://github.com/MustafaSamer93/Apocalypse-PC-Native-Port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Apocalypse%20%28USA%29.png","alt":"Apocalypse (Project Repocalypse) box art","width":100}],"notes_markdown":"A Static Recomplation of PSX Game Apocalypse","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MustafaSamer93/Apocalypse-PC-Native-Port"},{"name":"Native port","url":"https://github.com/MustafaSamer93/Apocalypse-PC-Native-Port"}]},{"project":"armored-core-playstation-1","name_markdown":"[Armored Core](https://github.com/omegakatana92/Armored-Core-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Armored%20Core%20%28USA%29.png","alt":"Armored Core box art for PlayStation 1","width":100}],"notes_markdown":"A fan made port or recomp of armored core  for the psx or ps1 provide your own rom or iso.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/omegakatana92/Armored-Core-Recomp"}]},{"project":"battle-arena-toshinden-battle-arena-toshinden-recompiled","name_markdown":"[Battle Arena Toshinden (Battle Arena Toshinden Recompiled)](https://github.com/mstan/BattleArenaToshindenRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Battle%20Arena%20Toshinden%20%28USA%29.png","alt":"Battle Arena Toshinden (Battle Arena Toshinden Recompiled) box art","width":100}],"notes_markdown":"Battle Arena Toshinden (USA) static recompilation with optional adaptive widescreen, Extra Roster mods, and two-player rollback netplay.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/BattleArenaToshindenRecomp"}]},{"project":"bomberman-fantasy-race-bomberman-fantasy-race-recompiled","name_markdown":"[Bomberman Fantasy Race (Bomberman Fantasy Race Recompiled)](https://github.com/TechnicallyComputers/Bomberman-Fantasy-Race-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bomberman%20Fantasy%20Race%20%28USA%29.png","alt":"Bomberman Fantasy Race (Bomberman Fantasy Race Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Bomberman-Fantasy-Race-Recomp"}]},{"project":"bomberman-party-edition-bomberman-party-edition-recomp","name_markdown":"[Bomberman Party Edition (Bomberman Party Edition Recomp)](https://github.com/TechnicallyComputers/BombermanPartyEditionRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bomberman%20-%20Party%20Edition%20%28USA%29.png","alt":"Bomberman Party Edition (Bomberman Party Edition Recomp) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/BombermanPartyEditionRecomp"}]},{"project":"bomberman-world-bomberman-world-recompiled","name_markdown":"[Bomberman World (Bomberman World Recompiled)](https://github.com/TechnicallyComputers/Bomberman-World-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bomberman%20World%20%28USA%29.png","alt":"Bomberman World (Bomberman World Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Bomberman-World-Recomp"}]},{"project":"brave-fencer-musashi-playstation-1","name_markdown":"[Brave Fencer Musashi](https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Brave%20Fencer%20Musashi%20%28USA%29.png","alt":"Brave Fencer Musashi box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port"}]},{"project":"breath-of-fire-iii","name_markdown":"[Breath of Fire III](https://github.com/loopyd/bof3-decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Breath%20of%20Fire%20III%20%28USA%29.png","alt":"Breath of Fire III box art","width":100}],"notes_markdown":"Reverse engineering and decompilation of Breath of Fire III.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/loopyd/bof3-decompilation"}]},{"project":"breath-of-fire-iii-breath-of-fire-iii-pc-port","name_markdown":"[Breath of Fire III (Breath of Fire III - PC Port)](https://github.com/kerokline/BreathOfFire3PCPort)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Breath%20of%20Fire%20III%20%28USA%29.png","alt":"Breath of Fire III (Breath of Fire III - PC Port) box art","width":100}],"notes_markdown":"A renovation of the 2001 Chinese PC port of Breath of Fire III","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kerokline/BreathOfFire3PCPort"}]},{"project":"breath-of-fire-iii-recomp","name_markdown":"[Breath of Fire III (Recomp)](https://github.com/kerokline/BreathOfFire3Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Breath%20of%20Fire%20III%20%28USA%29.png","alt":"Breath of Fire III (Recomp) box art","width":100}],"notes_markdown":"Recompile of Capcom's Breath of Fire III","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kerokline/BreathOfFire3Recomp"}]},{"project":"bugs-bunny-lost-in-time","name_markdown":"[Bugs Bunny: Lost in Time!](https://github.com/quantumdude836/BugsDecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Bugs%20Bunny%20-%20Lost%20in%20Time%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Bugs Bunny: Lost in Time! box art","width":100}],"notes_markdown":"Decompilation project for the PC game \"Bugs Bunny: Lost in Time!\" (aka BBLiT) by Behaviour Interactive.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/quantumdude836/BugsDecomp"}]},{"project":"castlevania-symphony-of-the-night-nocturnerecomp","name_markdown":"[Castlevania: Symphony of the Night (NocturneRecomp)](https://github.com/birabittoh/NocturneRecomp)","images":[{"alt":"Castlevania: Symphony of the Night box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Castlevania%20-%20Symphony%20of%20the%20Night%20%28USA%29.png","width":100}],"notes_markdown":"Static recompilation of Castlevania: Symphony of the Night (XBLA) for Windows and Linux, built on the ReXGlue SDK.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/birabittoh/NocturneRecomp"}]},{"project":"colin-mcrae-rally-2-0","name_markdown":"[Colin McRae Rally 2.0](https://github.com/CMR2Decomp/CMR2Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Colin%20McRae%20Rally%202.0%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Colin McRae Rally 2.0 box 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Owned game disc and retail BIOS required.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/crash-bandicoot-3-warped-recomp"}]},{"project":"crash-bash","name_markdown":"[Crash Bash](https://github.com/mateusfavarin/crashbash)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Crash%20Bash%20%28USA%29.png","alt":"Crash Bash box art","width":100}],"notes_markdown":"Reverse engineering project of Crash Bash (PSX)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mateusfavarin/crashbash"}]},{"project":"crash-team-racing-playstation-1","name_markdown":"[Crash Team Racing](https://github.com/NyperYuhgard/CTR-PC-Port)","images":[],"notes_markdown":"A PC Port From Crash Team Racing","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/NyperYuhgard/CTR-PC-Port"}]},{"project":"dance-dance-revolution-1st-mix","name_markdown":"[Dance Dance Revolution 1st Mix](https://github.com/bmbelo87/ddr-1st-recomp)","images":[],"notes_markdown":"Static recompilation of Dance Dance Revolution 1st Mix (SLPM-86222), built on PSXRecomp. Configuration and tooling only - you supply your own legal disc dump.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/bmbelo87/ddr-1st-recomp"}]},{"project":"diablo-playstation-1","name_markdown":"[Diablo](https://github.com/alexbeavs-ps1-ports/diablo-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Diablo%20%28USA%29%20%28En%2CFr%2CDe%2CSv%29.png","alt":"Diablo box art","width":100}],"notes_markdown":"Diablo static recompilation setup project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/diablo-recomp"}]},{"project":"die-hard-trilogy","name_markdown":"[Die Hard Trilogy](https://github.com/alexbeavs-ps1-ports/die-hard-trilogy-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Die%20Hard%20Trilogy%20%28USA%29.png","alt":"Die Hard Trilogy box art","width":100}],"notes_markdown":"Source-only Windows setup host for Die Hard Trilogy; Wave 2 release draft.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/die-hard-trilogy-recomp"}]},{"project":"digimon-world-2-playstation-1","name_markdown":"[Digimon World 2](https://github.com/Wyrelade/DW2-PC)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Digimon%20World%202%20%28USA%29.png","alt":"Digimon World 2 box art","width":100}],"notes_markdown":"PC port of Digimon World 2 (PS1) built from the matching decomp. Needs your own disc image.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Wyrelade/DW2-PC"}]},{"project":"digimon-world-2003","name_markdown":"[Digimon World 2003](https://github.com/alexbeavs-ps1-ports/digimon-world-2003-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Digimon%20World%202003%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Digimon World 2003 box art","width":100}],"notes_markdown":"Source-only Windows setup host for Digimon World 2003; Wave 2 release draft.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/digimon-world-2003-recomp"}]},{"project":"digimon-world-2003-playstation-1","name_markdown":"[Digimon World 2003](https://github.com/gascarcella/dw2003recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Digimon%20World%202003%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Digimon World 2003 box art","width":100}],"notes_markdown":"PC Port of Digimon World 2003 (PS1, EU)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/gascarcella/dw2003recomp"}]},{"project":"digimon-world-3-d-w-3-recomp","name_markdown":"[Digimon World 3 (D-W-3-Recomp)](https://github.com/Xive080/D-W-3-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Digimon%20World%203%20%28USA%29.png","alt":"Digimon World 3 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Xive080/D-W-3-Recomp"},{"name":"Native port","url":"https://github.com/Xive080/D-W-3-Recomp"}]},{"project":"digimon-world-3-2003","name_markdown":"[Digimon World 3(2003)](https://github.com/ReGame-Labs/dw3_decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Digimon%20World%203%20%28USA%29.png","alt":"Digimon World 3 box art","width":100}],"notes_markdown":"Digimon World 3 (2003)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/ReGame-Labs/dw3_decomp"}]},{"project":"dino-crisis","name_markdown":"[Dino Crisis](https://github.com/alexbeavs-ps1-ports/dino-crisis-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Dino%20Crisis%20%28USA%29.png","alt":"Dino Crisis box art","width":100}],"notes_markdown":"dino-crisis: source for the standalone setup release candidate","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/dino-crisis-recomp"}]},{"project":"dino-crisis-2-playstation-1","name_markdown":"[Dino Crisis 2](https://github.com/alexbeavs-ps1-ports/dino-crisis-2-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Dino%20Crisis%202%20%28USA%29.png","alt":"Dino Crisis 2 box art for PlayStation 1","width":100}],"notes_markdown":"dino-crisis-2: source for the standalone setup release candidate","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/dino-crisis-2-recomp"}]},{"project":"doom-psydoom","name_markdown":"[Doom (PsyDoom)](https://github.com/BodbDearg/PsyDoom)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Doom%20%28USA%29.png","alt":"Doom (PsyDoom) box art","width":100}],"notes_markdown":"A backport of PSX Doom to PC","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/BodbDearg/PsyDoom"}]},{"project":"dragon-ball-gt-final-bout","name_markdown":"[Dragon Ball GT: Final Bout](https://github.com/novapowers0/DB-Final-Bout-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Dragon%20Ball%20GT%20-%20Final%20Bout%20%28USA%29.png","alt":"Dragon Ball GT: Final Bout box art","width":100}],"notes_markdown":"Static recompilation of Dragon Ball GT: Final Bout (SLUS-00493) for Windows. Bring your own disc. Playable v0.1.0 with stretch-only widescreen, Vulkan and LAN/direct-IP netplay.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/novapowers0/DB-Final-Bout-Recomp"}]},{"project":"einhander","name_markdown":"[Einhänder](https://github.com/strider973/Einhander-Recompiled)","images":[],"notes_markdown":"Simple Recomp of EINHANDER","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/strider973/Einhander-Recompiled"}]},{"project":"final-fantasy-ix","name_markdown":"[Final Fantasy IX](https://github.com/alexbeavs-ps1-ports/final-fantasy-ix-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Final%20Fantasy%20IX%20%28USA%29.png","alt":"Final Fantasy IX box 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recompilation","url":"https://github.com/NJH-1001/FinFanTacRecomp"}]},{"project":"final-fantasy-tactics-fft-decomp","name_markdown":"[Final Fantasy Tactics (fft_decomp)](https://github.com/adamrt/fft_decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Final%20Fantasy%20Tactics%20%28USA%29.png","alt":"Final Fantasy Tactics (fft_decomp) box art","width":100}],"notes_markdown":"Decompilation of North American PlayStation Final Fantasy Tactics","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/adamrt/fft_decomp"}]},{"project":"final-fantasy-vii-ff7-coaster","name_markdown":"[Final Fantasy VII (ff7-coaster)](https://github.com/ergonomy-joe/ff7-coaster)","images":[{"alt":"Final Fantasy VII box 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(decompiled)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ergonomy-joe/ff7-worldmap"}]},{"project":"final-fantasy-vii-ffvii","name_markdown":"[Final Fantasy VII (ffvii)](https://github.com/Drahsid/ffvii)","images":[{"alt":"Final Fantasy VII box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Final%20Fantasy%20VII%20%28USA%29.png","width":100}],"notes_markdown":"An in-progress matching decompilation of Final Fantasy VII For the PSX.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Drahsid/ffvii"}]},{"project":"final-fantasy-vii-q-gears-reverse","name_markdown":"[Final Fantasy VII (q-gears_reverse)](https://github.com/Akari1982/q-gears_reverse)","images":[{"alt":"Final Fantasy VII box 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(gt2-multiplayer)](https://github.com/ianitsky/gt2-multiplayer)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Gran%20Turismo%202%20%28USA%29.png","alt":"Gran Turismo 2 box art","width":100}],"notes_markdown":"Multiplayer version of the great game GranTurismo 2","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ianitsky/gt2-multiplayer"}]},{"project":"hybrid","name_markdown":"[Hybrid](https://github.com/Joshua-1248/Hybrid-PS1-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Hybrid%20%28Europe%29.png","alt":"Hybrid box art","width":100}],"notes_markdown":"W.I.P. Decompilation of Hybrid for the PlayStation 1. Japanese version, with European version and others to come.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Joshua-1248/Hybrid-PS1-Decompilation"}]},{"project":"jet-moto-2","name_markdown":"[Jet Moto 2](https://github.com/goodshepherd23/JetMoto2-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Jet%20Moto%202%20%28USA%29.png","alt":"Jet Moto 2 box art","width":100}],"notes_markdown":"Jet Moto 2 Recompiled - native PC build of Jet Moto 2: Championship Edition (PS1, SCUS-94167) via RecompOne static recompilation. Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/goodshepherd23/JetMoto2-Recomp"}]},{"project":"king-s-field","name_markdown":"[King's Field](https://github.com/Voicedrew11/verdite2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/King%27s%20Field%20%28USA%29.png","alt":"King's Field box art","width":100}],"notes_markdown":"AI driven attempt at porting King's Field (SLUS-00158) to PC with a variety of improvements AI use: [maintainer statement](https://github.com/Voicedrew11/verdite2).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Voicedrew11/verdite2"}]},{"project":"king-s-field-ii","name_markdown":"[King's Field II](https://github.com/Voicedrew11/verdite3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/King%27s%20Field%20II%20%28USA%29.png","alt":"King's Field II box art","width":100}],"notes_markdown":"AI driven attempt at porting King's Field II (SLUS-00255) to PC with a variety of improvements AI use: [maintainer statement](https://github.com/Voicedrew11/verdite3).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Voicedrew11/verdite3"}]},{"project":"legacy-of-kain-soul-reaver-playstation-1","name_markdown":"[Legacy of Kain: Soul Reaver](https://github.com/Gh0stBlade/KAIN2)","images":[{"alt":"Legacy of Kain: Soul Reaver box 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recompilation","url":"https://github.com/SamSteProjects/legend-of-legaia-recomp"}]},{"project":"lsd-dream-emulator-playstation-1","name_markdown":"[LSD: Dream Emulator](https://github.com/brian-oblivion/lsddecomp)","images":[{"alt":"LSD Dream Emulator box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/LSD%20-%20Dream%20Emulator%20%28Japan%29.png","width":100}],"notes_markdown":"Decompilation of LSD: Dream Emulator for the PlayStation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/brian-oblivion/lsddecomp"}]},{"project":"marvel-vs-capcom-clash-of-super-heroes-marvel-vs-capcom-clash-of-super-heroes-recompiled","name_markdown":"[Marvel vs. Capcom: Clash of Super Heroes (Marvel vs. Capcom: Clash of Super Heroes Recompiled)](https://github.com/TechnicallyComputers/Marvel-vs.-Capcom-Clash-of-Super-Heroes-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Marvel%20vs.%20Capcom%20-%20Clash%20of%20Super%20Heroes%20%28USA%29.png","alt":"Marvel vs. Capcom: Clash of Super Heroes (Marvel vs. Capcom: Clash of Super Heroes Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Marvel-vs.-Capcom-Clash-of-Super-Heroes-Recomp"}]},{"project":"medievil-playstation-1","name_markdown":"[MediEvil](https://github.com/alexbeavs-ps1-ports/medievil-recomp)","images":[{"alt":"MediEvil box 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(mmx5)](https://github.com/anzaldoivan/mmx5)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Mega%20Man%20X5%20%28USA%29.png","alt":"Mega Man X5 (mmx5) box art","width":100}],"notes_markdown":"Mega Man X5 (PS1) matching decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/anzaldoivan/mmx5"}]},{"project":"mega-man-x6","name_markdown":"[Mega Man X6](https://github.com/anzaldoivan/mmx6)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Mega%20Man%20X6%20%28USA%29.png","alt":"Mega Man X6 (Recomp) box art","width":100}],"notes_markdown":"Matching decompilation of Mega Man X6 (PS1, USA v1.1)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching 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Experimental alpha.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/coccofresco/mgsone-recomp"}]},{"project":"metal-slug-x-metal-slug-x-recompiled","name_markdown":"[Metal Slug X (Metal Slug X Recompiled)](https://github.com/TechnicallyComputers/Metal-Slug-X-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Metal%20Slug%20X%20%28USA%29.png","alt":"Metal Slug X (Metal Slug X Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Metal-Slug-X-Recomp"}]},{"project":"nightmare-creatures-ii","name_markdown":"[Nightmare Creatures II](https://github.com/alexbeavs-ps1-ports/nightmare-creatures-ii-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Nightmare%20Creatures%20II%20%28USA%29.png","alt":"Nightmare Creatures II box art","width":100}],"notes_markdown":"Static recompilation of Nightmare Creatures II (PlayStation). 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Games are siloed; only the recompiler and runtime are shared.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GTTeancum/SpideyPS1recomp"}]},{"project":"parappa-the-rapper-parappasource","name_markdown":"[PaRappa the Rapper (PaRappaSource)](https://github.com/cuckydev/PaRappaSource)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/PaRappa%20the%20Rapper%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"PaRappa the Rapper (PaRappaSource) box art","width":100}],"notes_markdown":"PaRappa the Rapper Decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cuckydev/PaRappaSource"}]},{"project":"parappatherapper","name_markdown":"[PaRappaTheRapper](https://github.com/kirby1237/PaRappaTheRapperRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/PaRappa%20the%20Rapper%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"PaRappaTheRapper box art","width":100}],"notes_markdown":"a static recompilation of PaRappa the Rapper made with psxrecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kirby1237/PaRappaTheRapperRecomp"}]},{"project":"parasite-eve-recomp","name_markdown":"[Parasite Eve (Recomp)](https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Parasite%20Eve%20%28USA%29.png","alt":"Parasite Eve box art for PlayStation 1","width":100}],"notes_markdown":"Owned-input PSX recompilation project for Parasite Eve","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp"}]},{"project":"parasite-eve-hd-remaster","name_markdown":"[Parasite Eve HD Remaster](https://github.com/faligame/Parasite-Eve-HD-Remaster)","images":[],"notes_markdown":"Native PC port of PARASITE EVE via static recompilation - true 4K rendering, 60 fps, HD Remaster Not an emulator. 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Aim with your mouse or a controller, no light gun needed. Bring...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TekRantGaming/point-blank-recompiled"}]},{"project":"puyo-puyo-box","name_markdown":"[Puyo Puyo BOX](https://github.com/kirby1237/PuyoPuyoBoxRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Puyo%20Puyo%20Box%20%28Japan%29.png","alt":"Puyo Puyo BOX box art","width":100}],"notes_markdown":"a static recompilation of Puyo Puyo Box made with PSXrecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kirby1237/PuyoPuyoBoxRecomp"}]},{"project":"rampage-through-time-rampage-through-time-recompiled","name_markdown":"[Rampage Through Time (Rampage Through Time Recompiled)](https://github.com/TechnicallyComputers/Rampage---Through-Time-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Rampage%20-%20Through%20Time%20%28USA%29.png","alt":"Rampage Through Time (Rampage Through Time Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Rampage---Through-Time-Recomp"}]},{"project":"resident-evil-resident-evil-pc-decomp","name_markdown":"[Resident Evil (resident-evil-pc-decomp)](https://github.com/ecruells/resident-evil-pc-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Resident%20Evil%20%28USA%29.png","alt":"Resident Evil (resident-evil-pc-decomp) box art","width":100}],"notes_markdown":"Resident Evil 1 PC Port Decomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ecruells/resident-evil-pc-decomp"}]},{"project":"resident-evil-3-nemesis","name_markdown":"[Resident Evil 3: Nemesis](https://github.com/alexbeavs-ps1-ports/resident-evil-3-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Resident%20Evil%203%20-%20Nemesis%20%28USA%29.png","alt":"Resident Evil 3: Nemesis USA PlayStation box art","width":100}],"notes_markdown":"Resident Evil 3: Nemesis: source for the standalone setup release candidate","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/resident-evil-3-recomp"}]},{"project":"ridge-racer-playstation-1","name_markdown":"[Ridge Racer](https://github.com/kazuyette/rr-decomp)","images":[{"alt":"Ridge Racer box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Ridge%20Racer%20%28USA%29.png","width":100}],"notes_markdown":"Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kazuyette/rr-decomp"}]},{"project":"samurai-shodown-warriors-rage","name_markdown":"[Samurai Shodown: Warriors Rage](https://github.com/omegakatana92/Samuai-Shodown-Warriors-Rage-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Samurai%20Shodown%20-%20Warriors%20Rage%20%28USA%29.png","alt":"Samurai Shodown: Warriors Rage box art","width":100}],"notes_markdown":"A fan made port using mstans psxrecomp and no assets from the game nor bios or the game itself is included.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/omegakatana92/Samuai-Shodown-Warriors-Rage-Recomp"}]},{"project":"sexy-parodius","name_markdown":"[Sexy Parodius](https://github.com/NJH-1001/SexyParoRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Sexy%20Parodius%20%28Japan%29.png","alt":"Sexy Parodius box art","width":100}],"notes_markdown":"Owned-input Windows x86-64 PSXRecomp project for Sexy Parodius (Japan, SLPM-86009)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/NJH-1001/SexyParoRecomp"}]},{"project":"sheep-dog-n-wolf-sheep-raider-playstation-1","name_markdown":"[Sheep, Dog 'n' Wolf / Sheep Raider](https://github.com/SDW-Community/sdw-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Sheep%2C%20Dog%20%27n%27%20Wolf%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%29.png","alt":"Sheep Dog n' Wolf / Sheep Raider box art","width":100}],"notes_markdown":"A byte-matching decompilation of Sheep, Dog 'n' Wolf (Sheep Raider, 2001, PC): source that compiles with the original Visual C++ 6.0 to the exact...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/SDW-Community/sdw-decomp"}]},{"project":"silent-hill-playstation-1","name_markdown":"[Silent Hill](https://github.com/Sezzary/SilentEngine)","images":[{"alt":"Silent Hill box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Silent%20Hill%20%28USA%29.png","width":100}],"notes_markdown":"WIP multi-platform port of Silent Hill 1 with a future-proof foundation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Sezzary/SilentEngine"}]},{"project":"silent-hill-silent-hill-decomp","name_markdown":"[Silent Hill (silent-hill-decomp)](https://github.com/SlickAmogus/silent-hill-decomp)","images":[{"alt":"Silent Hill box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Silent%20Hill%20%28USA%29.png","width":100}],"notes_markdown":"Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Recompilation","url":"https://github.com/SlickAmogus/silent-hill-decomp"}]},{"project":"silent-hill-silent-hill-pc-nightly","name_markdown":"[Silent Hill (silent-hill-pc-nightly)](https://github.com/SlickAmogus/silent-hill-pc-nightly)","images":[{"alt":"Silent Hill box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Silent%20Hill%20%28USA%29.png","width":100}],"notes_markdown":"Nightly builds of the AI-Assisted Silent Hill 1 PC port based on the PSX decompilation project. AI use: [maintainer statement](https://github.com/SlickAmogus/silent-hill-pc-nightly).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SlickAmogus/silent-hill-pc-nightly"}]},{"project":"spider-man","name_markdown":"[Spider-Man](https://github.com/krystalgamer/spidey-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Spider-Man%20%28USA%29.png","alt":"Spider-Man box art","width":100}],"notes_markdown":"Decompilation of Neversoft's Spider-Man game (PC PORT)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/krystalgamer/spidey-decomp"}]},{"project":"spyro-2-ripto-s-rage","name_markdown":"[Spyro 2: Ripto's Rage!](https://github.com/TheMobyCollective/spyro-2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Spyro%202%20-%20Ripto%27s%20Rage%21%20%28USA%29.png","alt":"Spyro 2: Ripto's Rage! box art","width":100}],"notes_markdown":"Spyro 2 decompilation project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/TheMobyCollective/spyro-2"}]},{"project":"spyro-the-dragon-spyro1-reverse-engineering","name_markdown":"[Spyro the Dragon (spyro1-reverse-engineering)](https://github.com/C0mposer/spyro1-reverse-engineering)","images":[{"alt":"Spyro the Dragon box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Spyro%20the%20Dragon%20%28USA%29.png","width":100}],"notes_markdown":"A reverse engineering project for the original Spyro the Dragon for the PS1","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/C0mposer/spyro1-reverse-engineering"}]},{"project":"spyro-year-of-the-dragon","name_markdown":"[Spyro: Year of the Dragon](https://github.com/TheMobyCollective/spyro-3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Spyro%20-%20Year%20of%20the%20Dragon%20%28USA%29.png","alt":"Spyro: Year of the Dragon box art","width":100}],"notes_markdown":"Spyro: Year of the Dragon Decompilation Project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/TheMobyCollective/spyro-3"}]},{"project":"star-wars-episode-i-jedi-power-battles","name_markdown":"[Star wars - Episode I - Jedi Power Battles](https://github.com/TechnicallyComputers/Star-wars---Episode-I---Jedi-Power-Battles-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Star%20Wars%20-%20Episode%20I%20-%20Jedi%20Power%20Battles%20%28USA%29.png","alt":"Star wars - Episode I - Jedi Power Battles box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Star-wars---Episode-I---Jedi-Power-Battles-Recomp"}]},{"project":"star-wars-masters-of-teras-kasi-mastersofteraskasirecomp","name_markdown":"[Star Wars: Masters of Teräs Käsi (MastersOfTerasKasiRecomp)](https://github.com/TechnicallyComputers/MastersOfTerasKasiRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Star%20Wars%20-%20Masters%20of%20Teras%20Kasi%20%28USA%29.png","alt":"Star Wars: Masters of Teräs Käsi (MastersOfTerasKasiRecomp) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/MastersOfTerasKasiRecomp"}]},{"project":"street-fighter-alpha-3","name_markdown":"[Street Fighter Alpha 3](https://github.com/TechnicallyComputers/Street-Fighter-Alpha-3-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Street%20Fighter%20Alpha%203%20%28USA%29.png","alt":"Street Fighter Alpha 3 box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/Street-Fighter-Alpha-3-Recomp"}]},{"project":"street-fighter-ex-2-plus","name_markdown":"[Street Fighter EX 2 Plus](https://github.com/strider973/Street-Fighter-EX2-Plus-Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Street%20Fighter%20EX2%20Plus%20%28USA%29.png","alt":"Street Fighter EX 2 Plus box art","width":100}],"notes_markdown":"Static recompilation of Street Fighter EX2 Plus (PS1, SLUS-01105) on psxrecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/strider973/Street-Fighter-EX2-Plus-Recompiled"}]},{"project":"street-fighter-ex-plus-alpha","name_markdown":"[Street Fighter EX Plus Alpha](https://github.com/guimaraf/plusalpha-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Street%20Fighter%20EX%20Plus%20Alpha%20%28USA%29.png","alt":"Street Fighter EX Plus Alpha box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/guimaraf/plusalpha-recomp"}]},{"project":"suikoden","name_markdown":"[Suikoden](https://github.com/alexbeavs-ps1-ports/suikoden-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Suikoden%20%28USA%29.png","alt":"Suikoden box art","width":100}],"notes_markdown":"suikoden: source for the standalone setup release candidate","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/suikoden-recomp"}]},{"project":"suikoden-ii","name_markdown":"[Suikoden II](https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Suikoden%20II%20%28USA%29.png","alt":"Suikoden II box art","width":100}],"notes_markdown":"Static recompilation of Suikoden II (PlayStation). Owned-input kit: you supply your own disc and BIOS.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp"}]},{"project":"syphon-filter-pc-recomp","name_markdown":"[Syphon Filter (PC Recomp)](https://github.com/Madxbio97/SF-pc-port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Syphon%20Filter%20%28USA%29.png","alt":"Syphon Filter (PC Recomp) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Madxbio97/SF-pc-port"}]},{"project":"syphon-filter-2","name_markdown":"[Syphon Filter 2](https://github.com/alexbeavs-ps1-ports/syphon-filter-2-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Syphon%20Filter%202%20%28USA%29.png","alt":"Syphon Filter 2 box art","width":100}],"notes_markdown":"Experimental Syphon Filter 2 static recompilation for Windows using PSXRecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/alexbeavs-ps1-ports/syphon-filter-2-recomp"}]},{"project":"tekken-3","name_markdown":"[Tekken 3](https://github.com/FishB0nes98/Tekken3Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tekken%203%20%28USA%29.png","alt":"Tekken 3 box art","width":100}],"notes_markdown":"Tekken 3 hybrid recompilation preview with Jun Kazama, widescreen, custom skins and local asset import tools.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/FishB0nes98/Tekken3Recompiled"},{"name":"Native port","url":"https://github.com/FishB0nes98/Tekken3Recompiled"}]},{"project":"tenchu-stealth-assassins","name_markdown":"[Tenchu: Stealth Assassins](https://github.com/Heromachine/Tenchu-SA-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tenchu%20-%20Stealth%20Assassins%20%28USA%29.png","alt":"Tenchu: Stealth Assassins box art","width":100}],"notes_markdown":"Static recompilation of Tenchu: Stealth Assassins (PS1) to C#. Ships the tool, not the game -- bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Heromachine/Tenchu-SA-Recomp"}]},{"project":"tokimeki-memorial-forever-with-you-playstation-1","name_markdown":"[Tokimeki Memorial: Forever with You](https://github.com/CosmicScribe64/tokimemo-ps1-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tokimeki%20Memorial%20-%20Forever%20with%20You%20%28Japan%29%20%28Rev%201%29.png","alt":"Tokimeki Memorial: Forever with You box art","width":100}],"notes_markdown":"Matching decompilation of Tokimeki Memorial: Forever with You (PS1, Japan). Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/CosmicScribe64/tokimemo-ps1-decomp"}]},{"project":"tomba-2-the-evil-swine-return","name_markdown":"[Tomba! 2: The Evil Swine Return](https://github.com/mstan/Tomba2Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tomba%21%202%20-%20The%20Evil%20Swine%20Return%20%28USA%29.png","alt":"Tomba! 2: The Evil Swine Return box art","width":100}],"notes_markdown":"Tomba! 2: The Evil Swine Return (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mstan/Tomba2Recomp"}]},{"project":"tombi","name_markdown":"[Tombi!](https://github.com/afsenovilla/Tombi-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tombi%21%20%28Europe%29%20%28En%2CEs%2CPt%2CSv%2CDa%29.png","alt":"Tombi! box art","width":100}],"notes_markdown":"A work-in-progress matching decompilation of Tombi! (known as Tomba! in North America and Ore! Tomba in Japan) for the original PlayStation. The goal is...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/afsenovilla/Tombi-Decomp"}]},{"project":"tony-hawk-s-pro-skater-tony-was-a-pro-skater","name_markdown":"[Tony Hawk's Pro Skater (Tony Was A Pro Skater)](https://github.com/LANCommander/TonyWasAProSkater)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Tony%20Hawk%27s%20Pro%20Skater%20%28USA%29.png","alt":"Tony Hawk's Pro Skater (Tony Was A Pro Skater) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/LANCommander/TonyWasAProSkater"}]},{"project":"toystory2","name_markdown":"[ToyStory2](https://github.com/PeriBluGaming/ToyStory2Recomp)","images":[],"notes_markdown":"Toy Story 2 - Buzz Lightyear so the Rescue (USA)! recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/PeriBluGaming/ToyStory2Recomp"}]},{"project":"twinbee-paradise-in-donburi-shima","name_markdown":"[TwinBee PARADISE in Donburi Shima](https://github.com/Jhuyghue/donburi-recomp)","images":[],"notes_markdown":"Researching of TwinBee PARADISE in Donburi Island. Doing research and documentation on how the game operates in the orginal engine and works on different...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Jhuyghue/donburi-recomp"}]},{"project":"twisted-metal-1-4","name_markdown":"[Twisted Metal 1-4](https://github.com/jcoker85/TwistedMetal1234Recomp)","images":[],"notes_markdown":"Twisted Metal 1-4 (USA) recompiled for PC using psxrecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jcoker85/TwistedMetal1234Recomp"}]},{"project":"twisted-metal-4-twistedmetal4-recompiled","name_markdown":"[Twisted Metal 4 (TwistedMetal4 Recompiled)](https://github.com/TechnicallyComputers/TwistedMetal4Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Twisted%20Metal%204%20%28USA%29.png","alt":"Twisted Metal 4 (TwistedMetal4 Recompiled) box art","width":100}],"notes_markdown":"Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TechnicallyComputers/TwistedMetal4Recomp"}]},{"project":"vagrant-story-playstation-1","name_markdown":"[Vagrant Story](https://github.com/noprompt/rood-boi)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Vagrant%20Story%20%28USA%29.png","alt":"Vagrant Story box art","width":100}],"notes_markdown":"Native PC port of Vagrant Story on the rood-reverse decompilation: Vulkan ray tracing, path-traced GI, live editor. Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/noprompt/rood-boi"}]},{"project":"vagrant-story-vs-nativeport","name_markdown":"[Vagrant Story (VS-NativePort)](https://github.com/JEschete/VS-NativePort)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Vagrant%20Story%20%28USA%29.png","alt":"Vagrant Story box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/JEschete/VS-NativePort"}]},{"project":"vigilante-8-vigilante-8-2nd-offense","name_markdown":"[Vigilante 8 / Vigilante 8: 2nd Offense](https://github.com/GTTeancum/Vigilante-8-recomp)","images":[],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GTTeancum/Vigilante-8-recomp"}]},{"project":"wipeout-playstation-1","name_markdown":"[Wipeout](https://github.com/jnmartin84/wipeout-dc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Wipeout%20%28USA%29.png","alt":"Wipeout box art","width":100}],"notes_markdown":"Dreamcast port of wipeout-rewrite","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/jnmartin84/wipeout-dc"}]},{"project":"wipeout-xl-wipeout-xl-recompiled","name_markdown":"[Wipeout XL (Wipeout XL Recompiled)](https://github.com/NJH-1001/Wipeout2K97XL)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Wipeout%20XL%20%28USA%29.png","alt":"Wipeout XL (Wipeout XL Recompiled) box art","width":100}],"notes_markdown":"Wipeout XL USA SCUS-94351 setup kits for Windows x64 and Linux/macOS previews. OpenBIOS, configurable NeGcon dual sticks, optional widescreen and extended draw distance. Supply...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/NJH-1001/Wipeout2K97XL"}]},{"project":"xenogears-recomp","name_markdown":"[Xenogears (Recomp)](https://github.com/OpokXeno/xenogears-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Xenogears%20%28USA%29.png","alt":"Xenogears (non-matching) box art","width":100}],"notes_markdown":"Static recompilation of Xenogears for PC","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/OpokXeno/xenogears-recomp"}]},{"project":"xenogears-xenogears-decomp-port","name_markdown":"[Xenogears (xenogears-decomp-port)](https://github.com/Blizz127/xenogears-decomp-port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Xenogears%20%28USA%29.png","alt":"Xenogears (non-matching) box art","width":100}],"notes_markdown":"Xenogears Decomp and Port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Blizz127/xenogears-decomp-port"}]},{"project":"yu-gi-oh-forbidden-memories-playstation-1","name_markdown":"[Yu-Gi-Oh! Forbidden Memories](https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Yu-Gi-Oh%21%20Forbidden%20Memories%20%28USA%29.png","alt":"Yu-Gi-Oh! Forbidden Memories box art for PlayStation 1","width":100}],"notes_markdown":"Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp"},{"name":"Native port","url":"https://github.com/Unchiga/YuGiOhForbiddenMemoriesRecomp"}]},{"project":"yu-gi-oh-forbidden-memories-memories-decomp","name_markdown":"[Yu-Gi-Oh! Forbidden Memories (memories-decomp)](https://github.com/krystalgamer/memories-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Yu-Gi-Oh%21%20Forbidden%20Memories%20%28USA%29.png","alt":"Yu-Gi-Oh! Forbidden Memories box art for PlayStation 1","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/krystalgamer/memories-decomp"}]},{"project":"roll-away-psx-pc-recomp","name_markdown":"[Roll Away / Kula World / KulaQuest](https://github.com/Bitsandbreakpoints/roll-away-psx-pc-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Roll%20Away%20%28USA%29.png","alt":"US PlayStation front box art for Roll Away, also released as Kula World and KulaQuest","width":100}],"notes_markdown":"Beta native Windows port through static recompilation. Supports the US SLUS-00724, European SCES-01000 and Japanese SCPS-10064 discs. Requires your own game data; BIN/CUE or CHD preserves XA music and movies that ISO images omit. Other operating systems are planned.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Bitsandbreakpoints/roll-away-psx-pc-recomp"},{"name":"Native port","url":"https://github.com/Bitsandbreakpoints/roll-away-psx-pc-recomp"}]},{"project":"thrasher-skate-and-destroy-andrewnakas","name_markdown":"[Thrasher: Skate and Destroy](https://github.com/andrewnakas/thrasher-skate-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Thrasher%20-%20Skate%20and%20Destroy%20%28USA%29.png","alt":"US PlayStation Thrasher: Skate and Destroy front box art showing a silhouetted skateboarder jumping over a railing","width":100}],"notes_markdown":"Work-in-progress matching C reconstruction of the NTSC-U PlayStation executable (SLUS_009.35). Requires your own supported single-track MODE2/2352 disc dump; Linux setup and a Docker build are documented. Uses the pinned PsyQ-era gcc 2.8.1 compiler with maspsx. The byte-identical rebuild combines recovered C with remaining assembly; PsyQ 4.4 library routines remain assembly, so executable matching does not establish complete source recovery. This is not a native PC port. [The README documents human-directed AI-assisted contributions](https://github.com/andrewnakas/thrasher-skate-decomp#community).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/andrewnakas/thrasher-skate-decomp"}]}]}}},"playstation-2":{"schema_version":1,"projects":{"dark-cloud":{"name":"Dark Cloud","platforms":["PlayStation 2"],"repository_url":"https://github.com/adubbz/dcdecomp","project_type":"Decompilation","completion_status":null,"legacy_status":"Active","activity":{"last_commit_at":"2026-10-24T16:16:32Z","last_commit_url":"https://github.com/TheMoonPeople/Chronicle/commit/0a99b91d9b23cfefd29e32db260439c4f8f21b17","archived":false,"status":"Active","default_branch":"master","github_stars":104},"ai_used":null,"supported_rom_sha1":[],"project_builders":[]},"fatal-frame-1":{"name":"Fatal Frame 1","platforms":["PlayStation 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Structs, classes, and function names are taken from decompiling the C# assembly of Klonoa Phantasy Reverie Series.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/entriphy/kl2_lv_decomp"}]},{"project":"metal-gear-solid-2-sons-of-liberty","name_markdown":"[Metal Gear Solid 2: Sons of Liberty](https://github.com/GirianSeed/mgs2old)","images":[{"alt":"Metal Gear Solid 2: Sons of Liberty box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Metal%20Gear%20Solid%202%20-%20Sons%20of%20Liberty%20%28USA%29.png","width":100}],"notes_markdown":"Available older decompilation repository by GirianSeed.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/mgs2old"}]},{"project":"monster-hunter","name_markdown":"[Monster Hunter](https://github.com/2Tie/mh1j)","images":[{"alt":"Monster Hunter box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Monster%20Hunter%20%28Japan%29.png","width":100}],"notes_markdown":"Reconstruction of the Japanese PlayStation 2 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/2Tie/mh1j"}]},{"project":"parappa-the-rapper-2","name_markdown":"[PaRappa the Rapper 2](https://github.com/parappadev/parappa2)","images":[{"alt":"PaRappa the Rapper 2 artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/PaRappa%20the%20Rapper%202%20%28USA%29%20%28En%2CJa%29.png","width":100}],"notes_markdown":"Decompilation project for PaRappa the Rapper 2 (NTSC-J).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/parappadev/parappa2"}]},{"project":"resident-evil-code-veronica-x","name_markdown":"[Resident Evil - Code: Veronica X](https://github.com/fmil95/recvx-decomp)","images":[{"alt":"Resident Evil - Code: Veronica X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Resident%20Evil%20-%20Code%20-%20Veronica%20X%20%28USA%29.png","width":100}],"notes_markdown":"Decompilation project for Resident Evil - Code: Veronica X for the PS2.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/fmil95/recvx-decomp"}]},{"project":"sly-cooper-and-the-thievius-raccoonus","name_markdown":"[Sly Cooper and the Thievius Raccoonus](https://github.com/TheOnlyZac/sly1)","images":[{"alt":"Sly Cooper and the Thievius Raccoonus box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Sly%20Cooper%20and%20the%20Thievius%20Raccoonus%20%28USA%29.png","width":100}],"notes_markdown":"This is a work-in-progress, experimental decompilation of Sly Cooper and the Thievius Raccoonus for the PlayStation 2. It is based on the NTSC-U version of the game (SCUS-971.98)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/TheOnlyZac/sly1"}]},{"project":"street-fighter-iii-3rd-strike","name_markdown":"[Street Fighter III: 3rd Strike](https://github.com/crowded-street/3s-decomp)","images":[{"alt":"Street Fighter III: 3rd Strike box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Street%20Fighter%20III%20-%203rd%20Strike%20-%20Fight%20for%20the%20Future%20%28Japan%29.png","width":100}],"notes_markdown":"This is a completed decompilation project for Street Fighter III: 3rd Strike for the PS2. [3SXW](https://github.com/guimaraf/3sxw) is an enhanced PC-port fork based on the PlayStation 2 decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Street Fighter III: 3rd Strike","url":"https://github.com/crowded-street/3s-decomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Decompilation","url":"https://github.com/crowded-street/3s-decomp"}]},{"project":"twisted-metal-black","name_markdown":"[Twisted Metal: Black](https://github.com/abelbriggs1/tmb_decomp)","images":[{"alt":"Twisted Metal: Black box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Twisted%20Metal%20-%20Black%20%28USA%29.png","width":100}],"notes_markdown":"This is a decompilation project for Twisted Metal: Black for the PS2.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/abelbriggs1/tmb_decomp"}]},{"project":"xenosaga-episode-1-der-wille-zur-macht","name_markdown":"[Xenosaga Episode 1 - Der Wille zur Macht](https://github.com/squareman/xenosaga)","images":[{"alt":"Xenosaga Episode 1 - Der Wille zur Macht artwork","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Xenosaga%20Episode%20I%20-%20Der%20Wille%20zur%20Macht%20%28USA%29.png","width":100}],"notes_markdown":"This is a decompilation project for Xenosaga Episode 1 - Der Wille zur Macht for the PS2.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/squareman/xenosaga"}]},{"project":"yakuza","name_markdown":"[Yakuza](https://github.com/hamzaxx370/ogre-decomp)","images":[{"alt":"Yakuza box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Yakuza%20%28USA%29.png","width":100}],"notes_markdown":"This is a decompilation project for Yakuza for the PS2.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/hamzaxx370/ogre-decomp"}]},{"project":"crash-bandicoot-the-wrath-of-cortex","name_markdown":"[Crash Bandicoot: The Wrath of Cortex](https://github.com/calmsacibis995/crash-ps2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Crash%20Bandicoot%20-%20The%20Wrath%20of%20Cortex%20%28USA%29%20%28v1.01%29.png","alt":"Crash Bandicoot: The Wrath of Cortex box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/calmsacibis995/crash-ps2"}]},{"project":"dog-s-life","name_markdown":"[Dog's Life](https://github.com/IWILLCRAFT-M0d/dogcomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dog%27s%20Life%20%28USA%29.png","alt":"Dog's Life box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/IWILLCRAFT-M0d/dogcomp"}]},{"project":"amplitude","name_markdown":"[Amplitude](https://github.com/ieee802dot11ac/amp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Amplitude%20%28USA%29.png","alt":"Amplitude box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ieee802dot11ac/amp"}]},{"project":"are-you-smarter-than-a-5th-grader-make-the-grade","name_markdown":"[Are You Smarter Than a 5th Grader: Make the Grade](https://github.com/Gmon20/makethedecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Are%20You%20Smarter%20than%20a%205th%20Grader%20Make%20the%20Grade%20%28USA%29.png","alt":"Are You Smarter Than a 5th Grader: Make the Grade box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Gmon20/makethedecomp"}]},{"project":"drakan-the-ancients-gates","name_markdown":"[Drakan: The Ancients' Gates](https://github.com/cScarletter/Drakan-The-Ancient-Gates-Decompilation-)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Drakan%20-%20The%20Ancients%27%20Gates%20%28USA%29.png","alt":"Drakan: The Ancients' Gates box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cScarletter/Drakan-The-Ancient-Gates-Decompilation-"}]},{"project":"guilty-gear-x-plus","name_markdown":"[Guilty Gear X Plus](https://github.com/WistfulHopes/ggx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Guilty%20Gear%20X%20Plus%20%28Japan%29.png","alt":"Guilty Gear X Plus box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/WistfulHopes/ggx"}]},{"project":"ratchet-clank-ps2-quadrilogy","name_markdown":"[Ratchet & Clank (PS2 Quadrilogy)](https://github.com/VELD-Dev/Pyrocitor)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Ratchet & Clank (PS2 Quadrilogy) box art","width":100}],"notes_markdown":"Covers four PS2 games; the first Ratchet & Clank cover is shown.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/VELD-Dev/Pyrocitor"}]},{"project":"shadow-of-the-colossus","name_markdown":"[Shadow of the Colossus](https://github.com/Fantaskink/SOTC)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shadow%20of%20the%20Colossus%20%28USA%29.png","alt":"Shadow of the Colossus box art","width":100}],"notes_markdown":"Targets the preview build of Shadow of the Colossus. Retail cover shown for identification.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Fantaskink/SOTC"}]},{"project":"silent-hill-3","name_markdown":"[Silent Hill 3](https://github.com/dreamingmoths/memory-of-alessa)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Silent%20Hill%203%20%28USA%29%20%28En%2CJa%2CFr%2CDe%2CEs%2CIt%2CKo%29.png","alt":"Silent Hill 3 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dreamingmoths/memory-of-alessa"}]},{"project":"ssx","name_markdown":"[SSX](https://github.com/ssxdecomp/ssx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/SSX%20%28USA%29.png","alt":"SSX box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ssxdecomp/ssx"}]},{"project":"ssx-3","name_markdown":"[SSX 3](https://github.com/ssxdecomp/ssx3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/SSX%203%20%28USA%29.png","alt":"SSX 3 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ssxdecomp/ssx3"}]},{"project":"chulip","name_markdown":"[Chulip](https://github.com/aaaaaaaaaaway/chulip-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Chulip%20%28USA%29.png","alt":"Chulip box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/aaaaaaaaaaway/chulip-decomp"}]},{"project":"crash-bandicoot-the-wrath-of-cortex-ps2","name_markdown":"[Crash Bandicoot: The Wrath of Cortex (PS2)](https://github.com/denzi-gh/crashwoc-decomp-ps2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Crash%20Bandicoot%20-%20The%20Wrath%20of%20Cortex%20%28USA%29%20%28v1.01%29.png","alt":"Crash Bandicoot: The Wrath of Cortex (PS2) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/denzi-gh/crashwoc-decomp-ps2"}]},{"project":"god-hand","name_markdown":"[God Hand](https://github.com/LucasPicoli/god-hand-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/God%20Hand%20%28USA%29.png","alt":"God Hand box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/LucasPicoli/god-hand-decomp"}]},{"project":"kuon-mulberry","name_markdown":"[Kuon (Mulberry)](https://github.com/weirdbeardgame/Mulberry)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Kuon%20%28USA%29.png","alt":"Kuon (Mulberry) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/weirdbeardgame/Mulberry"}]},{"project":"marvel-vs-capcom-2","name_markdown":"[Marvel vs. Capcom 2](https://github.com/g-guthrie/mvc2-ps2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Marvel%20vs.%20Capcom%202%20-%20New%20Age%20of%20Heroes%20%28USA%29.png","alt":"Marvel vs. Capcom 2 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/g-guthrie/mvc2-ps2-decomp"}]},{"project":"metal-gear-solid-3","name_markdown":"[Metal Gear Solid 3](https://github.com/GirianSeed/mgs3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Metal%20Gear%20Solid%203%20-%20Snake%20Eater%20%28USA%29.png","alt":"Metal Gear Solid 3 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/mgs3"}]},{"project":"shaun-palmer-s-pro-snowboarder","name_markdown":"[Shaun Palmer's Pro Snowboarder](https://github.com/Daniel-McCarthy/SPPS)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shaun%20Palmer%27s%20Pro%20Snowboarder%20%28USA%29.png","alt":"Shaun Palmer's Pro Snowboarder box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Daniel-McCarthy/SPPS"}]},{"project":"sly-cooper-and-the-thievius-raccoonus-projectcane","name_markdown":"[Sly Cooper and the Thievius Raccoonus (ProjectCane)](https://github.com/theclub654/ProjectCane)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Sly%20Cooper%20and%20the%20Thievius%20Raccoonus%20%28USA%29.png","alt":"Sly Cooper and the Thievius Raccoonus (ProjectCane) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Reverse engineering","url":"https://github.com/theclub654/ProjectCane"},{"name":"Native port","url":"https://github.com/theclub654/ProjectCane"}]},{"project":"stretch-panic","name_markdown":"[Stretch Panic](https://github.com/Harskov/stretch-panic-usa)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Stretch%20Panic%20%28USA%29.png","alt":"Stretch Panic box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Harskov/stretch-panic-usa"}]},{"project":"zone-of-the-enders-1","name_markdown":"[Zone of the Enders 1](https://github.com/GirianSeed/zoe1)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Zone%20of%20the%20Enders%20%28USA%29.png","alt":"Zone of the Enders 1 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/zoe1"}]},{"project":"zone-of-the-enders-2","name_markdown":"[Zone of the Enders 2](https://github.com/GirianSeed/zoe2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Zone%20of%20the%20Enders%20-%20The%202nd%20Runner%20%28USA%29.png","alt":"Zone of the Enders 2 box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/zoe2"}]},{"project":"guy-savage-metal-gear-solid-3-minigame","name_markdown":"[Guy Savage (Metal Gear Solid 3 minigame)](https://github.com/GirianSeed/zoe3)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Metal%20Gear%20Solid%203%20-%20Snake%20Eater%20%28USA%29.png","alt":"Guy Savage (Metal Gear Solid 3 minigame) box art","width":100}],"notes_markdown":"Minigame included in Metal Gear Solid 3; parent-game cover shown.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GirianSeed/zoe3"}]},{"project":"ssx-tricky","name_markdown":"[SSX Tricky](https://github.com/ssxdecomp/ssxtricky)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/SSX%20Tricky%20%28USA%29.png","alt":"SSX Tricky box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ssxdecomp/ssxtricky"}]},{"project":"ratchet-clank-lombyte","name_markdown":"[Ratchet & Clank (Lombyte)](https://github.com/lombyte-project/Lombyte)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28USA%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Ratchet & Clank (Lombyte) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/lombyte-project/Lombyte"}]},{"project":"ratchet-clank-openrac","name_markdown":"[Ratchet & Clank (OpenRAC)](https://github.com/OpenRAC/rac1-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29%20%28v2.00%29.png","alt":"Ratchet & Clank (OpenRAC) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/OpenRAC/rac1-decomp"}]},{"project":"ico-pc","name_markdown":"[ICO PC Port](https://github.com/nathanialf/ico-pc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ico%20%28USA%29.png","alt":"ICO PlayStation 2 box art","width":100}],"notes_markdown":"Native Windows, Linux, Steam Deck, ARM64 Linux and experimental Android port based on the PAL decompilation; requires a user-owned disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation-based native port","url":"https://github.com/nathanialf/ico-pc"}]},{"project":"dark-cloud-2","name_markdown":"[Dark Cloud 2](https://github.com/TheMoonPeople/ChronicleTwo)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dark%20Chronicle%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Dark Cloud 2 box art for PlayStation 2","width":100}],"notes_markdown":"Work-in-progress matching decompilation targeting the PAL retail executable.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/TheMoonPeople/ChronicleTwo"}]},{"project":"ar-tonelico-ii","name_markdown":"[Ar tonelico II](https://github.com/USED255/artonelico2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ar%20tonelico%20II%20-%20Sekai%20ni%20Hibiku%20Shoujo-tachi%20no%20Metafalica%20%28Japan%29.png","alt":"Ar tonelico II box art for PlayStation 2","width":100}],"notes_markdown":"Targets the Japanese SLPS-25819 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/USED255/artonelico2-decomp"}]},{"project":"king-s-field-iv-the-ancient-city","name_markdown":"[King's Field IV: The Ancient City](https://github.com/Voicedrew11/kfiv-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/King%27s%20Field%20-%20The%20Ancient%20City%20%28USA%29.png","alt":"King's Field IV: The Ancient City box art for PlayStation 2","width":100}],"notes_markdown":"Matching decompilation of the USA PlayStation 2 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Voicedrew11/kfiv-decomp"}]},{"project":"ratchet-deadlocked","name_markdown":"[Ratchet: Deadlocked](https://github.com/OpenRAC/rac-deadlocked-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20-%20Deadlocked%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Ratchet: Deadlocked box art for PlayStation 2","width":100}],"notes_markdown":"Matching PlayStation 2 decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/OpenRAC/rac-deadlocked-decomp"}]},{"project":"ratchet-clank-up-your-arsenal","name_markdown":"[Ratchet & Clank: Up Your Arsenal](https://github.com/OpenRAC/rac3-uya-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20-%20Up%20Your%20Arsenal%20%28USA%29%20%28En%2CFr%2CEs%29.png","alt":"Ratchet & Clank: Up Your Arsenal box art for PlayStation 2","width":100}],"notes_markdown":"Current work covers the front-end boot executable; this is not a complete game decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/OpenRAC/rac3-uya-decomp"}]},{"project":"resident-evil-dead-aim","name_markdown":"[Resident Evil: Dead Aim](https://github.com/cakehonolulu/Bullseye)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Resident%20Evil%20-%20Dead%20Aim%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Resident Evil: Dead Aim box art for PlayStation 2","width":100}],"notes_markdown":"Targets the European release; matching reconstruction remains partial.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cakehonolulu/Bullseye"}]},{"project":"ratchet-clank-going-commando","name_markdown":"[Ratchet & Clank: Going Commando](https://github.com/OpenRAC/rac2-gc-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20-%20Going%20Commando%20%28USA%29%20%28v1.01%29.png","alt":"Ratchet & Clank: Going Commando box art for PlayStation 2","width":100}],"notes_markdown":"Matching decompilation targeting USA version 1.01.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/OpenRAC/rac2-gc-decomp"}]},{"project":"persona-4","name_markdown":"[Persona 4](https://github.com/Raikaru/Persona4-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shin%20Megami%20Tensei%20-%20Persona%204%20%28USA%29.png","alt":"Persona 4 box art for PlayStation 2","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the USA release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Raikaru/Persona4-Decompilation"}]},{"project":"star-ocean-till-the-end-of-time","name_markdown":"[Star Ocean: Till the End of Time](https://github.com/celophi/so3-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Star%20Ocean%20-%20Till%20the%20End%20of%20Time%20%28USA%29%20%28Disc%201%29.png","alt":"Star Ocean: Till the End of Time box art for PlayStation 2","width":100}],"notes_markdown":"Targets USA revision 1.00 Disc 1. Much of the rebuilt executable and overlays remains assembly.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/celophi/so3-decomp"}]},{"project":"syphon-filter-the-omega-strain","name_markdown":"[Syphon Filter: The Omega Strain](https://github.com/zm2283145/syphon-filter-omega-strain-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Syphon%20Filter%20-%20The%20Omega%20Strain%20%28USA%29.png","alt":"Syphon Filter: The Omega Strain box art for PlayStation 2","width":100}],"notes_markdown":"Matching decompilation targeting SCUS-97264.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/zm2283145/syphon-filter-omega-strain-decomp"}]},{"project":"summoner-2","name_markdown":"[Summoner 2](https://github.com/mikegoforth/summoner-2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Summoner%202%20%28USA%29.png","alt":"Summoner 2 box art for PlayStation 2","width":100}],"notes_markdown":"Matching decompilation targeting SLUS-20448.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/mikegoforth/summoner-2-decomp"}]},{"project":"ace-combat-5-the-unsung-war","name_markdown":"[Ace Combat 5: The Unsung War](https://github.com/sal063/Ace-Combat-5-Static-recompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ace%20Combat%205%20-%20The%20Unsung%20War%20%28USA%29%20%28En%2CJa%29.png","alt":"Ace Combat 5: The Unsung War box art for PlayStation 2","width":100}],"notes_markdown":"Native Windows recompilation of the USA release; graphics hardware remains emulated.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sal063/Ace-Combat-5-Static-recompilation"},{"name":"Native port","url":"https://github.com/sal063/Ace-Combat-5-Static-recompilation"}]},{"project":"god-of-war","name_markdown":"[God of War](https://github.com/KIexster/god-of-war-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/God%20of%20War%20%28USA%29.png","alt":"God of War box art for PlayStation 2","width":100}],"notes_markdown":"Experimental Windows recompilation with performance and audio issues.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Tobiichi Port","url":"https://github.com/YYOzcan/Tobiichi-Port","platforms":["Windows","Linux"],"description_markdown":"Separate static recompilation targeting the USA SCUS-97399 release. Builds game code locally from the user's disc; requires OpenGL 4.3 and AVX2 on Windows.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/KIexster/god-of-war-recomp"},{"name":"Native port","url":"https://github.com/KIexster/god-of-war-recomp"}]},{"project":"dragon-quest-viii","name_markdown":"[Dragon Quest VIII](https://github.com/Sinan-Karakaya/DQ8-Recompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dragon%20Quest%20VIII%20-%20Journey%20of%20the%20Cursed%20King%20%28USA%29.png","alt":"Dragon Quest VIII box art for PlayStation 2","width":100}],"notes_markdown":"Experimental PS2Recomp-based native port; not a finished release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Sinan-Karakaya/DQ8-Recompiled"},{"name":"Native port","url":"https://github.com/Sinan-Karakaya/DQ8-Recompiled"}]},{"project":"ridge-racer-v","name_markdown":"[Ridge Racer V](https://github.com/danisandoval/fukami)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ridge%20Racer%20V%20%28USA%29.png","alt":"Ridge Racer V box art for PlayStation 2","width":100}],"notes_markdown":"Native Windows, Linux and Apple Silicon macOS recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/danisandoval/fukami"},{"name":"Native port","url":"https://github.com/danisandoval/fukami"}]},{"project":"urban-reign","name_markdown":"[Urban Reign](https://github.com/thiagordsfx/urban-reign-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Urban%20Reign%20%28USA%29.png","alt":"Urban Reign box art for PlayStation 2","width":100}],"notes_markdown":"Windows native recompilation targeting SLUS-21209; beta software.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/thiagordsfx/urban-reign-recomp"},{"name":"Native port","url":"https://github.com/thiagordsfx/urban-reign-recomp"}]},{"project":"killzone-recomp","name_markdown":"[Killzone (Recomp)](https://github.com/drakolordx7/KillzoneRecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Killzone%20%28USA%29.png","alt":"Killzone PlayStation 2 box art","width":100}],"notes_markdown":"AI-assisted Windows x64 PS2Recomp port for the NTSC-U release. This test build verifies boot, menus and first-mission gameplay; longer play-throughs remain ongoing, and Killzone Online is excluded.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/drakolordx7/KillzoneRecomp"},{"name":"Native port","url":"https://github.com/drakolordx7/KillzoneRecomp"}]},{"project":"gran-turismo-4","name_markdown":"[Gran Turismo 4](https://github.com/gustavocanepa/gt4-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Gran%20Turismo%204%20%28USA%2C%20Canada%29%20%28v1.01%29.png","alt":"Gran Turismo 4 box art","width":100}],"notes_markdown":"Matching reconstruction of the NTSC-U v1.01 CORE.GT4 engine executable (SCUS-97328). Game logic in Adhoc scripts is a separate scope. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/gustavocanepa/gt4-decomp"}]},{"project":"digital-devil-saga-1-and-2","name_markdown":"[Shin Megami Tensei: Digital Devil Saga](https://github.com/Megami-Decomps/dds-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shin%20Megami%20Tensei%20-%20Digital%20Devil%20Saga%20%28USA%29.png","alt":"Shin Megami Tensei: Digital Devil Saga box art","width":100}],"notes_markdown":"USA (SLUS_209.74). Shared matching-decompilation repository for both games, with separate progress reports. Unfinished functions use extracted assembly; a matching build does not imply completed decompilation. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Megami-Decomps/dds-decomp"}]},{"project":"digital-devil-saga-1-and-2","name_markdown":"[Shin Megami Tensei: Digital Devil Saga 2](https://github.com/Megami-Decomps/dds-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shin%20Megami%20Tensei%20-%20Digital%20Devil%20Saga%202%20%28USA%29.png","alt":"Shin Megami Tensei: Digital Devil Saga 2 box art","width":100}],"notes_markdown":"USA (SLUS_211.52). Shared matching-decompilation repository for both games, with separate progress reports. Unfinished functions use extracted assembly; a matching build does not imply completed decompilation. Requires user-supplied game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Megami-Decomps/dds-decomp"}]},{"project":"silent-hill-3","name_markdown":"[Silent Hill 2](https://github.com/dreamingmoths/memory-of-alessa)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Silent%20Hill%202%20%28USA%29%20%28En%2CJa%29%20%28v1.20%29.png","alt":"Silent Hill 2 box art","width":100}],"notes_markdown":"PS2 engine reconstruction (SLUS_202.28) in the Memory of Alessa monorepo, shared with Silent Hill 3. The mirror-of-alessa repository republishes progress reports rather than containing a separate decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/dreamingmoths/memory-of-alessa"}]},{"project":"hack-imoq","name_markdown":"[.hack//IMOQ](https://github.com/dothacktranslate/dothack-decompilation)","images":[],"notes_markdown":"Decompilation of the .hack//IMOQ PlayStation 2 games. A sister repo to the .hack//Recompilation project.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dothacktranslate/dothack-decompilation"}]},{"project":"hack-infection-recompilation","name_markdown":"[.hack//Infection (Recompilation)](https://github.com/dothacktranslate/dothack-recompilation)","images":[],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/dothacktranslate/dothack-recompilation"}]},{"project":"biohazard-outbreak-biohazard-outbreak-file-2","name_markdown":"[Biohazard Outbreak / Biohazard Outbreak File 2](https://github.com/GalaxyNostalgia/Outbreak-decomp)","images":[],"notes_markdown":"Biohazard: outbreak decomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/GalaxyNostalgia/Outbreak-decomp"}]},{"project":"bounce","name_markdown":"[Bounce](https://github.com/misterjdrg/Bouncer)","images":[],"notes_markdown":"Decompilation/deobfuscation of 2001 javame game Bounce","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/misterjdrg/Bouncer"}]},{"project":"burnout-3-takedown-burnout-3-takedown-pc-port","name_markdown":"[Burnout 3: Takedown (Burnout 3: Takedown - PC port)](https://github.com/danielgomesvieira2000/burnout3-pc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Burnout%203%20-%20Takedown%20%28USA%29.png","alt":"Burnout 3: Takedown (Burnout 3: Takedown - PC port) box art","width":100}],"notes_markdown":"Burnout 3: Takedown as a native Windows port, through a PS2 decompilation toolchain. Unofficial; bring your own disc. No game content included.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/danielgomesvieira2000/burnout3-pc"}]},{"project":"crash-twinsanity","name_markdown":"[Crash Twinsanity](https://github.com/GioPixelGH/Crash-Twinsanity-Windows)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Crash%20Twinsanity%20%28USA%29%20%28v1.00%29.png","alt":"Crash Twinsanity box art","width":100}],"notes_markdown":"Crash Twinsanity (PS2, PAL) running natively on Windows, played through to the credits: a Windows port of HAB3X's Mac port of Smartkin's C++ decompilation....","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GioPixelGH/Crash-Twinsanity-Windows"}]},{"project":"crash-twinsanity-twinsanity-reversed","name_markdown":"[Crash Twinsanity (twinsanity-reversed)](https://github.com/Smartkin/twinsanity-reversed)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Crash%20Twinsanity%20%28USA%29%20%28v1.00%29.png","alt":"Crash Twinsanity (twinsanity-reversed) box art","width":100}],"notes_markdown":"Crash Twinsanity for PS2 reverse engineered","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Smartkin/twinsanity-reversed"}]},{"project":"dark-cloud-2-dc2-ps2recomp","name_markdown":"[Dark Cloud 2 (DC2-PS2RECOMP)](https://github.com/Red-tv141/DC2-PS2RECOMP)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dark%20Chronicle%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Dark Cloud 2 box art for PlayStation 2","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Red-tv141/DC2-PS2RECOMP"}]},{"project":"def-jam-vendetta","name_markdown":"[Def Jam Vendetta](https://github.com/jcsix694/def-jam-vendetta-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Def%20Jam%20-%20Vendetta%20%28USA%29.png","alt":"Def Jam Vendetta box art","width":100}],"notes_markdown":"Def Jam Vendetta (PS2) recompiled for PC with PS2Recomp - source only, build from your own disc","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/jcsix694/def-jam-vendetta-recomp"}]},{"project":"dragon-ball-z-budokai-tenkaichi-2-bt2-recomp","name_markdown":"[Dragon Ball Z: Budokai Tenkaichi 2 (BT2 Recomp)](https://github.com/oric212/BT2-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Budokai%20Tenkaichi%202%20%28USA%29%20%28En%2CJa%29.png","alt":"Dragon Ball Z: Budokai Tenkaichi 2 (BT2 Recomp) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/oric212/BT2-Recomp"}]},{"project":"dragon-ball-z-budokai-tenkaichi-3","name_markdown":"[Dragon Ball Z: Budokai Tenkaichi 3](https://github.com/z3xox/BT3-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Budokai%20Tenkaichi%203%20%28USA%29%20%28En%2CJa%29.png","alt":"Dragon Ball Z: Budokai Tenkaichi 3 box art","width":100}],"notes_markdown":"Dragon Ball Z: Budokai Tenkaichi 3 PC port via static recompilation (PS2Recomp fork) - bring your own disc image","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/z3xox/BT3-Recomp"},{"name":"Native port","url":"https://github.com/z3xox/BT3-Recomp"}]},{"project":"dragon-ball-z-budokai-tenkaichi-3-bt3-decompiled","name_markdown":"[Dragon Ball Z: Budokai Tenkaichi 3 (BT3-Decompiled)](https://github.com/z3xox/BT3-Decompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Budokai%20Tenkaichi%203%20%28USA%29%20%28En%2CJa%29.png","alt":"Dragon Ball Z: Budokai Tenkaichi 3 (BT3-Decompiled) box art","width":100}],"notes_markdown":"Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, SLUS-21678).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/z3xox/BT3-Decompiled"}]},{"project":"dragon-ball-z-budokai-tenkaichi-3-tenkaichi3decomp","name_markdown":"[Dragon Ball Z: Budokai Tenkaichi 3 (Tenkaichi3Decomp)](https://github.com/z3xox/Tenkaichi3Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Dragon%20Ball%20Z%20-%20Budokai%20Tenkaichi%203%20%28USA%29%20%28En%2CJa%29.png","alt":"Dragon Ball Z: Budokai Tenkaichi 3 (Tenkaichi3Decomp) box art","width":100}],"notes_markdown":"PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/z3xox/Tenkaichi3Decomp"}]},{"project":"extermination","name_markdown":"[Extermination](https://github.com/FastestMolasses/Extermination)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Extermination%20%28USA%29.png","alt":"Extermination box art","width":100}],"notes_markdown":"Decompilation of the 2001 action horror PS2 game","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/FastestMolasses/Extermination"}]},{"project":"fatal-frame-mikupan","name_markdown":"[Fatal Frame (MikuPan)](https://github.com/Mikompilation/MikuPan)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Fatal%20Frame%20%28USA%29.png","alt":"Fatal Frame (MikuPan) box art","width":100}],"notes_markdown":"PC Port Of Fatal Frame 1 Based On Himuro","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Mikompilation/MikuPan"}]},{"project":"ford-racing","name_markdown":"[Ford Racing](https://github.com/dashr9230/Gt2)","images":[],"notes_markdown":"A work-in-progress non-matching decompilation of Ford Racing (2000) video game","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/dashr9230/Gt2"}]},{"project":"frequency","name_markdown":"[FreQuency](https://github.com/Tatsh/resonance)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Frequency%20%28USA%29.png","alt":"FreQuency box art","width":100}],"notes_markdown":"Reconstructed source of the PlayStation 2 game FreQuency.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Tatsh/resonance"}]},{"project":"george-of-the-jungle-and-the-search-for-the-secret","name_markdown":"[George of the Jungle and the Search for the Secret](https://github.com/2gifts/george-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/George%20of%20the%20Jungle%20and%20the%20Search%20for%20the%20Secret%20%28USA%29.png","alt":"George of the Jungle and the Search for the Secret box art","width":100}],"notes_markdown":"Matching decompilation research for George of the Jungle and the Search for the Secret (USA, PS2)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/2gifts/george-decomp"}]},{"project":"god-of-war-playstation-2","name_markdown":"[God of War](https://github.com/Waffle565/God-Of-War-Native-Port)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/God%20of%20War%20%28USA%29.png","alt":"God of War box art for PlayStation 2","width":100}],"notes_markdown":"A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game's code is statically recompiled to C++, and the PS2 hardware it...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Waffle565/God-Of-War-Native-Port"},{"name":"Native port","url":"https://github.com/Waffle565/God-Of-War-Native-Port"}]},{"project":"haunting-ground-openhuey","name_markdown":"[Haunting Ground (OpenHuey)](https://github.com/ArnautDaniel/OpenHuey)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Haunting%20Ground%20%28USA%29.png","alt":"Haunting Ground (OpenHuey) box art","width":100}],"notes_markdown":"Haunting Ground (PS2) decompilation, PC port, and actor-based rewrite","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ArnautDaniel/OpenHuey"}]},{"project":"kingdom-hearts-ii","name_markdown":"[Kingdom Hearts II](https://github.com/GovanifY/kh2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Kingdom%20Hearts%20II%20%28USA%29.png","alt":"Kingdom Hearts II box art","width":100}],"notes_markdown":"Kingdom Hearts 2 Decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GovanifY/kh2"}]},{"project":"over-the-hedge","name_markdown":"[Over the Hedge](https://github.com/dantekall/Over-The-Hedge---Decompilation)","images":[],"notes_markdown":"This is a decompilation for the PlayStation 2 version of Over The Hedge. It is meant to explore the ins and outs of the...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dantekall/Over-The-Hedge---Decompilation"}]},{"project":"persona-3-fes","name_markdown":"[Persona 3 FES](https://github.com/snaku/Persona3-FES-Decompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Persona%203%20FES%20%28Europe%29.png","alt":"Persona 3 FES box art","width":100}],"notes_markdown":"Decompilation of Shin Megami Tensei: Persona 3 FES (USA)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/snaku/Persona3-FES-Decompilation"}]},{"project":"ps2-osdsys-playstation-2","name_markdown":"[PS2 OSDSYS](https://github.com/JeanxPereira/CrystalOSD-Decomp-Legacy)","images":[],"notes_markdown":"Archived: matching decompilation of the PS2 OSDSYS. Successor: JeanxPereira/CrystalOSD","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Disassembly","url":"https://github.com/JeanxPereira/CrystalOSD-Decomp-Legacy"}]},{"project":"ratchet-clank-openrac-umbrella","name_markdown":"[Ratchet & Clank (OpenRAC (umbrella))](https://github.com/OpenRAC/OpenRAC)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29%20%28v2.00%29.png","alt":"Ratchet & Clank (OpenRAC) box art","width":100}],"notes_markdown":"A matching decompilation and PC port for the Ratchet &amp; Clank series.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/OpenRAC/OpenRAC"}]},{"project":"ratchet-clank-rac-rs","name_markdown":"[Ratchet & Clank (rac-rs)](https://github.com/AsobiCodes/rac-rs)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29%20%28v2.00%29.png","alt":"Ratchet & Clank (OpenRAC) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/AsobiCodes/rac-rs"}]},{"project":"ratchet-clank-rac1-native","name_markdown":"[Ratchet & Clank (rac1-native)](https://github.com/RAC-Native/rac1-native-game)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Ratchet%20_%20Clank%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%29%20%28v2.00%29.png","alt":"Ratchet & Clank (OpenRAC) box art","width":100}],"notes_markdown":"Ratchet And Clank 1 (PS2) Native Port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/RAC-Native/rac1-native-game"}]},{"project":"resident-evil-code-veronica-x-recvx-enhanced-recomp","name_markdown":"[Resident Evil - Code: Veronica X (recvx-enhanced-recomp)](https://github.com/aikatore/recvx-enhanced-port)","images":[{"alt":"Resident Evil - Code: Veronica X box art","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Resident%20Evil%20-%20Code%20-%20Veronica%20X%20%28USA%29.png","width":100}],"notes_markdown":"A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/aikatore/recvx-enhanced-port"},{"name":"Native port","url":"https://github.com/aikatore/recvx-enhanced-port"}]},{"project":"resident-evil-outbreak","name_markdown":"[Resident Evil Outbreak](https://github.com/sp00nznet/reo)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Resident%20Evil%20-%20Outbreak%20%28USA%29%20%28v1.01%29.png","alt":"Resident Evil Outbreak box art","width":100}],"notes_markdown":"A static recompilation of Resident Evil Outbreak for modern Windows.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sp00nznet/reo"}]},{"project":"resident-evil-outbreak-file-2-reof2","name_markdown":"[Resident Evil Outbreak File #2 (REOF2)](https://github.com/caprado/REOF2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Resident%20Evil%20-%20Outbreak%20-%20File%202%20%28USA%29.png","alt":"Resident Evil Outbreak File #2 (REOF2) box art","width":100}],"notes_markdown":"PS2 Resident Evil Outbreak File #2 decompilation and preservation project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/caprado/REOF2"}]},{"project":"road-trip","name_markdown":"[Road Trip](https://github.com/silentsudin/RoadTripAdventure-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Road%20Trip%20%28USA%29.png","alt":"Road Trip box art","width":100}],"notes_markdown":"A static recompilation of Road Trip (Choro Q HG 2) for macOS and Android, built from your own disc","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/silentsudin/RoadTripAdventure-recomp"}]},{"project":"scooby-doo-mystery-mayhem","name_markdown":"[Scooby-Doo! Mystery Mayhem](https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Scooby-Doo%21%20Mystery%20Mayhem%20%28USA%29%20%28En%2CFr%29.png","alt":"Scooby-Doo! Mystery Mayhem box art","width":100}],"notes_markdown":"Fan PC port of Scooby-Doo! Mystery Mayhem (PS2) in Rust/Bevy. No game assets: bring your own ISO.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Campfirecrucifix/scooby-doo-mystery-mayhem-pc"}]},{"project":"shadow-of-the-colossus-playstation-2","name_markdown":"[Shadow of the Colossus](https://github.com/TheRealestNwah/sotc-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shadow%20of%20the%20Colossus%20%28USA%29.png","alt":"Shadow of the Colossus box art","width":100}],"notes_markdown":"Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/TheRealestNwah/sotc-decomp"}]},{"project":"shadow-of-the-colossus-recomp","name_markdown":"[Shadow of the Colossus (Recomp)](https://github.com/InconspicuousCactus/SotCStaticRecompilation)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Shadow%20of%20the%20Colossus%20%28USA%29.png","alt":"Shadow of the Colossus box art","width":100}],"notes_markdown":"An in progress port of Shadow of the Colossus (PS2) to PC using static recompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/InconspicuousCactus/SotCStaticRecompilation"}]},{"project":"silent-hill-2","name_markdown":"[Silent Hill 2](https://github.com/dreamingmoths/mirror-of-alessa)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Silent%20Hill%202%20%28USA%29%20%28En%2CJa%29%20%28v1.20%29.png","alt":"Silent Hill 2 box art","width":100}],"notes_markdown":"Artifact mirror for the Memory of Alessa project","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/dreamingmoths/mirror-of-alessa"}]},{"project":"silent-hill-2-sh2-nx","name_markdown":"[Silent Hill 2 (sh2-nx)](https://github.com/cutarev/sh2-nx)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Silent%20Hill%202%20%28USA%29%20%28En%2CJa%29%20%28v1.20%29.png","alt":"Silent Hill 2 box art","width":100}],"notes_markdown":"Silent Hill 2 (PC) statically recompiled to run natively on the Nintendo Switch. Bring your own game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/cutarev/sh2-nx"}]},{"project":"socom-ii-u-s-navy-seals","name_markdown":"[SOCOM II: U.S. Navy SEALs](https://github.com/Scotho/socom-unzipped)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/SOCOM%20II%20-%20U.S.%20Navy%20SEALs%20%28USA%29.png","alt":"SOCOM II: U.S. Navy SEALs box art","width":100}],"notes_markdown":"SOCOM II: U.S. Navy SEALs, statically recompiled for PC with self-hosted online play","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Scotho/socom-unzipped"}]},{"project":"sonic-riders-zero-gravity-ps2-prototype","name_markdown":"[Sonic Riders: Zero Gravity (PS2 Prototype)](https://github.com/KidWizardOfTheWeb/SR2)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Sonic%20Riders%20-%20Zero%20Gravity%20%28USA%29%20%28En%2CJa%2CFr%2CDe%2CEs%2CIt%29.png","alt":"Sonic Riders: Zero Gravity (PS2 Prototype) box art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/KidWizardOfTheWeb/SR2"}]},{"project":"tom-and-jerry-in-war-of-the-whiskers-wotwdecomp","name_markdown":"[Tom and Jerry in War of the Whiskers (wotwdecomp)](https://github.com/cohaereo/wotwdecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Tom%20and%20Jerry%20in%20War%20of%20the%20Whiskers%20%28USA%29%20%28En%2CEs%29.png","alt":"Tom and Jerry in War of the Whiskers (wotwdecomp) box art","width":100}],"notes_markdown":"A decompilation of Tom and Jerry War of the Whiskers brought to you by one dude","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/cohaereo/wotwdecomp"}]},{"project":"tourist-trophy","name_markdown":"[Tourist Trophy](https://github.com/gustavocanepa/tt-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Tourist%20Trophy%20%28USA%29.png","alt":"Tourist Trophy box art","width":100}],"notes_markdown":"Matching decompilation of Tourist Trophy (PS2), sister project of the Gran Turismo 4 decompilation","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/gustavocanepa/tt-decomp"}]},{"project":"treasure-planet","name_markdown":"[Treasure Planet](https://github.com/Colt-Zero/Thousand-Worlds)","images":[],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/Colt-Zero/Thousand-Worlds"}]},{"project":"twisted-metal-harbor-city","name_markdown":"[Twisted Metal: Harbor City](https://github.com/jacobleeharris/tmhc)","images":[],"notes_markdown":"Matching decompilation of Twisted Metal: Harbor City (PS2)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/jacobleeharris/tmhc"}]},{"project":"war-of-the-monsters","name_markdown":"[War of the Monsters](https://github.com/yanm1103/War_of_the_Monsters_recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/War%20of%20the%20Monsters%20%28USA%29.png","alt":"War of the Monsters box art","width":100}],"notes_markdown":"PC port of War of the Monsters focused on QoL and new features","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/yanm1103/War_of_the_Monsters_recomp"},{"name":"Native port","url":"https://github.com/yanm1103/War_of_the_Monsters_recomp"}]},{"project":"xenosaga-episode-i-der-wille-zur-macht","name_markdown":"[Xenosaga Episode I: Der Wille zur Macht](https://github.com/OpokXeno/xsg-i-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Xenosaga%20Episode%20I%20-%20Der%20Wille%20zur%20Macht%20%28USA%29.png","alt":"Xenosaga Episode I: Der Wille zur Macht box art","width":100}],"notes_markdown":"Matching decompilation of Xenosaga Episode I: Der Wille zur Macht for the PS2","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/OpokXeno/xsg-i-decomp"}]},{"project":"ys-vi","name_markdown":"[Ys VI](https://github.com/GrantBenR/YsViDecomp)","images":[],"notes_markdown":"Exploration of Ys VI DX8 on Steam using Ghidra","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/GrantBenR/YsViDecomp"}]},{"project":"shadow-hearts-sourcehut","name_markdown":"[Shadow Hearts (SourceHut)](https://git.sr.ht/~benoitren/shadowheartsdecompilation)","images":[],"notes_markdown":"Source reconstruction hosted on SourceHut.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://git.sr.ht/~benoitren/shadowheartsdecompilation"}]},{"project":"sly-2-band-of-thieves-rogue-byte","name_markdown":"[Sly 2: Band of Thieves (OpenThievius, formerly Rogue Byte)](https://github.com/OpenThievius/sly2-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Sly%202%20-%20Band%20of%20Thieves%20%28USA%29.png","alt":"US PlayStation 2 Sly 2: Band of Thieves front box art showing Sly, Bentley and Murray","width":100}],"notes_markdown":"Work-in-progress byte-matching reconstruction of the USA/NTSC-U PlayStation 2 executable (SCUS_973.16) into readable C. Requires your own supported executable and separately obtained proprietary compiler. Rebuilds the PS2 image from compiled C and remaining generated assembly; matching the executable does not mean all functions are decompiled. Build tooling supports Linux x86-64 and macOS ARM64, with WSL or Docker elsewhere. This project is not a native PC port. The repository moved from Blightwidow/rogue-byte to OpenThievius/sly2-decomp. Current documentation also verifies matching C against the European v2.01 executable (SCES_525.29); the USA image remains the rebuild reference, and PAL is checked rather than rebuilt.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/OpenThievius/sly2-decomp"}]},{"project":"tony-hawks-underground-ps2-andrewnakas","name_markdown":"[Tony Hawk's Underground (PS2)](https://github.com/andrewnakas/thug-decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Tony%20Hawk%27s%20Underground%20%28USA%29.png","alt":"US PlayStation 2 Tony Hawk's Underground front box art showing a skateboarder stencil on a brick wall","width":100}],"notes_markdown":"Work-in-progress matching C++ reconstruction of the USA PlayStation 2 executable (SLUS_207.31). Requires your own supported disc dump; setup targets Linux x86-64 or WSL2 and the pinned SN Systems compiler under wibo. The byte-identical ELF rebuild combines reconstructed C++ with remaining assembly and disc-derived data, so it does not establish complete source recovery. This is not a native PC port. [The project's provenance policy excludes leaked source code](https://github.com/andrewnakas/thug-decomp/blob/main/PROVENANCE.md).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/andrewnakas/thug-decomp"}]},{"project":"pro-evolution-soccer-6-ps2-subarasheese","name_markdown":"[Pro Evolution Soccer 6 (PS2)](https://github.com/Subarasheese/pes6decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_2/master/Named_Boxarts/Pro%20Evolution%20Soccer%206%20%28Europe%29.png","alt":"Australian PAL PlayStation 2 Pro Evolution Soccer 6 front box art showing a footballer in a yellow Australia shirt","width":100}],"notes_markdown":"Work-in-progress matching reconstruction of the PAL PlayStation 2 release (SLES_542.03), covering the resident executable, OVER.AFS executable overlays and NTGUI2EU.ELF. 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Requires your own supported executable and separately built compilers. The rebuilt executable retains scaffolding, unpublished Sony SDK routines and unrecovered code from the user's copy; a byte-identical image does not mean complete source recovery. Published scope covers game code and selected open-source libraries. This repository is not a standalone playable PC port; that work belongs to the separate Nakagawa Recomp runtime. [The README documents AI-agent involvement](https://github.com/Jstar269/LBP-PSP-Decomp#how-the-sources-are-made).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Matching decompilation","url":"https://github.com/Jstar269/LBP-PSP-Decomp"}]},{"project":"hot-shots-tennis-get-a-grip-jstar269","name_markdown":"[Hot Shots Tennis: Get a Grip](https://github.com/Jstar269/HST-Decomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation_Portable/master/Named_Boxarts/Hot%20Shots%20Tennis%20-%20Get%20a%20Grip%20%28USA%29%20%28v1.01%29.png","alt":"US PSP Hot Shots Tennis: Get a Grip front box art showing a cartoon tennis player diving across the court","width":100}],"notes_markdown":"Work-in-progress matching C/C++ reconstruction of the USA PSP release (UCUS98701), covering EBOOT.BIN and the wireless Game Sharing executable hstp_trans_main.prx. 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Uses static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sonicnext-dev/MarathonRecomp"}]},{"project":"sonic-unleashed","name_markdown":"[Sonic Unleashed](https://github.com/hedge-dev/UnleashedRecomp)","images":[{"alt":"Sonic Unleashed box art","url":"https://www.thevideogamecompany.com/cdn/shop/products/sonic-unleashed-microsoft-xbox-360-010086680294-cover-art.jpg?v=1661463165","width":100}],"notes_markdown":"hedge-dev has released UnleashedRecomp, a static recompilation tool that allows Sonic Unleashed to run natively on PC with performance enhancements and modding support.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Sonic Unleashed","url":"https://github.com/hedge-dev/UnleashedRecomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/hedge-dev/UnleashedRecomp"}]},{"project":"spider-man-edge-of-time","name_markdown":"[Spider-Man: Edge of Time](https://github.com/goliathret/EdgeOfTimeRecomp)","images":[{"alt":"Spider-Man: Edge of Time box art","url":"https://s.pacn.ws/1/p/b9/pa.202512.1.jpg?v=lpldl4","width":100}],"notes_markdown":"Xbox 360 version of Spider-Man: Edge of Time. Uses static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Project 2099","url":"https://github.com/GenryTheFox0/Project-2099","platforms":["Windows"],"description_markdown":"Known white-texture problems affect Intel GPUs.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/goliathret/EdgeOfTimeRecomp"}]},{"project":"terraria","name_markdown":"[Terraria](https://github.com/dptug/TerrariaXDK)","images":[{"alt":"Terraria artwork","url":"https://upload.wikimedia.org/wikipedia/en/1/1a/Terraria_Steam_artwork.jpg","width":100}],"notes_markdown":"Since Terraria is based on XNA which is a C# library, it is possible to decompile back into C# source code. This project is still very early but has some interesting results.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"C# decompilation","url":"https://github.com/dptug/TerrariaXDK"}]},{"project":"viva-pinata-trouble-in-paradise","name_markdown":"[Viva Pinata: Trouble in Paradise](https://github.com/SolarCookies/TiP-Recomp)","images":[{"alt":"Viva Pinata: Trouble in Paradise box art","url":"https://www.thevideogamecompany.com/cdn/shop/products/viva-pinata-trouble-in-paradise-microsoft-xbox-360-882224718561-cover-art.jpg?v=1661463747","width":100}],"notes_markdown":"Viva Pinata: Trouble in Paradise native-port project. Uses static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Viva Pinata: Trouble in Paradise","url":"https://github.com/SolarCookies/TiP-Recomp","platforms":[],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/SolarCookies/TiP-Recomp"}]},{"project":"infinite-undiscovery-recomp","name_markdown":"[Infinite Undiscovery](https://github.com/doc-haz/infinite-undiscovery-recomp)","images":[{"alt":"Infinite Undiscovery box art (Xbox 360)","url":"https://upload.wikimedia.org/wikipedia/en/4/46/InfiniteUndiscoveryBoxart.jpg","width":100}],"notes_markdown":"Native Windows x64 recompilation using ReXGlue / XenonRecomp. Release candidate; full-game validation is ongoing.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Infinite Undiscovery Recomp","url":"https://github.com/doc-haz/infinite-undiscovery-recomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/doc-haz/infinite-undiscovery-recomp"}]},{"project":"the-darkness-estacado","name_markdown":"[The Darkness](https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp)","images":[{"alt":"The Darkness box art","url":"https://upload.wikimedia.org/wikipedia/en/1/1c/Darkness_cover.jpg","width":100}],"notes_markdown":"Estacado is a Windows static recompilation using ReXGlue / XenonRecomp. Pre-release with limited hardware testing.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"Estacado","url":"https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp","platforms":["PC"],"description_markdown":"","project_types":["Native port"]},{"name":"The Darkness Recomp","url":"https://github.com/portingpete/The-Darkness-Recomp","platforms":["Windows"],"description_markdown":"Separate Xbox 360 recompilation requiring original game files.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/invinceble55-wq/Estacado-The-Darkness-Recomp"}]},{"project":"fifa-street-2012-restreet","name_markdown":"[FIFA Street (2012)](https://github.com/samuelit0davila/fifa-street-pc-port)","images":[{"alt":"FIFA Street (2012) box art","url":"https://upload.wikimedia.org/wikipedia/en/1/15/Fifa_street_2012.jpg","width":100}],"notes_markdown":"ReStreet is a Windows recompilation using ReXGlue. The project's v1.2 documentation specifies offline-only play.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"ReStreet","url":"https://github.com/samuelit0davila/fifa-street-pc-port","platforms":["PC"],"description_markdown":"","project_types":["Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/samuelit0davila/fifa-street-pc-port"}]},{"project":"ace-combat-6-fires-of-liberation","name_markdown":"[Ace Combat 6: Fires of Liberation](https://github.com/sal063/AC6_recomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/1/16/Ace_Combat_6_Fires_of_Liberation_Game_Cover.jpg/250px-Ace_Combat_6_Fires_of_Liberation_Game_Cover.jpg","alt":"Ace Combat 6: Fires of Liberation cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sal063/AC6_recomp"}]},{"project":"banjo-kazooie-nuts-and-bolts","name_markdown":"[Banjo-Kazooie Nuts and Bolts](https://github.com/masterspike52/reNut)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/6/63/Banjo-Kazooie_Nuts_%26_Bolts_Game_Cover.jpg/250px-Banjo-Kazooie_Nuts_%26_Bolts_Game_Cover.jpg","alt":"Banjo-Kazooie Nuts and Bolts cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/masterspike52/reNut"}]},{"project":"crackdown","name_markdown":"[Crackdown](https://github.com/SkiddyToast/Crackdown)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/3/35/Crackdownfinalbox.jpg/250px-Crackdownfinalbox.jpg","alt":"Crackdown cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/SkiddyToast/Crackdown"}]},{"project":"crackdown-2","name_markdown":"[Crackdown 2](https://github.com/matty45/Crackdown2-Recomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/3/31/Crackdown2Cover.jpg/250px-Crackdown2Cover.jpg","alt":"Crackdown 2 cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/matty45/Crackdown2-Recomp"}]},{"project":"dance-central-3","name_markdown":"[Dance Central 3](https://github.com/rjkiv/dc3-decomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/f/fe/Dance_Central_3_cover.png/250px-Dance_Central_3_cover.png","alt":"Dance Central 3 cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rjkiv/dc3-decomp"}]},{"project":"dead-or-alive-xtreme-2","name_markdown":"[Dead or Alive Xtreme 2](https://github.com/Revan67/DOAX2-Recomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/f/f2/Dead_or_Alive_Xtreme_2_Xbox_Game_Cover.jpg/250px-Dead_or_Alive_Xtreme_2_Xbox_Game_Cover.jpg","alt":"Dead or Alive Xtreme 2 cover art","width":100}],"notes_markdown":"Early native recompilation research; no playable release documented. AI-assisted development is flagged by the source catalogue.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Revan67/DOAX2-Recomp"}]},{"project":"halo-reach","name_markdown":"[Halo Reach](https://github.com/ChimpsAtSea/Reach)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/5/5c/Halo-_Reach_box_art.png/250px-Halo-_Reach_box_art.png","alt":"Halo Reach cover art","width":100}],"notes_markdown":"Work-in-progress Halo: Reach decompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/ChimpsAtSea/Reach"}]},{"project":"rock-band-3-xbox-360","name_markdown":"[Rock Band 3 (Xbox 360)](https://github.com/ihatecompvir/band3_recomp)","images":[{"url":"https://upload.wikimedia.org/wikipedia/en/3/3b/Rock_Band_3_Game_Cover.jpg","alt":"Rock Band 3 (Xbox 360) cover art","width":100}],"notes_markdown":"Early Rock Band 3 recompilation; the repository warns of limited playability.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ihatecompvir/band3_recomp"}]},{"project":"rumble-roses-xx","name_markdown":"[Rumble Roses XX](https://github.com/Revan67/RumbleRosesXX-Recomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/1/1a/Rumble_Roses_XX.jpg/250px-Rumble_Roses_XX.jpg","alt":"Rumble Roses XX cover art","width":100}],"notes_markdown":"Early native recompilation research; no playable release documented. AI-assisted development is flagged by the source catalogue.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Revan67/RumbleRosesXX-Recomp"}]},{"project":"sonic-06-demo","name_markdown":"[Sonic 06 Demo](https://github.com/PranchaD/re-Sonic06Demo)","images":[{"alt":"Sonic 06 Demo box art","url":"https://vglist.sfo2.digitaloceanspaces.com/iqdic0g3w3h2c5nx8wamyw8fcdjo","width":100}],"notes_markdown":"Xbox 360 demo build. Retail cover shown for identification.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/PranchaD/re-Sonic06Demo"}]},{"project":"deadly-premonition-recomp","name_markdown":"[Deadly Premonition (Recomp)](https://github.com/LittleBitUA/DPRecomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/c/c5/Deadly_Premonition_cover_art.jpg/250px-Deadly_Premonition_cover_art.jpg","alt":"Deadly Premonition (Recomp) cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/LittleBitUA/DPRecomp"}]},{"project":"kinect-sports","name_markdown":"[Kinect Sports](https://github.com/SebaaMG/Kinect-Sports-Decomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/a/ae/Kinect_Sports.jpg/250px-Kinect_Sports.jpg","alt":"Kinect Sports cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/SebaaMG/Kinect-Sports-Decomp"}]},{"project":"project-gotham-racing-4-recomp","name_markdown":"[Project Gotham Racing 4 (Recomp)](https://github.com/beatrixzy/PGR4-Recomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/8/88/PGR4boxart.jpg/250px-PGR4boxart.jpg","alt":"Project Gotham Racing 4 (Recomp) cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[{"name":"MTR PGR4","url":"https://github.com/MissingThePixel/MTR-PGR4","platforms":["Windows"],"description_markdown":"Separate Xbox 360 recompilation project.","project_types":["Static recompilation","Native port"]}],"project_types":[{"name":"Static recompilation","url":"https://github.com/beatrixzy/PGR4-Recomp"}]},{"project":"saw-ii-flesh-blood","name_markdown":"[Saw II: Flesh & Blood](https://github.com/ant0-blase/Saw2-X360-ReXGlue)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/a/a9/Saw_II_Flesh_%26_Blood.JPG/250px-Saw_II_Flesh_%26_Blood.JPG","alt":"Saw II: Flesh & Blood cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ant0-blase/Saw2-X360-ReXGlue"}]},{"project":"sonic-the-hedgehog-2006-rjkiv","name_markdown":"[Sonic the Hedgehog (2006)](https://github.com/rjkiv/sonic06)","images":[{"alt":"Sonic the Hedgehog (2006) box art","url":"https://vglist.sfo2.digitaloceanspaces.com/iqdic0g3w3h2c5nx8wamyw8fcdjo","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/rjkiv/sonic06"}]},{"project":"the-simpsons-game-recomp","name_markdown":"[The Simpsons Game (Recomp)](https://github.com/YesterMester/TheSimpsonsGameRecomp)","images":[{"url":"https://thumb.wikimedia.org/wikipedia/en/thumb/a/a2/The_Simpsons_Game_XBOX_360_Cover.jpg/250px-The_Simpsons_Game_XBOX_360_Cover.jpg","alt":"The Simpsons Game (Recomp) cover art","width":100}],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/YesterMester/TheSimpsonsGameRecomp"}]},{"project":"lost-odyssey-recomp","name_markdown":"[Lost Odyssey](https://github.com/freefrank/LostOdysseyRecomp)","images":[{"url":"https://www.thevideogamecompany.com/cdn/shop/products/lost-odyssey-microsoft-xbox-360-882224521017-cover-art.jpg?crop=center&height=1200&v=1661537441&width=1200","alt":"Lost Odyssey Xbox 360 box art","width":100}],"notes_markdown":"Native port for Windows, Linux, macOS on Apple Silicon and Android; requires user-owned Xbox 360 game data.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/freefrank/LostOdysseyRecomp"}]},{"project":"modern-warfare-2-recompiled","name_markdown":"[Call of Duty: Modern Warfare 2](https://github.com/PaulCombal/mw2-recompiled)","images":[{"url":"https://theexchange.com/cdn/shop/products/CallOfDuty-ModernWarfare2.png?v=1622826632","alt":"Call of Duty: Modern Warfare 2 Xbox 360 box art","width":100}],"notes_markdown":"Native Windows and Linux static recompilation. Campaign and private multiplayer are supported; public matchmaking and ranked playlists are unsupported, and Special Ops is untested.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/PaulCombal/mw2-recompiled"}]},{"project":"11eyes-crossover","name_markdown":"[11eyes CrossOver](https://github.com/ThePlayer14/project-eleven-recomp)","images":[],"notes_markdown":"11eyes CrossOver PC recompilation using ReXGlue","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/ThePlayer14/project-eleven-recomp"}]},{"project":"3-on-3-nhl-arcade","name_markdown":"[3 on 3 NHL Arcade](https://github.com/Wndwsqrrl/3on3NHL-recomp)","images":[],"notes_markdown":"Native PC port of 3 on 3 NHL Arcade (Xbox 360) via static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Wndwsqrrl/3on3NHL-recomp"},{"name":"Native port","url":"https://github.com/Wndwsqrrl/3on3NHL-recomp"}]},{"project":"50-cent-blood-on-the-sand","name_markdown":"[50 Cent: Blood on the Sand](https://github.com/nlwstein/skullburglar)","images":[],"notes_markdown":"Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand (Xbox 360), statically recompiled with ReXGlue. Download: https://skullburglar.stz.sh","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/nlwstein/skullburglar"}]},{"project":"ace-combat-6-fires-of-liberation-recomp","name_markdown":"[Ace Combat 6: Fires of Liberation (Recomp)](https://github.com/rapidsamphire/AC6Recomp)","images":[],"notes_markdown":"WIP unofficial PC port of Ace Combat 6 through the process of static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/rapidsamphire/AC6Recomp"}]},{"project":"army-of-two","name_markdown":"[Army of Two](https://github.com/nikolaygorb/ArmyOfTwoRecomp)","images":[],"notes_markdown":"Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/nikolaygorb/ArmyOfTwoRecomp"}]},{"project":"army-of-two-xbox-360","name_markdown":"[Army of Two](https://github.com/OpenPortroid/ArmyOfTwoRecompilation)","images":[],"notes_markdown":"Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/OpenPortroid/ArmyOfTwoRecompilation"}]},{"project":"army-of-two-recomp","name_markdown":"[Army of Two (Recomp)](https://github.com/Genesis5500/ArmyOfTwo-Recomp)","images":[],"notes_markdown":"Experimental native PC port of Army of Two (Xbox 360) via static recompilation on the ReXGlue SDK. Host/glue only - bring your own legally-dumped...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Genesis5500/ArmyOfTwo-Recomp"},{"name":"Native port","url":"https://github.com/Genesis5500/ArmyOfTwo-Recomp"}]},{"project":"asura-s-wrath","name_markdown":"[Asura's Wrath](https://github.com/PauloUbirajara/asuras-wrath-recomp)","images":[],"notes_markdown":"Recomp of Asura's Wrath using RexGlue for PC (wip)","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/PauloUbirajara/asuras-wrath-recomp"}]},{"project":"banjo-kazooie-x360","name_markdown":"[Banjo-Kazooie (X360)](https://github.com/banjo360/bk360)","images":[],"notes_markdown":"Decompilation research of Banjo-Kazooie for the xbox 360","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/banjo360/bk360"}]},{"project":"banjo-tooie-xbox-360","name_markdown":"[Banjo-Tooie](https://github.com/iron-jay/banjo_tooie_xbla_recomp)","images":[],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/iron-jay/banjo_tooie_xbla_recomp"},{"name":"Native port","url":"https://github.com/iron-jay/banjo_tooie_xbla_recomp"}]},{"project":"the-bigs-2","name_markdown":"[The Bigs 2](https://github.com/mdomangue26/thebigs2)","images":[],"notes_markdown":"The Bigs 2 (Xbox 360) static recompilation with ReXGlue","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mdomangue26/thebigs2"}]},{"project":"blue-dragon-reblue","name_markdown":"[Blue Dragon (reblue)](https://github.com/WeiGustavo/reblue)","images":[],"notes_markdown":"Recompilation of Blue Dragon","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/WeiGustavo/reblue"}]},{"project":"bully-scholarship-edition","name_markdown":"[Bully: Scholarship Edition](https://github.com/coole42-pixel/BullyRecomp)","images":[],"notes_markdown":"Static recompilation of Bully: Scholarship Edition (Xbox 360) to native Windows x64 using the ReXGlue SDK. No game files included.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/coole42-pixel/BullyRecomp"}]},{"project":"burnout-crash","name_markdown":"[Burnout CRASH!](https://github.com/kiesxoxo/burnout-crash-recomp)","images":[],"notes_markdown":"Unofficial native PC port of Burnout CRASH! (Xbox 360 XBLA) via ReXGlue static recompilation. Vibe-coded with Claude. Bring your own game files.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/kiesxoxo/burnout-crash-recomp"}]},{"project":"burnout-paradise","name_markdown":"[Burnout Paradise](https://github.com/BurnoutHints/b5-decomp)","images":[],"notes_markdown":"Burnout Paradise decompilation effort","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/BurnoutHints/b5-decomp"}]},{"project":"burnout-paradise-xbox-360","name_markdown":"[Burnout Paradise](https://github.com/BurnoutDecomp/b5-decomp)","images":[],"notes_markdown":"Burnout Paradise decompilation effort","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/BurnoutDecomp/b5-decomp"}]},{"project":"burnout-revenge","name_markdown":"[Burnout Revenge](https://github.com/shipa-2/Xerenge)","images":[],"notes_markdown":"Burnout Revenge recompilation based on RexGlue + standalone Plume render","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/shipa-2/Xerenge"}]},{"project":"call-of-duty-3","name_markdown":"[Call of Duty 3](https://github.com/FrankHUN88453/CoD3Recomp)","images":[],"notes_markdown":"Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/FrankHUN88453/CoD3Recomp"}]},{"project":"call-of-duty-3-xbox-360","name_markdown":"[Call of Duty 3](https://github.com/zenit2893-cmyk/project-1944)","images":[],"notes_markdown":"Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. 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Linux uses Wine or Proton; late missions are unverified and sound and graphics issues remain.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/portingpete/Black-2006-Recomp"},{"name":"Native port","url":"https://github.com/portingpete/Black-2006-Recomp"}]},{"project":"def-jam-fight-for-ny","name_markdown":"[Def Jam: Fight for NY](https://github.com/vyanhursky/DefJamFFNY-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Def%20Jam%20-%20Fight%20for%20NY%20%28USA%29.png","alt":"Def Jam: Fight for NY box art for Xbox","width":100}],"notes_markdown":"Native Windows, Linux and Apple Silicon macOS recompilation of the original Xbox release; network multiplayer is unsupported.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/vyanhursky/DefJamFFNY-recomp"},{"name":"Native port","url":"https://github.com/vyanhursky/DefJamFFNY-recomp"}]},{"project":"halo-2","name_markdown":"[Halo 2](https://github.com/kirklandsig/halo2-decompiled)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Halo%202%20%28USA%29.png","alt":"Halo 2 box art for Xbox","width":100}],"notes_markdown":"Work-in-progress matching decompilation of the original Xbox game.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/kirklandsig/halo2-decompiled"}]},{"project":"tom-clancy-s-splinter-cell-double-agent","name_markdown":"[Tom Clancy's Splinter Cell: Double Agent](https://github.com/TGP482/SCDA-XBERecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Tom%20Clancy%27s%20-%20Splinter%20Cell%20-%20Double%20Agent%20%28USA%29.png","alt":"Tom Clancy's Splinter Cell: Double Agent box art for Xbox","width":100}],"notes_markdown":"Native Windows x64 recompilation of the original Xbox version; not the Xbox 360 release.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TGP482/SCDA-XBERecomp"},{"name":"Native port","url":"https://github.com/TGP482/SCDA-XBERecomp"}]},{"project":"spider-man-2","name_markdown":"[Spider-Man 2](https://github.com/SirSymo/SM2-Recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Spider-Man%202%20%28USA%29.png","alt":"Spider-Man 2 box art for Xbox","width":100}],"notes_markdown":"Experimental Windows recompilation of the original Xbox game.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/SirSymo/SM2-Recomp"},{"name":"Native port","url":"https://github.com/SirSymo/SM2-Recomp"}]},{"project":"ninja-gaiden-black-gamboozino-recomp","name_markdown":"[Ninja Gaiden Black](https://github.com/gamboozino/ngbrecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Ninja%20Gaiden%20Black%20%28USA%29.png","alt":"Ninja Gaiden Black USA box art for the original Xbox","width":100}],"notes_markdown":"xboxrecomp-based native Windows and Linux port with a Vulkan renderer. Requires the retail USA release (title ID 5443000D) and Vulkan 1.3. Known issues include water rendering on Nvidia/Windows, Windows ISO installation failures and 21:9 edge pop-in. Windows has been tested under Proton and a Windows 11 VM; broader physical-PC reports are requested. Steam Deck first-run installation requires Desktop Mode.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/gamboozino/ngbrecomp"},{"name":"Native port","url":"https://github.com/gamboozino/ngbrecomp"}]},{"project":"genma-onimusha-recomp","name_markdown":"[Genma Onimusha (Recomp)](https://github.com/rafaelkenedy/genma-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Genma%20Onimusha%20%28USA%29.png","alt":"Genma Onimusha Xbox box art","width":100}],"notes_markdown":"Windows x64 static recompilation requiring a user-owned USA Xbox copy. Version 0.3.0 documents a playable release, while the game remains 4:3 and the optional HD texture pack is separate.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/rafaelkenedy/genma-recomp"},{"name":"Native port","url":"https://github.com/rafaelkenedy/genma-recomp"}]},{"project":"project-gotham-racing-2-recomp","name_markdown":"[Project Gotham Racing 2 (Recomp)](https://github.com/hk21x/pgr2-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Project%20Gotham%20Racing%202%20%28USA%29.png","alt":"Project Gotham Racing 2 Xbox box art","width":100}],"notes_markdown":"AI-assisted Windows x64 static recompilation requiring the PAL Xbox release. Sound reverb and filters are not modelled; 60 FPS races and extended draw distance remain experimental. [Announcement](https://www.reddit.com/r/recomps/comments/1xb4udc/project_gotham_racing_2_native_pc_port_ultrawide/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/hk21x/pgr2-recomp"},{"name":"Native port","url":"https://github.com/hk21x/pgr2-recomp"}]},{"project":"darkwatch-recomp","name_markdown":"[Darkwatch (Arizona Vamp Recomp)](https://github.com/Clergyman0013/arizona-vamp-recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Darkwatch%20%28USA%29.png","alt":"Darkwatch Xbox box art","width":100}],"notes_markdown":"AI-assisted Windows x64 static recompilation targeting the NTSC-U Xbox release. Early build verified through the first level; a full play-through is not yet documented. macOS and Android are future targets only. [Announcement](https://www.reddit.com/r/recomps/comments/1xayxvd/darkwatch_xbox_static_recompilation_pc_port/).","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Clergyman0013/arizona-vamp-recomp"},{"name":"Native port","url":"https://github.com/Clergyman0013/arizona-vamp-recomp"}]},{"project":"black-black-xbe-recomp","name_markdown":"[Black (Black - XBE Recomp)](https://github.com/TGP482/BLACK-XBERecomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Black%20%28USA%29.png","alt":"BLACK box art for Xbox","width":100}],"notes_markdown":"An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/TGP482/BLACK-XBERecomp"},{"name":"Native port","url":"https://github.com/TGP482/BLACK-XBERecomp"}]},{"project":"black-black-pc","name_markdown":"[BLACK (black-pc)](https://github.com/Spark198rus/black-pc)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Black%20%28USA%29.png","alt":"BLACK box art for Xbox","width":100}],"notes_markdown":"Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/Spark198rus/black-pc"}]},{"project":"blinx-2-masters-of-time-and-space","name_markdown":"[Blinx 2: Masters of Time and Space](https://github.com/apexJCL/blinx2-recomp)","images":[],"notes_markdown":"BLiNX 2 recompilation effort using xbox's recomp tools","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/apexJCL/blinx2-recomp"}]},{"project":"breakdown","name_markdown":"[Breakdown](https://github.com/Heromachine/Breakdown-Recompilation)","images":[],"notes_markdown":"Static recompilation of Breakdown (Xbox, Namco 2004) to a native Windows build. Ships the tool, not the game -- bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Heromachine/Breakdown-Recompilation"}]},{"project":"buffy-the-vampire-slayer-chaos-bleeds","name_markdown":"[Buffy the Vampire Slayer: Chaos Bleeds](https://github.com/KaikoClanworth1/buffy-chaos-bleeds-pc)","images":[],"notes_markdown":"Unofficial native PC port of Buffy the Vampire Slayer: Chaos Bleeds (Xbox). Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/KaikoClanworth1/buffy-chaos-bleeds-pc"}]},{"project":"burnout","name_markdown":"[Burnout](https://github.com/Heromachine/Burnout-Recompilation)","images":[],"notes_markdown":"Static recompilation of Burnout (Xbox, Criterion 2002) to a native Windows build. Ships the tool, not the game: you supply your own disc image.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Heromachine/Burnout-Recompilation"}]},{"project":"burnout-2-point-of-impact","name_markdown":"[Burnout 2: Point of Impact](https://github.com/timftw21/burnout2-recompilation)","images":[],"notes_markdown":"A static recompilation of Burnout 2: Point of Impact for the original Xbox.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/timftw21/burnout2-recompilation"}]},{"project":"burnout-3","name_markdown":"[Burnout 3](https://github.com/mxmstr/Burnout3Recomp)","images":[],"notes_markdown":"Burnout 3: Takedown PC port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/mxmstr/Burnout3Recomp"}]},{"project":"burnout-3-takedown","name_markdown":"[Burnout 3: Takedown](https://github.com/sp00nznet/burnout3)","images":[],"notes_markdown":"A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/sp00nznet/burnout3"}]},{"project":"burnout-3-takedown-xbox","name_markdown":"[Burnout 3: Takedown](https://github.com/xenophobentx/takedawn)","images":[],"notes_markdown":"Unofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/xenophobentx/takedawn"}]},{"project":"dead-or-alive-3","name_markdown":"[Dead or Alive 3](https://github.com/parkerallan/doa3-recomp)","images":[],"notes_markdown":"Dead or Alive 3 PC Port","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/parkerallan/doa3-recomp"}]},{"project":"dead-or-alive-3-xbox","name_markdown":"[Dead or Alive 3](https://github.com/NoRain211/doa3-re)","images":[],"notes_markdown":"Native Windows port of Dead or Alive 3 (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/NoRain211/doa3-re"},{"name":"Native port","url":"https://github.com/NoRain211/doa3-re"}]},{"project":"dead-or-alive-xtreme-beach-volleyball","name_markdown":"[Dead or Alive Xtreme Beach Volleyball](https://github.com/NoRain211/doaxvb-re)","images":[],"notes_markdown":"Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/NoRain211/doaxvb-re"},{"name":"Native port","url":"https://github.com/NoRain211/doaxvb-re"}]},{"project":"def-jam-fight-for-ny-xbox","name_markdown":"[Def Jam: Fight for NY](https://github.com/comoria08/defjam_recomp)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Def%20Jam%20-%20Fight%20for%20NY%20%28USA%29.png","alt":"Def Jam: Fight for NY box art for Xbox","width":100}],"notes_markdown":"Def Jam: Fight for NY (Xbox) - recompilation statique pour Windows","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/comoria08/defjam_recomp"}]},{"project":"far-cry-instincts","name_markdown":"[Far Cry Instincts](https://github.com/VinceIP/fci-recomp)","images":[],"notes_markdown":"","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/VinceIP/fci-recomp"}]},{"project":"jet-set-radio-future-jet-set-radio-future-unleashed","name_markdown":"[Jet Set Radio Future (Jet Set Radio Future Unleashed)](https://github.com/JuMatt/JetSetRadioFuture-Unleashed)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Jet%20Set%20Radio%20Future%20%28USA%29.png","alt":"Jet Set Radio Future (Recomp) box art","width":100}],"notes_markdown":"Jet Set Radio Future for all","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/JuMatt/JetSetRadioFuture-Unleashed"}]},{"project":"mercenaries-playground-of-destruction","name_markdown":"[Mercenaries: Playground of Destruction](https://github.com/KraftMacAndChee/Mercenaries-Recompiled)","images":[],"notes_markdown":"A recompilation project for Mercenaries: Playground of Destruction","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/KraftMacAndChee/Mercenaries-Recompiled"}]},{"project":"midtown-madness-3","name_markdown":"[Midtown Madness 3](https://github.com/lakshya16157/midtown-madness-3-PC-Native)","images":[],"notes_markdown":"Midtown Madness 3 PC Native: an improved and modded MM3 PC port for Windows 10/11 x64. Xbox static recompilation with Direct3D 11, keyboard controls,...","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/lakshya16157/midtown-madness-3-PC-Native"}]},{"project":"midtown-madness-3-xbox","name_markdown":"[Midtown Madness 3](https://github.com/MattSG/mm3-recomp)","images":[],"notes_markdown":"Experimental, largely AI-written static recompilation of Midtown Madness 3 for Windows. Expect rough edges; fixes and PRs welcome.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/MattSG/mm3-recomp"}]},{"project":"mortal-kombat-shaolin-monks","name_markdown":"[Mortal Kombat: Shaolin Monks](https://github.com/OAleex/ShaolinMonksRecomp)","images":[],"notes_markdown":"Native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/OAleex/ShaolinMonksRecomp"}]},{"project":"need-for-speed-underground-2-switch-port","name_markdown":"[Need for Speed: Underground 2 (Switch port)](https://github.com/antoxa2584x/nfsu2-sw)","images":[],"notes_markdown":"Need For Speed Underground 2 Xbox Original port for Nintendo Switch","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/antoxa2584x/nfsu2-sw"}]},{"project":"opence","name_markdown":"[OpenCE](https://github.com/OpenCommunityEdition/OpenCE)","images":[],"notes_markdown":"Halo: Combat Evolved (for original Xbox) ported to Windows, Linux and Android","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://github.com/OpenCommunityEdition/OpenCE"}]},{"project":"prince-of-persia-the-sands-of-time-resot","name_markdown":"[Prince of Persia: The Sands of Time (reSOT)](https://github.com/FulGerNet/rePOP)","images":[],"notes_markdown":"Static recompilation project bringing the original Xbox Prince of Persia trilogy natively to PC and Android with modern enhancements and unlocked performance.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/FulGerNet/rePOP"}]},{"project":"rallisport-challenge-2-rallisport-challenge-2-static-recompilation","name_markdown":"[RalliSport Challenge 2 (RalliSport Challenge 2 - static recompilation)](https://github.com/Mortify7612/RallisportChallenge2-decomp)","images":[],"notes_markdown":"Recompilation of DICE's 2004 Rallisport Challenge 2 for Linux and Windows.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/Mortify7612/RallisportChallenge2-decomp"}]},{"project":"ssx-3-xbox","name_markdown":"[SSX 3](https://github.com/koenhendriks/SSX3-recomp)","images":[],"notes_markdown":"Static recompilation of SSX 3 (original Xbox, PAL) into a native Windows program","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/koenhendriks/SSX3-recomp"}]},{"project":"ssx-3-xbox-bertibertig","name_markdown":"[SSX 3](https://github.com/bertibertig/SSX3-Recomp)","images":[],"notes_markdown":"Static recompilation of SSX 3 (Xbox) to a native PC port with xboxrecomp","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/bertibertig/SSX3-Recomp"},{"name":"Native port","url":"https://github.com/bertibertig/SSX3-Recomp"}]},{"project":"ssx-tricky-xbox","name_markdown":"[SSX Tricky](https://github.com/GiZcesi/OpenTricky)","images":[],"notes_markdown":"OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GiZcesi/OpenTricky"}]},{"project":"ssx-tricky-xbox-reindance","name_markdown":"[SSX Tricky](https://github.com/reindance/ssx-tricky-recomp)","images":[],"notes_markdown":"Linux-first native recompilation of SSX Tricky for original Xbox. Build locally with your own game files; experimental Windows support.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/reindance/ssx-tricky-recomp"}]},{"project":"star-wars-episode-iii-revenge-of-the-sith-swrots-pc","name_markdown":"[Star Wars: Episode III - Revenge of the Sith (SWROTS-PC)](https://github.com/jedijosh920/SWROTS-PC)","images":[],"notes_markdown":"Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Native port","url":"https://github.com/jedijosh920/SWROTS-PC"}]},{"project":"starcraft-ghost","name_markdown":"[StarCraft: Ghost](https://github.com/aknavj/scghost-recomp)","images":[],"notes_markdown":"Static recompilation of the Xbox StarCraft: Ghost executable using XboxRecomp.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/aknavj/scghost-recomp"}]},{"project":"timesplitters-2","name_markdown":"[TimeSplitters 2](https://github.com/phobos665/split2-recomp)","images":[],"notes_markdown":"Recompilation Project for Timesplitters 2","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/phobos665/split2-recomp"}]},{"project":"the-urbz-sims-in-the-city-xbox","name_markdown":"[The Urbz: Sims in the City](https://github.com/abilliontokens/urbz-recomp)","images":[],"notes_markdown":"Static recompilation port scaffold for the original Xbox game The Urbz: Sims in the City (USA), built on XboxXBERecomp. No game data.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/abilliontokens/urbz-recomp"},{"name":"Native port","url":"https://github.com/abilliontokens/urbz-recomp"}]},{"project":"x-men-legends","name_markdown":"[X-Men Legends](https://github.com/GTTeancum/XML1-recomp)","images":[],"notes_markdown":"X-Men Legends original Xbox to Windows recompilation feasibility project targeting Direct3D 8","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Static recompilation","url":"https://github.com/GTTeancum/XML1-recomp"}]},{"project":"jet-set-radio-future-codeberg","name_markdown":"[Jet Set Radio Future (Codeberg)](https://codeberg.org/KeybadeBlox/JSRF-Decompilation)","images":[],"notes_markdown":"Original Xbox source reconstruction hosted on Codeberg.","completion_percent":null,"completion_qualifier":"","completion_metric":"completion","ports":[],"project_types":[{"name":"Decompilation","url":"https://codeberg.org/KeybadeBlox/JSRF-Decompilation"}]},{"project":"call-of-duty-finest-hour-remastered","name_markdown":"[Call of Duty: Finest Hour (Finest Hour Remastered)](https://github.com/crazyriddler/FinestHourRemastered)","images":[{"url":"https://raw.githubusercontent.com/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/Call%20of%20Duty%20-%20Finest%20Hour%20%28USA%29.png","alt":"US Xbox front box art for Call of Duty: Finest Hour","width":100}],"notes_markdown":"Static recompilation of the original Xbox game for native Windows. Requires the PAL Europe title 4156002A version 3 disc; other releases are unsupported. Linux and Steam Deck run through Proton/Wine, rather than a native Linux build. 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